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BeowulfinIA

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  1. I just got my first Sentinel to 20 and I want to start slotting him up. This is the build I have. I focused on Recharge, Regeneration and Hit Points. Please let me know your thoughts. thanks. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Angie O'Genesis: Level 50 Magic Sentinel Primary Power Set: Beam Rifle Secondary Power Set: Regeneration Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Hero Profile: Level 1: Charged Shot (A) Devastation - Accuracy/Damage (3) Devastation - Accuracy/Damage/Endurance/Recharge (3) Devastation - Chance of Hold (5) Gladiator's Javelin - Accuracy/Damage (5) Gladiator's Javelin - Accuracy/Damage/End/Rech (7) Gladiator's Javelin - Chance of Damage(Toxic) Level 1: Fast Healing (A) Miracle - Heal/Endurance (36) Miracle - Heal (42) Numina's Convalesence - Heal/Endurance (46) Numina's Convalesence - Heal (48) Miracle - +Recovery Level 2: Reconstruction (A) Preventive Medicine - Heal (33) Preventive Medicine - Heal/Endurance (34) Preventive Medicine - Endurance/RechargeTime (34) Preventive Medicine - Heal/RechargeTime (34) Preventive Medicine - Heal/RechargeTime/Endurance (36) Preventive Medicine - Chance for +Absorb Level 4: Cutting Beam (A) Positron's Blast - Accuracy/Damage (13) Positron's Blast - Damage/Recharge (15) Positron's Blast - Damage/Range (15) Positron's Blast - Accuracy/Damage/Endurance (17) Positron's Blast - Chance of Damage(Energy) Level 6: Quick Recovery (A) Power Transfer - EndMod (11) Power Transfer - Chance to Heal Self (17) Performance Shifter - EndMod/Recharge Level 8: Disintegrate (A) Superior Opportunity Strikes - Accuracy/Damage (19) Superior Opportunity Strikes - Accuracy/Damage/RechargeTime (21) Superior Opportunity Strikes - Accuracy/Damage/Endurance (21) Superior Opportunity Strikes - Accuracy/Damage/Endurance/RechargeTime (23) Superior Opportunity Strikes - RechargeTime/Chance for Opportunity Level 10: Aim (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (11) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (31) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 12: Instant Regeneration (A) Panacea - Heal/Endurance (13) Panacea - Endurance/Recharge (48) Panacea - Heal/Recharge (50) Panacea - Heal/Endurance/Recharge (50) Panacea - Heal (50) Panacea - +Hit Points/Endurance Level 14: Lancer Shot (A) Apocalypse - Damage/Recharge (23) Apocalypse - Accuracy/Damage/Recharge (25) Apocalypse - Accuracy/Recharge (31) Apocalypse - Damage/Endurance (33) Apocalypse - Chance of Damage(Negative) Level 16: Super Jump (A) HamiO:Microfilament Exposure Level 18: Dismiss Pain (A) Numina's Convalesence - Heal (37) Numina's Convalesence - +Regeneration/+Recovery (48) Numina's Convalesence - Heal/Endurance Level 20: Integration (A) Numina's Convalesence - Heal/Endurance (37) Numina's Convalesence - Heal Level 22: Kick (A) HamiO:Nucleolus Exposure Level 24: Tough (A) Titanium Coating - Resistance/Endurance (25) Titanium Coating - Resistance/Endurance/Recharge (42) Titanium Coating - Endurance Level 26: Piercing Beam (A) Ragnarok - Damage (27) Ragnarok - Damage/Recharge (27) Ragnarok - Accuracy/Damage/Recharge (29) Ragnarok - Accuracy/Recharge (29) Ragnarok - Damage/Endurance Level 28: Resilience (A) Titanium Coating - Resistance/Endurance (31) Titanium Coating - Resistance/Endurance/Recharge (33) Titanium Coating - Endurance (37) Unbreakable Guard - +Max HP Level 30: Weave (A) Reactive Defenses - Scaling Resist Damage (43) Luck of the Gambler - Defense/Endurance (46) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 32: Overcharge (A) Superior Sentinel's Ward - Accuracy/Damage (40) Superior Sentinel's Ward - Damage/RechargeTime (40) Superior Sentinel's Ward - Accuracy/Damage/RechargeTime (40) Superior Sentinel's Ward - Accuracy/Damage/Endurance (43) Superior Sentinel's Ward - Accuracy/Damage/Endurance/RechargeTime (43) Superior Sentinel's Ward - RechargeTime/Chance for +Absorb Level 35: Hasten (A) Recharge Reduction IO (36) Recharge Reduction IO Level 38: Combat Jumping (A) Shield Wall - Defense/Endurance (39) Shield Wall - +Res (Teleportation), +5% Res (All) (39) Luck of the Gambler - Defense/Endurance (39) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 41: Maneuvers (A) Luck of the Gambler - Defense/Endurance (42) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 44: Cross Punch (A) Armageddon - Chance for Fire Damage (45) Armageddon - Accuracy/Damage/Recharge (45) Armageddon - Accuracy/Recharge (45) Armageddon - Damage/Endurance (46) Armageddon - Damage/Recharge Level 47: Super Speed (A) HamiO:Microfilament Exposure Level 49: Assault (A) Endurance Reduction IO Level 1: Brawl (A) HamiO:Nucleolus Exposure Level 1: Opportunity Level 1: Prestige Power Dash
  2. Anyone have a build for a BR/Regen Sentinel? I would also take any tips for attack chains or anything related to Sentinels since I have never played one.
  3. Thanks for your input! Do you know how much Defense is lost when I attack out of stealth and lose part of the bonus? If it reduces it to the level of Maneuvers then I think I have Maneuvers would have more utility. Is the Achilles Heel Proc worthwhile in Earthquake? If I give up that slot up and do a little more rearranging on your build I can get an additional 6.25% Recharge at the cost of Ranged Defense. That puts hasten within 4 seconds of perma. My play style with this character is usually Stone Cage or Tremor>Stalagmites or Volcanic Gasses>Earthquake>Melt Armor>Fissure> Fireball. That clears out a fair amount of targets and then I go into melee range and clean up with Stone Mallet, Heavy Mallet and Seismic Smash. As of right now I think that would be a reasonable trade off. Plus there is also the -tohit from tremor.
  4. I would like some input on improving my Earth/Earth Dominator. Influence is not an option. Builds most be playable for all levels so I don;t like builds that skip early powers because they aren't needed for Incarnate content nor dependent on having a certain Incarnate power. This is what I roll with now and I find it's pretty fun. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Tech Tonic: Level 50 Science Dominator Primary Power Set: Earth Control Secondary Power Set: Earth Assault Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Power Pool: Leadership Ancillary Pool: Fire Mastery Villain Profile: Level 1: Fossilize -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(5), BslGaz-EndRdx/Rchg/Hold(7), BslGaz-Acc/EndRdx/Rchg/Hold(7) Level 1: Stone Spears -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(11), Thn-Acc/Dmg/Rchg(13), Thn-Acc/Dmg/EndRdx(13) Level 2: Stone Cages -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(9), SprAscoft-EndRdx/Rchg(9), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(15), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(17), SprAscoft-Rchg/+Dmg%(17) Level 4: Stone Mallet -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(21), Mk'Bit-Dmg/Rchg(21), Mk'Bit-Acc/EndRdx/Rchg(23), Mk'Bit-Acc/Dmg/EndRdx/Rchg(34), Mk'Bit-Dam%(36) Level 6: Tremor -- Arm-Dmg(A), FrcFdb-Rechg%(11), Arm-Dmg/Rchg(33), Arm-Acc/Dmg/Rchg(33), Arm-Acc/Rchg(33), Arm-Dmg/EndRdx(34) Level 8: Boxing -- Acc-I(A) Level 10: Hurl Boulder -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(29), Thn-Dmg/Rchg(29), Thn-Acc/Dmg/Rchg(31), Thn-Acc/Dmg/EndRdx(31), Thn-Dmg/EndRdx/Rchg(31) Level 12: Super Jump -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(45) Level 14: Stalagmites -- AbsAmz-ToHitDeb%(A), AbsAmz-EndRdx/Stun(15), AbsAmz-Acc/Stun/Rchg(19), AbsAmz-Acc/Rchg(37), AbsAmz-Stun/Rchg(43) Level 16: Power Up -- RechRdx-I(A) Level 18: Earthquake -- DmpSpr-ToHitDeb/Rchg(A), DmpSpr-ToHitDeb/EndRdx(19), DmpSpr-Rchg(36), DmpSpr-ToHitDeb/Rchg/EndRdx(36), DmpSpr-Rchg/EndRdx(37), AchHee-ResDeb%(46) Level 20: Heavy Mallet -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(23), Mk'Bit-Dmg/Rchg(25), Mk'Bit-Acc/EndRdx/Rchg(25), Mk'Bit-Acc/Dmg/EndRdx/Rchg(27), Mk'Bit-Dam%(27) Level 22: Combat Jumping -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(37) Level 24: Tough -- StdPrt-ResDam/Def+(A), StdPrt-ResKB(34) Level 26: Volcanic Gasses -- Lck-Acc/Hold(A), Lck-Acc/Rchg(42), Lck-Rchg/Hold(42), Lck-EndRdx/Rchg/Hold(42), Lck-Acc/EndRdx/Rchg/Hold(43), Lck-%Hold(43) Level 28: Seismic Smash -- Hct-Dam%(A), Hct-Dmg/Rchg(45), Hct-Acc/Dmg/Rchg(45), Hct-Acc/Rchg(46), Hct-Dmg/EndRdx(46) Level 30: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(50) Level 32: Animate Stone -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(40), ExpRnf-+Res(Pets)(40), ExpRnf-Dmg/EndRdx(48), ExpRnf-Acc/Dmg/Rchg(48), ExpRnf-EndRdx/Dmg/Rchg(50) Level 35: Hasten -- RechRdx-I(A), RechRdx-I(50) Level 38: Fissure -- Rgn-Dmg(A), Rgn-Dmg/Rchg(39), Rgn-Acc/Dmg/Rchg(39), Rgn-Acc/Rchg(39), Rgn-Dmg/EndRdx(40) Level 41: Fire Ball -- Ann-ResDeb%(A) Level 44: Fire Shield -- GldArm-3defTpProc(A) Level 47: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(48) Level 49: Melt Armor -- HO:Lyso(A) Level 1: Brawl -- Acc-I(A) Level 1: Domination Level 1: Quick Form Level 1: Prestige Power Dash -- Clr-Stlth(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- EndRdx-I(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(3), Mrc-Rcvry+(3) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(5) ------------
  5. Sorry I didn't see the spoiler. I can get on board with that build. Made a couple personal tweaks and ended up with the following. Thanks for the input. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Miss Suri: Level 50 Science Corruptor Primary Power Set: Psychic Blast Secondary Power Set: Pain Domination Power Pool: Fighting Power Pool: Leaping Power Pool: Leadership Power Pool: Speed Ancillary Pool: Mace Mastery Villain Profile: Level 1: Mental Blast -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/Rchg(5), SprScrBls-Acc/Dmg/Rchg(7) Level 1: Nullify Pain -- DctWnd-Heal/EndRdx(A), DctWnd-EndRdx/Rchg(3), DctWnd-Heal/Rchg(27), DctWnd-Heal/EndRdx/Rchg(29), DctWnd-Rchg(29) Level 2: Psionic Lance -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx/Rchg(11), StnoftheM-Dam%(11), StnoftheM-Dmg/EndRdx(13), StnoftheM-Dmg/ActRdx/Rchg(13) Level 4: Soothe -- Prv-Heal(A), Prv-Absorb%(7), Prv-Heal/EndRdx(9), Prv-EndRdx/Rchg(9), Prv-Heal/Rchg/EndRdx(19), Prv-Heal/Rchg(40) Level 6: Psychic Scream -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(15), Rgn-Acc/Rchg(17), Rgn-Dmg/EndRdx(17), Rgn-Knock%(19) Level 8: Telekinetic Blast -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(15), Apc-Acc/Rchg(25), Apc-Dmg/EndRdx(27), Apc-Dam%(42), SuddAcc--KB/+KD(46) Level 10: Boxing -- Empty(A) Level 12: Super Jump -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(37) Level 14: Combat Jumping -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(40), ShlWal-ResDam/Re TP(43) Level 16: Enforced Morale -- RechRdx-I(A) Level 18: Psionic Tornado -- SprScrBls-Rchg/+End(A), SprScrBls-Acc/Dmg/EndRdx/Rchg(21), SprScrBls-Dmg/EndRdx/Rchg(21), FrcFdb-Rechg%(23) Level 20: Soothing Aura -- HO:Golgi(A), HO:Golgi(31) Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(36), LucoftheG-Def(46), LucoftheG-Def/EndRdx/Rchg(50) Level 24: Will Domination -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(25), SprMlcoft-Acc/Dmg/Rchg(31), SprMlcoft-Dmg/EndRdx/Rchg(34), SprMlcoft-Acc/Dmg/EndRdx/Rchg(45), SprMlcoft-Rchg/Dmg%(45) Level 26: Tough -- UnbGrd-ResDam/EndRdx(A), GldArm-3defTpProc(36), UnbGrd-EndRdx/Rchg(37), UnbGrd-Rchg/ResDam(42), UnbGrd-ResDam/EndRdx/Rchg(48) Level 28: World of Pain -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx/Rchg(31), UnbGrd-EndRdx/Rchg(34), UnbGrd-Rchg/ResDam(37), StdPrt-ResKB(43), StdPrt-ResDam/Def+(46) Level 30: Tactics -- GssSynFr--Build%(A), GssSynFr--ToHit(39), GssSynFr--ToHit/Rchg(39), GssSynFr--ToHit/Rchg/EndRdx(39), GssSynFr--ToHit/EndRdx(40), GssSynFr--Rchg/EndRdx(43) Level 32: Psychic Wail -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(33), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Acc/Dmg/EndRdx/Rchg(34), FuroftheG-ResDeb%(42) Level 35: Anguishing Cry -- AchHee-ResDeb%(A), RechRdx-I(36) Level 38: Painbringer -- RechRdx-I(A) Level 41: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(45) Level 44: Conduit of Pain -- RechRdx-I(A) Level 47: Scorpion Shield -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(48), LucoftheG-Def/EndRdx/Rchg(48), LucoftheG-Def(50) Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50) Level 1: Brawl -- Acc-I(A) Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Clr-Stlth(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Scourge Level 1: Sprint -- EndRdx-I(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(5), NmnCnv-Regen/Rcvry+(23) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(3) Level 50: Agility Core Paragon ------------
  6. Stay alive and slowly whittle their health bar down? I am fully open to suggestions.
  7. Hello this is what I have built currently. Builds needs to be solo and team friendly at all levels. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Miss Suri: Level 50 Science Corruptor Primary Power Set: Psychic Blast Secondary Power Set: Pain Domination Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Power Pool: Speed Ancillary Pool: Mace Mastery Villain Profile: Level 1: Mental Blast -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/Rchg(5), SprScrBls-Acc/Dmg/Rchg(7), SprScrBls-Dmg/EndRdx/Rchg(7), SprScrBls-Acc/Dmg/EndRdx/Rchg(9), SprScrBls-Rchg/+End(9) Level 1: Nullify Pain -- Prv-Heal(A), Prv-Absorb%(3), Prv-Heal/EndRdx(27), Prv-EndRdx/Rchg(29), Prv-Heal/Rchg(29), Prv-Heal/Rchg/EndRdx(31) Level 2: Psionic Lance -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(11), SprWntBit-Acc/Dmg/EndRdx(11), SprWntBit-Acc/Dmg/Rchg(13), SprWntBit-Dmg/EndRdx/Acc/Rchg(13), SprWntBit-Rchg/SlowProc(15) Level 4: Soothe -- DctWnd-EndRdx/Rchg(A), DctWnd-Heal/Rchg(40), DctWnd-Heal/EndRdx/Rchg(43), DctWnd-Heal(45), DctWnd-Rchg(45) Level 6: Psychic Scream -- Artl-Acc/Dam(A), Artl-Dam/End(15), Artl-Dam/Rech(17), Artl-Acc/Dam/Rech(17), Artl-Acc/Rech/Rng(19), Artl-End/Rech/Rng(19) Level 8: Share Pain -- DctWnd-EndRdx/Rchg(A), DctWnd-Heal/Rchg(25), DctWnd-Heal/EndRdx/Rchg(27), DctWnd-Heal(42), DctWnd-Rchg(46) Level 10: Conduit of Pain -- RechRdx-I(A) Level 12: Super Jump -- Jump-I(A) Level 14: Combat Jumping -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(40) Level 16: Enforced Morale -- RechRdx-I(A) Level 18: Psionic Tornado -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(21), SprMlcoft-Acc/Dmg/Rchg(21), SprMlcoft-Dmg/EndRdx/Rchg(23), SprMlcoft-Acc/Dmg/EndRdx/Rchg(23), SprMlcoft-Rchg/Dmg%(25) Level 20: Soothing Aura -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(31), NmnCnv-Regen/Rcvry+(37), NmnCnv-Heal/Rchg(42), NmnCnv-Heal/EndRdx/Rchg(43), NmnCnv-Heal(43) Level 22: Boxing -- Acc-I(A) Level 24: Assault -- EndRdx-I(A) Level 26: Tough -- UnbGrd-ResDam/EndRdx(A), GldArm-3defTpProc(36), UnbGrd-EndRdx/Rchg(37), UnbGrd-Rchg/ResDam(42), UnbGrd-ResDam/EndRdx/Rchg(48) Level 28: World of Pain -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx/Rchg(31), UnbGrd-EndRdx/Rchg(34), UnbGrd-Rchg/ResDam(37), StdPrt-ResDam/Def+(46) Level 30: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(36), LucoftheG-Def/Rchg+(46), LucoftheG-Def(50) Level 32: Psychic Wail -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(33), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Acc/Dmg/EndRdx/Rchg(34), SprAvl-Rchg/KDProc(34) Level 35: Anguishing Cry -- ShlBrk-DefDeb(A), ShlBrk-Acc/DefDeb(36) Level 38: Painbringer -- DctWnd-EndRdx/Rchg(A), DctWnd-Heal/Rchg(39), DctWnd-Heal/EndRdx/Rchg(39), DctWnd-Heal/EndRdx(39), DctWnd-Rchg(40) Level 41: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(45) Level 44: Vengeance -- LucoftheG-Def/Rchg+(A) Level 47: Scorpion Shield -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(48), LucoftheG-Def/EndRdx/Rchg(48), LucoftheG-Def(50) Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50) Level 1: Brawl -- Acc-I(A) Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Clr-Stlth(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Scourge Level 1: Sprint -- EndRdx-I(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(5) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(3) ------------
  8. I moved the the +Res up to Combat Jumping and reorganized to get Tough with +Def at 30. Spring attack was just a "sure I will try that" type of power. I had Jab in before but I was just looking for one power that would "help the most". I didn't want Hand Clap or Unstoppable. Most of the other Epic and Patron powers seem unappealing so I chose Spring Attack.
  9. This is the build I am trying out. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Donny Brooke: Level 50 Natural Tanker Primary Power Set: Invulnerability Secondary Power Set: Super Strength Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Power Pool: Speed Ancillary Pool: Energy Mastery Hero Profile: Level 1: Resist Physical Damage -- GldArm-3defTpProc(A) Level 1: Jab -- SprMghoft-Acc/Dmg(A), SprMghoft-Rchg/Res%(7), SprMghoft-Acc/Dmg/Rchg(7), SprMghoft-Dmg/EndRdx/Rchg(9), SprMghoft-Acc/Dmg/EndRdx/Rchg(9) Level 2: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx/Rchg(11), UnbGrd-Max HP%(11), UnbGrd-ResDam/EndRdx(33), UnbGrd-EndRdx/Rchg(34), UnbGrd-Rchg/ResDam(34) Level 4: Haymaker -- SprGntFis-Acc/Dmg(A), SprGntFis-Acc/Dmg/Rchg(13), SprGntFis-Dmg/EndRdx/Rchg(13), SprGntFis-Acc/Dmg/EndRdx/Rchg(15), SprGntFis-Rchg/+Absorb(15), FrcFdb-Rechg%(50) Level 6: Dull Pain -- Prv-Heal(A), Prv-Heal/EndRdx(17), Prv-EndRdx/Rchg(19), Prv-Heal/Rchg(19), Prv-Heal/Rchg/EndRdx(21), Prv-Absorb%(46) Level 8: Unyielding -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(42), UnbGrd-EndRdx/Rchg(42), UnbGrd-Rchg/ResDam(43), UnbGrd-ResDam/EndRdx/Rchg(43), ImpArm-ResPsi(48) Level 10: Super Jump -- HO:Ribo(A) Level 12: Taunt -- Taunt-I(A) Level 14: Resist Elements -- ImpArm-ResPsi(A), ImpArm-ResDam(50) Level 16: Combat Jumping -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(17) Level 18: Resist Energies -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(33), UnbGrd-EndRdx/Rchg(33), UnbGrd-Rchg/ResDam(34), UnbGrd-ResDam/EndRdx/Rchg(37), Ags-Psi/Status(40) Level 20: Knockout Blow -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(21), SprBlsCol-Acc/Dmg/EndRdx(23), SprBlsCol-Acc/Dmg/Rchg(23), SprBlsCol-Dmg/EndRdx/Acc/Rchg(25), SprBlsCol-Rchg/HoldProc(25) Level 22: Invincibility -- Rct-Def(A), Rct-Def/EndRdx(29), Rct-EndRdx/Rchg(29), Rct-Def/Rchg(31), Rct-Def/EndRdx/Rchg(31), Rct-ResDam%(31) Level 24: Spring Attack -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(27), Arm-Acc/Rchg(43), Arm-Dmg/EndRdx(45), Arm-Dam%(46), Arm-Dmg(46) Level 26: Tough Hide -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(27) Level 28: Rage -- HO:Membr(A), HO:Membr(48) Level 30: Boxing -- Acc-I(A) Level 32: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(48) Level 35: Hurl -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(36), SprWntBit-Acc/Dmg/EndRdx(36), SprWntBit-Acc/Dmg/Rchg(36), SprWntBit-Dmg/EndRdx/Acc/Rchg(37), SprWntBit-Rchg/SlowProc(37) Level 38: Foot Stomp -- SprAvl-Acc/Dmg(A), SprAvl-Acc/Dmg/EndRdx(39), SprAvl-Dmg/EndRdx(39), SprAvl-Acc/Dmg/Rchg(39), SprAvl-Acc/Dmg/EndRdx/Rchg(40), FrcFdb-Rechg%(40) Level 41: Tough -- StdPrt-ResDam/Def+(A), StdPrt-ResDam/EndRdx(42) Level 44: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(45), ShlWal-ResDam/Re TP(45) Level 47: Conserve Power -- RechRdx-I(A) Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50) Level 1: Brawl -- Acc-I(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- EndRdx-I(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(3), Mrc-Rcvry+(3), RgnTss-Regen+(5) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(5) ------------
  10. I may swap out Physical Perfection and Targeting Drone for Moonbeam and Shadow Meld.
  11. This is my build. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! StJ/Bio Stalker: Level 50 Magic Stalker Primary Power Set: Street Justice Secondary Power Set: Bio Armor Power Pool: Fighting Power Pool: Leaping Power Pool: Leadership Power Pool: Speed Ancillary Pool: Weapon Mastery Villain Profile: Level 1: Heavy Blow -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(3), KntCmb-Dmg/Rchg(3), KntCmb-Dmg/EndRdx/Rchg(5) Level 1: Hide -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(27), LucoftheG-EndRdx/Rchg(39), LucoftheG-Def/EndRdx/Rchg(42), LucoftheG-Def/Rchg+(48) Level 2: Hardened Carapace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(5), UnbGrd-Rchg/ResDam(7), UnbGrd-ResDam/EndRdx/Rchg(7), GldArm-3defTpProc(9), StdPrt-ResDam/Def+(36) Level 4: Boundless Energy -- NmnCnv-Heal(A), NmnCnv-Regen/Rcvry+(9), PrfShf-End%(11) Level 6: Assassin's Strike -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/Rchg(11), SprStlGl-Acc/Dmg/Rchg(13), SprStlGl-Dmg/EndRdx/Rchg(13), SprStlGl-Acc/Dmg/EndRdx/Rchg(15), SprStlGl-Rchg/Hide%(15) Level 8: Build Up -- GssSynFr--Build%(A) Level 10: Environmental Modification -- LucoftheG-Def/EndRdx(A), LucoftheG-EndRdx/Rchg(17), LucoftheG-Def/EndRdx/Rchg(17), LucoftheG-Def/Rchg(19), LucoftheG-Def/Rchg+(19), ShlWal-ResDam/Re TP(21) Level 12: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(21), KntCmb-Dmg/Rchg(23), KntCmb-Dmg/EndRdx/Rchg(23) Level 14: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam(25), UnbGrd-ResDam/EndRdx(25), UnbGrd-ResDam/EndRdx/Rchg(27) Level 16: Adaptation Level 18: Spinning Strike -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(29), SprFrzBls-Acc/Dmg/EndRdx(29), SprFrzBls-Acc/Dmg/Rchg(31), SprFrzBls-Dmg/EndRdx/Acc/Rchg(31), SprFrzBls-Rchg/ImmobProc(50) Level 20: Ablative Carapace -- Prv-Heal(A), Prv-Heal/EndRdx(31), Prv-EndRdx/Rchg(33), Prv-Heal/Rchg(33), Prv-Heal/Rchg/EndRdx(33), Prv-Absorb%(34) Level 22: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-EndRdx/Rchg(34), LucoftheG-Def/EndRdx(34), LucoftheG-Def/Rchg(36), LucoftheG-Def/EndRdx/Rchg(36) Level 24: Super Jump -- Jump-I(A) Level 26: Shin Breaker -- SprBlsCol-Dmg/EndRdx(A), SprBlsCol-Acc/Dmg/EndRdx(37), SprBlsCol-Acc/Dmg/Rchg(37), SprBlsCol-Dmg/EndRdx/Acc/Rchg(39), SprBlsCol-Rchg/HoldProc(39) Level 28: DNA Siphon -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(40), NmnCnv-Heal/Rchg(40), NmnCnv-Heal/EndRdx/Rchg(40), NmnCnv-Heal(42) Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-EndRdx/Rchg(42), LucoftheG-Def/EndRdx(43), LucoftheG-Def/EndRdx/Rchg(43), LucoftheG-Def/Rchg(43) Level 32: Crushing Uppercut -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(45), SprAssMar-Acc/Dmg/Rchg(45), SprAssMar-Dmg/EndRdx/Rchg(45), SprAssMar-Acc/Dmg/EndRdx/Rchg(46), SprAssMar-Rchg/Rchg Build Up(46) Level 35: Genetic Corruption -- CaloftheS-Heal%(A) Level 38: Parasitic Aura -- Prv-Heal/Rchg(A) Level 41: Physical Perfection -- PrfShf-End%(A) Level 44: Combat Jumping -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(46), Rct-ResDam%(48) Level 47: Targeting Drone -- RctRtc-ToHit(A), RctRtc-Pcptn(50) Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50) Level 1: Assassination Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Run-I(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(37), RgnTss-Regen+(48) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A) Level 16: Defensive Adaptation Level 16: Efficient Adaptation Level 16: Offensive Adaptation Level 50: Degenerative Core Flawless Interface Level 50: Assault Core Embodiment Level 50: Longbow Core Superior Ally Level 50: Agility Core Paragon Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 Level 1: Quick Form ------------
  12. This is my current build. Any recommended tweaks? Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Landsknecht: Level 50 Natural Scrapper Primary Power Set: Titan Weapons Secondary Power Set: Bio Armor Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Ancillary Pool: Soul Mastery Hero Profile: Level 1: Crushing Blow -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(13), SprScrStr-Acc/Dmg/Rchg(15), SprScrStr-Dmg/EndRdx/Rchg(15), SprScrStr-Acc/Dmg/EndRdx/Rchg(17), SprScrStr-Rchg/+Crit(17) Level 1: Hardened Carapace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-Rchg/ResDam(31), UnbGrd-ResDam/EndRdx/Rchg(31), GldArm-3defTpProc(31), StdPrt-ResDam/Def+(34) Level 2: Inexhaustible -- NmnCnv-Heal/EndRdx(A), NmnCnv-Regen/Rcvry+(3), NmnCnv-Heal/Rchg(3), NmnCnv-Heal/EndRdx/Rchg(36), NmnCnv-Heal(36) Level 4: Titan Sweep -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(5), SprCrtStr-Acc/Dmg/Rchg(5), SprCrtStr-Dmg/EndRdx/Rchg(11), SprCrtStr-Acc/Dmg/EndRdx/Rchg(11), SprCrtStr-Rchg/+50% Crit(13) Level 6: Follow Through -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(7), Hct-Acc/Rchg(7), Hct-Dmg/EndRdx(9), Hct-Dam%(9), FrcFdb-Rechg%(48) Level 8: Environmental Modification -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(25) Level 10: Build Momentum -- GssSynFr--Build%(A) Level 12: Adaptation Level 14: Super Jump -- Jump-I(A) Level 16: Ablative Carapace -- Prv-Heal(A), Prv-Heal/EndRdx(39), Prv-EndRdx/Rchg(39), Prv-Heal/Rchg(39), Prv-Heal/Rchg/EndRdx(40), Prv-Absorb%(40) Level 18: Rend Armor -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(19), SprBlsCol-Acc/Dmg/EndRdx(19), SprBlsCol-Acc/Dmg/Rchg(21), SprBlsCol-Dmg/EndRdx/Acc/Rchg(21), SprBlsCol-Rchg/HoldProc(23) Level 20: Evolving Armor -- HO:Ribo(A) Level 22: Combat Jumping -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(23) Level 24: Kick -- Acc-I(A) Level 26: Whirling Smash -- Arm-Dam%(A), Arm-Dmg/Rchg(27), Arm-Acc/Dmg/Rchg(27), Arm-Acc/Rchg(29), Arm-Dmg/EndRdx(29) Level 28: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(43), UnbGrd-ResDam/EndRdx/Rchg(43), UnbGrd-Max HP%(45) Level 30: DNA Siphon -- Obl-Dmg(A), Obl-%Dam(37), Obl-Acc/Rchg(45), Obl-Dmg/Rchg(46), Obl-Acc/Dmg/Rchg(46), Obl-Acc/Dmg/EndRdx/Rchg(46) Level 32: Arc of Destruction -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(33), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Acc/Dmg/EndRdx/Rchg(34), SprAvl-Rchg/KDProc(34) Level 35: Genetic Contamination -- Obl-Dmg(A), Obl-Acc/Rchg(36), Obl-Dmg/Rchg(42), Obl-Acc/Dmg/Rchg(42), Obl-Acc/Dmg/EndRdx/Rchg(43), Obl-%Dam(45) Level 38: Parasitic Aura -- RechRdx-I(A) Level 41: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(42) Level 44: Moonbeam -- HO:Centri(A) Level 47: Shadow Meld -- LucoftheG-Def/Rchg(A), LucoftheG-EndRdx/Rchg(48), LucoftheG-Def/EndRdx/Rchg(48), LucoftheG-Def/EndRdx(50), LucoftheG-Def/Rchg+(50) Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50) Level 1: Brawl -- Acc-I(A) Level 1: Critical Hit Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Clr-Stlth(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- EndRdx-I(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(37), RgnTss-Regen+(40) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(37) Level 1: Momentum Level 12: Defensive Adaptation Level 12: Efficient Adaptation Level 12: Offensive Adaptation Level 47: Experimental Injection Level 1: Quick Form ------------
  13. My main is BS/SR. I may need to make some tweaks. He is currently retired unless more badges come out. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! BeowulfinIA: Level 50 Natural Scrapper Primary Power Set: Broad Sword Secondary Power Set: Super Reflexes Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Power Pool: Speed Hero Profile: Level 1: Hack -- Hct-Dmg(A), Hct-Dmg/Rchg(17), Hct-Acc/Dmg/Rchg(19), Hct-Acc/Rchg(19), Hct-Dmg/EndRdx(21) Level 1: Focused Fighting -- Rct-Def(A), Rct-Def/EndRdx(7), Rct-EndRdx/Rchg(9), Rct-Def/Rchg(9), Rct-Def/EndRdx/Rchg(11), Rct-ResDam%(11) Level 2: Focused Senses -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(13), LucoftheG-Def/EndRdx/Rchg(13), LucoftheG-EndRdx/Rchg(15), LucoftheG-Def/Rchg+(15), ShlWal-ResDam/Re TP(17) Level 4: Slice -- Obl-Dmg(A), Obl-Acc/Rchg(21), Obl-Dmg/Rchg(23), Obl-Acc/Dmg/Rchg(23), Obl-Acc/Dmg/EndRdx/Rchg(25), Obl-%Dam(36) Level 6: Agile -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(45) Level 8: Super Jump -- Jump-I(A) Level 10: Practiced Brawler -- RechRdx-I(A) Level 12: Build Up -- HO:Membr(A), HO:Membr(37) Level 14: Parry -- GldStr-Acc/Dmg(A), GldStr-%Dam(46), GldStr-Dam/Rech(48), GldStr-Dam/End/Rech(48), GldStr-Acc/End/Rech(50), GldStr-Acc/Dmg/End/Rech(50) Level 16: Dodge -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(37) Level 18: Whirling Sword -- Arm-Dmg(A), Arm-Dmg/Rchg(25), Arm-Acc/Dmg/Rchg(34), Arm-Acc/Rchg(36), Arm-Dmg/EndRdx(36) Level 20: Quickness -- Run-I(A) Level 22: Combat Jumping -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(40), RedFrt-EndRdx/Rchg(40), RedFrt-Def/EndRdx/Rchg(43), RedFrt-Def(45), RedFrt-EndRdx(48) Level 24: Kick -- Acc-I(A) Level 26: Disembowel -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(27), SprScrStr-Acc/Dmg/Rchg(27), SprScrStr-Dmg/EndRdx/Rchg(29), SprScrStr-Acc/Dmg/EndRdx/Rchg(29), SprScrStr-Rchg/+Crit(31) Level 28: Lucky -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(40) Level 30: Tough -- GldArm-End/Res(A), GldArm-3defTpProc(31), StdPrt-ResDam/Def+(31) Level 32: Head Splitter -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(33), SprCrtStr-Acc/Dmg/Rchg(33), SprCrtStr-Dmg/EndRdx/Rchg(33), SprCrtStr-Acc/Dmg/EndRdx/Rchg(34), SprCrtStr-Rchg/+50% Crit(34) Level 35: Evasion -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(37), LucoftheG-EndRdx/Rchg(39), LucoftheG-Def/EndRdx/Rchg(39), LucoftheG-Def/Rchg+(39) Level 38: Elude -- RechRdx-I(A) Level 41: Weave -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(42), RedFrt-EndRdx/Rchg(42), RedFrt-Def/EndRdx/Rchg(42), RedFrt-Def(43), RedFrt-EndRdx(43) Level 44: Maneuvers -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(45), RedFrt-Def/EndRdx/Rchg(46), RedFrt-Def(46), RedFrt-EndRdx(50) Level 47: Hasten -- RechRdx-I(A) Level 49: Assault -- EndRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Critical Hit Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- EndRdx-I(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- NmnCnv-Heal(A), NmnCnv-Regen/Rcvry+(3), Mrc-Rcvry+(5), Pnc-Heal/+End(5), Prv-Absorb%(7) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(3) Level 1: Quick Form ------------
  14. Okay I have swapped all the slots form Dark Consumption to Soul Drain. That allows me to keep my set bonuses while increasing my damage and tohit at the cost of having a power to help refill my endurance bar. I can accept that trade off I believe.
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