TIto Vendetta Posted July 19, 2020 Posted July 19, 2020 tried a more creatively worded title on a previous post and the crickets were deafening Looking for a Superman style of build, used to be one on the live forums called Superman2.0 I believe. doesnt have to be that build, but if you have that one awesome thanks
Biff Pow Posted July 19, 2020 Posted July 19, 2020 I've been working on this build. It's not over the top defensive like most Tanker builds, but the mix of resists, defense and regen makes it very sturdy. And fun! Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! InvSS: Level 50 Science TankerPrimary Power Set: InvulnerabilitySecondary Power Set: Super StrengthPower Pool: FlightPower Pool: LeapingAncillary Pool: Energy Mastery Hero Profile:Level 1: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(9), UnbGrd-EndRdx/Rchg(9), UnbGrd-Rchg/ResDam(33), UnbGrd-ResDam/EndRdx/Rchg(33), UnbGrd-Max HP%(33)Level 1: Jab -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(3), KntCmb-Dmg/Rchg(3), KntCmb-Dmg/EndRdx/Rchg(11), Acc-I(11)Level 2: Punch -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(5), KntCmb-Dmg/Rchg(5), KntCmb-Dmg/EndRdx/Rchg(13), Acc-I(13)Level 4: Fly -- Flight-I(A)Level 6: Air Superiority -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(7), KntCmb-Dmg/Rchg(7), KntCmb-Dmg/EndRdx/Rchg(15), Acc-I(15)Level 8: Unyielding -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(19), ImpArm-EndRdx/Rchg(19), ImpArm-ResDam/EndRdx/Rchg(36), ImpArm-ResDam(36), ImpArm-ResPsi(36)Level 10: Taunt -- Taunt-I(A)Level 12: Dull Pain -- NmnCnv-Heal(A), NmnCnv-Heal/Rchg(48), RechRdx-I(48)Level 14: Afterburner -- Rct-ResDam%(A)Level 16: Resist Physical Damage -- ImpArm-ResDam(A), ImpArm-ResPsi(31), StdPrt-ResDam/Def+(31), GldArm-3defTpProc(34), ImpSki-Status(34), Ags-Psi/Status(34)Level 18: Invincibility -- ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(27), ShlWal-Def(27), ShlWal-ResDam/Re TP(37), LucoftheG-Def(37), LucoftheG-Def/Rchg+(37)Level 20: Knockout Blow -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(21), SprGntFis-Acc/Dmg/Rchg(21), SprGntFis-Dmg/EndRdx/Rchg(23), SprGntFis-Acc/Dmg/EndRdx/Rchg(23), SprGntFis-Rchg/+Absorb(25)Level 22: Resist Energies -- ImpArm-ResDam(A), ImpArm-ResPsi(50)Level 24: Resist Elements -- ImpArm-ResDam(A), ImpArm-ResPsi(50)Level 26: Tough Hide -- ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(43), ShlWal-Def/EndRdx/Rchg(43), ShlWal-Def(43)Level 28: Rage -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(29), AdjTrg-ToHit/EndRdx/Rchg(29), AdjTrg-EndRdx/Rchg(31), AdjTrg-Rchg(48), RechRdx-I(50)Level 30: Combat Jumping -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(46)Level 32: Unstoppable -- ImpArm-ResPsi(A)Level 35: Focused Accuracy -- RctRtc-Pcptn(A)Level 38: Foot Stomp -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(39), SprMghoft-Acc/Dmg/Rchg(39), SprMghoft-Dmg/EndRdx/Rchg(39), SprMghoft-Acc/Dmg/EndRdx/Rchg(40), SprMghoft-Rchg/Res%(40)Level 41: Physical Perfection -- NmnCnv-Heal(A), NmnCnv-Regen/Rcvry+(42), Mrc-Rcvry+(42), RgnTss-Regen+(42)Level 44: Laser Beam Eyes -- Apc-Acc/Dmg/Rchg(A), Apc-Acc/Rchg(45), Apc-Dmg/EndRdx(45), Apc-Dam%(45), OvrFrc-Acc/Dmg/End(46), OvrFrc-Dam/KB(46)Level 47: Super Jump -- WntGif-ResSlow(A)Level 49: Hand Clap -- Acc-I(A)Level 1: Brawl -- Empty(A)Level 1: Gauntlet Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 2: Swift -- Run-I(A)Level 2: Health -- NmnCnv-Heal(A), NmnCnv-Heal/EndRdx(17), Heal-I(25)Level 2: Hurdle -- Jump-I(A)Level 2: Stamina -- EndMod-I(A), EndMod-I(17), EndMod-I(40)------------
tellania Posted July 19, 2020 Posted July 19, 2020 (edited) Here is a build. Maximum to-hit (I set it to +3 foes, so base 56% chance). Super speed (and hasten) to be faster than a speeding bullet max SL resistance and defence to be more powerful than a locamotive Super jump to be able to leap tall buildings in a single bound and the required: Fly (with air superiority) Laser eyes Expensive build, you can max out more by choosing other powers, but with 1 enemy in range, 47% sl def, 90% SL res 43% FC def, 70% (nearly) FC res 32% EN def, 68% (nearly) EN res (assume 1 foe in invincibility range, 1 stack of +res from footstomp) 2712 HP (unless DP is active, with 3534 hp) warning: winter IOs used. http://www.cohplanner.com/mids/download.php?uc=1501&c=699&a=1398&f=HEX&dc=78DA65934B6F524114C767B88395479FD8D29696B6D0DAD2C705FAD8B8E9C23E520545716B9ADB7AA5444209506397263E775A5F2B13DDF9FE026EF513F8D62FA03155135F7161F070CF3F947827C06FF8CF9999F33F33933C33E77DB278765648EFFE9C512A2D1F33F2A7CCA2336964B2ABA2DA1AE81B647579CE3C69E64BA6BE943FBD91CB9B4563259BCB963703184E9A39D3D4D31B05EAA7CB45339F29AF094F6A7D3DA72FE4B299B5B2D7EA274CA390CD67DCD69F74C1344F34724C3584067CF385ECAA3E4FEB6736979346A96C16373B298B31FABE70D18FACE655D1C43475E24AB4C4C038B36D8639EE1668149B2284945047984D69E6F851E64B17961515250FF3FC811498648613E021A64EEB6B3CC7A9DD501C7B9D397A8539719519DF02AF315FD17E4EF6E170FED12CCDFD03FCC97C1AA1EAC36B03BC7AE1D50BAF4D53CC28E5E2E25C84ABE4B0340F1D9D079A272C2CED0D053562CD46ECD786FDF6FC0627991D34BF19B1CD07A02D303B17C125E65B5AB7554A2BB67586A0341104FBC1C1EF1C1BA75C7DBCAED3877319C4B90CE23C86713E91E75CAFC8336688726AE7B9B27D8C3D7580611AF3C3AF3FC07BBDA3BCBA385E75C143373C74C343F020B3FF2F85F52A3149F905E025B08F73EFF98FC1DB54639F127EDAB3177BF68E701E92B43EDCBB3EF8EB87BF30FC4DC0DF1DDA3AC4F989D000CF9FA6FD8770AF862EB3EFBD17C14BE007CE79F835F89E79973082B923F750BBFBB8938FC107B89B0F71271F31A7DCFCC6AA7772EC1C6BE3E7C10B4C3779D3E14D87B728BC45E12D0A6F1AC5C6E02DE697566D7B54ED4DD2879A88A8DA8BAE8CDA466336256E53A66CCAB44D49D89494AABD78212DC5D5527BCF956DAA8594F5A35F77142507B8DABBB6C18FCCDD9FC0CFCC2FB655BEED289AFCC53575DCE2F7EAD862AA9BCC1577F596733E5633EA84E375FD545D7FD64773D1FF07224EF65D Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Magic TankerPrimary Power Set: InvulnerabilitySecondary Power Set: Super StrengthPower Pool: FlightPower Pool: LeapingPower Pool: SpeedPower Pool: FightingAncillary Pool: Energy Mastery Hero Profile:Level 1: Temp Invulnerability -- Ags-ResDam(A), Ags-ResDam/EndRdx(17), Ags-ResDam/Rchg(17), Ags-Psi/Status(19)Level 1: Jab -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(5), KntCmb-Dmg/EndRdx/Rchg(15), KntCmb-Dmg/Rchg(45)Level 2: Dull Pain -- DctWnd-Heal(A), DctWnd-Rchg(34), DctWnd-Heal/Rchg(34), DctWnd-EndRdx/Rchg(36), DctWnd-Heal/EndRdx/Rchg(36)Level 4: Haymaker -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(34), SprBlsCol-Acc/Dmg(43), SprBlsCol-Dmg/EndRdx(46), SprBlsCol-Acc/Dmg/EndRdx(50), SprBlsCol-Acc/Dmg/Rchg(50)Level 6: Resist Elements -- UnbGrd-Max HP%(A), UnbGrd-ResDam(11), UnbGrd-ResDam/EndRdx(11)Level 8: Unyielding -- Ags-ResDam(A), Ags-ResDam/EndRdx(13), Ags-ResDam/Rchg(13), Ags-ResDam/EndRdx/Rchg(15)Level 10: Taunt -- PrfZng-Dam%(A)Level 12: Fly -- Flight-I(A)Level 14: Resist Energies -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(19), UnbGrd-Rchg/ResDam(21), GldArm-3defTpProc(21)Level 16: Combat Jumping -- ShlWal-Def(A), ShlWal-Def/EndRdx(23), ShlWal-Def/Rchg(25), ShlWal-Def/EndRdx/Rchg(25)Level 18: Invincibility -- HO:Cyto(A), HO:Cyto(31), HO:Cyto(33), Rct-ResDam%(37)Level 20: Knockout Blow -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(37), KntCmb-Dmg/Rchg(37), KntCmb-Dmg/EndRdx/Rchg(40), SprEnt-Rchg/AbsorbProc(42), SprEnt-Acc/Hold/End/Rchg(42)Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23)Level 24: Super Speed -- WntGif-ResSlow(A)Level 26: Tough Hide -- ShlWal-Def(A), ShlWal-Def/EndRdx(27), ShlWal-Def/Rchg(27), ShlWal-ResDam/Re TP(31), Ksm-ToHit+(33)Level 28: Rage -- HO:Membr(A), HO:Membr(29), HO:Membr(29), RctRtc-Pcptn(31)Level 30: Super Jump -- Jump-I(A)Level 32: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(33), KntCmb-Dmg/Rchg(36), KntCmb-Dmg/EndRdx/Rchg(46)Level 35: Focused Accuracy -- EndRdx-I(A)Level 38: Foot Stomp -- SprGntFis-Rchg/+Absorb(A), SprGntFis-Dmg/EndRdx/Rchg(39), SprGntFis-Acc/Dmg/EndRdx/Rchg(39), SprMghoft-Rchg/Res%(39), SprMghoft-Acc/Dmg(40), SprMghoft-Acc/Dmg/EndRdx/Rchg(40)Level 41: Laser Beam Eyes -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(42), SprWntBit-Rchg/SlowProc(43), SprWntBit-Acc/Dmg/EndRdx(43), SprWntBit-Acc/Dmg/Rchg(46), SprWntBit-Dmg/EndRdx/Acc/Rchg(50)Level 44: Hurl -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(45), SprGntFis-Acc/Dmg/Rchg(45)Level 47: Air Superiority -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(48), KntCmb-Dmg/Rchg(48), KntCmb-Dmg/EndRdx/Rchg(48)Level 49: Tough -- StdPrt-ResDam/Def+(A)Level 1: Brawl -- Empty(A)Level 1: GauntletLevel 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 4: Ninja RunLevel 2: Swift -- Empty(A)Level 2: Health -- Pnc-Heal/+End(A), Prv-Absorb%(7), Prv-Heal(7), Prv-Heal/EndRdx(9), Prv-Heal/Rchg(9)Level 2: Hurdle -- Empty(A)Level 2: Stamina -- PwrTrns-+Heal(A), PrfShf-End%(3), PrfShf-EndMod(3), PrfShf-EndMod/Acc(5)Level 0: The Atlas MedallionLevel 0: Task Force CommanderLevel 0: Portal JockeyLevel 0: Freedom Phalanx ReserveLevel 50: Cardiac Core Paragon------------ Edited July 19, 2020 by tellania
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