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Posted (edited)

I was looking for something different.  It struck me it would be fun to be a knockdown specialist.  I looked over the play statistics and found two power sets I have never played, Sonic Resonance and NRG Blast, additionally, I have never seen one of these in game.  So I'm gonna do it!

 

Right now I'm leveling with sudden accelerations kb->kd and otherwise just SOs, but come level 50 I am going to IO up!   I'd like help rounding out my build.  I intend to use this character on story arc/ radio/ and non-incarnate TF PUGs (any level).  I'm not very concerned with Incarnates at all.

 

My goals:

  • I want something a little different than what I am used to.  In a normal week, I am likely to play a fire kin, a stick/inv tanker, a water/ nrg man. blaster, and/or a blade/dark stalker.
  • Something fun for me 
  • Knockdown galore!
  • Moderately sturdy
  • Incorporate lots of procs- no overarching reason, I just like the idea
  • Play on teams (any level)

 

Build Priorities in order: 

  1. Knockdown (ST and AOE)
  2. Survival
  3. Team Utility(beyond knockdown)
  4. Damage

 

I would like advice and feedback on the build, particularly on:

  • my choice to build for my own res and any ways to add res to neglected damage types
  • How to proc out powers offensive better, particularly in regards to team utility/ support
  • Which incarnates to choose to fulfill my build priorities
  • General Sonic advice

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

I earn, Man: Level 50 Technology Defender
Primary Power Set: Sonic Resonance
Secondary Power Set: Energy Blast
Power Pool: Flight
Power Pool: Fighting
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Sonic Siphon -- EndRdx-I(A)
Level 1: Power Bolt -- SuddAcc--KB/+KD(A), Dvs-Hold%(3), Dvs-Acc/Dmg(3), Dvs-Dmg/EndRdx(5), Dvs-Dmg/Rchg(5), Dvs-Acc/Dmg/EndRdx/Rchg(7)
Level 2: Sonic Haven -- StdPrt-ResKB(A)
Level 4: Energy Torrent -- SuddAcc--KB/+KD(A), SprFrzBls-Acc/Dmg/EndRdx(7), SprFrzBls-Acc/Dmg/Rchg(9), SprFrzBls-Dmg/EndRdx/Acc/Rchg(9), Ann-ResDeb%(11), Ann-Acc/Dmg(11)
Level 6: Sonic Barrier -- ImpArm-ResDam/EndRdx(A), ImpArm-EndRdx/Rchg(40)
Level 8: Fly -- WntGif-RunSpd/Jump/Fly/Rng(A), WntGif-RunSpd/Jump/Fly/Rng/EndRdx(21)
Level 10: Power Burst -- SuddAcc--KB/+KD(A), Dvs-Hold%(25), Dvs-Acc/Dmg/EndRdx/Rchg(25), Dvs-Dmg/EndRdx(27), Dvs-Acc/Dmg(27), Dvs-Acc/Dmg/Rchg(37)
Level 12: Sonic Dispersion -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(13), UnbGrd-EndRdx/Rchg(13), UnbGrd-Rchg/ResDam(15), UnbGrd-ResDam/EndRdx/Rchg(17), UnbGrd-Max HP%(23)
Level 14: Hover -- Rct-ResDam%(A), BlsoftheZ-ResKB(15)
Level 16: Sniper Blast -- SuddAcc--KB/+KD(A), Dvs-Acc/Dmg(17), Dvs-Hold%(42), Dvs-Dmg/EndRdx(42), Dvs-Dmg/Rchg(43), Dvs-Acc/Dmg/Rchg(43)
Level 18: Sonic Repulsion -- SuddAcc--KB/+KD(A), EndRdx-I(19), EndRdx-I(19), EndRdx-I(23)
Level 20: Aim -- GssSynFr--Build%(A), AdjTrg-ToHit(43), AdjTrg-ToHit/EndRdx(46), AdjTrg-ToHit/Rchg(46), GssSynFr--ToHit/Rchg(46), GssSynFr--Rchg/EndRdx(48)
Level 22: Disruption Field -- EndRdx-I(A)
Level 24: Boxing -- Empty(A)
Level 26: Clarity -- EndRdx-I(A)
Level 28: Power Push -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Acc/Dmg(29), SuddAcc--KB/+KD(29), Dvs-Hold%(31), GldJvl-Dam%(31), Apc-Dam%(34)
Level 30: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(31), UnbGrd-ResDam/EndRdx/Rchg(50)
Level 32: Liquefy -- AchHee-ResDeb%(A), Ann-ResDeb%(33), Lck-%Hold(33), SprFrzBls-Rchg/ImmobProc(33), SprFrzBls-Dmg/EndRdx(34), SprFrzBls-Acc/Dmg(34)
Level 35: Explosive Blast -- SuddAcc--KB/+KD(A), Rgn-Dmg(36), Rgn-Dmg/EndRdx(36), Rgn-Acc/Dmg/Rchg(36), Ann-ResDeb%(37), Bmbdmt-+FireDmg(37)
Level 38: Nova -- FuroftheG-ResDeb%(A), Obl-%Dam(39), Arm-Dam%(39), ScrDrv-Dam%(39), Erd-%Dam(40), SuddAcc--KB/+KD(40)
Level 41: Power Sink -- PrfShf-End%(A), PrfShf-EndMod(42), RechRdx-I(45)
Level 44: Charged Armor -- GldArm-ResDam(A), GldArm-End/Res(45), GldArm-RechRes(45)
Level 47: Conserve Power -- RechRdx-I(A), RechRdx-I(48)
Level 49: Afterburner -- WntGif-RunSpd/Jump/Fly/Rng(A), WntGif-RunSpd/Jump/Fly/Rng/EndRdx(50)
Level 1: Brawl -- Empty(A)
Level 1: Quick Form
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Vigilance
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(48)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), SynSck-EndMod/+RunSpeed(21), SynSck-EndMod(50)
------------

 

 

 

MSstats3.PNG

MSstats2.PNG

MSstats1.PNG

Edited by zenijos10
Posted

Random comments:

 

Liquefy can use HOs which iirc can ed cap its debuffs and endred.  Won't help that recharge much but the debuffs will hit hard.  Or those same debuff sets can turn it and that long recharge into some major damage (again iirc it can take 6+ procs, all damage or dmg and resistance debuff) on top of the base debuffs.

 

No Force Feedback recharge procs.  Not sure what would be recommended but the Nrg blast can slot them all over the place?

Posted
On 7/25/2020 at 7:31 PM, Doomguide2005 said:

Random comments:

 

Liquefy can use HOs which iirc can ed cap its debuffs and endred.  Won't help that recharge much but the debuffs will hit hard.  Or those same debuff sets can turn it and that long recharge into some major damage (again iirc it can take 6+ procs, all damage or dmg and resistance debuff) on top of the base debuffs.

 

No Force Feedback recharge procs.  Not sure what would be recommended but the Nrg blast can slot them all over the place?

Thanks @Doomguide2005 There are several places I could use them here.  I just didn't build in that direction.  When I respec at 50, if its too slow that's the first thing I plan to change probably at the expense of fire/cold resists.

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