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Posted

I'll start off by saying I'm not very good at making builds, but I wanted to try to make something that was both effective in high level content as well as adhered to a theme. I'm going for an electrical sea creature/sharks based build, and I'm looking for critique and help refining the build, so I'll talk about a few things I picked:

 

Corruptor is required for the Summon Coralax power, can't get that one with a blaster.

 

I only picked /FF because it's a very lazy secondary and allows me to pick more of those Leviathan mastery powers to play with that I've never seen anybody take. Also bubbles, sea creatures, ha ha.

 

I picked Experimentation because it's new, because I was tired of doing the standard Fighting+Leaping/Flight+Leadership+Speed, and I wanted to play with toxic dart/speed of sound/adrenal booster. I'd be okay with dropping Experimentation entirely if it helps round my build out more. I also thought Adrenal Booster might help since /FF has no Build Up.

 

Electrical Blast and Leviathan Mastery are core to the theme and will not be swapped out for anything else. I figured I shouldn't pick Leviathan pool just for Summon Coralax which I wanted to try out, so I grabbed a couple of the shark powers, and Shark Skin to help with defenses. I'd be okay with removing Spirit Shark Jaws if necessary, or even Shark Skin, but I feel that would be necessary for defenses. I also have absolutely no idea how I should slot the Coralax due to its long cooldown of 15 minutes, maybe it's only worth throwing a couple of recharge IO's in there and I should move those slots somewhere else? I won't remove the Coralax, I want to attempt to make it something useful.

 

Force Bubble is the level 49 pick because I'm not sure if I'd even use it all that often, since most of my time will be spent hurling lightning and sharks at people. I'd be okay if this was changed to a different power.

 

With that said, please give me suggestions on how to modify the build. I'm not looking to be the most optimal or anything, which is why it's a theme build, but am I focusing too much on the defensive side? Should I try to cap my S/L resists or focus more on defense? I would also prefer more of a budget build, as I do have a farmer that can get money for IO's, but I won't have any merits for ATO's nor do I have millions of influence on hand to buy up loads of purple sets, especially on an untested build.

 

 

Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Thalassophobia: Level 50 Mutation Corruptor
Primary Power Set: Electrical Blast
Secondary Power Set: Force Field
Power Pool: Experimentation
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Leviathan Mastery

Villain Profile:
Level 1: Lightning Bolt -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(5), Thn-Dmg/Rchg(5), Thn-Acc/Dmg/Rchg(7), Thn-Acc/Dmg/EndRdx(7), Thn-Dmg/EndRdx/Rchg(36)
Level 1: Personal Force Field -- LucoftheG-Def/Rchg+(A)
Level 2: Ball Lightning -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(9), PstBls-Dmg/Rchg(9), PstBls-Acc/Dmg/EndRdx(11), PstBls-Dmg/Rng(11), PstBls-Dam%(37)
Level 4: Deflection Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(13), LucoftheG-Def/EndRdx(40)
Level 6: Short Circuit -- Obl-Dmg(A), Obl-Acc/Rchg(48), Obl-Acc/Dmg/Rchg(48), Obl-Acc/Dmg/EndRdx/Rchg(48), Obl-Dmg/Rchg(50), Obl-%Dam(50)
Level 8: Speed of Sound -- Clr-Stlth(A)
Level 10: Insulation Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(13), LucoftheG-Def/EndRdx(39)
Level 12: Aim -- GssSynFr--Build%(A)
Level 14: Zapp -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(15), StnoftheM-Acc/ActRdx/Rng(15), StnoftheM-Dmg/ActRdx/Rchg(17), StnoftheM-Dam%(17), GldJvl-Dam%(19)
Level 16: Boxing -- Empty(A)
Level 18: Toxic Dart -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(19), Thn-Dmg/Rchg(21), Thn-Acc/Dmg/Rchg(23), Thn-Acc/Dmg/EndRdx(25), Thn-Dmg/EndRdx/Rchg(34)
Level 20: Dispersion Bubble -- LucoftheG-EndRdx/Rchg(A), LucoftheG-Def/EndRdx(21), LucoftheG-Def/EndRdx/Rchg(23), LucoftheG-Def(37), LucoftheG-Def/Rchg+(37)
Level 22: Tough -- GldArm-3defTpProc(A)
Level 24: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(25), LucoftheG-EndRdx/Rchg(27), LucoftheG-Def/EndRdx/Rchg(27), LucoftheG-Def/Rchg+(31), ShlWal-ResDam/Re TP(31)
Level 26: Adrenal Booster -- RechRdx-I(A)
Level 28: Hasten -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(29)
Level 30: Maneuvers -- LucoftheG-Def(A), LucoftheG-Def/EndRdx(31), LucoftheG-Def/Rchg(50)
Level 32: Thunderous Blast -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(33), PstBls-Dmg/Rchg(33), PstBls-Acc/Dmg/EndRdx(33), PstBls-Dmg/Rng(34), PstBls-Dam%(34)
Level 35: School of Sharks -- EnfOpr-Acc/Rchg(A), EnfOpr-Acc/Immob(36), EnfOpr-Acc/Immob/Rchg(36), EnfOpr-Immob/Rng(40)
Level 38: Shark Skin -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(39), Ags-EndRdx/Rchg(39), Ags-ResDam/EndRdx/Rchg(40), Ags-ResDam(42), Ags-Psi/Status(43)
Level 41: Spirit Shark Jaws -- Lck-Acc/Hold(A), Lck-Acc/Rchg(42), Lck-Rchg/Hold(42), Lck-EndRdx/Rchg/Hold(43), Lck-Acc/EndRdx/Rchg/Hold(43), Lck-%Hold(46)
Level 44: Summon Coralax -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(45), ExpRnf-Acc/Dmg/Rchg(45), ExpRnf-Dmg/EndRdx(45), RechRdx-I(46)
Level 47: Assault -- EndRdx-I(A)
Level 49: Force Bubble -- EndRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Quick Form
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(46)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-EndMod/Rchg(3), PrfShf-End%(3)
Level 50: Agility Core Paragon
Level 50: Ion Core Final Judgement
Level 50: Reactive Core Flawless Interface
Level 50: Storm Elemental Core Superior Ally
Level 50: Ageless Core Epiphany
Level 50: Assault Radial Embodiment
------------

 

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Posted

Ok, so I kept most your powers and I changed some minor things. This is now softcapped to melee and range, but it is a bit more expensive.

 

Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Thalassophobia: Level 50 Mutation Corruptor
Primary Power Set: Electrical Blast
Secondary Power Set: Force Field
Power Pool: Experimentation
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Leviathan Mastery

Villain Profile:
Level 1: Lightning Bolt -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(5), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(7), Thn-Dmg/EndRdx/Rchg(7)
Level 1: Personal Force Field -- LucoftheG-Def/Rchg+(A)
Level 2: Ball Lightning -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(9), SprMlcoft-Acc/Dmg/Rchg(9), SprMlcoft-Dmg/EndRdx/Rchg(11), SprMlcoft-Acc/Dmg/EndRdx/Rchg(11), SprMlcoft-Rchg/Dmg%(37)
Level 4: Deflection Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(13), ShlWal-ResDam/Re TP(19), Rct-ResDam%(21), Ksm-ToHit+(23)
Level 6: Short Circuit -- Obl-Dmg(A), Obl-%Dam(25), Obl-Acc/Rchg(48), Obl-Acc/Dmg/Rchg(48), Obl-Acc/Dmg/EndRdx/Rchg(48), Obl-Dmg/Rchg(50)
Level 8: Speed of Sound -- BlsoftheZ-ResKB(A)
Level 10: Insulation Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(13)
Level 12: Aim -- GssSynFr--Build%(A), GssSynFr--ToHit(36), GssSynFr--ToHit/Rchg(37), GssSynFr--ToHit/Rchg/EndRdx(37), GssSynFr--Rchg/EndRdx(39), GssSynFr--ToHit/EndRdx(40)
Level 14: Zapp -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(15), StnoftheM-Acc/ActRdx/Rng(15), StnoftheM-Dmg/ActRdx/Rchg(17), StnoftheM-Dam%(17)
Level 16: Boxing -- Empty(A)
Level 18: Experimental Injection -- Prv-Absorb%(A)
Level 20: Dispersion Bubble -- LucoftheG-EndRdx/Rchg(A), LucoftheG-Def/EndRdx(21), LucoftheG-Def/EndRdx/Rchg(23)
Level 22: Tough -- GldArm-3defTpProc(A), UnbGrd-ResDam(27), UnbGrd-ResDam/EndRdx(29), UnbGrd-ResDam/EndRdx/Rchg(31), UnbGrd-Max HP%(31)
Level 24: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(25), LucoftheG-EndRdx/Rchg(27)
Level 26: Adrenal Booster -- RechRdx-I(A), RechRdx-I(36)
Level 28: Hasten -- RechRdx-I(A), RechRdx-I(29)
Level 30: Maneuvers -- LucoftheG-Def(A), LucoftheG-Def/EndRdx(31), LucoftheG-Def/Rchg(50)
Level 32: Thunderous Blast -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(33), PstBls-Dmg/Rchg(33), PstBls-Acc/Dmg/EndRdx(33), PstBls-Dmg/Rng(34), PstBls-Dam%(34)
Level 35: Cross Punch -- SprAvl-Dmg/EndRdx(A), SprAvl-Acc/Dmg/EndRdx(40), SprAvl-Acc/Dmg/Rchg(46), SprAvl-Acc/Dmg/EndRdx/Rchg(46), SprAvl-Rchg/KDProc(50)
Level 38: Shark Skin -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(39), UnbGrd-ResDam/EndRdx/Rchg(39), UnbGrd-EndRdx/Rchg(40), StdPrt-ResDam/Def+(42)
Level 41: Spirit Shark Jaws -- Lck-Acc/Hold(A), Lck-Acc/Rchg(42), Lck-Rchg/Hold(42), Lck-EndRdx/Rchg/Hold(43), Lck-Acc/EndRdx/Rchg/Hold(43), Lck-%Hold(43)
Level 44: Summon Coralax -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg/Rchg(45), ExpRnf-EndRdx/Dmg/Rchg(45), ExpRnf-Dmg/EndRdx(45), SlbAll-Dmg/Rchg(46)
Level 47: Force Bubble -- EndRdx-I(A)
Level 49: Assault -- EndRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Scourge 
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(19), Mrc-Rcvry+(34)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(3), PwrTrns-+Heal(36)
Level 50: Agility Core Paragon 
Level 50: Ion Core Final Judgement 
Level 50: Reactive Core Flawless Interface 
Level 50: Storm Elemental Core Superior Ally 
Level 50: Ageless Core Epiphany 
Level 50: Assault Radial Embodiment 
------------

Posted

Looks great to me, sad to see toxic dart go but it is what it is, I can try it on a different character. I never would have thought of picking up cross punch to stick superior avalanche in there either. Looks like I'll have to scrounge up plenty of merits to get this build rolling, but it looks like it will be fun when it gets there. Thanks for the help!

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