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Posted (edited)

Last on my list of doms to make.... build help appreciated. Not really sure what needs slotting in darky dark here...

Should be PermaHasten/PermaDom/SC Ranged. Kismet seemed needed for this junk... 

 

I like the idea of shadowfield and originally had it slotted with the ATO instead of HoD (and no vengeance), but not sure there which is better overall... 

 

Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Magic Dominator
Primary Power Set: Darkness Control
Secondary Power Set: Psionic Assault
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Dark Grasp -- BslGaz-Acc/EndRdx/Rchg/Hold(A), BslGaz-Rchg/Hold(5), BslGaz-Acc/Rchg(11), BslGaz-EndRdx/Rchg/Hold(13)
Level 1: Psionic Dart -- Dcm-Build%(A)
Level 2: Mind Probe -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(34), Mk'Bit-Dmg/Rchg(34), Mk'Bit-Acc/EndRdx/Rchg(37), Mk'Bit-Acc/Dmg/EndRdx/Rchg(37), Mk'Bit-Dam%(40)
Level 4: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 6: Possess -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(7), CrcPrs-Acc/Conf/Rchg(7), CrcPrs-Acc/Rchg(9), CrcPrs-Conf/EndRdx(9), CrcPrs-Conf%(11)
Level 8: Fearsome Stare -- CldSns-%Dam(A), GlmoftheA-Dam%(43)
Level 10: Boxing -- Empty(A)
Level 12: Heart of Darkness -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(27), SprAscoft-EndRdx/Rchg(27), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(29), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(29), SprAscoft-Rchg/+Dmg%(31)
Level 14: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(15)
Level 16: Psychic Scream -- Rgn-Dmg(A), Rgn-Dmg/Rchg(42), Rgn-Acc/Dmg/Rchg(42), Rgn-Acc/Rchg(42), Rgn-Dmg/EndRdx(43)
Level 18: Haunt -- SlbAll-Build%(A), SlbAll-Acc/Rchg(25), SlbAll-Dmg/Rchg(46), SlbAll-Dmg(46)
Level 20: Drain Psyche -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(21), NmnCnv-Heal/Rchg(21), NmnCnv-Heal/EndRdx/Rchg(23), NmnCnv-Heal(23), NmnCnv-Regen/Rcvry+(25)
Level 22: Weave -- Ksm-ToHit+(A), LucoftheG-Def/Rchg+(34)
Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 26: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 28: Subdue -- Apc-Dam%(A), Apc-Dmg/Rchg(31), Apc-Acc/Dmg/Rchg(33), Apc-Acc/Rchg(33), Apc-Dmg/EndRdx(33)
Level 30: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(15), GssSynFr--ToHit/Rchg/EndRdx(17), GssSynFr--Rchg/EndRdx(17), GssSynFr--ToHit/EndRdx(19), GssSynFr--Build%(46)
Level 32: Umbra Beast -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(13), ExpRnf-Dmg/EndRdx(19), ExpRnf-Acc/Dmg/Rchg(43), ExpRnf-EndRdx/Dmg/Rchg(45), ExpRnf-+Res(Pets)(45)
Level 35: Psionic Lance -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(36), StnoftheM-Dmg/EndRdx/Rchg(36), StnoftheM-Dmg/ActRdx/Rchg(36), StnoftheM-Dam%(37)
Level 38: Psychic Shockwave -- Obl-Dmg(A), Obl-Acc/Rchg(39), Obl-Dmg/Rchg(39), Obl-Acc/Dmg/Rchg(39), Obl-Acc/Dmg/EndRdx/Rchg(40), Obl-%Dam(40)
Level 41: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 44: Dark Consumption -- PwrTrns-+Heal(A), FuroftheG-ResDeb%(45)
Level 47: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(48), UnbGrd-ResDam/EndRdx/Rchg(48), UnbGrd-Max HP%(48)
Level 49: Soul Drain -- Arm-Dmg(A), Arm-Dmg/Rchg(50), Arm-Acc/Dmg/Rchg(50), Arm-Acc/Rchg(3), Arm-Dam%(50)
Level 1: Brawl -- Empty(A)
Level 1: Domination 
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(3)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(5)
Level 50: Agility Core Paragon 
------------
------------
Set Bonus Totals:

  • 30.5% DamageBuff(Smashing)
  • 30.5% DamageBuff(Lethal)
  • 30.5% DamageBuff(Fire)
  • 30.5% DamageBuff(Cold)
  • 30.5% DamageBuff(Energy)
  • 30.5% DamageBuff(Negative)
  • 30.5% DamageBuff(Toxic)
  • 30.5% DamageBuff(Psionic)
  • 15.38% Defense(Melee)
  • 10.69% Defense(Smashing)
  • 10.69% Defense(Lethal)
  • 7.25% Defense(Fire)
  • 7.25% Defense(Cold)
  • 21.31% Defense(Energy)
  • 21.31% Defense(Negative)
  • 6% Defense(Psionic)
  • 32.88% Defense(Ranged)
  • 8.5% Defense(AoE)
  • 4% Enhancement(Stunned)
  • 8% Enhancement(Sleep)
  • 54% Enhancement(Accuracy)
  • 6% Enhancement(Heal)
  • 4% Enhancement(Held)
  • 4.4% Enhancement(Terrorized)
  • 8% Enhancement(Immobilized)
  • 2.5% Enhancement(Max EnduranceDiscount)
  • 8% Enhancement(Confused)
  • 106.3% Enhancement(RechargeTime)
  • 15% SpeedFlying
  • 190.8 HP (18.76%) HitPoints
  • 15% JumpHeight
  • 15% SpeedJumping
  • MezResist(Confused) 45%
  • MezResist(Held) 45%
  • MezResist(Immobilized) 45%
  • MezResist(Sleep) 45%
  • MezResist(Stunned) 45%
  • MezResist(Terrorized) 45%
  • MezResist(Teleport) 100% (20% chance)
  • 16.5% (0.28 End/sec) Recovery
  • 66% (2.8 HP/sec) Regeneration
  • 19.75% Resistance(Smashing)
  • 19.75% Resistance(Lethal)
  • 22% Resistance(Fire)
  • 22% Resistance(Cold)
  • 13.75% Resistance(Energy)
  • 13.75% Resistance(Negative)
  • 11.5% Resistance(Toxic)
  • 11.5% Resistance(Psionic)
  • 15% SpeedRunning

 

 

Edited by seresibyl3
Posted (edited)

Maybe a mind Epic version? It can perma mink link which gives it a bit more oomph in the recharge... while still capping ranged 198.8% recharge style.. might even be worth it to drop Agility core for Musculature or Intuition? Would put it at 42.6% but increase the damage and to hit a bit throughout... only other difference is a perma drain psyche vs ~2 second downtime (not much difference, lol) - though @3 mobs it's like 3 end less/s (though that probably doesn't matter anyways at that point lool)

 

Spoiler

 

Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Magic Dominator
Primary Power Set: Darkness Control
Secondary Power Set: Psionic Assault
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Psionic Mastery

Villain Profile:
Level 1: Dark Grasp -- BslGaz-Acc/EndRdx/Rchg/Hold(A), BslGaz-Rchg/Hold(5), BslGaz-Acc/Rchg(11), BslGaz-EndRdx/Rchg/Hold(13)
Level 1: Psionic Dart -- Dcm-Build%(A)
Level 2: Mind Probe -- Hct-Dmg(A), Hct-Dam%(34), Hct-Dmg/Rchg(34), Hct-Dmg/EndRdx(37), Hct-Acc/Dmg/Rchg(37)
Level 4: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 6: Possess -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(7), CrcPrs-Acc/Conf/Rchg(7), CrcPrs-Acc/Rchg(9), CrcPrs-Conf/EndRdx(9), CrcPrs-Conf%(11)
Level 8: Fearsome Stare -- CldSns-%Dam(A)
Level 10: Boxing -- Empty(A)
Level 12: Heart of Darkness -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(27), SprAscoft-EndRdx/Rchg(27), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(29), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(29), SprAscoft-Rchg/+Dmg%(31)
Level 14: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(15)
Level 16: Psychic Scream -- Rgn-Dmg(A), Rgn-Dmg/Rchg(42), Rgn-Acc/Dmg/Rchg(42), Rgn-Acc/Rchg(42), Rgn-Dmg/EndRdx(43)
Level 18: Haunt -- SlbAll-Build%(A), SlbAll-Acc/Rchg(25), SlbAll-Dmg/Rchg(46), SlbAll-Dmg(46)
Level 20: Drain Psyche -- Prv-Heal(A), Prv-Heal/EndRdx(21), Prv-EndRdx/Rchg(21), Prv-Heal/Rchg(23), Prv-Heal/Rchg/EndRdx(23), Prv-Absorb%(25)
Level 22: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(34)
Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 26: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 28: Subdue -- Apc-Dam%(A), Apc-Dmg/Rchg(31), Apc-Acc/Dmg/Rchg(33), Apc-Acc/Rchg(33), Apc-Dmg/EndRdx(33)
Level 30: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(15), GssSynFr--ToHit/Rchg/EndRdx(17), GssSynFr--Rchg/EndRdx(17), GssSynFr--ToHit/EndRdx(19), GssSynFr--Build%(46)
Level 32: Umbra Beast -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(13), ExpRnf-Dmg/EndRdx(19), ExpRnf-Acc/Dmg/Rchg(43), ExpRnf-EndRdx/Dmg/Rchg(45), ExpRnf-+Res(Pets)(45)
Level 35: Psionic Lance -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(36), StnoftheM-Dmg/EndRdx/Rchg(36), StnoftheM-Dmg/ActRdx/Rchg(36), StnoftheM-Dam%(37)
Level 38: Psychic Shockwave -- Obl-Dmg(A), Obl-Acc/Rchg(39), Obl-%Dam(39), Obl-Dmg/Rchg(39), Obl-Acc/Dmg/Rchg(40), FuroftheG-ResDeb%(40)
Level 41: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 44: Link Minds -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/Rchg(43), LucoftheG-Def/EndRdx/Rchg(40), LucoftheG-EndRdx/Rchg(45)
Level 47: Mind Over Body -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(48), UnbGrd-ResDam/EndRdx/Rchg(48), UnbGrd-EndRdx/Rchg(48)
Level 49: World of Confusion -- MlsIll-Acc/Rchg(A), MlsIll-EndRdx/Conf(50), MlsIll-Dam%(50), MlsIll-Acc/EndRdx(3), MlsIll-Acc/Conf/Rchg(50)
Level 1: Brawl -- Empty(A)
Level 1: Domination 
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(3)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(5)
Level 50: Agility Core Paragon 
------------
------------
Set Bonus Totals:

  • 30% DamageBuff(Smashing)
  • 30% DamageBuff(Lethal)
  • 30% DamageBuff(Fire)
  • 30% DamageBuff(Cold)
  • 30% DamageBuff(Energy)
  • 30% DamageBuff(Negative)
  • 30% DamageBuff(Toxic)
  • 30% DamageBuff(Psionic)
  • 11.63% Defense(Melee)
  • 8.81% Defense(Smashing)
  • 8.81% Defense(Lethal)
  • 7.25% Defense(Fire)
  • 7.25% Defense(Cold)
  • 17.56% Defense(Energy)
  • 17.56% Defense(Negative)
  • 6% Defense(Psionic)
  • 25.38% Defense(Ranged)
  • 8.5% Defense(AoE)
  • 4% Enhancement(Held)
  • 8% Enhancement(Immobilized)
  • 6.25% Enhancement(Max EnduranceDiscount)
  • 4% Enhancement(Stunned)
  • 4.4% Enhancement(Terrorized)
  • 8% Enhancement(Sleep)
  • 63% Enhancement(Accuracy)
  • 128.8% Enhancement(RechargeTime)
  • 10.5% Enhancement(Confused)
  • 15% SpeedFlying
  • GrantPower Preventive Medicine (10% chance, if Scourge)
  • 110.6 HP (10.88%) HitPoints
  • 15% JumpHeight
  • 15% SpeedJumping
  • MezResist(Confused) 38.75%
  • MezResist(Held) 38.75%
  • MezResist(Immobilized) 38.75%
  • MezResist(Sleep) 38.75%
  • MezResist(Stunned) 38.75%
  • MezResist(Terrorized) 38.75%
  • MezResist(Teleport) 100% (20% chance)
  • 19% (0.32 End/sec) Recovery
  • 74% (3.14 HP/sec) Regeneration
  • 14.5% Resistance(Smashing)
  • 14.5% Resistance(Lethal)
  • 25% Resistance(Fire)
  • 25% Resistance(Cold)
  • 13.75% Resistance(Energy)
  • 13.75% Resistance(Negative)
  • 10% Resistance(Toxic)
  • 10% Resistance(Psionic)
  • 15% SpeedRunning

 

  •  

 

Or Even a little lower aoe (using tornado instead of scream) with the FF … hmmm 

Spoiler

Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Magic Dominator
Primary Power Set: Darkness Control
Secondary Power Set: Psionic Assault
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Psionic Mastery

Villain Profile:
Level 1: Dark Grasp -- BslGaz-Acc/EndRdx/Rchg/Hold(A), BslGaz-Rchg/Hold(5), BslGaz-Acc/Rchg(11), BslGaz-EndRdx/Rchg/Hold(13)
Level 1: Psionic Dart -- Dcm-Build%(A)
Level 2: Mind Probe -- Hct-Dmg(A), Hct-Dam%(34), Hct-Dmg/Rchg(34), Hct-Dmg/EndRdx(37), Hct-Acc/Dmg/Rchg(37)
Level 4: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 6: Possess -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(7), CrcPrs-Acc/Conf/Rchg(7), CrcPrs-Acc/Rchg(9), CrcPrs-Conf/EndRdx(9), CrcPrs-Conf%(11)
Level 8: Fearsome Stare -- CldSns-%Dam(A)
Level 10: Boxing -- Empty(A)
Level 12: Heart of Darkness -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(27), SprAscoft-EndRdx/Rchg(27), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(29), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(29), SprAscoft-Rchg/+Dmg%(31)
Level 14: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(15)
Level 16: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 18: Haunt -- SlbAll-Build%(A), SlbAll-Acc/Rchg(25), SlbAll-Dmg/Rchg(46), SlbAll-Dmg(46)
Level 20: Drain Psyche -- Prv-Heal(A), Prv-Heal/EndRdx(21), Prv-EndRdx/Rchg(21), Prv-Heal/Rchg(23), Prv-Heal/Rchg/EndRdx(23), Prv-Absorb%(25)
Level 22: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(34)
Level 24: Tactics -- GssSynFr--ToHit/Rchg(A), GssSynFr--ToHit(42), GssSynFr--ToHit/Rchg/EndRdx(42), GssSynFr--Rchg/EndRdx(42), GssSynFr--ToHit/EndRdx(43), GssSynFr--Build%(46)
Level 26: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 28: Subdue -- Apc-Dam%(A), Apc-Dmg/Rchg(31), Apc-Acc/Dmg/Rchg(33), Apc-Acc/Rchg(33), Apc-Dmg/EndRdx(33)
Level 30: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 32: Umbra Beast -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(13), ExpRnf-Dmg/EndRdx(19), ExpRnf-Acc/Dmg/Rchg(43), ExpRnf-EndRdx/Dmg/Rchg(45), ExpRnf-+Res(Pets)(45)
Level 35: Psionic Lance -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(36), StnoftheM-Dmg/EndRdx/Rchg(36), StnoftheM-Dmg/ActRdx/Rchg(36), StnoftheM-Dam%(37)
Level 38: Psychic Shockwave -- Obl-Dmg(A), Obl-Acc/Rchg(39), Obl-%Dam(39), Obl-Dmg/Rchg(39), Obl-Acc/Dmg/Rchg(40)
Level 41: Link Minds -- LucoftheG-Def/Rchg+(A), LucoftheG-EndRdx/Rchg(45), LucoftheG-Def/Rchg(48), LucoftheG-Def/EndRdx/Rchg(48)
Level 44: Mind Over Body -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(43), UnbGrd-ResDam/EndRdx/Rchg(40), UnbGrd-Max HP%(17)
Level 47: Psionic Tornado -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(19), Rgn-Acc/Rchg(17), Rgn-Dmg/EndRdx(15), Rgn-Dmg(40), FrcFdb-Rechg%(48)
Level 49: World of Confusion -- MlsIll-Acc/Rchg(A), MlsIll-EndRdx/Conf(50), MlsIll-Dam%(50), MlsIll-Acc/EndRdx(3), MlsIll-Acc/Conf/Rchg(50)
Level 1: Brawl -- Empty(A)
Level 1: Domination 
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(3)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(5)
Level 50: Musculature Radial Paragon 
------------
------------
Set Bonus Totals:

  • 30% DamageBuff(Smashing)
  • 30% DamageBuff(Lethal)
  • 30% DamageBuff(Fire)
  • 30% DamageBuff(Cold)
  • 30% DamageBuff(Energy)
  • 30% DamageBuff(Negative)
  • 30% DamageBuff(Toxic)
  • 30% DamageBuff(Psionic)
  • 11.63% Defense(Melee)
  • 8.81% Defense(Smashing)
  • 8.81% Defense(Lethal)
  • 7.25% Defense(Fire)
  • 7.25% Defense(Cold)
  • 17.56% Defense(Energy)
  • 17.56% Defense(Negative)
  • 6% Defense(Psionic)
  • 25.38% Defense(Ranged)
  • 8.5% Defense(AoE)
  • 4% Enhancement(Held)
  • 8% Enhancement(Immobilized)
  • 6.25% Enhancement(Max EnduranceDiscount)
  • 4% Enhancement(Stunned)
  • 4.4% Enhancement(Terrorized)
  • 8% Enhancement(Sleep)
  • 63% Enhancement(Accuracy)
  • 128.8% Enhancement(RechargeTime)
  • 10.5% Enhancement(Confused)
  • 15% SpeedFlying
  • GrantPower Preventive Medicine (10% chance, if Scourge)
  • 186.9 HP (18.38%) HitPoints
  • 15% JumpHeight
  • 15% SpeedJumping
  • MezResist(Confused) 38.75%
  • MezResist(Held) 38.75%
  • MezResist(Immobilized) 38.75%
  • MezResist(Sleep) 38.75%
  • MezResist(Stunned) 38.75%
  • MezResist(Terrorized) 38.75%
  • MezResist(Teleport) 100% (20% chance)
  • 19% (0.32 End/sec) Recovery
  • 74% (3.14 HP/sec) Regeneration
  • 14.5% Resistance(Smashing)
  • 14.5% Resistance(Lethal)
  • 25% Resistance(Fire)
  • 25% Resistance(Cold)
  • 13.75% Resistance(Energy)
  • 13.75% Resistance(Negative)
  • 10% Resistance(Toxic)
  • 10% Resistance(Psionic)
  • 15% SpeedRunning

 

 

 

Edited by seresibyl3
Posted

Soo Is this DPA of Psionic dart the same as Subdue/Mental Blast? 

 

As such, is it better to drop Subdue and use Psionic Dart instead - and then replace that slot with either 1. Psychic Scream (1 slotted - either proc damage, knockdown or annihilation) or 2. Shadow Field just to have it?  if that doesn't seem useful, I could always make it SS just for QoL. 

 

Seems like that could work instead of having a dead slotted psionic dart -- even a 1 slotted Shadowfield with, say, Fiery Orb, has only a 56s recharge with over over 100% accuracy on +3. 

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