oedipus_tex Posted September 18, 2020 Posted September 18, 2020 (edited) I feel like the Control sets stand out as being a ripe place for new powerset development with a lot of untapped potential. This post isn't an idea in and of itself. I just wanted to make a list of "low hanging fruit" for Control sets where new powers could be created from changing a few attributes of some existing powers. This will hopefully help folks job up a few ideas for their designs. Feel free to add/contribute to this list. Arctic Air or Choking Cloud (PBAoE % chance to control aura) with: Immobilize Terrorize Stun Knockdown Knockup Sleep Ice Slick, Static Field or Shadow Field (pulsing, placeable psuedo pet) with Immobilize Stun Terrorize Confuse Knockup Spectral Terror (immobile pet with a mezz power) with Confuse Stun Hold Immobilize Knockdown Knockup Sleep Synaptic Overload or Jolting Chain (chain mezz) with Immobilize Hold Stun Terrorize Knockup Sleep Heart of Darkness or Cinders (clickable PBAoE mezz) with Confuse Terrorize Immobilize Knockdown Knockup Sleep Wormhole with Confuse Immobilize Hold Terrorize Knockup Sleep Mass Confusion or Mass Hypnosis (clickable ranged radial mezz) with Terrorize Knockdown Knockup Sleep Telekinesis (mezz toggle) with Confuse Immobilize Terrorize Knockdown Knockup Sleep Lifegiving Spores (placeable toggle patch) with Hold Confuse Immobilize Stun Terrorize Knockdown Knockup Sleep What else? Edited September 18, 2020 by oedipus_tex
Replacement Posted September 18, 2020 Posted September 18, 2020 (edited) Almost all of Trick Arrow. You can look at TA and imagine how it was probably initially a Control set, changed to Support just so it could work with Archery: Entangling Arrow - ST immob Ice Arrow - ST Hold Glue Arrow - AoE immob Poison Gas Arrow - recurring Sleep patch Flash Arrow - Smoke clone Oil Slick Arrow - AoE Knockdown EMP Arrow - AoE Hold Glue Arrow is the only one in that pack that has an added effect (changing out from aoe slow to aoe immobilize, which is already on theme for the power). Disruption Arrow probably would've been an aoe confuse and function in place of a pet, with only Acid Arrow really needing dumped for something unique. I put those powers roughly in the order you would typically see them for a Control set. I would absolutely be fine with Dev taking these powers, removing and/or drastically reducing their secondary attributes and throwing on new power names to create some sort of "Tactical Quiver" control set. Edited September 18, 2020 by Replacement
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