shadowrex Posted June 23, 2020 Posted June 23, 2020 (edited) Hey All, Looking for some help tweaking my first stab at a Beam Rifle / Electric Affinity Corrupter build. Mainly looking to see if there is a better way to optimize damage/defenses. Any suggestions welcome! This is a modified build from this defender one: Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Technology CorruptorPrimary Power Set: Beam RifleSecondary Power Set: zn_Electrical AffinityPower Pool: FlightPower Pool: zc_LeadershipPower Pool: FightingPower Pool: ConcealmentAncillary Pool: Mace Mastery Villain Profile:Level 1: Single Shot -- SprMlcoft-Dmg/Rchg(A), SprMlcoft-Acc/Dmg(3), SprMlcoft-Acc/Dmg/Rchg(3), SprMlcoft-Dmg/EndRdx/Rchg(5), SprMlcoft-Acc/Dmg/EndRdx/Rchg(5), SprMlcoft-Rchg/Dmg%(7)Level 1: Shock -- SynSck-EndMod/Rech(A), SynSck-EndMod(46), SynSck-Dam/Rech/Acc(50), SynSck-EndMod/+RunSpeed(50)Level 2: Rejuvenating Circuit -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(7), NmnCnv-Heal/Rchg(9), NmnCnv-Heal/EndRdx/Rchg(9), NmnCnv-Heal(11), NmnCnv-Regen/Rcvry+(11)Level 4: Galvanic Sentinel -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(13), PreOptmz-EndMod/Rech(13), PreOptmz-EndMod/Acc/End(15), PreOptmz-EndMod/End/Rech(15), PreOptmz-EndMod/Acc/Rech(17)Level 6: Cutting Beam -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(17), PstBls-Dmg/Rchg(19), PstBls-Dmg/Rng(19), PstBls-Dam%(21), AchHee-ResDeb%(21)Level 8: Disintegrate -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(23), SprWntBit-Acc/Dmg/EndRdx(23), SprWntBit-Acc/Dmg/Rchg(25), SprWntBit-Rchg/SlowProc(25), SprWntBit-Dmg/EndRdx/Acc/Rchg(27)Level 10: Energizing Circuit -- PwrTrns-EndMod(A), PwrTrns-Dam/Rech(27), PwrTrns-Dam/EndMod(29), PwrTrns-Dam/Acc/End(29), PwrTrns-+Heal(31), PwrTrns-Dam/Acc/Rech/End(31)Level 12: Aim -- GssSynFr--Build%(A)Level 14: Fly -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(48)Level 16: Faraday Cage -- StdPrt-ResDam/Def+(A), GldArm-End/Res(31), GldArm-Res/Rech/End(33), GldArm-3defTpProc(33)Level 18: Penetrating Ray -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(33), Thn-Dmg/Rchg(34), Thn-Acc/Dmg/Rchg(34), Thn-Dmg/EndRdx/Rchg(34), Thn-Acc/Dmg/EndRdx(36)Level 20: Empowering Circuit -- GssSynFr--Rchg/EndRdx(A)Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(36), LucoftheG-Def/EndRdx/Rchg(36), LucoftheG-Def(37)Level 24: Kick -- Empty(A)Level 26: Tough -- UnbGrd-Max HP%(A)Level 28: Piercing Beam -- Bmbdmt-+FireDmg(A), SprFrzBls-Dmg/EndRdx(37), SprFrzBls-Acc/Dmg/EndRdx(37), SprFrzBls-Acc/Dmg/Rchg(39), SprFrzBls-Rchg/ImmobProc(39), SprFrzBls-Dmg/EndRdx/Acc/Rchg(39)Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(40), LucoftheG-Def/EndRdx/Rchg(40), Rct-ResDam%(40)Level 32: Overcharge -- SprScrBls-Dmg/Rchg(A), SprScrBls-Dmg/EndRdx/Rchg(42), SprScrBls-Rchg/+End(42), Rgn-Dmg(42), Bmbdmt-+FireDmg(43), PstBls-Dam%(48)Level 35: Insulating Circuit -- Prv-Heal(A), Prv-Heal/EndRdx(43), Prv-EndRdx/Rchg(43), Prv-Heal/Rchg(45), Prv-Absorb%(45), Prv-Heal/Rchg/EndRdx(45)Level 38: Amp Up -- RechRdx-I(A)Level 41: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(46), ShlWal-ResDam/Re TP(46)Level 44: Stealth -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(50)Level 47: Tactics -- AdjTrg-ToHit/EndRdx(A), AdjTrg-ToHit/EndRdx/Rchg(48)Level 49: Hover -- LucoftheG-Def/Rchg+(A)Level 1: Brawl -- Empty(A)Level 1: Quick FormLevel 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: ScourgeLevel 1: Sprint -- Run-I(A)Level 2: Rest -- Empty(A)Level 4: Ninja RunLevel 2: Swift -- Run-I(A)Level 2: Health -- Pnc-Heal/+End(A)Level 2: Hurdle -- Jump-I(A)Level 2: Stamina -- SynSck-EndMod(A)------------ Edited June 23, 2020 by shadowrex
seresibyl3 Posted June 25, 2020 Posted June 25, 2020 Freedom to use w/e incarnate Spoiler Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Technology CorruptorPrimary Power Set: Beam RifleSecondary Power Set: Electrical AffinityPower Pool: FlightPower Pool: zc_LeadershipPower Pool: FightingPower Pool: ConcealmentAncillary Pool: Mace Mastery Villain Profile:Level 1: Single Shot -- SprMlcoft-Dmg/Rchg(A), SprMlcoft-Acc/Dmg(3), SprMlcoft-Acc/Dmg/Rchg(3), SprMlcoft-Dmg/EndRdx/Rchg(5), SprMlcoft-Acc/Dmg/EndRdx/Rchg(5), SprMlcoft-Rchg/Dmg%(7)Level 1: Shock -- Acc-I(A)Level 2: Rejuvenating Circuit -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(7), NmnCnv-Heal/Rchg(9), NmnCnv-Heal/EndRdx/Rchg(9), NmnCnv-Heal(11), NmnCnv-Regen/Rcvry+(11)Level 4: Galvanic Sentinel -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(13), PreOptmz-EndMod/Rech(13), PreOptmz-EndMod/Acc/End(15), PreOptmz-EndMod/End/Rech(15), PreOptmz-EndMod/Acc/Rech(17)Level 6: Cutting Beam -- Artl-Acc/Dam(A), Artl-Dam/End(17), Artl-Dam/Rech(19), Artl-Acc/Dam/Rech(19), Artl-Acc/Rech/Rng(21), Artl-End/Rech/Rng(21)Level 8: Disintegrate -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(23), Thn-Dmg/Rchg(23), Thn-Acc/Dmg/Rchg(25), Thn-Acc/Dmg/EndRdx(27), Thn-Dmg/EndRdx/Rchg(39)Level 10: Energizing Circuit -- PwrTrns-EndMod(A), PwrTrns-Dam/Rech(27), PwrTrns-Dam/EndMod(29), PwrTrns-Dam/Acc/End(29), PwrTrns-+Heal(31), PwrTrns-Dam/Acc/Rech/End(31)Level 12: Aim -- RechRdx-I(A)Level 14: Fly -- WntGif-ResSlow(A)Level 16: Faraday Cage -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(31), UnbGrd-EndRdx/Rchg(33), UnbGrd-ResDam/EndRdx/Rchg(33), GldArm-3defTpProc(40), StdPrt-ResDam/Def+(48)Level 18: Penetrating Ray -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(33), StnoftheM-Dmg/EndRdx/Rchg(34), StnoftheM-Dmg/ActRdx/Rchg(34), StnoftheM-Dam%(34)Level 20: Empowering Circuit -- RechRdx-I(A)Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(36), LucoftheG-Def/EndRdx/Rchg(36), LucoftheG-Def(37), ShlWal-ResDam/Re TP(46)Level 24: Kick -- Empty(A)Level 26: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam(43), UnbGrd-ResDam/EndRdx(25), UnbGrd-ResDam/EndRdx/Rchg(48)Level 28: Piercing Beam -- SprScrBls-Acc/Dmg(A), SprScrBls-Rchg/+End(37), SprScrBls-Acc/Dmg/EndRdx/Rchg(37), PstBls-Dam%(39), Bmbdmt-+FireDmg(39)Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(40), LucoftheG-Def/EndRdx/Rchg(40)Level 32: Overcharge -- SprScrBls-Dmg/Rchg(A), SprScrBls-Acc/Dmg/Rchg(42), SprScrBls-Dmg/EndRdx/Rchg(42), Rgn-Dmg/Rchg(42)Level 35: Insulating Circuit -- Prv-Heal(A), Prv-Heal/EndRdx(43), Prv-EndRdx/Rchg(43), Prv-Heal/Rchg(45), Prv-Absorb%(45), Prv-Heal/Rchg/EndRdx(45)Level 38: Amp Up -- RechRdx-I(A)Level 41: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(46), LucoftheG-Def(50)Level 44: Stealth -- LucoftheG-Def/Rchg+(A)Level 47: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(48), GssSynFr--ToHit/Rchg/EndRdx(46), GssSynFr--Rchg/EndRdx(50), GssSynFr--ToHit/EndRdx(36), GssSynFr--Build%(50)Level 49: Hover -- LucoftheG-Def/Rchg+(A)Level 1: Brawl -- Empty(A)Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Scourge Level 1: Sprint -- Run-I(A)Level 2: Rest -- Empty(A)Level 4: Ninja Run Level 2: Swift -- Flight-I(A)Level 2: Health -- Pnc-Heal/+End(A)Level 2: Hurdle -- Jump-I(A)Level 2: Stamina -- PrfShf-End%(A)------------------------Set Bonus Totals: 11.5% DamageBuff(Smashing) 11.5% DamageBuff(Lethal) 11.5% DamageBuff(Fire) 11.5% DamageBuff(Cold) 11.5% DamageBuff(Energy) 11.5% DamageBuff(Negative) 11.5% DamageBuff(Toxic) 11.5% DamageBuff(Psionic) 10.38% Defense(Smashing) 10.38% Defense(Lethal) 7.25% Defense(Fire) 7.25% Defense(Cold) 21.94% Defense(Energy) 21.94% Defense(Negative) 6% Defense(Psionic) 14.75% Defense(Melee) 31.31% Defense(Ranged) 8.5% Defense(AoE) 10.35% Max End 95% Enhancement(RechargeTime) 10% Enhancement(Range) 8.75% Enhancement(Max EnduranceDiscount) 6% Enhancement(Heal) 34% Enhancement(Accuracy) 13.5% SpeedFlying GrantPower Preventive Medicine (10% chance, if Scourge) 245 HP (22.87%) HitPoints 13.5% JumpHeight 13.5% SpeedJumping MezResist(Confused) 27.5% MezResist(Held) 27.5% MezResist(Immobilized) 27.5% MezResist(Sleep) 27.5% MezResist(Stunned) 27.5% MezResist(Terrorized) 27.5% MezResist(Teleport) 100% (20% chance) 4.5% (0.08 End/sec) Recovery 68% (3.03 HP/sec) Regeneration 20% ResEffect(SpeedFlying) 20% ResEffect(RechargeTime) 20% ResEffect(SpeedRunning) 11% Resistance(Smashing) 11% Resistance(Lethal) 8% Resistance(Fire) 8% Resistance(Cold) 9.5% Resistance(Energy) 9.5% Resistance(Negative) 8% Resistance(Toxic) 8% Resistance(Psionic) 13.5% SpeedRunning
shadowrex Posted June 26, 2020 Author Posted June 26, 2020 Awesome! Thanks for the updated build @seresibyl3
00Troy00 Posted July 8, 2022 Posted July 8, 2022 On 6/26/2020 at 11:21 AM, shadowrex said: Awesome! Thanks for the updated build @seresibyl3 How did this build work out for you?
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