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Posted (edited)

To Preface:

  • I'll be teaming for most content, so likely a lot of 4x8
  • Despite that, I want to make sure my Melee/Ranged are capped/close to cap for self
  • Because of that, I couldn't choose musculature and had to choose between Nerve and Agility
  • I think I prefer Agility, but nerve makes sure pets can hit a +3 environment (can anyone confirm that with alpha slotted,  t1 are 49 instead of 48?)
  • I could slot sup avalanche to get to 45% melee too (rather than 44.88), but I didn't think it matters and I think the other bonuses from obliteration outweigh it
  • If I did Avalanche, I'd put FF +rec in the 6th slot, so there's that
  • I chose lioness as the aura mule. not sure if that was correct
  • 45% Ranged, 44.88% Melee defense; 75% smashing/lethal, 67.8% energy resistance
  • 86.3% global recharge (156.3% hasten)
  • I think heat loss should prevent End from being a problem.  Can't remember the duration of the buffs from it though
  • MM damage seems like it should be fine, with procced infrigidate (193), tstrike (191), call hawk (120) and call ravens (104, cone) + tactics buildup procs
  • Not a leveling or exemplar build

 

Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Technology Mastermind
Primary Power Set: Beast Mastery
Secondary Power Set: Cold Domination
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Summon Wolves -- SlbAll-Build%(A), OvrFrc-Dam/KB(3), SprCmmoft-Acc/Dmg(3), SprCmmoft-Acc/Dmg/EndRdx/Rchg(5), SprCmmoft-Acc/Dmg/Rchg(5), SprCmmoft-Dmg/EndRdx(7)
Level 1: Infrigidate -- AchHee-ResDeb%(A), ShlBrk-%Dam(7), TchofLadG-%Dam(9), ImpSwf-Dam%(9), Acc-I(11)
Level 2: Ice Shield -- ShlWal-ResDam/Re TP(A), LucoftheG-Def/Rchg+(33)
Level 4: Snow Storm -- EndRdx-I(A)
Level 6: Train Beasts -- EndRdx-I(A)
Level 8: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 10: Glacial Shield -- LucoftheG-Def/Rchg+(A)
Level 12: Summon Lions -- SvrRgh-PetResDam(A), EdcoftheM-PetDef(13), CaltoArm-+Def(Pets)(13), ExpRnf-+Res(Pets)(15), SprMarofS-Acc/Dmg/EndRdx(15), SprMarofS-Acc/Dmg(17)
Level 14: Maneuvers -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(31), RedFrt-EndRdx/Rchg(36), RedFrt-Def/EndRdx/Rchg(36), RedFrt-Def(36), RedFrt-EndRdx(37)
Level 16: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(17), GssSynFr--ToHit/Rchg/EndRdx(19), GssSynFr--Rchg/EndRdx(19), GssSynFr--ToHit/EndRdx(21), GssSynFr--Build%(21)
Level 18: Fortify Pack -- LucoftheG-Def/Rchg+(A)
Level 20: Arctic Fog -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(23), RedFrt-EndRdx/Rchg(23), RedFrt-Def/EndRdx/Rchg(25), RedFrt-Def(25), RedFrt-EndRdx(31)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- StdPrt-ResDam/Def+(A), UnbGrd-Max HP%(34), GldArm-3defTpProc(34), UnbGrd-ResDam(37), UnbGrd-ResDam/EndRdx(37), UnbGrd-ResDam/EndRdx/Rchg(39)
Level 26: Summon Dire Wolf -- SprMarofS-Dmg(A), SprCmmoft-Dmg/EndRdx/Rchg(27), SprMarofS-Dmg/EndRdx(27), SprMarofS-EndRdx/+Resist/+Regen(29), SprMarofS-Acc/EndRdx(29), SprCmmoft-Rchg/PetAoEDef(31)
Level 28: Weave -- LucoftheG-Def/Rchg+(A)
Level 30: Hasten -- RechRdx-I(A)
Level 32: Tame Beasts -- EndRdx-I(A)
Level 35: Sleet -- ExpVln-DefDeb(A), ExpVln-DefDeb/Rchg(39), ExpVln-DefDeb/Rchg/EndRdx(40)
Level 38: Heat Loss -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(34), PreOptmz-EndMod/Rech(43), PreOptmz-EndMod/Acc/End(40), PreOptmz-EndMod/Acc/Rech(40), PreOptmz-EndMod/End/Rech(46)
Level 41: Call Ravens -- Artl-Acc/Dam(A), Artl-Dam/End(42), Artl-Dam/Rech(42), Artl-Acc/Dam/Rech(42), Artl-Acc/Rech/Rng(43), Artl-End/Rech/Rng(43)
Level 44: Charged Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-ResDam/EndRdx/Rchg(45), UnbGrd-Rchg/ResDam(45)
Level 47: Thunder Strike -- Obl-Dmg(A), Obl-Acc/Rchg(46), Obl-Dmg/Rchg(48), Obl-Acc/Dmg/Rchg(46), Obl-Acc/Dmg/EndRdx/Rchg(48), Obl-%Dam(48)
Level 49: Call Hawk -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(50), Thn-Dmg/Rchg(39), Thn-Acc/Dmg/Rchg(11), Thn-Acc/Dmg/EndRdx(50), Thn-Dmg/EndRdx/Rchg(50)
Level 1: Alpha Howler Wolf 
Level 1: Howler Wolf 
Level 1: Pack Mentality 
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Supremacy 
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(33)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(33)
Level 12: Lioness 
Level 26: Dire Wolf 
Level 50: Rebirth Radial Epiphany 
Level 50: Reactive Radial Flawless Interface 
Level 50: Support Core Embodiment 
Level 50: Nerve Core Paragon 
------------
------------
Set Bonus Totals:

  • 19.5% DamageBuff(Smashing)
  • 19.5% DamageBuff(Lethal)
  • 19.5% DamageBuff(Fire)
  • 19.5% DamageBuff(Cold)
  • 19.5% DamageBuff(Energy)
  • 19.5% DamageBuff(Negative)
  • 19.5% DamageBuff(Toxic)
  • 19.5% DamageBuff(Psionic)
  • 10% Defense
  • 15.38% Defense(Smashing)
  • 15.38% Defense(Lethal)
  • 7.25% Defense(Fire)
  • 7.25% Defense(Cold)
  • 18.81% Defense(Energy)
  • 18.81% Defense(Negative)
  • 6% Defense(Psionic)
  • 24.75% Defense(Melee)
  • 25.06% Defense(Ranged)
  • 23.5% Defense(AoE)
  • 1.8% Max End
  • 43% Enhancement(Accuracy)
  • 5% Enhancement(Max EnduranceDiscount)
  • 86.25% Enhancement(RechargeTime)
  • 21% SpeedFlying
  • 111.4 HP (13.88%) HitPoints
  • 21% JumpHeight
  • 21% SpeedJumping
  • MezResist(Confused) 26.25%
  • MezResist(Held) 26.25%
  • MezResist(Immobilized) 26.25%
  • MezResist(Sleep) 26.25%
  • MezResist(Stunned) 26.25%
  • MezResist(Terrorized) 26.25%
  • MezResist(Teleport) 100% (20% chance)
  • 4.5% (0.08 End/sec) Recovery
  • 158% (5.29 HP/sec) Regeneration
  • 45.25% Resistance(Smashing)
  • 43% Resistance(Fire)
  • 43% Resistance(Cold)
  • 44.5% Resistance(Energy)
  • 44.5% Resistance(Negative)
  • 43% Resistance(Toxic)
  • 43% Resistance(Psionic)
  • 45.25% Resistance(Lethal)
  • 21% SpeedRunning

 

 

 

Edited by seresibyl3
Posted

Always choose Nerve vs Agility. Agility is an end mod boost, not an end reduction as such it will only affect your Stamina power. Nerve has a much wider use case especially in +4 groups.

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