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Plant/Nature First Build


Furiant

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Hi; this is my first attempt a build. I stole some of it from other builds in the forum, but adapted it to meet my thematic needs. I really don't know what I'm supposed to be shooting for in terms of defenses, and I don't know much about proc synergies or what sets work best with certain skills. I also have a limited budget, so I chose expensive enhancements where it looked like they'd contribute a lot, but otherwise tried to keep it somewhat affordable. I do plan to mostly team with this, and that includes exemplaring.

 

I took a travel power because I just can't see my ancient sentient sarsen stone golem wearing a jetpack. I also took Spirit Tree -- I know, but I just want it. I thought if I loaded it up with Heal and put End in Lifegiving Spores, and threw them down together, folks would appreciate it. I'd be willing to let it go, but I really want it for thematic reasons.

 

I'd appreciate some advice; I have no pride. Thanks in advance.

 

 

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Moss: Level 50 Magic Controller
Primary Power Set: Plant Control
Secondary Power Set: Nature Affinity
Power Pool: Speed
Power Pool: Sorcery
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Stone Mastery

Hero Profile:
------------
Level 1:    Strangler    
 (A) Neuronic Shutdown - Accuracy/Endurance
 (3) Neuronic Shutdown - Accuracy/Recharge
 (3) Neuronic Shutdown - Chance of Damage(Psionic)
 (5) Ghost Widow's Embrace - Accuracy/Recharge
 (17) Ghost Widow's Embrace - Accuracy/Endurance
 (19) Ghost Widow's Embrace - Chance of Damage(Psionic)


Level 1:    Corrosive Enzymes    
 (A) Accuracy IO


Level 2:    Regrowth    
 (A) Preventive Medicine - Heal/RechargeTime/Endurance
 (5) Preventive Medicine - Heal/RechargeTime
 (7) Preventive Medicine - Heal/Endurance
 (7) Preventive Medicine - Chance for +Absorb


Level 4:    Wild Growth    
 (A) Preventive Medicine - Heal/RechargeTime
 (9) Preventive Medicine - Heal/RechargeTime/Endurance
 (9) Preventive Medicine - Heal/Endurance
 (11) Preventive Medicine - Endurance/RechargeTime
 (11) Gladiator's Armor - TP Protection +3% Def (All)
 (17) Steadfast Protection - Resistance/+Def 3%


Level 6:    Roots    
 (A) Superior Overpowering Presence - Accuracy/Control Duration
 (13) Superior Overpowering Presence - Control Duration/RechargeTime
 (13) Superior Overpowering Presence - Endurance/RechargeTime
 (15) Superior Overpowering Presence - Accuracy/Control Duration/Endurance
 (15) Superior Overpowering Presence - Accuracy/Control Duration/Endurance/RechargeTime
 (37) Superior Overpowering Presence - RechargeTime/Energy Font


Level 8:    Seeds of Confusion    
 (A) Malaise's Illusions - Confused/Range
 (19) Malaise's Illusions - Endurance/Confused
 (21) Malaise's Illusions - Accuracy/Confused/Recharge
 (21) Malaise's Illusions - Chance of Damage(Psionic)
 (23) Coercive Persuasion  - Contagious Confusion


Level 10:    Spore Cloud    
 (A) Discouraging Words - To Hit Debuff
 (27) Discouraging Words - To Hit Debuff/Recharge
 (27) Discouraging Words - To Hit Debuff/Recharge/Endurance


Level 12:    Spirit Tree    
 (A) Panacea - +Hit Points/Endurance
 (23) Panacea - Heal/Endurance
 (25) Regenerative Tissue - +Regeneration
 (25) Regenerative Tissue - Heal/Endurance


Level 14:    Mystic Flight    
 (A) Winter's Gift - Run Speed, Jump, Flight Speed, Range


Level 16:    Lifegiving Spores    
 (A) Performance Shifter - EndMod
 (31) Performance Shifter - Chance for +End
 (31) Energy Manipulator - EndMod
 (31) Energy Manipulator - EndMod/Recharge


Level 18:    Vines    
 (A) Superior Will of the Controller - Accuracy/Control Duration
 (33) Superior Will of the Controller - Control Duration/Recharge
 (33) Superior Will of the Controller - Endurance/Recharge
 (34) Superior Will of the Controller - Accuracy/Control Duration/Endurance
 (34) Superior Will of the Controller - Accuracy/Control Duration/Endurance/Recharge
 (34) Superior Will of the Controller - Recharge/Chance for Psionic Damage


Level 20:    Wild Bastion    
 (A) Doctored Wounds - Heal/Endurance
 (36) Doctored Wounds - Endurance/Recharge
 (40) Doctored Wounds - Heal/Recharge
 (43) Doctored Wounds - Heal/Endurance/Recharge


Level 22:    Maneuvers    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (29) Luck of the Gambler - Defense/Endurance
 (36) Kismet - Defense/Endurance
 (37) Kismet - Accuracy +6%
 (48) Reactive Defenses - Defense
 (48) Reactive Defenses - Scaling Resist Damage


Level 24:    Hasten    
 (A) Recharge Reduction IO
 (40) Recharge Reduction IO


Level 26:    Carrion Creepers    
 (A) Positron's Blast - Accuracy/Damage
 (39) Positron's Blast - Damage/Endurance
 (39) Positron's Blast - Damage/Recharge
 (39) Positron's Blast - Accuracy/Damage/Endurance
 (40) Positron's Blast - Chance of Damage(Energy)


Level 28:    Rebirth    
 (A) Doctored Wounds - Heal/Recharge
 (29) Doctored Wounds - Heal/Endurance/Recharge
 (48) Doctored Wounds - Endurance/Recharge


Level 30:    Tactics    
 (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance


Level 32:    Fly Trap    
 (A) Brilliant Leadership - Accuracy/Damage
 (42) Brilliant Leadership - Damage
 (42) Brilliant Leadership - Accuracy
 (42) Brilliant Leadership - Accuracy/Damage/Endurance


Level 35:    Entangling Aura    
 (A) Basilisk's Gaze - Accuracy/Hold
 (37) Basilisk's Gaze - Chance for Recharge Slow
 (43) Gladiator's Net - Chance of Damage(Lethal)
 (43) Gladiator's Net - Accuracy/Hold
 (45) Lockdown - Chance for +2 Mag Hold


Level 38:    Overgrowth    
 (A) Adjusted Targeting - Recharge
 (45) Adjusted Targeting - Endurance/Recharge
 (46) Adjusted Targeting - To Hit Buff/Endurance/Recharge
 (46) Adjusted Targeting - To Hit Buff/Recharge
 (46) Adjusted Targeting - To Hit Buff/Endurance
 (50) Recharge Reduction IO


Level 41:    Hurl Boulder    
 (A) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown


Level 44:    Rock Armor    
 (A) Shield Wall - Defense
 (45) Shield Wall - +Res (Teleportation), +5% Res (All)
 (50) Luck of the Gambler - Defense/Increased Global Recharge Speed


Level 47:    Earth's Embrace    
 (A) Impervious Skin - Resistance/Endurance
 (50) Impervious Skin - Status Resistance


Level 49:    Stealth    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed


Level 1:    Brawl    
 (A) Empty


Level 1:    Containment    
Level 1:    Prestige Power Dash    
 (A) Empty


Level 1:    Prestige Power Slide    
 (A) Empty


Level 1:    Prestige Power Quick    
 (A) Empty


Level 1:    Prestige Power Rush    
 (A) Empty


Level 1:    Prestige Power Surge    
 (A) Empty


Level 1:    Sprint    
 (A) Celerity - +Stealth


Level 2:    Rest    
 (A) Empty


Level 4:    Ninja Run    
Level 2:    Swift    
 (A) Flight Speed IO


Level 2:    Health    
 (A) Miracle - +Recovery
 (33) Numina's Convalesence - +Regeneration/+Recovery


Level 2:    Hurdle    
 (A) Jumping IO


Level 2:    Stamina    
 (A) Performance Shifter - Chance for +End
 (36) Performance Shifter - EndMod


Level 50:    Spiritual Core Paragon    
Level 50:    Control Core Embodiment    
------------

Controller-Plant_Nature-Test.mxd

Edited by Furiant
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I haven't played this combo in a while so not sure how much help i can be. First thing i noticed was wild growth slotted with heals instead of resists and 0 end red in entangling aura. I threw this together i still think carrion creepers should be procced out to the max but you do want as much recharge as possible for overgrowth which i still couldn't get perma even with agillity. And creepers can use so many different great pieces i just popped in a bunch at random. 45% s/l perma hasten, spirit tree is there but its the first thing i'd drop if i were you. And i'd take superspeed over mystic flight every time. I don't like not having tactics in a build but its really hard when taking so many powers from primary and secondary. I'm not a fan of stone mastery even though i love seismic and fissure but i can see how it fits so easily into character themed toons. Means having almost no energy defence which hurts when your taking a defence epic but you should be playing in melee anyway with plant for the lifegiving spores and entangling aura:

 

 

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

PLANT NATURE STONE: Level 50 Magic Controller
Primary Power Set: Plant Control
Secondary Power Set: Nature Affinity
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Power Pool: Sorcery
Ancillary Pool: Stone Mastery

Hero Profile:
------------
Level 1:    Strangler            Apc-Dmg:50(A), Apc-Acc/Dmg/Rchg:50(5), Apc-Acc/Rchg:50(7), Apc-Dmg/EndRdx:50(7), Apc-Dam%:50(9), UnbCns-Dam%:50(9)
Level 1:    Corrosive Enzymes        Acc-I:50(A)
Level 2:    Roots                SprWiloft-Rchg/Dmg%:50(A), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg:50(11), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx:50(15), SprWiloft-EndRdx/Rchg:50(15), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg:50(39), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear:50(39)
Level 4:    Regrowth            Prv-Absorb%:50(A), Prv-Heal/Rchg/EndRdx:50(40), Prv-Heal/Rchg:50(40), Prv-EndRdx/Rchg:50(40), Prv-Heal/EndRdx:50(43), Prv-Heal:50(43)
Level 6:    Wild Growth            UnbGrd-Max HP%:50(A), UnbGrd-Rchg/ResDam:50(46), UnbGrd-ResDam/EndRdx/Rchg:50(46), UnbGrd-ResDam:50(50)
Level 8:    Seeds of Confusion        CrcPrs-Conf%:50(A), CrcPrs-Conf/EndRdx:50(11), CrcPrs-Conf:50(13), CrcPrs-Conf/Rchg:50(13), CrcPrs-Acc/Conf/Rchg:50(50), CrcPrs-Acc/Rchg:50(50)
Level 10:    Spore Cloud            EndRdx-I:50(A)
Level 12:    Spirit Tree            DctWnd-Heal/Rchg:50(A)
Level 14:    Kick                Empty(A)
Level 16:    Lifegiving Spores        PrfShf-End%:50(A), NmnCnv-Regen/Rcvry+:50(17), NmnCnv-Heal/EndRdx:50(17)
Level 18:    Vines                BslGaz-Acc/Hold:30(A), BslGaz-Acc/Rchg:30(19), BslGaz-EndRdx/Rchg/Hold:30(19), BslGaz-Acc/EndRdx/Rchg/Hold:30(37)
Level 20:    Wild Bastion            Pnc-Heal/EndRedux:50(A), Pnc-EndRdx/Rchg:50(21), Pnc-Heal/Rchg:50(21), Pnc-Heal/EndRedux/Rchg:50(34), Pnc-Heal:50(37)
Level 22:    Tough                StdPrt-ResDam/Def+:30(A), GldArm-3defTpProc:50(23), GldArm-End/Res:50(23), GldArm-Res/Rech/End:50(34)
Level 24:    Weave                LucoftheG-Def/Rchg+:50(A), Rct-ResDam%:50(25), Rct-Def/EndRdx:50(25), Rct-Def/EndRdx/Rchg:50(34)
Level 26:    Carrion Creepers        SprFrzBls-Rchg/ImmobProc:50(A), FrcFdb-Rechg%:50(27), PstBls-Dmg/Rchg:50(27), PstBls-Dam%:50(29), Bmbdmt-+FireDmg:50(31), Bmbdmt-Dam/Rech:50(31)
Level 28:    Hasten                RechRdx-I:50(A), RechRdx-I:50(29)
Level 30:    Combat Jumping            LucoftheG-Def/Rchg+:50(A), Ksm-ToHit+:30(31)
Level 32:    Fly Trap            ExpRnf-Acc/Dmg:50(A), ExpRnf-Dmg/EndRdx:50(33), ExpRnf-Acc/Dmg/Rchg:50(33), ExpRnf-EndRdx/Dmg/Rchg:50(33)
Level 35:    Entangling Aura            SprEnt-Rchg/AbsorbProc:50(A), SprEnt-Acc/Hold/End/Rchg:50(36), SprEnt-Acc/Hold:50(36), SprEnt-End/Rchg:50(36), SprEnt-Acc/Hold/End:50(37)
Level 38:    Overgrowth            RechRdx-I:50(A), RechRdx-I:50(39)
Level 41:    Fissure                Rgn-Dmg:50(A), Rgn-Dmg/Rchg:50(42), Rgn-Acc/Dmg/Rchg:50(42), Rgn-Acc/Rchg:50(42), Rgn-Dmg/EndRdx:50(43)
Level 44:    Seismic Smash            SprBlsCol-Rchg/HoldProc:50(A), SprBlsCol-Acc/Dmg:50(45), SprBlsCol-Dmg/EndRdx:50(45), SprBlsCol-Acc/Dmg/EndRdx:50(45), SprBlsCol-Acc/Dmg/Rchg:50(46)
Level 47:    Rock Armor            LucoftheG-Def/Rchg+:50(A), ShlWal-ResDam/Re TP:50(48), ShlWal-Def/EndRdx:50(48), ShlWal-Def/EndRdx/Rchg:50(48)
Level 49:    Mystic Flight            BlsoftheZ-ResKB:50(A)
Level 1:    Brawl                Empty(A)
Level 1:    Containment    
Level 1:    Prestige Power Dash        Empty(A)
Level 1:    Prestige Power Slide        Empty(A)
Level 1:    Prestige Power Quick        Empty(A)
Level 1:    Prestige Power Rush        Empty(A)
Level 1:    Prestige Power Surge        Empty(A)
Level 1:    Sprint                Empty(A)
Level 2:    Rest                Empty(A)
Level 4:    Ninja Run    
Level 2:    Swift                Run-I:50(A)
Level 2:    Health                Mrc-Rcvry+:40(A), Pnc-Heal/+End:50(5)
Level 2:    Hurdle                Jump-I:50(A)
Level 2:    Stamina                PrfShf-End%:50(A), PrfShf-EndMod:50(3), EndMod-I:50(3)
Level 50:    Agility Core Paragon    
------------

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Thanks for the reply; I'd given up on getting one and wasn't notified on yours.  I've heavily modified the build already with an eye toward the points you mention (though Stone Mastery is indeed "necessary" thematically). 

 

I'll check out your build tonight after work. 🙂

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