kiramon Posted August 14, 2020 Posted August 14, 2020 Hi, Currently, Quills - when activated without activating other Spines powers, will cause your character to maintain its spines - this includes through things that dont use spines, like Cross Punch, but also just when idling around. However, once you use another spines power, that spines (which has redraw/gets put away) will take over and then proceed as normal -- you'll put them away if you Cross Punch, they'll disappear after X seconds, etc. So.. Suggestion: Make the Quills perma-spines look stay active over the other spines, so you always display spines when quills is active. 🙂 2
MTeague Posted August 14, 2020 Posted August 14, 2020 I'd like this extended far beyond just Spines/Quills to all sets where plausible. If I'm using Energy Melee and do a Bone Smasher, and Boxing or Crosspunch, let me keep the Energy Pom-Poms on. Or if I'm using Claws and CrossPunch, it would be nice to keep the Claws out. Or for Assault Rifle / Martial Assault, if I do a a few of the kicks, is it really necessary that I put the rifle away just to kick somebody in the head? Ki Push, I can kinda understand, you use your hands, both of them, for that. But Storm Kick? C'mon let me boot to the head while still holding the Rifle. I'm fine with it being a checkbox / option and/or a Tailor Customization option, whatever makes it easy enough to code. And if the devs want to start with JUST Quills as a Proof-of-Concept Babystep along the way, well... okay I get that too. I just wouldn't want them to lose track of eventually circling back to the rest, even if changes were released on a gradual incremental basis over many many patches. 2 Roster: MTeague's characters: The Good, The Bad, and The Gold
kiramon Posted August 14, 2020 Author Posted August 14, 2020 43 minutes ago, MTeague said: I'd like this extended far beyond just Spines/Quills to all sets where plausible. If I'm using Energy Melee and do a Bone Smasher, and Boxing or Crosspunch, let me keep the Energy Pom-Poms on. Or if I'm using Claws and CrossPunch, it would be nice to keep the Claws out. Or for Assault Rifle / Martial Assault, if I do a a few of the kicks, is it really necessary that I put the rifle away just to kick somebody in the head? Ki Push, I can kinda understand, you use your hands, both of them, for that. But Storm Kick? C'mon let me boot to the head while still holding the Rifle. I'm fine with it being a checkbox / option and/or a Tailor Customization option, whatever makes it easy enough to code. And if the devs want to start with JUST Quills as a Proof-of-Concept Babystep along the way, well... okay I get that too. I just wouldn't want them to lose track of eventually circling back to the rest, even if changes were released on a gradual incremental basis over many many patches. Yup, but figured Quills is the easiest from the get go because it currently does work by itself! 1
FoulVileTerror Posted August 14, 2020 Posted August 14, 2020 Free Level 2 Cosmetic Toggle for (almost) every Set. Like Walk. Switch it on, and it forces a draw of your weapon and/or hand glow and/or body spikes, et cetera. Disables all other Powers while the Toggle is on. Like Walk!
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