BeowulfinIA Posted July 3, 2020 Share Posted July 3, 2020 I would like some input on improving my Earth/Earth Dominator. Influence is not an option. Builds most be playable for all levels so I don;t like builds that skip early powers because they aren't needed for Incarnate content nor dependent on having a certain Incarnate power. This is what I roll with now and I find it's pretty fun. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Tech Tonic: Level 50 Science DominatorPrimary Power Set: Earth ControlSecondary Power Set: Earth AssaultPower Pool: FightingPower Pool: LeapingPower Pool: SpeedPower Pool: LeadershipAncillary Pool: Fire Mastery Villain Profile:Level 1: Fossilize -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(5), BslGaz-EndRdx/Rchg/Hold(7), BslGaz-Acc/EndRdx/Rchg/Hold(7)Level 1: Stone Spears -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(11), Thn-Acc/Dmg/Rchg(13), Thn-Acc/Dmg/EndRdx(13)Level 2: Stone Cages -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(9), SprAscoft-EndRdx/Rchg(9), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(15), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(17), SprAscoft-Rchg/+Dmg%(17)Level 4: Stone Mallet -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(21), Mk'Bit-Dmg/Rchg(21), Mk'Bit-Acc/EndRdx/Rchg(23), Mk'Bit-Acc/Dmg/EndRdx/Rchg(34), Mk'Bit-Dam%(36)Level 6: Tremor -- Arm-Dmg(A), FrcFdb-Rechg%(11), Arm-Dmg/Rchg(33), Arm-Acc/Dmg/Rchg(33), Arm-Acc/Rchg(33), Arm-Dmg/EndRdx(34)Level 8: Boxing -- Acc-I(A)Level 10: Hurl Boulder -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(29), Thn-Dmg/Rchg(29), Thn-Acc/Dmg/Rchg(31), Thn-Acc/Dmg/EndRdx(31), Thn-Dmg/EndRdx/Rchg(31)Level 12: Super Jump -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(45)Level 14: Stalagmites -- AbsAmz-ToHitDeb%(A), AbsAmz-EndRdx/Stun(15), AbsAmz-Acc/Stun/Rchg(19), AbsAmz-Acc/Rchg(37), AbsAmz-Stun/Rchg(43)Level 16: Power Up -- RechRdx-I(A)Level 18: Earthquake -- DmpSpr-ToHitDeb/Rchg(A), DmpSpr-ToHitDeb/EndRdx(19), DmpSpr-Rchg(36), DmpSpr-ToHitDeb/Rchg/EndRdx(36), DmpSpr-Rchg/EndRdx(37), AchHee-ResDeb%(46)Level 20: Heavy Mallet -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(23), Mk'Bit-Dmg/Rchg(25), Mk'Bit-Acc/EndRdx/Rchg(25), Mk'Bit-Acc/Dmg/EndRdx/Rchg(27), Mk'Bit-Dam%(27)Level 22: Combat Jumping -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(37)Level 24: Tough -- StdPrt-ResDam/Def+(A), StdPrt-ResKB(34)Level 26: Volcanic Gasses -- Lck-Acc/Hold(A), Lck-Acc/Rchg(42), Lck-Rchg/Hold(42), Lck-EndRdx/Rchg/Hold(42), Lck-Acc/EndRdx/Rchg/Hold(43), Lck-%Hold(43)Level 28: Seismic Smash -- Hct-Dam%(A), Hct-Dmg/Rchg(45), Hct-Acc/Dmg/Rchg(45), Hct-Acc/Rchg(46), Hct-Dmg/EndRdx(46)Level 30: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(50)Level 32: Animate Stone -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(40), ExpRnf-+Res(Pets)(40), ExpRnf-Dmg/EndRdx(48), ExpRnf-Acc/Dmg/Rchg(48), ExpRnf-EndRdx/Dmg/Rchg(50)Level 35: Hasten -- RechRdx-I(A), RechRdx-I(50)Level 38: Fissure -- Rgn-Dmg(A), Rgn-Dmg/Rchg(39), Rgn-Acc/Dmg/Rchg(39), Rgn-Acc/Rchg(39), Rgn-Dmg/EndRdx(40)Level 41: Fire Ball -- Ann-ResDeb%(A)Level 44: Fire Shield -- GldArm-3defTpProc(A)Level 47: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(48)Level 49: Melt Armor -- HO:Lyso(A)Level 1: Brawl -- Acc-I(A)Level 1: Domination Level 1: Quick Form Level 1: Prestige Power Dash -- Clr-Stlth(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- EndRdx-I(A)Level 2: Rest -- Empty(A)Level 4: Ninja Run Level 2: Swift -- Run-I(A)Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(3), Mrc-Rcvry+(3)Level 2: Hurdle -- Jump-I(A)Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(5)------------ Link to comment Share on other sites More sharing options...
serxiom Posted July 3, 2020 Share Posted July 3, 2020 Hi! Just moved some stuff around in your build. This one has: - 15% more rech (175% w/hasten) -Switched Maneuvers for Stealth. With your stealth IO in run you are invisible for running quick TF etc -Fire Ball with 1 slott was a waste. So added 4 slots with Positrons for + rech and +dmg -Earthquake was corrected with same rech bonuss but less slots -Ranged Def is 45% a little bit more than your build Other than that didnt touch anything else. Have Fun! | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1492;700;1400;HEX;| |78DA65945B5352611486BF0D9B0804414D45D0104C45F0845A93D54CD3A835A5963| |33ADD3A443BD945E000955E76D11FE8A6A366FD806E2A35AB8BFE43A7A9DF50DAE1| |9E16BC6FE02433CCB3BF777F6BAD77ADFDED3DBD34EE7A7EE6F649A579C6D2897C7| |E7E3C7BDDCC240AD99C7D36691A99A461554A39E78C64AA7D2E9B31937659062B9B| |E6C7B299422E9BEE9F48E40AA97FAB5DF74FE5F3891BE902EF73A5DC335989396D2| |EA40A6666C1555E4D1989455938CB8BD945C3B85C57BE3C9BB969E6CD4B66DA2C2C| |072616CDA4C4E58CF9E944BE60E496AB7E7D62AC4BFEFE92E1F2AF68551F2C4AB5E| |94AFF08EEFB4C7E01EFBB2B7B2DEA96680DBA722E81AE653020F934ADBCC7A66DCA| |22AEABFDAFC92DB0F60DE87D4BBE031F487ED829DAAC5754593BB040A6C026130C5| |D053BAE810F25D6C6BAB6A396B2E6BC03B68F92C7C8E360E804A8C953B2A3AEB2FB| |91EF91E473D08B63055AEB2AF9043CB8463E259F81CD92AC06B15ACD37D4707D050| |F4A83186351775F80567B1EAC9F020F4D83D149F0B10478E8CF13438DA0E4A9639E| |BA75C66F801D9BE416F3BDC7B359913C0DECA981F36DE27C7D9CAF8FF3F573BE7EC| |EB7497A6AC47CB546AF86BC8DA055EE35F35E73E942CE4AC807B68BCF169EAF169E| |AF1E9EAF9E4F24CFD7AAF80BB0A7400CDE7BBBC908D8D74346415D6AB7B1761B7DC| |5E92B24B583EC37B88DFDDD3BE41F70E027F90B8CFF06C39237CCBC61CE3C4EAE89| |CF4EFAEC1CC2FEAE6172843CCC3A47408F3CAC0863222F9027FA927C05F6AE837D1| |BA0576262F0A062437847DCE2AB9FBEFAD9E700FBAE97FD833C2783A302DDAA5AF5| |CA3B2B2F3BF286AB5A71325ABD8E9674D6530EF81EDC1D5F945F49FC4F19DEA38CE| |C51A6762B21F898D1594E34ADBCCBE1AD7C018ADF9D952F89D2FA10B15DD52C5A08| |13B15C44F79673C26E5DFDD81D1741DC4E55D3B4BB3C39F7C0BF6678DE60| |-------------------------------------------------------------------| Link to comment Share on other sites More sharing options...
BeowulfinIA Posted July 3, 2020 Author Share Posted July 3, 2020 Thanks for your input! Do you know how much Defense is lost when I attack out of stealth and lose part of the bonus? If it reduces it to the level of Maneuvers then I think I have Maneuvers would have more utility. Is the Achilles Heel Proc worthwhile in Earthquake? If I give up that slot up and do a little more rearranging on your build I can get an additional 6.25% Recharge at the cost of Ranged Defense. That puts hasten within 4 seconds of perma. My play style with this character is usually Stone Cage or Tremor>Stalagmites or Volcanic Gasses>Earthquake>Melt Armor>Fissure> Fireball. That clears out a fair amount of targets and then I go into melee range and clean up with Stone Mallet, Heavy Mallet and Seismic Smash. As of right now I think that would be a reasonable trade off. Plus there is also the -tohit from tremor. Link to comment Share on other sites More sharing options...
serxiom Posted July 3, 2020 Share Posted July 3, 2020 5 hours ago, BeowulfinIA said: Do you know how much Defense is lost when I attack out of stealth and lose part of the bonus? About 3.4 % depending how you slot it. Why i pick stealth instead Maneuvers? Stealth will allow you: a) quick TFs b)aproach target undetected c) gain access to rest concealment pool that you can use as a LoTG mule if you want to 5 hours ago, BeowulfinIA said: Is the Achilles Heel Proc worthwhile in Earthquake? Worth or not worth is about what your main function would be as a dominator. Personally i dont slot -res debuffs in doms, you have defenders/corruptors for that rol. However Achiles triggers very nice and often. Is up to you. 5 hours ago, BeowulfinIA said: If I give up that slot up and do a little more rearranging on your build I can get an additional 6.25% Recharge at the cost of Ranged Defense I wouldnt sacrifice ranged def at all. I mean you are sitting in 45% which is fine for 50 content but still below ideal def for Incarnate content. You already are at 105% rech not adding the +rech proc in Tremor that will trigger often. My advice... dont go crazy for more recharge, keep your defense as it is. Think in higher Icarnate content. Link to comment Share on other sites More sharing options...
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