Underfyre Posted July 18, 2020 Posted July 18, 2020 (edited) So after@Bopperpointed me towards where I can find Sentinel ability information, I went to digging. I haven't found the information I set out to find yet, but I have found some ...not super useful info on abilities. Defensive Opportunity: Heal = 20% * 120.4759 * Cast_Time End = 5 * Cast_Time Bio Armor: (25% * 52.8297 * (0.8 * (MIN(MAX(Base_Recharge, 1), 20)) + 1.8) * 0.2 / AreaFactor Internal cool down of 2 seconds Molten Embrace: 3 ticks, 80% chance for each tick, Damage = (5% * 52.8297 * (0.8 * (MIN(MAX(Base_Recharge, 1), 20)) + 1.8) * 0.2 / AreaFactor Internal cool down of 2 seconds I'm not sure why rain spells didn't seem to trigger ME like they did Bio Armor. 80% chance seems like I should have seent at least 1 tick after 50 casts It really feels like Molten Embrace should be running at least a 10% mod instead of 5%, if not 15%, considering how much Fire Armor sacrifices to be more of an offensive secondary. 80% for 3 ticks should be 192.5% damage, but I'm probably wrong. So a single target ability with a recharge of 6 would be 3.49 damage * 195.25% for 6.81 average damage. How does that sound against to 17.43 damage for Bio? A 10% mod would take it to 13.61 damage, 15% would be 20.42. Once again, assuming my math on the 80% triple tick is right. Hopefully Bopper will sort me out? lol All of this is going to work its way into the next version of my spreadsheet. Edited July 18, 2020 by underfyre 1 Sentinel DPS Spreadsheet Sentinel Builds, fifth post down
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