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Dark/Staff Reimagined


HachiMan2015

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Hi there,

 

I stepped away from the game for a bit and came back to dust off my Dark/Staff Tanker. He was built using the posted build. I found it on the forums  last year and I *think* the original build creator was @Justaris? I just saved it to my mids folder so I cannot for sure remember.

Anyway, with the "new" damage and and AOE range changes with tanks, is there any tweaks that could be made to this build? I love it to pieces, and taking it for a test drive he performed well, but thought I would ask the tanker community if some of the AOE attacks should be slotted differently now? I know Dark is very tight with its slots.

 

Again, it is NOT my build..I just stole it......

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

DarkHoleandStick: Level 50 Magic Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Staff Fighting
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping

Hero Profile:
Level 1: Dark Embrace -- Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(3), Ags-ResDam/Rchg(7), Ags-ResDam(7), Ags-EndRdx/Rchg(9), StdPrt-ResDam/Def+(9)
Level 1: Mercurial Blow -- Acc-I(A)
Level 2: Murky Cloud -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(11), Ags-EndRdx/Rchg(11), Ags-ResDam/EndRdx/Rchg(13), Ags-ResDam(15), StdPrt-ResKB(31)
Level 4: Guarded Spin -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(19), SprMghoft-Acc/Dmg/Rchg(21), SprMghoft-Dmg/EndRdx/Rchg(21), SprMghoft-Acc/Dmg/EndRdx/Rchg(23), SprMghoft-Rchg/Res%(23)
Level 6: Obsidian Shield -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(15), Ags-EndRdx/Rchg(17), Ags-ResDam/EndRdx/Rchg(17), Ags-ResDam(19), GldArm-3defTpProc(36)
Level 8: Dark Regeneration -- ThfofEss-+End%(A), TchoftheN-Acc/Heal(13), TchoftheN-Acc/EndRdx/Rchg(36), TchoftheN-Acc/EndRdx/Heal/HP/Regen(36)
Level 10: Taunt -- Taunt-I(A)
Level 12: Precise Strike -- Acc-I(A)
Level 14: Death Shroud -- Erd-Acc/Dmg/Rchg(A), Erd-Acc/Dmg/EndRdx/Rchg(43), Erd-%Dam(43), OvrFrc-Dam/KB(43)
Level 16: Eye of the Storm -- Erd-Acc/Rchg(A), Erd-Acc/Dmg/Rchg(48), Erd-Acc/Dmg/EndRdx/Rchg(50), FrcFdb-Rechg%(50)
Level 18: Cloak of Fear -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(31), CldSns-Acc/Rchg(37), CldSns-ToHitDeb/EndRdx/Rchg(42), CldSns-Acc/EndRdx/Rchg(45), CldSns-%Dam(50)
Level 20: Staff Mastery 
Level 22: Cloak of Darkness -- LucoftheG-Def/Rchg+(A), Krm-ResKB(25), Rct-ResDam%(25), LucoftheG-Def(33), LucoftheG-Def/EndRdx(34)
Level 24: Kick -- FrcFdb-Rechg%(A)
Level 26: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(27), UnbGrd-Rchg/ResDam(27), UnbGrd-Max HP%(29)
Level 28: Weave -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(31), RedFrt-EndRdx/Rchg(33), RedFrt-Def/EndRdx/Rchg(33), RedFrt-Def(34), RedFrt-EndRdx(34)
Level 30: Serpent's Reach -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(46), Thn-Dmg/Rchg(46), Thn-Acc/Dmg/Rchg(46), Thn-Acc/Dmg/EndRdx(48), Thn-Dmg/EndRdx/Rchg(48)
Level 32: Hasten -- RechRdx-I(A)
Level 35: Innocuous Strikes -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(37), ScrDrv-Acc/Rchg(37), ScrDrv-Acc/Dmg/EndRdx(40), ScrDrv-Dam%(42), SprGntFis-Rchg/+Absorb(42)
Level 38: Sky Splitter -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(39), Mk'Bit-Dmg/Rchg(39), Mk'Bit-Acc/EndRdx/Rchg(39), Mk'Bit-Acc/Dmg/EndRdx/Rchg(40), Mk'Bit-Dam%(40)
Level 41: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 44: Combat Jumping -- LucoftheG-Def/Rchg+(A), BlsoftheZ-ResKB(45), LucoftheG-Def/EndRdx(45)
Level 47: Soul Transfer -- AbsAmz-Stun/Rchg(A)
Level 49: Assault -- EndRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(5), NmnCnv-Regen/Rcvry+(5), Prv-Absorb%(29)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(3)
Level 1: Combo Level 1 
Level 1: Combo Level 2 
Level 1: Combo Level 3 
Level 20: Form of the Body 
Level 20: Form of the Mind 
Level 20: Form of the Soul 
Level 0: Freedom Phalanx Reserve 
Level 0: Task Force Commander 
Level 0: Portal Jockey 
Level 0: The Atlas Medallion 
Level 50: Cardiac Core Paragon 
------------

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  • 2 weeks later
On 6/8/2020 at 11:19 AM, HachiMan2015 said:

Awesome thank you

 

On 6/8/2020 at 8:01 AM, HachiMan2015 said:

Hi there,

 

I stepped away from the game for a bit and came back to dust off my Dark/Staff Tanker. He was built using the posted build. I found it on the forums  last year and I *think* the original build creator was @Justaris? I just saved it to my mids folder so I cannot for sure remember.

Anyway, with the "new" damage and and AOE range changes with tanks, is there any tweaks that could be made to this build? I love it to pieces, and taking it for a test drive he performed well, but thought I would ask the tanker community if some of the AOE attacks should be slotted differently now? I know Dark is very tight with its slots.

 

Again, it is NOT my build..I just stole it......

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

DarkHoleandStick: Level 50 Magic Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Staff Fighting
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping

Hero Profile:
Level 1: Dark Embrace -- Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(3), Ags-ResDam/Rchg(7), Ags-ResDam(7), Ags-EndRdx/Rchg(9), StdPrt-ResDam/Def+(9)
Level 1: Mercurial Blow -- Acc-I(A)
Level 2: Murky Cloud -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(11), Ags-EndRdx/Rchg(11), Ags-ResDam/EndRdx/Rchg(13), Ags-ResDam(15), StdPrt-ResKB(31)
Level 4: Guarded Spin -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(19), SprMghoft-Acc/Dmg/Rchg(21), SprMghoft-Dmg/EndRdx/Rchg(21), SprMghoft-Acc/Dmg/EndRdx/Rchg(23), SprMghoft-Rchg/Res%(23)
Level 6: Obsidian Shield -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(15), Ags-EndRdx/Rchg(17), Ags-ResDam/EndRdx/Rchg(17), Ags-ResDam(19), GldArm-3defTpProc(36)
Level 8: Dark Regeneration -- ThfofEss-+End%(A), TchoftheN-Acc/Heal(13), TchoftheN-Acc/EndRdx/Rchg(36), TchoftheN-Acc/EndRdx/Heal/HP/Regen(36)
Level 10: Taunt -- Taunt-I(A)
Level 12: Precise Strike -- Acc-I(A)
Level 14: Death Shroud -- Erd-Acc/Dmg/Rchg(A), Erd-Acc/Dmg/EndRdx/Rchg(43), Erd-%Dam(43), OvrFrc-Dam/KB(43)
Level 16: Eye of the Storm -- Erd-Acc/Rchg(A), Erd-Acc/Dmg/Rchg(48), Erd-Acc/Dmg/EndRdx/Rchg(50), FrcFdb-Rechg%(50)
Level 18: Cloak of Fear -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(31), CldSns-Acc/Rchg(37), CldSns-ToHitDeb/EndRdx/Rchg(42), CldSns-Acc/EndRdx/Rchg(45), CldSns-%Dam(50)
Level 20: Staff Mastery 
Level 22: Cloak of Darkness -- LucoftheG-Def/Rchg+(A), Krm-ResKB(25), Rct-ResDam%(25), LucoftheG-Def(33), LucoftheG-Def/EndRdx(34)
Level 24: Kick -- FrcFdb-Rechg%(A)
Level 26: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(27), UnbGrd-Rchg/ResDam(27), UnbGrd-Max HP%(29)
Level 28: Weave -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(31), RedFrt-EndRdx/Rchg(33), RedFrt-Def/EndRdx/Rchg(33), RedFrt-Def(34), RedFrt-EndRdx(34)
Level 30: Serpent's Reach -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(46), Thn-Dmg/Rchg(46), Thn-Acc/Dmg/Rchg(46), Thn-Acc/Dmg/EndRdx(48), Thn-Dmg/EndRdx/Rchg(48)
Level 32: Hasten -- RechRdx-I(A)
Level 35: Innocuous Strikes -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(37), ScrDrv-Acc/Rchg(37), ScrDrv-Acc/Dmg/EndRdx(40), ScrDrv-Dam%(42), SprGntFis-Rchg/+Absorb(42)
Level 38: Sky Splitter -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(39), Mk'Bit-Dmg/Rchg(39), Mk'Bit-Acc/EndRdx/Rchg(39), Mk'Bit-Acc/Dmg/EndRdx/Rchg(40), Mk'Bit-Dam%(40)
Level 41: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 44: Combat Jumping -- LucoftheG-Def/Rchg+(A), BlsoftheZ-ResKB(45), LucoftheG-Def/EndRdx(45)
Level 47: Soul Transfer -- AbsAmz-Stun/Rchg(A)
Level 49: Assault -- EndRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(5), NmnCnv-Regen/Rcvry+(5), Prv-Absorb%(29)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(3)
Level 1: Combo Level 1 
Level 1: Combo Level 2 
Level 1: Combo Level 3 
Level 20: Form of the Body 
Level 20: Form of the Mind 
Level 20: Form of the Soul 
Level 0: Freedom Phalanx Reserve 
Level 0: Task Force Commander 
Level 0: Portal Jockey 
Level 0: The Atlas Medallion 
Level 50: Cardiac Core Paragon 
------------

 


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Can you post what Incarnates you have or will be picking?

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  • 2 weeks later

This looks good, not much you can really change in most of the attacks without compromising Set Bonuses you need to maintain softcaps on positional Defense, though you might consider swapping out Assault for something else - you could pick up Oppressive Gloom to stack with Precise Strike for double stuns, or you could pick up a hold from the ancillary or patron power pools, or maybe pick up Tactics.    For extra tankiness you could drop Assault and Hasten to get Gloom and Darkest Night, since the -ToHit in Darkest Night stacks directly with your Defense.   

 

Aside from that, the only real tweak I'd suggest is to decide if you want to be stronger at 50 or stronger doing TFs and other exemplar content.     If the former, I recommend investing in Boosters.    If the latter, Attuned enhancements will allow you to keep your bonuses active across a very wide level range.   

 

In terms of Incarnate options, I like Resilient or Cardiac for Alpha (depending on how you're doing with endurance).   For Judgment it's to taste, though I like the radial Void for its -DMG effect (again for extra tankiness).    Ion is the most popular, but can sometimes get low to zero value if used too soon after another player's Ion as the surviving mobs will still be tagged as immune.    For Interface, Reactive is the most popular but only so many Interface procs can be active at a time, so in busy trials you may find that it doesn't do much.    I like to run Reactive solo or in teams and run Diamagnetic when on incarnate Trials.     Lore has a number of viable choices depending on what you're going for.    Longbow, Warworks and Banished Pantheon are all solid choices but any core tree choice is going to fill that DPS role fairly well.   This is another area that really benefits from crafting multiples, especially if you want to dip into the some of the radial lines for the invincible buff pets.

 

Ageless Destiny is your only source of Defense Debuff Resistance so I highly recommend that.    The endurance refill is nice too.   If you're not going to be main tank you can switch off to Barrier, Incandescence or Rebirth.     The radial tree of Barrier allows you to rez allies, and the Rebirth can serve as a backup heal if you need it or if you want to grind for healing badges.    Incandescence is handy for coordination on incarnate trials, particularly if you're going for badges.    For Hybrid, Assault is the popular choice and improving your damage is often going to be the best option.    Melee can provide regeneration (for yet more tankiness, layering on top of Resistance and Defense) and Support gives a passive endurance discount if necessary.     Assault for solo and Melee for trials is generally what I do, especially if I plan to be main tank.   

 

There can be no defense like elaborate courtesy - E.V. Lucas

My AE arcs:

Ex Machina, the story of the Tin Mage Corps.  Arc ID #11781

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