BeowulfinIA Posted July 3, 2020 Posted July 3, 2020 I would like some input on improving my Earth/Earth Dominator. Influence is not an option. Builds most be playable for all levels so I don;t like builds that skip early powers because they aren't needed for Incarnate content nor dependent on having a certain Incarnate power. This is what I roll with now and I find it's pretty fun. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Tech Tonic: Level 50 Science DominatorPrimary Power Set: Earth ControlSecondary Power Set: Earth AssaultPower Pool: FightingPower Pool: LeapingPower Pool: SpeedPower Pool: LeadershipAncillary Pool: Fire Mastery Villain Profile:Level 1: Fossilize -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(5), BslGaz-EndRdx/Rchg/Hold(7), BslGaz-Acc/EndRdx/Rchg/Hold(7)Level 1: Stone Spears -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(11), Thn-Acc/Dmg/Rchg(13), Thn-Acc/Dmg/EndRdx(13)Level 2: Stone Cages -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(9), SprAscoft-EndRdx/Rchg(9), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(15), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(17), SprAscoft-Rchg/+Dmg%(17)Level 4: Stone Mallet -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(21), Mk'Bit-Dmg/Rchg(21), Mk'Bit-Acc/EndRdx/Rchg(23), Mk'Bit-Acc/Dmg/EndRdx/Rchg(34), Mk'Bit-Dam%(36)Level 6: Tremor -- Arm-Dmg(A), FrcFdb-Rechg%(11), Arm-Dmg/Rchg(33), Arm-Acc/Dmg/Rchg(33), Arm-Acc/Rchg(33), Arm-Dmg/EndRdx(34)Level 8: Boxing -- Acc-I(A)Level 10: Hurl Boulder -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(29), Thn-Dmg/Rchg(29), Thn-Acc/Dmg/Rchg(31), Thn-Acc/Dmg/EndRdx(31), Thn-Dmg/EndRdx/Rchg(31)Level 12: Super Jump -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(45)Level 14: Stalagmites -- AbsAmz-ToHitDeb%(A), AbsAmz-EndRdx/Stun(15), AbsAmz-Acc/Stun/Rchg(19), AbsAmz-Acc/Rchg(37), AbsAmz-Stun/Rchg(43)Level 16: Power Up -- RechRdx-I(A)Level 18: Earthquake -- DmpSpr-ToHitDeb/Rchg(A), DmpSpr-ToHitDeb/EndRdx(19), DmpSpr-Rchg(36), DmpSpr-ToHitDeb/Rchg/EndRdx(36), DmpSpr-Rchg/EndRdx(37), AchHee-ResDeb%(46)Level 20: Heavy Mallet -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(23), Mk'Bit-Dmg/Rchg(25), Mk'Bit-Acc/EndRdx/Rchg(25), Mk'Bit-Acc/Dmg/EndRdx/Rchg(27), Mk'Bit-Dam%(27)Level 22: Combat Jumping -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(37)Level 24: Tough -- StdPrt-ResDam/Def+(A), StdPrt-ResKB(34)Level 26: Volcanic Gasses -- Lck-Acc/Hold(A), Lck-Acc/Rchg(42), Lck-Rchg/Hold(42), Lck-EndRdx/Rchg/Hold(42), Lck-Acc/EndRdx/Rchg/Hold(43), Lck-%Hold(43)Level 28: Seismic Smash -- Hct-Dam%(A), Hct-Dmg/Rchg(45), Hct-Acc/Dmg/Rchg(45), Hct-Acc/Rchg(46), Hct-Dmg/EndRdx(46)Level 30: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(50)Level 32: Animate Stone -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(40), ExpRnf-+Res(Pets)(40), ExpRnf-Dmg/EndRdx(48), ExpRnf-Acc/Dmg/Rchg(48), ExpRnf-EndRdx/Dmg/Rchg(50)Level 35: Hasten -- RechRdx-I(A), RechRdx-I(50)Level 38: Fissure -- Rgn-Dmg(A), Rgn-Dmg/Rchg(39), Rgn-Acc/Dmg/Rchg(39), Rgn-Acc/Rchg(39), Rgn-Dmg/EndRdx(40)Level 41: Fire Ball -- Ann-ResDeb%(A)Level 44: Fire Shield -- GldArm-3defTpProc(A)Level 47: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(48)Level 49: Melt Armor -- HO:Lyso(A)Level 1: Brawl -- Acc-I(A)Level 1: Domination Level 1: Quick Form Level 1: Prestige Power Dash -- Clr-Stlth(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- EndRdx-I(A)Level 2: Rest -- Empty(A)Level 4: Ninja Run Level 2: Swift -- Run-I(A)Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(3), Mrc-Rcvry+(3)Level 2: Hurdle -- Jump-I(A)Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(5)------------
serxiom Posted July 3, 2020 Posted July 3, 2020 Hi! Just moved some stuff around in your build. This one has: - 15% more rech (175% w/hasten) -Switched Maneuvers for Stealth. With your stealth IO in run you are invisible for running quick TF etc -Fire Ball with 1 slott was a waste. So added 4 slots with Positrons for + rech and +dmg -Earthquake was corrected with same rech bonuss but less slots -Ranged Def is 45% a little bit more than your build Other than that didnt touch anything else. Have Fun! | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1492;700;1400;HEX;| |78DA65945B5352611486BF0D9B0804414D45D0104C45F0845A93D54CD3A835A5963| |33ADD3A443BD945E000955E76D11FE8A6A366FD806E2A35AB8BFE43A7A9DF50DAE1| |9E16BC6FE02433CCB3BF777F6BAD77ADFDED3DBD34EE7A7EE6F649A579C6D2897C7| |E7E3C7BDDCC240AD99C7D36691A99A461554A39E78C64AA7D2E9B31937659062B9B| |E6C7B299422E9BEE9F48E40AA97FAB5DF74FE5F3891BE902EF73A5DC335989396D2| |EA40A6666C1555E4D1989455938CB8BD945C3B85C57BE3C9BB969E6CD4B66DA2C2C| |072616CDA4C4E58CF9E944BE60E496AB7E7D62AC4BFEFE92E1F2AF68551F2C4AB5E| |94AFF08EEFB4C7E01EFBB2B7B2DEA96680DBA722E81AE653020F934ADBCC7A66DCA| |22AEABFDAFC92DB0F60DE87D4BBE031F487ED829DAAC5754593BB040A6C026130C5| |D053BAE810F25D6C6BAB6A396B2E6BC03B68F92C7C8E360E804A8C953B2A3AEB2FB| |91EF91E473D08B63055AEB2AF9043CB8463E259F81CD92AC06B15ACD37D4707D050| |F4A83186351775F80567B1EAC9F020F4D83D149F0B10478E8CF13438DA0E4A9639E| |BA75C66F801D9BE416F3BDC7B359913C0DECA981F36DE27C7D9CAF8FF3F573BE7EC| |EB7497A6AC47CB546AF86BC8DA055EE35F35E73E942CE4AC807B68BCF169EAF169E| |AF1E9EAF9E4F24CFD7AAF80BB0A7400CDE7BBBC908D8D74346415D6AB7B1761B7DC| |5E92B24B583EC37B88DFDDD3BE41F70E027F90B8CFF06C39237CCBC61CE3C4EAE89| |CF4EFAEC1CC2FEAE6172843CCC3A47408F3CAC0863222F9027FA927C05F6AE837D1| |BA0576262F0A062437847DCE2AB9FBEFAD9E700FBAE97FD833C2783A302DDAA5AF5| |CA3B2B2F3BF286AB5A71325ABD8E9674D6530EF81EDC1D5F945F49FC4F19DEA38CE| |C51A6762B21F898D1594E34ADBCCBE1AD7C018ADF9D952F89D2FA10B15DD52C5A08| |13B15C44F79673C26E5DFDD81D1741DC4E55D3B4BB3C39F7C0BF6678DE60| |-------------------------------------------------------------------|
BeowulfinIA Posted July 3, 2020 Author Posted July 3, 2020 Thanks for your input! Do you know how much Defense is lost when I attack out of stealth and lose part of the bonus? If it reduces it to the level of Maneuvers then I think I have Maneuvers would have more utility. Is the Achilles Heel Proc worthwhile in Earthquake? If I give up that slot up and do a little more rearranging on your build I can get an additional 6.25% Recharge at the cost of Ranged Defense. That puts hasten within 4 seconds of perma. My play style with this character is usually Stone Cage or Tremor>Stalagmites or Volcanic Gasses>Earthquake>Melt Armor>Fissure> Fireball. That clears out a fair amount of targets and then I go into melee range and clean up with Stone Mallet, Heavy Mallet and Seismic Smash. As of right now I think that would be a reasonable trade off. Plus there is also the -tohit from tremor.
serxiom Posted July 3, 2020 Posted July 3, 2020 5 hours ago, BeowulfinIA said: Do you know how much Defense is lost when I attack out of stealth and lose part of the bonus? About 3.4 % depending how you slot it. Why i pick stealth instead Maneuvers? Stealth will allow you: a) quick TFs b)aproach target undetected c) gain access to rest concealment pool that you can use as a LoTG mule if you want to 5 hours ago, BeowulfinIA said: Is the Achilles Heel Proc worthwhile in Earthquake? Worth or not worth is about what your main function would be as a dominator. Personally i dont slot -res debuffs in doms, you have defenders/corruptors for that rol. However Achiles triggers very nice and often. Is up to you. 5 hours ago, BeowulfinIA said: If I give up that slot up and do a little more rearranging on your build I can get an additional 6.25% Recharge at the cost of Ranged Defense I wouldnt sacrifice ranged def at all. I mean you are sitting in 45% which is fine for 50 content but still below ideal def for Incarnate content. You already are at 105% rech not adding the +rech proc in Tremor that will trigger often. My advice... dont go crazy for more recharge, keep your defense as it is. Think in higher Icarnate content.
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