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Posted (edited)

Hey All,

 

Looking for some help tweaking my first stab at a Beam Rifle / Electric Affinity Corrupter build. Mainly looking to see if there is a better way to optimize damage/defenses. Any suggestions welcome!

 

This is a modified build from this defender one:

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Technology Corruptor
Primary Power Set: Beam Rifle
Secondary Power Set: zn_Electrical Affinity
Power Pool: Flight
Power Pool: zc_Leadership
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Single Shot -- SprMlcoft-Dmg/Rchg(A), SprMlcoft-Acc/Dmg(3), SprMlcoft-Acc/Dmg/Rchg(3), SprMlcoft-Dmg/EndRdx/Rchg(5), SprMlcoft-Acc/Dmg/EndRdx/Rchg(5), SprMlcoft-Rchg/Dmg%(7)
Level 1: Shock -- SynSck-EndMod/Rech(A), SynSck-EndMod(46), SynSck-Dam/Rech/Acc(50), SynSck-EndMod/+RunSpeed(50)
Level 2: Rejuvenating Circuit -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(7), NmnCnv-Heal/Rchg(9), NmnCnv-Heal/EndRdx/Rchg(9), NmnCnv-Heal(11), NmnCnv-Regen/Rcvry+(11)
Level 4: Galvanic Sentinel -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(13), PreOptmz-EndMod/Rech(13), PreOptmz-EndMod/Acc/End(15), PreOptmz-EndMod/End/Rech(15), PreOptmz-EndMod/Acc/Rech(17)
Level 6: Cutting Beam -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(17), PstBls-Dmg/Rchg(19), PstBls-Dmg/Rng(19), PstBls-Dam%(21), AchHee-ResDeb%(21)
Level 8: Disintegrate -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(23), SprWntBit-Acc/Dmg/EndRdx(23), SprWntBit-Acc/Dmg/Rchg(25), SprWntBit-Rchg/SlowProc(25), SprWntBit-Dmg/EndRdx/Acc/Rchg(27)
Level 10: Energizing Circuit -- PwrTrns-EndMod(A), PwrTrns-Dam/Rech(27), PwrTrns-Dam/EndMod(29), PwrTrns-Dam/Acc/End(29), PwrTrns-+Heal(31), PwrTrns-Dam/Acc/Rech/End(31)
Level 12: Aim -- GssSynFr--Build%(A)
Level 14: Fly -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(48)
Level 16: Faraday Cage -- StdPrt-ResDam/Def+(A), GldArm-End/Res(31), GldArm-Res/Rech/End(33), GldArm-3defTpProc(33)
Level 18: Penetrating Ray -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(33), Thn-Dmg/Rchg(34), Thn-Acc/Dmg/Rchg(34), Thn-Dmg/EndRdx/Rchg(34), Thn-Acc/Dmg/EndRdx(36)
Level 20: Empowering Circuit -- GssSynFr--Rchg/EndRdx(A)
Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(36), LucoftheG-Def/EndRdx/Rchg(36), LucoftheG-Def(37)
Level 24: Kick -- Empty(A)
Level 26: Tough -- UnbGrd-Max HP%(A)
Level 28: Piercing Beam -- Bmbdmt-+FireDmg(A), SprFrzBls-Dmg/EndRdx(37), SprFrzBls-Acc/Dmg/EndRdx(37), SprFrzBls-Acc/Dmg/Rchg(39), SprFrzBls-Rchg/ImmobProc(39), SprFrzBls-Dmg/EndRdx/Acc/Rchg(39)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(40), LucoftheG-Def/EndRdx/Rchg(40), Rct-ResDam%(40)
Level 32: Overcharge -- SprScrBls-Dmg/Rchg(A), SprScrBls-Dmg/EndRdx/Rchg(42), SprScrBls-Rchg/+End(42), Rgn-Dmg(42), Bmbdmt-+FireDmg(43), PstBls-Dam%(48)
Level 35: Insulating Circuit -- Prv-Heal(A), Prv-Heal/EndRdx(43), Prv-EndRdx/Rchg(43), Prv-Heal/Rchg(45), Prv-Absorb%(45), Prv-Heal/Rchg/EndRdx(45)
Level 38: Amp Up -- RechRdx-I(A)
Level 41: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(46), ShlWal-ResDam/Re TP(46)
Level 44: Stealth -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(50)
Level 47: Tactics -- AdjTrg-ToHit/EndRdx(A), AdjTrg-ToHit/EndRdx/Rchg(48)
Level 49: Hover -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Quick Form
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- SynSck-EndMod(A)
------------

 

 

 

 

 

 

Edited by shadowrex
Posted

Freedom to use w/e incarnate

Spoiler

Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Technology Corruptor
Primary Power Set: Beam Rifle
Secondary Power Set: Electrical Affinity
Power Pool: Flight
Power Pool: zc_Leadership
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Single Shot -- SprMlcoft-Dmg/Rchg(A), SprMlcoft-Acc/Dmg(3), SprMlcoft-Acc/Dmg/Rchg(3), SprMlcoft-Dmg/EndRdx/Rchg(5), SprMlcoft-Acc/Dmg/EndRdx/Rchg(5), SprMlcoft-Rchg/Dmg%(7)
Level 1: Shock -- Acc-I(A)
Level 2: Rejuvenating Circuit -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(7), NmnCnv-Heal/Rchg(9), NmnCnv-Heal/EndRdx/Rchg(9), NmnCnv-Heal(11), NmnCnv-Regen/Rcvry+(11)
Level 4: Galvanic Sentinel -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(13), PreOptmz-EndMod/Rech(13), PreOptmz-EndMod/Acc/End(15), PreOptmz-EndMod/End/Rech(15), PreOptmz-EndMod/Acc/Rech(17)
Level 6: Cutting Beam -- Artl-Acc/Dam(A), Artl-Dam/End(17), Artl-Dam/Rech(19), Artl-Acc/Dam/Rech(19), Artl-Acc/Rech/Rng(21), Artl-End/Rech/Rng(21)
Level 8: Disintegrate -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(23), Thn-Dmg/Rchg(23), Thn-Acc/Dmg/Rchg(25), Thn-Acc/Dmg/EndRdx(27), Thn-Dmg/EndRdx/Rchg(39)
Level 10: Energizing Circuit -- PwrTrns-EndMod(A), PwrTrns-Dam/Rech(27), PwrTrns-Dam/EndMod(29), PwrTrns-Dam/Acc/End(29), PwrTrns-+Heal(31), PwrTrns-Dam/Acc/Rech/End(31)
Level 12: Aim -- RechRdx-I(A)
Level 14: Fly -- WntGif-ResSlow(A)
Level 16: Faraday Cage -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(31), UnbGrd-EndRdx/Rchg(33), UnbGrd-ResDam/EndRdx/Rchg(33), GldArm-3defTpProc(40), StdPrt-ResDam/Def+(48)
Level 18: Penetrating Ray -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(33), StnoftheM-Dmg/EndRdx/Rchg(34), StnoftheM-Dmg/ActRdx/Rchg(34), StnoftheM-Dam%(34)
Level 20: Empowering Circuit -- RechRdx-I(A)
Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(36), LucoftheG-Def/EndRdx/Rchg(36), LucoftheG-Def(37), ShlWal-ResDam/Re TP(46)
Level 24: Kick -- Empty(A)
Level 26: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam(43), UnbGrd-ResDam/EndRdx(25), UnbGrd-ResDam/EndRdx/Rchg(48)
Level 28: Piercing Beam -- SprScrBls-Acc/Dmg(A), SprScrBls-Rchg/+End(37), SprScrBls-Acc/Dmg/EndRdx/Rchg(37), PstBls-Dam%(39), Bmbdmt-+FireDmg(39)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(40), LucoftheG-Def/EndRdx/Rchg(40)
Level 32: Overcharge -- SprScrBls-Dmg/Rchg(A), SprScrBls-Acc/Dmg/Rchg(42), SprScrBls-Dmg/EndRdx/Rchg(42), Rgn-Dmg/Rchg(42)
Level 35: Insulating Circuit -- Prv-Heal(A), Prv-Heal/EndRdx(43), Prv-EndRdx/Rchg(43), Prv-Heal/Rchg(45), Prv-Absorb%(45), Prv-Heal/Rchg/EndRdx(45)
Level 38: Amp Up -- RechRdx-I(A)
Level 41: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(46), LucoftheG-Def(50)
Level 44: Stealth -- LucoftheG-Def/Rchg+(A)
Level 47: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(48), GssSynFr--ToHit/Rchg/EndRdx(46), GssSynFr--Rchg/EndRdx(50), GssSynFr--ToHit/EndRdx(36), GssSynFr--Build%(50)
Level 49: Hover -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Scourge 
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A)
------------
------------
Set Bonus Totals:

  • 11.5% DamageBuff(Smashing)
  • 11.5% DamageBuff(Lethal)
  • 11.5% DamageBuff(Fire)
  • 11.5% DamageBuff(Cold)
  • 11.5% DamageBuff(Energy)
  • 11.5% DamageBuff(Negative)
  • 11.5% DamageBuff(Toxic)
  • 11.5% DamageBuff(Psionic)
  • 10.38% Defense(Smashing)
  • 10.38% Defense(Lethal)
  • 7.25% Defense(Fire)
  • 7.25% Defense(Cold)
  • 21.94% Defense(Energy)
  • 21.94% Defense(Negative)
  • 6% Defense(Psionic)
  • 14.75% Defense(Melee)
  • 31.31% Defense(Ranged)
  • 8.5% Defense(AoE)
  • 10.35% Max End
  • 95% Enhancement(RechargeTime)
  • 10% Enhancement(Range)
  • 8.75% Enhancement(Max EnduranceDiscount)
  • 6% Enhancement(Heal)
  • 34% Enhancement(Accuracy)
  • 13.5% SpeedFlying
  • GrantPower Preventive Medicine (10% chance, if Scourge)
  • 245 HP (22.87%) HitPoints
  • 13.5% JumpHeight
  • 13.5% SpeedJumping
  • MezResist(Confused) 27.5%
  • MezResist(Held) 27.5%
  • MezResist(Immobilized) 27.5%
  • MezResist(Sleep) 27.5%
  • MezResist(Stunned) 27.5%
  • MezResist(Terrorized) 27.5%
  • MezResist(Teleport) 100% (20% chance)
  • 4.5% (0.08 End/sec) Recovery
  • 68% (3.03 HP/sec) Regeneration
  • 20% ResEffect(SpeedFlying)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(SpeedRunning)
  • 11% Resistance(Smashing)
  • 11% Resistance(Lethal)
  • 8% Resistance(Fire)
  • 8% Resistance(Cold)
  • 9.5% Resistance(Energy)
  • 9.5% Resistance(Negative)
  • 8% Resistance(Toxic)
  • 8% Resistance(Psionic)
  • 13.5% SpeedRunning

 

  • 2 years later

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