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Posted

Hi been looking throught the forums and elsewhere and trying to build a water time corruptor in mids. Does anyone have a great build as an example I can build on? Don't see any except one build posted anywhere. Thanks

Posted
Spoiler

Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Magic Corruptor
Primary Power Set: Water Blast
Secondary Power Set: Time Manipulation
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Dark Mastery

Villain Profile:
Level 1: Aqua Bolt -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(5), SprWntBit-Acc/Dmg/EndRdx(7), SprWntBit-Acc/Dmg/Rchg(7), SprWntBit-Dmg/EndRdx/Acc/Rchg(9), SprWntBit-Rchg/SlowProc(9)
Level 1: Time Crawl -- PcnoftheT-Acc/Slow(A)
Level 2: Water Burst -- SprScrBls-Dmg/Rchg(A), SprScrBls-Dmg/EndRdx/Rchg(3), SprScrBls-Acc/Dmg/EndRdx/Rchg(3), FrcFdb-Rechg%(5)
Level 4: Temporal Mending -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(34), NmnCnv-Heal/Rchg(34), NmnCnv-Heal/EndRdx/Rchg(34), NmnCnv-Heal(36), NmnCnv-Regen/Rcvry+(37)
Level 6: Whirlpool -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(11), SprFrzBls-Acc/Dmg/EndRdx(11), SprFrzBls-Acc/Dmg/Rchg(17), SprFrzBls-Dmg/EndRdx/Acc/Rchg(23), SprFrzBls-Rchg/ImmobProc(31)
Level 8: Tidal Forces -- RechRdx-I(A)
Level 10: Time's Juncture -- EndRdx-I(A)
Level 12: Dehydrate -- ThfofEss-+End%(A), Apc-Dam%(13), Apc-Acc/Dmg/Rchg(13), Apc-Dmg/Rchg(15), Apc-Acc/Rchg(15), Apc-Dmg/EndRdx(17)
Level 14: Boxing -- Empty(A)
Level 16: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(39)
Level 18: Water Jet -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(19), SprMlcoft-Acc/Dmg/Rchg(19), SprMlcoft-Dmg/EndRdx/Rchg(21), SprMlcoft-Acc/Dmg/EndRdx/Rchg(21), SprMlcoft-Rchg/Dmg%(23)
Level 20: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(43), Rct-ResDam%(46)
Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 24: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(25), GssSynFr--ToHit/Rchg/EndRdx(25), GssSynFr--Rchg/EndRdx(27), GssSynFr--ToHit/EndRdx(27), GssSynFr--Build%(29)
Level 26: Temporal Selection -- Prv-Heal(A), Prv-Heal/EndRdx(40), Prv-EndRdx/Rchg(40), Prv-Heal/Rchg(46), Prv-Heal/Rchg/EndRdx(46), Prv-Absorb%(50)
Level 28: Farsight -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/Rchg(29), LucoftheG-Def(31), LucoftheG-Def/EndRdx/Rchg(31)
Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 32: Geyser -- SprScrBls-Rchg/+End(A), SprScrBls-Acc/Dmg(33), SprScrBls-Acc/Dmg/Rchg(33), FrcFdb-Rechg%(33)
Level 35: Slowed Response -- AchHee-ResDeb%(A), AchHee-DefDeb/Rchg(36), AchHee-DefDeb(36)
Level 38: Chrono Shift -- RechRdx-I(A), RechRdx-I(39), Prv-EndRdx/Rchg(39), Prv-Heal/Rchg(40)
Level 41: Dark Consumption -- Obl-Dmg(A), Obl-Dmg/Rchg(42), Obl-Acc/Rchg(42), Obl-Acc/Dmg/Rchg(42), Obl-Acc/Dmg/EndRdx/Rchg(43), Obl-%Dam(43)
Level 44: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx/Rchg(45), UnbGrd-ResDam/EndRdx(45), UnbGrd-Max HP%(45)
Level 47: Soul Drain -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg(48), SprAvl-Dmg/EndRdx(48), SprAvl-Acc/Dmg/EndRdx/Rchg(48), SprAvl-Acc/Dmg/Rchg(50)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 1: Brawl -- Empty(A)
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Scourge 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(37)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(37)
Level 1: Combo Level 1 
Level 1: Combo Level 2 
Level 1: Combo Level 3 
------------
------------
Set Bonus Totals:

  • 15% DamageBuff(Smashing)
  • 15% DamageBuff(Lethal)
  • 15% DamageBuff(Fire)
  • 15% DamageBuff(Cold)
  • 15% DamageBuff(Energy)
  • 15% DamageBuff(Negative)
  • 15% DamageBuff(Toxic)
  • 15% DamageBuff(Psionic)
  • 20.38% Defense(Melee)
  • 13.19% Defense(Smashing)
  • 13.19% Defense(Lethal)
  • 20.69% Defense(Fire)
  • 20.69% Defense(Cold)
  • 16.63% Defense(Energy)
  • 16.63% Defense(Negative)
  • 6% Defense(Psionic)
  • 19.75% Defense(Ranged)
  • 20.38% Defense(AoE)
  • 7.2% Max End
  • 10% Enhancement(Range)
  • 83.75% Enhancement(RechargeTime)
  • 6% Enhancement(Heal)
  • 6.25% Enhancement(Max EnduranceDiscount)
  • 18% Enhancement(Accuracy)
  • 15% SpeedFlying
  • GrantPower Preventive Medicine (10% chance, if Scourge)
  • 216.9 HP (20.25%) HitPoints
  • 15% JumpHeight
  • 15% SpeedJumping
  • MezResist(Confused) 56.25%
  • MezResist(Held) 56.25%
  • MezResist(Immobilized) 56.25%
  • MezResist(Sleep) 56.25%
  • MezResist(Stunned) 56.25%
  • MezResist(Terrorized) 56.25%
  • MezResist(Teleport) 100% (20% chance)
  • 14.5% (0.24 End/sec) Recovery
  • 38% (1.7 HP/sec) Regeneration
  • 45% ResEffect(SpeedFlying)
  • 45% ResEffect(RechargeTime)
  • 45% ResEffect(SpeedRunning)
  • 18.5% Resistance(Smashing)
  • 18.5% Resistance(Lethal)
  • 29% Resistance(Fire)
  • 29% Resistance(Cold)
  • 10.25% Resistance(Energy)
  • 10.25% Resistance(Negative)
  • 8% Resistance(Toxic)
  • 8% Resistance(Psionic)
  • 15% SpeedRunning

 

Soft capped ranged/melee/AoE

Posted
On 7/2/2020 at 10:46 PM, kiramon said:
  Hide contents

Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Magic Corruptor
Primary Power Set: Water Blast
Secondary Power Set: Time Manipulation
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Dark Mastery

Villain Profile:
Level 1: Aqua Bolt -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(5), SprWntBit-Acc/Dmg/EndRdx(7), SprWntBit-Acc/Dmg/Rchg(7), SprWntBit-Dmg/EndRdx/Acc/Rchg(9), SprWntBit-Rchg/SlowProc(9)
Level 1: Time Crawl -- PcnoftheT-Acc/Slow(A)
Level 2: Water Burst -- SprScrBls-Dmg/Rchg(A), SprScrBls-Dmg/EndRdx/Rchg(3), SprScrBls-Acc/Dmg/EndRdx/Rchg(3), FrcFdb-Rechg%(5)
Level 4: Temporal Mending -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(34), NmnCnv-Heal/Rchg(34), NmnCnv-Heal/EndRdx/Rchg(34), NmnCnv-Heal(36), NmnCnv-Regen/Rcvry+(37)
Level 6: Whirlpool -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(11), SprFrzBls-Acc/Dmg/EndRdx(11), SprFrzBls-Acc/Dmg/Rchg(17), SprFrzBls-Dmg/EndRdx/Acc/Rchg(23), SprFrzBls-Rchg/ImmobProc(31)
Level 8: Tidal Forces -- RechRdx-I(A)
Level 10: Time's Juncture -- EndRdx-I(A)
Level 12: Dehydrate -- ThfofEss-+End%(A), Apc-Dam%(13), Apc-Acc/Dmg/Rchg(13), Apc-Dmg/Rchg(15), Apc-Acc/Rchg(15), Apc-Dmg/EndRdx(17)
Level 14: Boxing -- Empty(A)
Level 16: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(39)
Level 18: Water Jet -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(19), SprMlcoft-Acc/Dmg/Rchg(19), SprMlcoft-Dmg/EndRdx/Rchg(21), SprMlcoft-Acc/Dmg/EndRdx/Rchg(21), SprMlcoft-Rchg/Dmg%(23)
Level 20: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(43), Rct-ResDam%(46)
Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 24: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(25), GssSynFr--ToHit/Rchg/EndRdx(25), GssSynFr--Rchg/EndRdx(27), GssSynFr--ToHit/EndRdx(27), GssSynFr--Build%(29)
Level 26: Temporal Selection -- Prv-Heal(A), Prv-Heal/EndRdx(40), Prv-EndRdx/Rchg(40), Prv-Heal/Rchg(46), Prv-Heal/Rchg/EndRdx(46), Prv-Absorb%(50)
Level 28: Farsight -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/Rchg(29), LucoftheG-Def(31), LucoftheG-Def/EndRdx/Rchg(31)
Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 32: Geyser -- SprScrBls-Rchg/+End(A), SprScrBls-Acc/Dmg(33), SprScrBls-Acc/Dmg/Rchg(33), FrcFdb-Rechg%(33)
Level 35: Slowed Response -- AchHee-ResDeb%(A), AchHee-DefDeb/Rchg(36), AchHee-DefDeb(36)
Level 38: Chrono Shift -- RechRdx-I(A), RechRdx-I(39), Prv-EndRdx/Rchg(39), Prv-Heal/Rchg(40)
Level 41: Dark Consumption -- Obl-Dmg(A), Obl-Dmg/Rchg(42), Obl-Acc/Rchg(42), Obl-Acc/Dmg/Rchg(42), Obl-Acc/Dmg/EndRdx/Rchg(43), Obl-%Dam(43)
Level 44: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx/Rchg(45), UnbGrd-ResDam/EndRdx(45), UnbGrd-Max HP%(45)
Level 47: Soul Drain -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg(48), SprAvl-Dmg/EndRdx(48), SprAvl-Acc/Dmg/EndRdx/Rchg(48), SprAvl-Acc/Dmg/Rchg(50)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 1: Brawl -- Empty(A)
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Scourge 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(37)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(37)
Level 1: Combo Level 1 
Level 1: Combo Level 2 
Level 1: Combo Level 3 
------------
------------
Set Bonus Totals:

  • 15% DamageBuff(Smashing)
  • 15% DamageBuff(Lethal)
  • 15% DamageBuff(Fire)
  • 15% DamageBuff(Cold)
  • 15% DamageBuff(Energy)
  • 15% DamageBuff(Negative)
  • 15% DamageBuff(Toxic)
  • 15% DamageBuff(Psionic)
  • 20.38% Defense(Melee)
  • 13.19% Defense(Smashing)
  • 13.19% Defense(Lethal)
  • 20.69% Defense(Fire)
  • 20.69% Defense(Cold)
  • 16.63% Defense(Energy)
  • 16.63% Defense(Negative)
  • 6% Defense(Psionic)
  • 19.75% Defense(Ranged)
  • 20.38% Defense(AoE)
  • 7.2% Max End
  • 10% Enhancement(Range)
  • 83.75% Enhancement(RechargeTime)
  • 6% Enhancement(Heal)
  • 6.25% Enhancement(Max EnduranceDiscount)
  • 18% Enhancement(Accuracy)
  • 15% SpeedFlying
  • GrantPower Preventive Medicine (10% chance, if Scourge)
  • 216.9 HP (20.25%) HitPoints
  • 15% JumpHeight
  • 15% SpeedJumping
  • MezResist(Confused) 56.25%
  • MezResist(Held) 56.25%
  • MezResist(Immobilized) 56.25%
  • MezResist(Sleep) 56.25%
  • MezResist(Stunned) 56.25%
  • MezResist(Terrorized) 56.25%
  • MezResist(Teleport) 100% (20% chance)
  • 14.5% (0.24 End/sec) Recovery
  • 38% (1.7 HP/sec) Regeneration
  • 45% ResEffect(SpeedFlying)
  • 45% ResEffect(RechargeTime)
  • 45% ResEffect(SpeedRunning)
  • 18.5% Resistance(Smashing)
  • 18.5% Resistance(Lethal)
  • 29% Resistance(Fire)
  • 29% Resistance(Cold)
  • 10.25% Resistance(Energy)
  • 10.25% Resistance(Negative)
  • 8% Resistance(Toxic)
  • 8% Resistance(Psionic)
  • 15% SpeedRunning

 

 

Soft capped ranged/melee/AoE

Thank You. Whats your take on dehydrate as another heal versus skipping it?

 

Posted (edited)
32 minutes ago, Triuman said:

Thank You. Whats your take on dehydrate as another heal versus skipping it?

 

I wouldn’t skip it . It’s basically free with the endurance proc 

Edited by kiramon

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