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Posted

The Defender - FF - Rad - R2 build in the archive is serviceable. It got there though with a collection of powers I never actually used, and tended to chew through Endurance. Oh, and I didn't mitigate [Electron Haze]

 

While the R3 backport from a Cold/Water is superior at pretty much every point but recharge (125%->108%), I found myself making two choices I wasn't happy with as a leveling/TF build. First I found myself dropping [Recall Friend] since I ran out of places for powers I really wanted to have by Moonfire/Citadel/Renault, and I was going into Sorcery to pick up the Preventative Medicine set.

 

Second, to free up some slots later in the build, the R3 wound up dropping X-Ray Beam in the low end and taking Personal Force Field to hold the Shield Wall: Proc.

 

Assuming Scaling Values in play, this build should be in S/L/E soft-caps by 30. 


With Agility Incarnate in play the R3 will be into Incarnate Soft-Caps on S/L/E. At least on paper, this should be a more viable Force Field to take into I-trials. 

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Ff - Rad - R1: Level 50 Magic Defender
Primary Power Set: Force Field
Secondary Power Set: Radiation Blast
Power Pool: Sorcery
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Deflection Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(3)
Level 1: Neutrino Bolt -- SprDfnBst-Rchg/Heal%(A), SprDfnBst-Acc/Dmg/EndRdx/Rchg(3), SprDfnBst-Acc/Dmg/EndRdx(5), SprDfnBst-Dmg/EndRdx/Rchg(5), SprDfnBst-Dmg/Rchg(7), SprDfnBst-Acc/Dmg(7)
Level 2: Personal Force Field -- ShlWal-ResDam/Re TP(A)
Level 4: Mystic Flight -- WntGif-RunSpd/Jump/Fly/Rng/EndRdx(A)
Level 6: Insulation Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(13)
Level 8: Irradiate -- SprVglAss-Acc/Dmg(A), SprVglAss-Dmg/EndRdx/Rchg(9), SprVglAss-Acc/Dmg/EndRdx/Rchg(9), FuroftheG-ResDeb%(11), FuroftheG-Acc/Dmg/End/Rech(11), FuroftheG-Acc/End/Rech(13)
Level 10: Electron Haze -- OvrFrc-Dam/KB(A), OvrFrc-Acc/Dmg/End/Rech(15), OvrFrc-Dmg/End/Rech(15), OvrFrc-Acc/Dmg/End(17), OvrFrc-End/Rech(17), OvrFrc-Acc/Dmg(19)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(19)
Level 14: Combat Jumping -- Rct-ResDam%(A)
Level 16: Dispersion Bubble -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(21), LucoftheG-Def/EndRdx/Rchg(21), Ksm-ToHit+(23)
Level 18: Proton Volley -- SprVglAss-Dmg/Rchg(A), SprVglAss-Acc/Dmg/EndRdx(23), SprVglAss-Rchg/+Absorb(25), ExpMarks-Dmg/End/Int(25), ExpMarks-Acc/Dmg(27), ExpMarks-Dmg/Int/Rng/Rech(27)
Level 20: Aim -- GssSynFr--Build%(A)
Level 22: Kick -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(29), SprBlsCol-Acc/Dmg/Rchg(29), SprBlsCol-Acc/Dmg/EndRdx(31), SprBlsCol-Dmg/EndRdx(31)
Level 24: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(34), UnbGrd-ResDam/EndRdx(34), UnbGrd-Max HP%(36)
Level 26: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(36), LucoftheG-Def/EndRdx/Rchg(36)
Level 28: Cosmic Burst -- Apc-Dam%(A), Apc-Dmg/EndRdx(37), Apc-Acc/Rchg(37), Apc-Acc/Dmg/Rchg(37), Apc-Dmg/Rchg(39)
Level 30: Spirit Ward -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(31), Prv-Heal/Rchg(33), Prv-EndRdx/Rchg(33), Prv-Heal/EndRdx(33), Prv-Heal(34)
Level 32: Force Bubble -- EndRdx-I(A)
Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(39), LucoftheG-Def/EndRdx/Rchg(39)
Level 38: Atomic Blast -- Arm-Dam%(A), Arm-Dmg/EndRdx(40), Arm-Acc/Rchg(40), Arm-Acc/Dmg/Rchg(40), Arm-Dmg/Rchg(42)
Level 41: Neutron Bomb -- Bmbdmt-+FireDmg(A), Bmbdmt-Dam(42), Artl-End/Rech/Rng(45), Artl-Acc/Rech/Rng(45), Artl-Acc/Dam(45)
Level 44: Web Cocoon -- Lck-%Hold(A), Lck-Acc/EndRdx/Rchg/Hold(46), SprEnt-Rchg/AbsorbProc(46)
Level 47: Summon Disruptor -- ExpRnf-+Res(Pets)(A), ExpRnf-Acc/Dmg/Rchg(48), ExpRnf-EndRdx/Dmg/Rchg(48), ExpRnf-Dmg/EndRdx(48), ExpRnf-Acc/Dmg(50)
Level 49: Rune of Protection -- Ags-ResDam/Rchg(A), Ags-EndRdx/Rchg(50), Ags-ResDam/EndRdx/Rchg(50)
Level 1: Brawl -- Empty(A)
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Vigilance 
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- SynSck-EndMod/+RunSpeed(A), SynSck-Dam/Acc/End(42), SynSck-Dam/Rech/Acc(43), SynSck-EndMod/Rech(43), SynSck-Dam/Rech(43), PwrTrns-+Heal(46)
Level 50: Agility Radial Paragon 
------------

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Posted

This variation is mostly because I know, I just KNOW, somebody is going to ask "Well why didn't you do THAT?"

 

So here's a Version that drops [Combat Jumping] and [Rune of Protection] to pick up [Maneuvers] and [Tactics]

 

You lose a lot of Air Control and the Oh Kitty Litter button that leaves your character still playable and in the fight (which is why I detest PFF), but now your Proton Volley will be able to make full use of the Sniper Changes. 

 

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Ff - Rad - R3 - Snipe Support: Level 50 Magic Defender
Primary Power Set: Force Field
Secondary Power Set: Radiation Blast
Power Pool: Sorcery
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Deflection Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(3)
Level 1: Neutrino Bolt -- SprDfnBst-Rchg/Heal%(A), SprDfnBst-Acc/Dmg/EndRdx/Rchg(3), SprDfnBst-Acc/Dmg/EndRdx(5), SprDfnBst-Dmg/EndRdx/Rchg(5), SprDfnBst-Dmg/Rchg(7), SprDfnBst-Acc/Dmg(7)
Level 2: Personal Force Field -- ShlWal-ResDam/Re TP(A)
Level 4: Mystic Flight -- WntGif-RunSpd/Jump/Fly/Rng/EndRdx(A)
Level 6: Insulation Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(13)
Level 8: Irradiate -- SprVglAss-Acc/Dmg(A), SprVglAss-Dmg/EndRdx/Rchg(9), SprVglAss-Acc/Dmg/EndRdx/Rchg(9), FuroftheG-ResDeb%(11), FuroftheG-Acc/Dmg/End/Rech(11), FuroftheG-Acc/End/Rech(13)
Level 10: Electron Haze -- OvrFrc-Dam/KB(A), OvrFrc-Acc/Dmg/End/Rech(15), OvrFrc-Dmg/End/Rech(15), OvrFrc-Acc/Dmg/End(17), OvrFrc-End/Rech(17), OvrFrc-Acc/Dmg(19)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(19)
Level 14: Maneuvers -- Rct-ResDam%(A), Rct-Def/EndRdx(46)
Level 16: Dispersion Bubble -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(21), LucoftheG-Def/EndRdx/Rchg(21), Ksm-ToHit+(23)
Level 18: Proton Volley -- SprVglAss-Dmg/Rchg(A), SprVglAss-Acc/Dmg/EndRdx(23), SprVglAss-Rchg/+Absorb(25), ExpMarks-Dmg/End/Int(25), ExpMarks-Acc/Dmg(27), ExpMarks-Dmg/Int/Rng/Rech(27)
Level 20: Aim -- GssSynFr--Build%(A)
Level 22: Kick -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(29), SprBlsCol-Acc/Dmg/Rchg(29), SprBlsCol-Acc/Dmg/EndRdx(31), SprBlsCol-Dmg/EndRdx(31)
Level 24: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(34), UnbGrd-ResDam/EndRdx(34), UnbGrd-Max HP%(36)
Level 26: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(36), LucoftheG-Def/EndRdx/Rchg(36)
Level 28: Cosmic Burst -- Apc-Dam%(A), Apc-Dmg/EndRdx(37), Apc-Acc/Rchg(37), Apc-Acc/Dmg/Rchg(37), Apc-Dmg/Rchg(39)
Level 30: Spirit Ward -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(31), Prv-Heal/Rchg(33), Prv-EndRdx/Rchg(33), Prv-Heal/EndRdx(33), Prv-Heal(34)
Level 32: Force Bubble -- EndRdx-I(A)
Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(39), LucoftheG-Def/EndRdx/Rchg(39)
Level 38: Atomic Blast -- Arm-Dam%(A), Arm-Dmg/EndRdx(40), Arm-Acc/Rchg(40), Arm-Acc/Dmg/Rchg(40), Arm-Dmg/Rchg(42)
Level 41: Neutron Bomb -- Bmbdmt-+FireDmg(A), Bmbdmt-Dam(42), Artl-End/Rech/Rng(45), Artl-Acc/Rech/Rng(45), Artl-Acc/Dam(45)
Level 44: Web Cocoon -- Lck-%Hold(A), Lck-Acc/EndRdx/Rchg/Hold(46)
Level 47: Summon Disruptor -- ExpRnf-+Res(Pets)(A), ExpRnf-Acc/Dmg/Rchg(48), ExpRnf-EndRdx/Dmg/Rchg(48), ExpRnf-Dmg/EndRdx(48), ExpRnf-Acc/Dmg(50)
Level 49: Tactics -- AdjTrg-ToHit(A), AdjTrg-ToHit/EndRdx(50), GssSynFr--ToHit/EndRdx(50)
Level 1: Brawl -- Empty(A)
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Vigilance 
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- SynSck-EndMod/+RunSpeed(A), SynSck-Dam/Acc/End(42), SynSck-Dam/Rech/Acc(43), SynSck-EndMod/Rech(43), SynSck-Dam/Rech(43), PwrTrns-+Heal(46)
Level 50: Agility Radial Paragon 
------------

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Posted

Nice to see a fellow ff/rad bubbler.

 

Here is my main, Asymptote.  (How can I make a bubbler my main?  Nostalgia, mostly.  He's my first 50 from back from I2 on live.  I always loved the soap bubbles and the proton torpedo sound effect of the snipe.)

 

Given that the force field set itself is a pretty passive set to play, (unless you go the pinball wizard route), force fielders rely heavily on their secondaries.  For rad, this means AoEs, often up close.

 

HIghlights:

  • soft-capped ranged and AoE defense, 38%+ defense for all other types
  • 50%+ S/L/E resistance
  • Provides 44.3% defense to all party members
  • 4 AoEs, each with 3-4 procs

Notes:

  • Very tanky.  Unless a mob has some means to debuff or bypass defense, my character is nearly unkillable.
  • Almost but not quite cap stable, even when going full tilt with all AoEs.  Conserve Power handles lengthy nuking sessions.
  • No hasten.  I don't need it.  I don't have any slow recharge powers that I use on cooldown.
  • Went with hover+TP, mainly for nostalgia reasons.  With a 50+5 fly IO, hover is almost as fast as an unslotted fly.  And the fully slotted TP makes it faster than any other travel power out there.
  • Both repulsion bomb and neutron bomb have a "shooting a three-pointer" animation to them, which amuses me.  It makes the slow animations more palatable for me.
  • Force bolt and force bubble are situational.  I have them mostly for fun.
  • I took the Agility Radial and Support Radial incarnates, so as to push my +def even higher.  Anything worth doing is worth overdoing.
  • My destiny incarnate is Rebirth Radial, so to provide some healing ability.

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Asymptote v6: Level 50 Science Defender
Primary Power Set: Force Field
Secondary Power Set: Radiation Blast
Power Pool: Flight
Power Pool: Leadership
Power Pool: Teleportation
Power Pool: Fighting
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Deflection Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(3), LucoftheG-Def/EndRdx(3)
Level 1: Neutrino Bolt -- Thn-Acc/Dmg(A)
Level 2: Force Bolt -- Dcm-Acc/EndRdx/Rchg(A)
Level 4: Irradiate -- SprVglAss-Dmg/Rchg(A), SprVglAss-Dmg/EndRdx/Rchg(5), SprVglAss-Acc/Dmg/EndRdx/Rchg(5), TchofLadG-%Dam(7), AchHee-ResDeb%(7), ShlBrk-%Dam(25)
Level 6: Insulation Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(9), LucoftheG-Def/EndRdx(9)
Level 8: Hover -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(25), Ksm-ToHit+(40), Flight-I(50), ShlWal-ResDam/Re TP(50)
Level 10: Maneuvers -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(11), RedFrt-EndRdx/Rchg(11), RedFrt-Def/EndRdx/Rchg(45), RedFrt-Def(48), RedFrt-EndRdx(50)
Level 12: Dispersion Bubble -- Rct-Def(A), Rct-Def/EndRdx(13), Rct-EndRdx/Rchg(13), Rct-Def/Rchg(15), Rct-Def/EndRdx/Rchg(15), Rct-ResDam%(37)
Level 14: Recall Friend -- EndRdx-I(A)
Level 16: Proton Volley -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(17), StnoftheM-Dmg/ActRdx/Rchg(17), StnoftheM-Dmg/EndRdx/Rchg(21), StnoftheM-Dam%(21), TchofLadG-%Dam(34)
Level 18: Tactics -- GssSynFr--ToHit(A), GssSynFr--Rchg/EndRdx(46), GssSynFr--ToHit/EndRdx(46), GssSynFr--Build%(46)
Level 20: Teleport -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(34), BlsoftheZ-Travel/EndRdx(48)
Level 22: Boxing -- Acc-I(A)
Level 24: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(31)
Level 26: Repulsion Bomb -- SprVglAss-Acc/Dmg(A), SprVglAss-Acc/Dmg/EndRdx(27), SprVglAss-Rchg/+Absorb(27), PstBls-Dam%(31), FrcFdb-Rechg%(33), Ann-ResDeb%(34)
Level 28: Cosmic Burst -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(29), SprDfnBst-Dmg/EndRdx/Rchg(29), SprDfnBst-Acc/Dmg/EndRdx(31), SprDfnBst-Acc/Dmg/EndRdx/Rchg(33), SprDfnBst-Rchg/Heal%(33)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(43), RedFrt-EndRdx/Rchg(43), RedFrt-Def/EndRdx/Rchg(43), RedFrt-Def(45), RedFrt-EndRdx(48)
Level 32: Force Bubble -- EndRdx-I(A)
Level 35: Neutron Bomb -- OvrFrc-Acc/Dmg(A), OvrFrc-Acc/Dmg/End(36), OvrFrc-Dam/KB(36), PstBls-Dam%(36), TchofLadG-%Dam(37), ShlBrk-%Dam(37)
Level 38: Atomic Blast -- Arm-Dmg(A), Arm-Dmg/Rchg(39), Arm-Dam%(39), TchofLadG-%Dam(39), ShlBrk-%Dam(40), Obl-%Dam(40)
Level 41: Charged Armor -- Ags-ResDam/EndRdx(A), Ags-EndRdx/Rchg(42), Ags-ResDam/EndRdx/Rchg(42), Ags-ResDam(42), Ags-Psi/Status(45)
Level 44: Conserve Power -- RechRdx-I(A)
Level 47: Aim -- RechRdx-I(A)
Level 49: Assault -- EndRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Vigilance 
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Mrc-Rcvry+(A), Prv-Absorb%(19), Pnc-Heal/+End(23)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(19), EndMod-I(23)
------------

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