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Let me be clear, this is not a damage god. She is surprising durable as a melee controller.

 

I built her out on the beta server and ran her against 3-4x4 Arachnos/Carnies and won w/o incarnates.

 

Fights can go on for awhile, but you have all the tools to keep fighting.

 

Pros:

Good position def, except psi

Decent resists, psi is 37%

Stacking stuns from three sources, Smashing Blow, Disrupt, and Water Spout.

Pretty of end and hp recovery to survive Mu and Carnie end drains.

Attach chain blooms early. Most key powers, except energize, are there by 28.

 

Cons:

It's still Kinetic levels of damage. Though robots do go down pretty fast.

Expensive, but can be leveled into over time.

Negative def could be higher. I was hoping the forum hive mind can help.

 

 

Spoiler

Villain Plan by Mids' Reborn : Hero Designer 2.6.1.25
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Kolyma Spirit: Level 50 Magic Stalker
Primary Power Set: Kinetic Melee
Secondary Power Set: Energy Aura
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Leviathan Mastery

Villain Profile:
Level 1: Body Blow -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/Rchg(5), SprBlsCol-Dmg/EndRdx/Acc/Rchg(5), SprBlsCol-Rchg/HoldProc(7)
Level 1: Hide -- LucoftheG-Def/Rchg+(A)
Level 2: Smashing Blow -- Hct-Dmg(A), Hct-Dmg/Rchg(7), Hct-Acc/Dmg/Rchg(9), Hct-Acc/Rchg(9), Hct-Dmg/EndRdx(11), Hct-Dam%(11)
Level 4: Quick Strike -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(17), SprAssMar-Acc/Dmg/Rchg(19), SprAssMar-Dmg/EndRdx/Rchg(19), SprAssMar-Acc/Dmg/EndRdx/Rchg(21), SprAssMar-Rchg/Rchg Build Up(21)
Level 6: Assassin's Strike -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/Rchg(13), SprStlGl-Acc/Dmg/Rchg(13), SprStlGl-Dmg/EndRdx/Rchg(15), SprStlGl-Acc/Dmg/EndRdx/Rchg(15), SprStlGl-Rchg/Hide%(17)
Level 8: Kinetic Shield -- Rct-ResDam%(A), RedFrt-Def(23), RedFrt-Def/EndRdx(23), Ksm-ToHit+(48)
Level 10: Entropy Shield -- EndRdx-I(A)
Level 12: Power Shield -- ShlWal-ResDam/Re TP(A), ShlWal-Def(25), ShlWal-Def/EndRdx(27), ShlWal-Def/Rchg(48), RedFrt-Def(48)
Level 14: Build Up -- GssSynFr--Build%(A), GssSynFr--ToHit/EndRdx(46)
Level 16: Kinetic Dampening -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(27), ImpArm-ResPsi(29), Ags-Psi/Status(29), TtnCtn-ResDam(31)
Level 18: Burst -- FrcFdb-Rechg%(A), Arm-Dmg(31), Arm-Dmg/Rchg(31), Arm-Acc/Dmg/Rchg(33), Arm-Acc/Rchg(33), Arm-Dam%(33)
Level 20: Disrupt -- AbsAmz-Acc/Stun/Rchg(A), AbsAmz-EndRdx/Stun(36), AbsAmz-Stun(36)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(25)
Level 24: Boxing -- Acc-I(A)
Level 26: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx(42), UnbGrd-ResDam(43), ImpArm-ResPsi(50)
Level 28: Energy Drain -- SynSck-EndMod(A), SynSck-EndMod/Rech(42), PrfShf-End%(42)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(37), RedFrt-Def(39)
Level 32: Maneuvers -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(37), RedFrt-Def(37)
Level 35: Energize -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(39), Prv-Heal(39), Prv-Heal/EndRdx(40), Prv-EndRdx/Rchg(40), Prv-Heal/Rchg(40)
Level 38: Tactics -- RctRtc-Pcptn(A)
Level 41: Water Spout -- Rgn-Dmg(A), Rgn-Dmg/Rchg(43), Rgn-Acc/Dmg/Rchg(43), Rgn-Acc/Rchg(45), Rgn-Dmg/EndRdx(46), Rgn-Knock%(46)
Level 44: Spirit Shark -- Dcm-Build%(A), Dcm-Acc/Dmg(45), Dcm-Dmg/EndRdx(45), Dcm-Acc/Dmg/Rchg(50), Dcm-Dmg/Rchg(50)
Level 47: Hibernate -- RechRdx-I(A)
Level 49: Assault -- EndRdx-I(A)
Level 1: Assassination
Level 1: Brawl -- Acc-I(A)
Level 1: Quick Form
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- EndMod-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(34), Mrc-Rcvry+(34)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- SynSck-EndMod(A), SynSck-EndMod/+RunSpeed(34), PrfShf-End%(36)
------------

 

 

 

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  • 2 years later

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