Jump to content

Another quick question - How many set bonuses from a given source / of a given type?


EnjoyTheJourney

Recommended Posts

After a fair amount of searching (search function on the forums, google, guides forum, etc) I came up empty at finding out how the "rule of five" works for IO set bonuses. 

 

It seem to be common knowledge that you cannot have more than five +10% global recharge bonuses from AT and purple recipes. And, the character planner seems to pick that up and will stop at adding in five +10% global recharge bonuses, regardless of whether a character has 5 or more otherwise eligible sets slotted into a character. 

 

Similarly, LotG +7.5% global recharge bonuses are cut off at five per character. Thus, adding in a sixth LotG +7.5% global recharge IO doesn't lead to another 7.5% being added to global recharge; the character planner seems to correctly track the limitation on the number of LotG global recharge IOs that can contribute to global recharge. 

 

However, I have a character plan for a dominator that (according to the plan) has 2 basilisk sets (4 pieces) providing a 7.5% bonus to global recharge (this forum, just a bit further down on the page)  and that also has 5 LotG global recharge IOs providing a 7.5% bonus to global recharge. All together that makes seven (7!) of these +7.5% global recharge bonuses and they are all being counted as adding to global recharge by the character planner. So, either this is an error in the character planner or the restriction of "maximum of five set bonuses" is about a maximum of five set bonuses per type of source (with the exception of AT IOs and purples, which are evidently treated as being functionally the same type of source under this scenario). Or, it's something else all together and I'm just missing what's really happening. Any of these seem possible. 

 

Any light that can be shed on when the "rule of 5" applies and when it does not would be helpful and appreciated. Thank you in advance. 

Link to comment
Share on other sites

Luck of the Gambler's 7.5% is different in that it is not a set bonus. It's the same type of bonus as a proc instead but still adheres to rule of 5 of itself as that's just how it's coded, just as some procs are limited to 1 and others are unlimited.

  • Like 1
Link to comment
Share on other sites

4 minutes ago, Hopestar said:

Luck of the Gambler's 7.5% is different in that it is not a set bonus. It's the same type of bonus as a proc instead but still adheres to rule of 5 of itself as that's just how it's coded, just as some procs are limited to 1 and others are unlimited.

That's not quite right.  It's not a proc, Gambler's is actually a single IO "set bonus".  The difference is that Gambler's is always active (as long as you meet the level requirement) whether the power its slotted in is in use or not.  Proc IOs require the power to be used. 

 

For example, the Miracle +Recovery IO is a proc.  You need to use the power it is in for it to be effective over the next 120 seconds.  

 

Gambler's is not a proc because you don't have to use the power.  Hell, you can be exemplared below the power being available and the Gambler bonus still works.

 

The real answer is that Gambler's bonus is just categorized separately to the general 7.5% bonuses.  See the link below:

https://hcwiki.cityofheroes.dev/wiki/Enhancement_Set_Bonuses#The_Law_of_Fives

 

Because Gambler's is "named" differently in the system, it is counted separately.  

  • Like 2
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...