Darkneblade Posted September 27, 2020 Posted September 27, 2020 (edited) Dark Armor Toggles pretty much same as melee ones including Cloak of Fear and Oppresive Gloom. They lose damage aura because they need to be in melee range, but these toggles need you to in melee range too which is pretty restricting this is why I'm proposing this. Change Cloak of Fear into Click Self, Chance to deal Mag 2 Fear on damage powers. Or Toggle : Chance to deal Mag 2 Fear on damage powers. As for Oppresive Gloom to these. Ranged (Targeted AoE) Mag 3 Disorient. PBAoE Team +Absorb. = Initially I though of howling twilight but instead of rez effect I though of absorb since absorb seems to sentinel thing. Anyway thoughts? Edited September 27, 2020 by Darkneblade 1
MTeague Posted September 27, 2020 Posted September 27, 2020 Most of my Sentinel's live in melee range anyway, so the existing toggles are fine by me. It may vary a bit depending on your primary. Roster: MTeague's characters: The Good, The Bad, and The Gold
FoulVileTerror Posted September 27, 2020 Posted September 27, 2020 I kind of think of Sentinel Dark Armour like Kinetics: It works at range, but you get the most mileage out of the Set while engaged in Melee. Of course, Sentinel Dark Armour can't compete with Kinetics as far as raw usefulness, so the comparison isn't exactly one-to-one. On the other hand, I wouldn't shed any tears if Dark Armour for Sentinels became less melee-centric. Cloak of Fear and Oppressive Gloom are in weird places on the Set regardless of Archetype.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now