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Much Madness (arc ID 33104) Tweaked, edited, republished.


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Much Madness (Heroic, L18-22)  (ID: 33104)

Still somewhat new to the whole hero thing, you leap into action, resulting in exposure to a "time spike." Now infected by madness-inducing radiation, you must work with the Autumn Wards to heal yourself, and fend off a nefarious CoT plot. But can you head off your own personal Ragnorak in time?

 

A follow-up to Full Circle, but works independently. Custom mobs.

NOTE: You might need some version of flight on first map (Skyway, with its stacked freeways).

 

Feedback always welcome!

Edited by cranebump
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Looking for SFMA content over multiple arcs? Search for the following under "cranebump.LONG FORM: Ordinary People [3 parts] Investigation of a series of thefts leads you deep into a vengeful plot that threatens all of Paragon City. Will you and Kings Row's "ordinary" heroes be able to stop it? Leviathan [5 parts] The  assassination of a local politician with national aspirations sets off a media frenzy among everyone's favorite reactionary network, NewsAnon. Among their targets? You. Mobius [5 Parts]:  Visions of past, present, and possibility collide, as you and the Autumn Wards unravel the mystery of the 7-year time gap. Fallout (3 Parts) When your initial investigation into a theft at a local S&L reveals a connection to its stolen tech, the drawn-down Autumn Wards bring you in to investigate. The Cage Series [3 parts]: The Iron Widow is back! Or...is she? Your vigilante philosophy is put to the test in this tale of shifting loyalties and outright deceit.  The Bleed [3 parts]: Your investigation of arcane fissures in IP leads you to uncover a 100-year old secret shrouded in magic, blood, and betrayal. Noble Mettle [2 parts]: A Sky Raider raid on the Paragon Commodities Commission turns from simple kidnapping to a complicated scheme involving mercenaries, "Communists," economics, and chemistry. One Shots:  Of Guns and Asa Ronan; The Tenuous State of Grace; Garden of the Will; Gravity; The Book of Bond's; The Lost Girls; Injustice Systems; Wednesday’s Wyverns; Of ‘Dine and Men; Dark Legacy; Shadow and Silver, The Re-education of Westin Phipps, Potter's Field; Magnjficence; Squalls and the Comet, Turf

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Yet another very well written arc, following on the heels of Full Circle, which attempts to provide an in-game rationalization for the time we spent apart from the City. Lots of dialog, tons of clues, and an overall great story. Like Full Circle, it tells you what your character thinks and says at times, which may annoy Real Roleplayers.

 

My only real nitpick is the level range... 20-22. If you're playing this with your main character, like Real Roleplayers do, you'll lose all Incarnate powers and half your regular powers. Real Roleplayers get upset when their immortal vampire succubus demon wizard gets defeated by level 22 mobs, which is rather likely to happen when the map contains EBs who summon ambush waves, like this one does. Still, this is an awesome arc that any demon succubus will enjoy.

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Ha! Funny. 

 

I keep assuming folks exemplar down for AE with IOS. Bad assumption probably?

Edited by cranebump

Looking for SFMA content over multiple arcs? Search for the following under "cranebump.LONG FORM: Ordinary People [3 parts] Investigation of a series of thefts leads you deep into a vengeful plot that threatens all of Paragon City. Will you and Kings Row's "ordinary" heroes be able to stop it? Leviathan [5 parts] The  assassination of a local politician with national aspirations sets off a media frenzy among everyone's favorite reactionary network, NewsAnon. Among their targets? You. Mobius [5 Parts]:  Visions of past, present, and possibility collide, as you and the Autumn Wards unravel the mystery of the 7-year time gap. Fallout (3 Parts) When your initial investigation into a theft at a local S&L reveals a connection to its stolen tech, the drawn-down Autumn Wards bring you in to investigate. The Cage Series [3 parts]: The Iron Widow is back! Or...is she? Your vigilante philosophy is put to the test in this tale of shifting loyalties and outright deceit.  The Bleed [3 parts]: Your investigation of arcane fissures in IP leads you to uncover a 100-year old secret shrouded in magic, blood, and betrayal. Noble Mettle [2 parts]: A Sky Raider raid on the Paragon Commodities Commission turns from simple kidnapping to a complicated scheme involving mercenaries, "Communists," economics, and chemistry. One Shots:  Of Guns and Asa Ronan; The Tenuous State of Grace; Garden of the Will; Gravity; The Book of Bond's; The Lost Girls; Injustice Systems; Wednesday’s Wyverns; Of ‘Dine and Men; Dark Legacy; Shadow and Silver, The Re-education of Westin Phipps, Potter's Field; Magnjficence; Squalls and the Comet, Turf

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Feedback: some typos (Thanks Darmian). Also first map spawn issues involving overpasses. Clue needs to be inserted that flight pack may be needed. The vertical aspect to that map makes it bigger than it would first appear. Lost are the default baddies, but they don’t seem to be filling in spaces between patrols. Also need to do a bios check on some entries (including repurposed Omnibots used in Boundless Antiquities). By the way, I think the number of patrols I can add is maxed out. I can probably drop in more baddies next to “destroy objects,” like police cars and such. It feels like the Lost should be there, making mayhem amidst the ruckus. 

 

 Few design notes:

*The Boundless team’s NPC names are all based on mathematicians who’ve dealt with the problem of “squaring the circle.”

*Mission titles are from Emily Dickinson poem, “Much madness is divinis’t sense.”

*Sub titles are mostly from the Edda (I think...).

*”Time spikes.” Had to change the verbiage and concept due to lack of object to represent fissures. Went with snake eggs, since they vibrate.

*Shadow, Chalikar mobs should have enough variety in powersets to make each run a bit different. Basically copied the uniforms and used a simple bio, but the powersets aren’t revealed until you engage them.

*Vidar’s and Hel’s Minions are supposed to summon some critters, but I haven’t seen hem yet.

*Whipsmart from Ordinary People returns (which tangentially explains the repurposed Omnibots, since he’s a tech guy, and on Wards Prime team).

 

Upcoming: Liberation Game (tentative title): An attempt to free The Five from the Mobius Strip leads to a dicey alliance with Baron Zoria (and more Chalikar meddling). But will the attempt be more trouble than it’s worth? 

 

Some crossover with Darmian’s “Dark” arcs via the character of Angevin, and hope to work in The Legacy Chain.

 

Happy trails, kemosabes, 

E

Edited by cranebump
  • Like 1

Looking for SFMA content over multiple arcs? Search for the following under "cranebump.LONG FORM: Ordinary People [3 parts] Investigation of a series of thefts leads you deep into a vengeful plot that threatens all of Paragon City. Will you and Kings Row's "ordinary" heroes be able to stop it? Leviathan [5 parts] The  assassination of a local politician with national aspirations sets off a media frenzy among everyone's favorite reactionary network, NewsAnon. Among their targets? You. Mobius [5 Parts]:  Visions of past, present, and possibility collide, as you and the Autumn Wards unravel the mystery of the 7-year time gap. Fallout (3 Parts) When your initial investigation into a theft at a local S&L reveals a connection to its stolen tech, the drawn-down Autumn Wards bring you in to investigate. The Cage Series [3 parts]: The Iron Widow is back! Or...is she? Your vigilante philosophy is put to the test in this tale of shifting loyalties and outright deceit.  The Bleed [3 parts]: Your investigation of arcane fissures in IP leads you to uncover a 100-year old secret shrouded in magic, blood, and betrayal. Noble Mettle [2 parts]: A Sky Raider raid on the Paragon Commodities Commission turns from simple kidnapping to a complicated scheme involving mercenaries, "Communists," economics, and chemistry. One Shots:  Of Guns and Asa Ronan; The Tenuous State of Grace; Garden of the Will; Gravity; The Book of Bond's; The Lost Girls; Injustice Systems; Wednesday’s Wyverns; Of ‘Dine and Men; Dark Legacy; Shadow and Silver, The Re-education of Westin Phipps, Potter's Field; Magnjficence; Squalls and the Comet, Turf

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