Jump to content

Stj/Bio Build


Lockpick

Recommended Posts

All,

 

I have never tried Bio, so thought I would give it a whirl.  The problem is I have no idea how to slot Bio.  I made a build and was hoping for suggestions.  My intention was to build for recharge and leverage Shadow Meld for defense.  Any thoughts appreciated.

 

Spoiler

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Stj-Bio: Level 50 Natural Stalker
Primary Power Set: Street Justice
Secondary Power Set: Bio Armor
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Initial Strike -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(3), SprAssMar-Acc/Dmg/Rchg(5), SprAssMar-Dmg/EndRdx/Rchg(11), SprAssMar-Acc/Dmg/EndRdx/Rchg(15), SprAssMar-Rchg/Rchg Build Up(17)
Level 1: Hide -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(34), ShlWal-ResDam/Re TP(50)
Level 2: Sweeping Cross -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(3), Arm-Acc/Rchg(5), Arm-Dmg/EndRdx(11), Arm-Dam%(13), Obl-%Dam(15)
Level 4: Hasten -- RechRdx-I(A), RechRdx-I(37)
Level 6: Assassin's Strike -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/Rchg(7), SprStlGl-Acc/Dmg/Rchg(7), SprStlGl-Dmg/EndRdx/Rchg(9), SprStlGl-Acc/Dmg/EndRdx/Rchg(9), SprStlGl-Rchg/Hide%(13)
Level 8: Boundless Energy -- PrfShf-End%(A), PrfShf-EndMod(31), Mrc-Rcvry+(42), Mrc-Heal(43), NmnCnv-Regen/Rcvry+(43), NmnCnv-Heal(43)
Level 10: Environmental Modification -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(23), LucoftheG-Def/EndRdx(48), LucoftheG-Def/EndRdx/Rchg(48)
Level 12: Super Speed -- BlsoftheZ-ResKB(A)
Level 14: Build Up -- GssSynFr--Build%(A)
Level 16: Hardened Carapace -- UnbGrd-Max HP%(A), UnbGrd-ResDam(17), UnbGrd-ResDam/EndRdx(45), UnbGrd-ResDam/EndRdx/Rchg(46)
Level 18: Spinning Strike -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(19), Rgn-Acc/Rchg(19), Rgn-Dmg/EndRdx(21), Rgn-Knock%(21), Bmbdmt-+FireDmg(23)
Level 20: Adaptation
Level 22: Ablative Carapace -- Prv-Heal(A), Prv-Heal/EndRdx(25), Prv-EndRdx/Rchg(25), Prv-Heal/Rchg(46), Prv-Heal/Rchg/EndRdx(46), Prv-Absorb%(48)
Level 24: Boxing -- Empty(A)
Level 26: Shin Breaker -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(27), Hct-Acc/Rchg(27), Hct-Dmg/EndRdx(29), Hct-Dam%(29), TchofDth-Dam%(31)
Level 28: DNA Siphon -- DctWnd-Heal/Rchg(A), NmnCnv-Heal/Rchg(39), Prv-EndRdx/Rchg(40), EndMod-I(40)
Level 30: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(31), GldArm-ResDam(40)
Level 32: Crushing Uppercut -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(33), SprBlsCol-Acc/Dmg/EndRdx(33), SprBlsCol-Acc/Dmg/Rchg(33), SprBlsCol-Dmg/EndRdx/Acc/Rchg(34), TchofDth-Dam%(34)
Level 35: Moonbeam -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(36), SprWntBit-Acc/Dmg/EndRdx(36), SprWntBit-Acc/Dmg/Rchg(36), SprWntBit-Dmg/EndRdx/Acc/Rchg(37), SprWntBit-Rchg/SlowProc(37)
Level 38: Parasitic Aura -- DctWnd-Heal/Rchg(A), NmnCnv-Heal/Rchg(39), Prv-Heal/Rchg(39), EndMod-I(50)
Level 41: Shadow Meld -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42), LucoftheG-Def/Rchg(42), LucoftheG-Def/EndRdx/Rchg(50)
Level 44: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(45), LucoftheG-Def/EndRdx(45)
Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 49: Assault -- EndRdx-I(A)
Level 1: Assassination
Level 1: Brawl -- Acc-I(A)
Level 1: Quick Form
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
Level 20: Defensive Adaptation
Level 20: Efficient Adaptation
Level 20: Offensive Adaptation
------------

 

| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
		|-------------------------------------------------------------------|
		|MxDz;1549;721;1442;HEX;|
		|78DA6594594F13611486BF69A7D696165A96B20B652B6DA1A5821AB71811350A559|
		|2466F9B098C303A32645A22B85CF80F144DFC0BE2F65BDC881AF55676D0A8095ED5|
		|D3790F30A19390E7F46CDF7B0EDF4C7A76C8F7E6E2C33342F29FD3955C2E9BC92BF|
		|A2DD5745F51F233A6A23B8510EE4CFE66EFA066B8C90E713C9B5675554D0C9ACA1D|
		|5D9B9A08EFB887D41BEA548E029A91BD6A4E2853DA58F6AC79DB308577D430F4446|
		|65A55C7FD9679419B98CC536D85F56B4455C6553337A94DFB90689863AA39577F7E|
		|5A1B4BEC74CF18337A36ADE4F214A9233549FA5B0C097E0A2E312B0B919285630E9|
		|4EF82DE7B60F97D30F000FCD1BE5BEB103592E50BFF765A4C0D839FA8BFC4FDA5E3|
		|0EF43F01CA2741EF29D0771A2C17A86DA39539ADE282E48C13521ED1C1FC4C7D5D8|
		|8B95C6F917FE01DF33D78F003F323E85B049749B79B6BDDCF70E6A179307A990211|
		|59C42E31AF63AED83570856A3DA8757A78E65035980C30ABC076D25F86D945D937F|
		|4FF42BAFDECF32FC0B7443D2BB867C53F680CFC017BFE82BDDBE057AA0FF23E83FD|
		|A8AF1C601E01AB8F328F812187CBE22A9D5385730A9B64D7709F9A65F4AE5B61AEF|
		|2996BCC7530B9014A34572DCF505BA0477C2355F5DCAD3E82531BBA9951B029C68C|
		|F3C6B3C2DAF016296914B2357D631A9BEBCA801156126915169D747233267034D79|
		|2D14C7D0E734E12FC4E5A5A584BCB23DCD4D6C7CC79E61330FC94C95A8A8B68E3DA|
		|B6E788B52F305F305F821DAF98AFC15F3447A770587374EE9BA38B3799E239B67D4|
		|274E31C6737DFA228DFA26850B26E78AA0A9469E638CF1CE7DC1ECEEDE11B17A49C|
		|04724482732AC9D7C7BEBE30DE9A4679F78D2D34EDD9423440D7706C2F1EB3C7ADF|
		|F725F892755E2E92FF10C9478468A1E56263CB80DA3F2EE77424871A8F10444F14B|
		|60A9D9F0529C6B24ABCB96DD13C67E374BB27EDA3DFCAE2FED7DF30ACB367BC566E|
		|F7BD68BAF0E87D66CF686CDFE0F92240B81|
		|-------------------------------------------------------------------|

 

Link to comment
Share on other sites

Hi @Lockpick,

 

this build looks similiar to mine:

 

Spoiler

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Stalker
Primary Power Set: Street Justice
Secondary Power Set: Bio Armor
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Heavy Blow -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(3), SprAssMar-Acc/Dmg/Rchg(3), SprAssMar-Dmg/EndRdx/Rchg(5), SprAssMar-Acc/Dmg/EndRdx/Rchg(5), SprAssMar-Rchg/Rchg Build Up(7)
Level 1: Hide -- ShlWal-ResDam/Re TP(A), LucoftheG-Def/Rchg+(7), Ksm-ToHit+(45)
Level 2: Sweeping Cross -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(9), Arm-Acc/Rchg(9), Arm-Dmg/EndRdx(11), Arm-Dam%(11), FuroftheG-ResDeb%(13)
Level 4: Boundless Energy -- PrfShf-End%(A), PwrTrns-+Heal(15), PwrTrns-EndMod(27)
Level 6: Assassin's Strike -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/Rchg(21), SprStlGl-Acc/Dmg/Rchg(21), SprStlGl-Dmg/EndRdx/Rchg(23), SprStlGl-Acc/Dmg/EndRdx/Rchg(23), SprStlGl-Rchg/Hide%(25)
Level 8: Build Up -- GssSynFr--Build%(A)
Level 10: Hardened Carapace -- Ags-ResDam(A), Ags-ResDam/EndRdx(19), Ags-ResDam/EndRdx/Rchg(19)
Level 12: Environmental Modification -- Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(27), Rct-Def(29), Rct-EndRdx/Rchg(29), Rct-Def/EndRdx(50), Rct-Def/Rchg(50)
Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 16: Adaptation 
Level 18: Spinning Strike -- Rgn-Dmg(A), Rgn-Dmg/Rchg(31), Rgn-Acc/Dmg/Rchg(31), Rgn-Acc/Rchg(31), Rgn-Dmg/EndRdx(33), Ann-ResDeb%(33)
Level 20: Ablative Carapace -- Prv-Heal/Rchg(A), Prv-Absorb%(25), Prv-Heal/Rchg/EndRdx(48), Prv-Heal(48), Prv-Heal/EndRdx(48), Prv-EndRdx/Rchg(50)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(33), UnbGrd-ResDam/EndRdx/Rchg(34), UnbGrd-Max HP%(34), StdPrt-ResDam/Def+(34), GldArm-3defTpProc(36)
Level 26: Shin Breaker -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(36), SprBlsCol-Acc/Dmg/EndRdx(36), SprBlsCol-Acc/Dmg/Rchg(37), SprBlsCol-Dmg/EndRdx/Acc/Rchg(37), AchHee-ResDeb%(37)
Level 28: DNA Siphon -- Erd-Dmg/Rchg(A), Erd-Acc/Dmg/Rchg(39), TchoftheN-%Dam(39), Erd-%Dam(39), ScrDrv-Dam%(40), Obl-%Dam(40)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(40)
Level 32: Crushing Uppercut -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(42), Hct-Acc/Rchg(42), Hct-Dmg/EndRdx(42), Hct-Dam%(43), UnbCns-Dam%(43)
Level 35: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(43)
Level 38: Parasitic Aura -- Prv-Heal/Rchg(A)
Level 41: Hasten -- RechRdx-I(A), RechRdx-I(45)
Level 44: Moonbeam -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(45), StnoftheM-Acc/ActRdx/Rng(46), StnoftheM-Dmg/EndRdx/Rchg(46), StnoftheM-Dam%(46)
Level 47: Shadow Meld -- LucoftheG-Def/Rchg+(A)
Level 49: Super Speed -- Run-I(A)
Level 1: Assassination 
Level 1: Brawl -- Empty(A)
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(13), Mrc-Rcvry+(15)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PwrTrns-+Heal(17), PwrTrns-EndMod(17)
Level 1: Combo Level 1 
Level 1: Combo Level 2 
Level 1: Combo Level 3 
Level 16: Defensive Adaptation 
Level 16: Efficient Adaptation 
Level 16: Offensive Adaptation 
Level 50: Musculature Core Paragon 
Level 50: Barrier Core Epiphany 
Level 50: Ion Core Final Judgement 
Level 50: Assault Core Embodiment 
Level 50: Banished Pantheon Core Superior Ally 
Level 50: Degenerative Core Flawless Interface 
Level 0: Marshal 
Level 0: Invader 
Level 0: High Pain Threshold 
Level 0: Born In Battle 
------------

 

The main things we do different would be the slots for DNA SIphon, and the Attack Powers i guess. 

 

DNA Siphon with 4 procs is a good AoE Power that i constantly use, The purple Procs all deal more Damage than the other ones.

 

Also here is something that i had posted a while ago, which applies here as well:

 

Scrappers may get away with mindless button smashing but Stalkers need to utilize Assassin Focus Stacks. Each stack increase Assassin Strike crit chance by 33 %. So you would want 3 Stacks that give AS a orange circle to indicate a guaranteed crit. 

 

With StJ you also want 3 Combo Points, because it increases the damage of your Finishers. Combo Points also give some secondary effect but we don't care for that we want 3 Stacks for max damage, especially with Crushing Uppercut out of Stealth for anorher guaranteed crit.

 

Idealy you want therefore 2 Attacks + Assasin Strike + Crushing Uppercut and just repeat this chain all day. Unfortunately CU has such a big cooldown that you have to alternate every second cycle with another Finisher. This could be spinning strike, but let's be honest spinning strike sucks on single target fights. This is the reason why i like to pick Sweeping cross as my second finisher on Single target figths. The rotation would be:

 

Crushing Uppercut -> Shin Breaker -> Heavy Blow -> Assassin Strike

-> Sweeping Cross -> Shin Breaker -> Heavy Blow -> Assassin Strike -> REPEAT!!!!!

 

If you do it this way you have 8 Attacks with

2 Assassin Strike as guaranteed crit

Crushing Uppercut with 3 Combo Points as Guaranteed Crit

Sweping Cross with 3 Combo Points as guaranteed crit

Achiles Heel debuff in Shin Breaker

Fury of the Gladiator Debuff in Sweeping Cross

 

4 out of 8 Attacks guaranteed crit. 4 attacks have 'just a normal chance' to crit and some resist debuff on your target. I use this rotation on AV and it has helped me a lot.

I have not done the math but you could replace Sweeping Cross with moonbeam i guess. it will hit harder but the -Res proc will be missing. And to be honest, it is a chance to get a Assassin Focus stack and attacks can miss. That is just in a ideal world.

 

I hope that i could help you!

  • Like 1
Link to comment
Share on other sites

Thanks for the feedback.  I was looking at DNA Siphon as a recovery tool; didn't really think about it as a damage power.  I'll try it as damage.  I guess Parasitic Aura and Boundless Energy should be good for recovery and regeneration.  I'll also switch out Initial Strike for Heavy Blow.  Not sure why I took Initial Strike, I think it was because my Stj/SR has it.

 

I have been avoiding Bio for some time because of the look of the set, but guess I can come up with a concept that makes it work.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...