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First Stalker Build (Ice/Rad)


oedipus_tex

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Hi all,

 

I recently reimagined a Ice/Rad Controller from live as an Ice/Rad Stalker. It's interesting how, conceptually, it feels like a fresh take on older comic character. I don't really roleplay, but it's cool to think of him having concentrated his older powers and emerged in this stealthier, more deadly form.

 

Anyway, here's my proposed build. I was planning to pair it with Destiny: Barrier T4 which provides a residual base +5 Defense +5 Resist. I am new to this archetype, but I believe that Hide gives a portion of its +Defense even when suppressed, which I calculate as +2.17 on this build.

 

If my crafting is correct, paired with Barrier this should soft cap to Slash/Lethal/Fire/Cold and Melee/AoE. This would leave me open only to Ranged Psi, Energy, and Negative attacks. Of these, Psi is the most dangerous given limited Resistance there, but this is a hole I believe I'll have to accept. 

 

Cold resist is never going to be great, so hopefully capped Cold Defense helps deal with that.

 

I've tried to proc the power I can and mind my Accuracy which I think is at 95% chance to hit +3 enemies.

 

When Meltdown is up, I get capped Resist to most sources, but mainly I need it to fill in when faced with Psi damage.

 

image.thumb.png.cc0922b0693bbe637b6f9154831f39dd.png

 

 

Anything obvious you'd adjust? 

 

 

 

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.1.25
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Magic Stalker
Primary Power Set: Ice Melee
Secondary Power Set: Radiation Armor
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Ice Sword -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/Rchg(5), SprBlsCol-Dmg/EndRdx/Acc/Rchg(5)
Level 1: Hide -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(7), ShlWal-ResDam/Re TP(7), Ksm-ToHit+(9)
Level 2: Frost -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(9), SprFrzBls-Acc/Dmg/EndRdx(11), SprFrzBls-Acc/Dmg/Rchg(11), SprFrzBls-Dmg/EndRdx/Acc/Rchg(13), SprFrzBls-Rchg/ImmobProc(13)
Level 4: Gamma Boost -- Pnc-Heal/+End(A)
Level 6: Assassin's Ice Sword -- SprStlGl-Dmg/EndRdx/Rchg(A), SprStlGl-Dmg/Rchg(15), SprStlGl-Rchg/Hide%(17), Hct-Acc/Rchg(17), Hct-Dmg(19), Hct-Dam%(19)
Level 8: Alpha Barrier -- UnbGrd-Max HP%(A), UnbGrd-ResDam(21), UnbGrd-ResDam/EndRdx(21), UnbGrd-Rchg/ResDam(23), StdPrt-ResDam/Def+(23)
Level 10: Proton Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-EndRdx/Rchg(25), UnbGrd-Rchg/ResDam(27)
Level 12: Build Up -- GssSynFr--Build%(A)
Level 14: Boxing -- Empty(A)
Level 16: Fallout Shelter -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(27), UnbGrd-ResDam/EndRdx(29), UnbGrd-Rchg/ResDam(29), GldArm-3defTpProc(31)
Level 18: Ice Patch -- RechRdx-I(A)
Level 20: Radiation Therapy -- TchoftheN-Acc/Heal(A), TchoftheN-Heal/HP/Regen/Rchg(31), DctWnd-Heal/Rchg(31), EffAdp-Acc/Rchg(50)
Level 22: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(33), Ags-EndRdx/Rchg(33), Ags-Psi/Status(33)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-Def(34), RedFrt-Def/EndRdx(50)
Level 26: Freezing Touch -- SprStlGl-Acc/Dmg/Rchg(A), SprStlGl-Acc/Dmg(34), SprStlGl-Acc/Dmg/EndRdx/Rchg(34), GhsWdwEmb-Dam%(36), UnbCns-Dam%(36), NrnSht-Dam%(36)
Level 28: Particle Shielding -- DctWnd-Heal/Rchg(A), NmnCnv-Heal/Rchg(37)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(37)
Level 32: Frozen Aura -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(37), SprAvl-Acc/Dmg/EndRdx(39), SprAvl-Acc/Dmg/Rchg(39), SprAvl-Rchg/KDProc(39), SprAvl-Acc/Dmg/EndRdx/Rchg(40)
Level 35: Ground Zero -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(40), SprAssMar-Acc/Dmg/Rchg(40), SprAssMar-Dmg/EndRdx/Rchg(42), SprAssMar-Acc/Dmg/EndRdx/Rchg(42), SprAssMar-Rchg/Rchg Build Up(42)
Level 38: Meltdown -- Ags-ResDam/Rchg(A), Ags-EndRdx/Rchg(43), Ags-ResDam/EndRdx/Rchg(43), Ags-ResDam(50)
Level 41: Dark Blast -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(43), SprWntBit-Acc/Dmg/EndRdx(45), SprWntBit-Acc/Dmg/Rchg(45), SprWntBit-Dmg/EndRdx/Acc/Rchg(45), SprWntBit-Rchg/SlowProc(46)
Level 44: Moonbeam -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(46), StnoftheM-Acc/ActRdx/Rng(46), StnoftheM-Dmg/ActRdx/Rchg(48), StnoftheM-Dam%(48), CldSns-%Dam(48)
Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 49: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 1: Assassination 
Level 1: Brawl -- Empty(A)
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), EndMod-I(15)
------------
------------
Set Bonus Totals:

  • 7% DamageBuff(Smashing)
  • 7% DamageBuff(Lethal)
  • 7% DamageBuff(Fire)
  • 7% DamageBuff(Cold)
  • 7% DamageBuff(Energy)
  • 7% DamageBuff(Negative)
  • 7% DamageBuff(Toxic)
  • 7% DamageBuff(Psionic)
  • 28.19% Defense(Smashing)
  • 28.19% Defense(Lethal)
  • 32.25% Defense(Fire)
  • 32.25% Defense(Cold)
  • 12.25% Defense(Energy)
  • 12.25% Defense(Negative)
  • 6% Defense(Psionic)
  • 27.88% Defense(Melee)
  • 11% Defense(Ranged)
  • 26.63% Defense(AoE)
  • 45% Enhancement(Accuracy)
  • 7.5% Enhancement(Max EnduranceDiscount)
  • 47.5% Enhancement(RechargeTime)
  • 15% SpeedFlying
  • 112.9 HP (9.38%) HitPoints
  • 15% JumpHeight
  • 15% SpeedJumping
  • MezResist(Confused) 73.75%
  • MezResist(Held) 73.75%
  • MezResist(Immobilized) 73.75%
  • MezResist(Sleep) 73.75%
  • MezResist(Stunned) 73.75%
  • MezResist(Terrorized) 73.75%
  • MezResist(Teleport) 100% (20% chance)
  • 20% (0.33 End/sec) Recovery
  • 12% (0.6 HP/sec) Regeneration
  • 60% ResEffect(SpeedFlying)
  • 60% ResEffect(RechargeTime)
  • 60% ResEffect(SpeedRunning)
  • 38% Resistance(Fire)
  • 38% Resistance(Cold)
  • 15.5% Resistance(Smashing)
  • 15.5% Resistance(Lethal)
  • 14.75% Resistance(Energy)
  • 14.75% Resistance(Negative)
  • 8% Resistance(Toxic)
  • 13% Resistance(Psionic)
  • 15% SpeedRunning

| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
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|-------------------------------------------------------------------|

Edited by oedipus_tex
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At first sight this looks like a good build and you will have fun with it. it is very powerfull.

If you depend on Barrier so much to cap defenses it will be an endgame build only i guess?

If you only intend to play incarnated content you are done and do not need to polish the build.

 

BUT if you want to exemplar down to play something like a Manticore, Yin or whatever you will have a bad time. For an overall build it is too far "streched". The recharge is too low which means Hasten is not perma. Your attack chain will have gaps. Using the Rad clickys will fill these gaps but it is not allways required to click them. In the endgame scenario you can fill these gaps with dark blast and moonbeam, but these are not ideal damage choices, because of Assassin Focus stacks. Also if you plan on endgame content only you have invested so much into defenses that will be debuffed very fast (No DDR), which means you will rely on your resists and healing powers only.

From a build philosophy point of view i would try to reach S/L/M defense caps without barrier and try to reach more Resist caps while maxing damage. Splitting the Stalkers Guile sets and filling up with procs is a good direction. Also a very important thing for exemplaring down is that Assassin Mark proc will need to be "active" which means you should slot it in a lower level power so that you get the Build Up procs in lower level content. You have it in Ground Zero, that makes content lower than lvl 30 a pain.

 

Looking more and more at this build i believe that you would be more happy with such playstyle on a Scrapper and not a Stalker. Stalkers are more about solid attack chains utilising Assassin Focus Stacks and melting enemys very fast. Before you iterate your build or we try to optimize together. You should try to answer these questions:

 

  • Will you ever Play lower level content?
  • Mostly Solo or also Groups?
  • Is Damage important to you?
  • Is the Epic Power Pool Set to Soul Mastery?
  • Do you want to go the full proc route?

And just a generell tipp: In Mids go to "Option" -> "Configuration" -> "Effects&Math" -> Check Attacked

Now you can toggle on Hide and have the real values shown. No need for calculations.

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For some reason I can't find my /rad build... I also have an ice/ build, but Idk. Note: The absorb from particle is pretty hefty... 🙂

 

Anyways, I would just get 45% melee and call it a day... I don't use anything but musculatures on Stalkers, so I'd end up somewhere like this

 

Spoiler

Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Magic Stalker
Primary Power Set: Ice Melee
Secondary Power Set: Radiation Armor
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Ice Sword -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(39), SprBlsCol-Acc/Dmg/EndRdx(40), SprBlsCol-Dmg/EndRdx/Acc/Rchg(40), SprBlsCol-Acc/Dmg/Rchg(45)
Level 1: Hide -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(5), Rct-ResDam%(7)
Level 2: Frost -- SprStlGl-Dmg/Rchg(A), SprStlGl-Acc/Dmg/Rchg(39), SprStlGl-Acc/Dmg/EndRdx/Rchg(39)
Level 4: Alpha Barrier -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx/Rchg(7), UnbGrd-ResDam/EndRdx(9), UnbGrd-Rchg/ResDam(9)
Level 6: Gamma Boost -- PrfShf-End%(A)
Level 8: Assassin's Ice Sword -- SprStlGl-Rchg/Hide%(A), SprStlGl-Acc/Dmg(11), SprStlGl-Dmg/EndRdx/Rchg(13), Hct-Dam%(13), Hct-Dmg/EndRdx(15), Hct-Dmg(15)
Level 10: Proton Armor -- Ags-ResDam/EndRdx(A), Ags-ResDam(17), Ags-ResDam/Rchg(17), Ags-ResDam/EndRdx/Rchg(19)
Level 12: Build Up -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(19), GssSynFr--ToHit/Rchg/EndRdx(21), GssSynFr--Rchg/EndRdx(21), GssSynFr--ToHit/EndRdx(23), GssSynFr--Build%(23)
Level 14: Boxing -- Empty(A)
Level 16: Tough -- StdPrt-ResDam/Def+(A), UnbGrd-ResDam(25), UnbGrd-ResDam/EndRdx(46), UnbGrd-Rchg/ResDam(46), UnbGrd-ResDam/EndRdx/Rchg(48)
Level 18: Fallout Shelter -- GldArm-3defTpProc(A)
Level 20: Radiation Therapy -- FuroftheG-ResDeb%(A), Obl-%Dam(25), Obl-Acc/Dmg/Rchg(27), Arm-Dam%(27), ThfofEss-+End%(29), TchoftheN-%Dam(29)
Level 22: Weave -- LucoftheG-Def/Rchg+(A)
Level 24: Cross Punch -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(31), SprAvl-Acc/Dmg/EndRdx/Rchg(31), SprAvl-Acc/Dmg/EndRdx(31), SprAvl-Acc/Dmg/Rchg(33), FrcFdb-Rechg%(33)
Level 26: Freezing Touch -- UnbCns-Dam%(A), GhsWdwEmb-Dam%(48), NrnSht-Dam%(48), GldStr-%Dam(50), HO:Nucle(50), HO:Nucle(50)
Level 28: Particle Shielding -- Prv-Heal(A), Prv-EndRdx/Rchg(33), Prv-Heal/Rchg(34), Prv-Heal/EndRdx(34), Prv-Heal/Rchg/EndRdx(34), Prv-Absorb%(37)
Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 32: Frozen Aura -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(40), SprAssMar-Acc/Dmg/Rchg(43), SprAssMar-Dmg/EndRdx/Rchg(43), SprAssMar-Acc/Dmg/EndRdx/Rchg(45), SprAssMar-Rchg/Rchg Build Up(45)
Level 35: Ground Zero -- Obl-%Dam(A), Obl-Acc/Rchg(36), Obl-Dmg/Rchg(36), Obl-Dmg(42), Obl-Acc/Dmg/Rchg(43), Obl-Acc/Dmg/EndRdx/Rchg(46)
Level 38: Meltdown -- UnbGrd-Rchg/ResDam(A), UnbGrd-ResDam/EndRdx/Rchg(42), UnbGrd-ResDam(42), UnbGrd-Max HP%(11)
Level 41: Moonbeam -- ExcCnt-Acc/Dmg(A), ExcCnt-Dmg/EndRdx(5), ExcCnt-Dmg/Rchg(37), ExcCnt-Dmg/Rng(37), ExcCnt-Dmg/ActRdx(36)
Level 44: Shadow Meld -- RechRdx-I(A)
Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 49: Ice Patch -- RechRdx-I(A)
Level 1: Assassination 
Level 1: Brawl -- Empty(A)
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(3)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3)
Level 50: Musculature Core Paragon 
------------
------------
Set Bonus Totals:

  • 9.5% DamageBuff(Smashing)
  • 9.5% DamageBuff(Lethal)
  • 9.5% DamageBuff(Fire)
  • 9.5% DamageBuff(Cold)
  • 9.5% DamageBuff(Energy)
  • 9.5% DamageBuff(Negative)
  • 9.5% DamageBuff(Toxic)
  • 9.5% DamageBuff(Psionic)
  • 31.31% Defense(Smashing)
  • 31.31% Defense(Lethal)
  • 12.88% Defense(Fire)
  • 12.88% Defense(Cold)
  • 7.25% Defense(Energy)
  • 7.25% Defense(Negative)
  • 6% Defense(Psionic)
  • 34.13% Defense(Melee)
  • 8.5% Defense(Ranged)
  • 15.06% Defense(AoE)
  • 11.25% Enhancement(Max EnduranceDiscount)
  • 54% Enhancement(Accuracy)
  • 53.75% Enhancement(RechargeTime)
  • 22.5% SpeedFlying
  • GrantPower Preventive Medicine (10% chance, if Scourge)
  • 135.5 HP (11.26%) HitPoints
  • 22.5% JumpHeight
  • 22.5% SpeedJumping
  • MezResist(Confused) 73.75%
  • MezResist(Held) 73.75%
  • MezResist(Immobilized) 73.75%
  • MezResist(Sleep) 73.75%
  • MezResist(Stunned) 73.75%
  • MezResist(Terrorized) 73.75%
  • MezResist(Teleport) 100% (20% chance)
  • 20.5% (0.34 End/sec) Recovery
  • 10% (0.5 HP/sec) Regeneration
  • 30% ResEffect(SpeedFlying)
  • 30% ResEffect(RechargeTime)
  • 30% ResEffect(SpeedRunning)
  • 21.5% Resistance(Smashing)
  • 32% Resistance(Fire)
  • 32% Resistance(Cold)
  • 14.75% Resistance(Energy)
  • 14.75% Resistance(Negative)
  • 8% Resistance(Toxic)
  • 8% Resistance(Psionic)
  • 21.5% Resistance(Lethal)
  • 22.5% SpeedRunning

 

Edited by kiramon
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Thanks all. 

 

I made some tweaks and am going to chase the build below. It improves the Recharge a bit, getting Hasten down to a ~16-25 second gap (depending on when +100% Recharge procs). It does mean uneven attack chains, but I am used to Dominators, who dont really have 'attack chains' so I am fine with that.

 

I tend to be a pretty aggressive player who bites off more than he can chew, so I swapped to the Ice APP for Hibernate, with Water Spout for a bit of extra AoE/chaos.

 

I'm not nearly complete with the build but early results are promising for what I hoped this character could do. 

 

 

image.thumb.png.594f01f6a2ecc6d88f17ce9c3f7fd8df.png

 

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.1.25
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Magic Stalker
Primary Power Set: Ice Melee
Secondary Power Set: Radiation Armor
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Leviathan Mastery

Villain Profile:
Level 1: Ice Sword -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/Rchg(5), SprBlsCol-Dmg/EndRdx/Acc/Rchg(5), SprBlsCol-Acc/Dmg(7)
Level 1: Hide -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(7), ShlWal-ResDam/Re TP(9), Ksm-ToHit+(9)
Level 2: Frost -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(11), SprFrzBls-Acc/Dmg/EndRdx(11), SprFrzBls-Acc/Dmg/Rchg(13), SprFrzBls-Dmg/EndRdx/Acc/Rchg(13), SprFrzBls-Rchg/ImmobProc(15)
Level 4: Gamma Boost -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(15)
Level 6: Assassin's Ice Sword -- SprStlGl-Dmg/EndRdx/Rchg(A), SprStlGl-Dmg/Rchg(17), SprStlGl-Rchg/Hide%(17), Hct-Dam%(19), TchofDth-Dam%(19), TchofDth-Acc/Dmg(21)
Level 8: Alpha Barrier -- UnbGrd-Max HP%(A), UnbGrd-ResDam(21), UnbGrd-ResDam/EndRdx(23), UnbGrd-Rchg/ResDam(23), StdPrt-ResDam/Def+(25)
Level 10: Proton Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-EndRdx/Rchg(27), UnbGrd-Rchg/ResDam(27)
Level 12: Build Up -- GssSynFr--Build%(A)
Level 14: Boxing -- Empty(A)
Level 16: Fallout Shelter -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(29), UnbGrd-ResDam/EndRdx(29), UnbGrd-Rchg/ResDam(31), GldArm-3defTpProc(31)
Level 18: Ice Patch -- RechRdx-I(A)
Level 20: Radiation Therapy -- Prv-EndRdx/Rchg(A), Prv-Heal(31), Prv-Heal/Rchg(33), ThfofEss-+End%(33)
Level 22: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(33), Ags-EndRdx/Rchg(34), Ags-Psi/Status(34), Ags-ResDam(34)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36)
Level 26: Freezing Touch -- SprStlGl-Acc/Dmg(A), SprStlGl-Acc/Dmg/Rchg(36), SprStlGl-Acc/Dmg/EndRdx/Rchg(36), GhsWdwEmb-Dam%(37), UnbCns-Dam%(37), NrnSht-Dam%(37)
Level 28: Particle Shielding -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(39), Prv-Heal(39), Prv-Heal/EndRdx(39), Prv-EndRdx/Rchg(40), Prv-Heal/Rchg(40)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(40)
Level 32: Frozen Aura -- Obl-Dmg(A), Obl-Acc/Rchg(42), Obl-Dmg/Rchg(42), Obl-Acc/Dmg/Rchg(42), Obl-Acc/Dmg/EndRdx/Rchg(43), Obl-%Dam(43)
Level 35: Ground Zero -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(43), SprAssMar-Acc/Dmg/Rchg(45), SprAssMar-Dmg/EndRdx/Rchg(45), SprAssMar-Acc/Dmg/EndRdx/Rchg(45), SprAssMar-Rchg/Rchg Build Up(46)
Level 38: Water Spout -- Rgn-Dmg/EndRdx(A), Rgn-Dmg(46), Rgn-Dmg/Rchg(46), FrcFdb-Rechg%(48), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(48)
Level 41: Hibernate -- RechRdx-I(A)
Level 44: Meltdown -- Ags-ResDam/EndRdx/Rchg(A), Ags-ResDam/Rchg(50), Ags-EndRdx/Rchg(50)
Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50)
Level 49: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 1: Assassination 
Level 1: Brawl -- Empty(A)
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A)
------------
------------
Set Bonus Totals:

  • 7% DamageBuff(Smashing)
  • 7% DamageBuff(Lethal)
  • 7% DamageBuff(Fire)
  • 7% DamageBuff(Cold)
  • 7% DamageBuff(Energy)
  • 7% DamageBuff(Negative)
  • 7% DamageBuff(Toxic)
  • 7% DamageBuff(Psionic)
  • 27.56% Defense(Smashing)
  • 27.56% Defense(Lethal)
  • 28.81% Defense(Fire)
  • 28.81% Defense(Cold)
  • 6% Defense(Energy)
  • 6% Defense(Negative)
  • 6% Defense(Psionic)
  • 26.63% Defense(Melee)
  • 6% Defense(Ranged)
  • 27.25% Defense(AoE)
  • 11.25% Enhancement(Max EnduranceDiscount)
  • 69% Enhancement(Accuracy)
  • 63.75% Enhancement(RechargeTime)
  • 15% SpeedFlying
  • GrantPower Preventive Medicine (10% chance, if Scourge)
  • 135.5 HP (11.26%) HitPoints
  • 15% JumpHeight
  • 15% SpeedJumping
  • MezResist(Confused) 65%
  • MezResist(Held) 65%
  • MezResist(Immobilized) 65%
  • MezResist(Sleep) 65%
  • MezResist(Stunned) 65%
  • MezResist(Terrorized) 65%
  • MezResist(Teleport) 100% (20% chance)
  • 16% (0.27 End/sec) Recovery
  • 20% (1 HP/sec) Regeneration
  • 30% ResEffect(SpeedFlying)
  • 30% ResEffect(RechargeTime)
  • 30% ResEffect(SpeedRunning)
  • 29% Resistance(Fire)
  • 29% Resistance(Cold)
  • 17.75% Resistance(Smashing)
  • 17.75% Resistance(Lethal)
  • 16.25% Resistance(Energy)
  • 16.25% Resistance(Negative)
  • 8% Resistance(Toxic)
  • 13% Resistance(Psionic)
  • 15% SpeedRunning
| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
|-------------------------------------------------------------------|
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|55F868|
|-------------------------------------------------------------------|
Edited by oedipus_tex
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