Furiant Posted October 9, 2020 Posted October 9, 2020 (edited) Hi; this is my first attempt a build. I stole some of it from other builds in the forum, but adapted it to meet my thematic needs. I really don't know what I'm supposed to be shooting for in terms of defenses, and I don't know much about proc synergies or what sets work best with certain skills. I also have a limited budget, so I chose expensive enhancements where it looked like they'd contribute a lot, but otherwise tried to keep it somewhat affordable. I do plan to mostly team with this, and that includes exemplaring. I took a travel power because I just can't see my ancient sentient sarsen stone golem wearing a jetpack. I also took Spirit Tree -- I know, but I just want it. I thought if I loaded it up with Heal and put End in Lifegiving Spores, and threw them down together, folks would appreciate it. I'd be willing to let it go, but I really want it for thematic reasons. I'd appreciate some advice; I have no pride. Thanks in advance. Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10https://github.com/Crytilis/mids-reborn-hero-designer Moss: Level 50 Magic Controller Primary Power Set: Plant Control Secondary Power Set: Nature Affinity Power Pool: Speed Power Pool: Sorcery Power Pool: Leadership Power Pool: Concealment Ancillary Pool: Stone Mastery Hero Profile: ------------ Level 1: Strangler (A) Neuronic Shutdown - Accuracy/Endurance (3) Neuronic Shutdown - Accuracy/Recharge (3) Neuronic Shutdown - Chance of Damage(Psionic) (5) Ghost Widow's Embrace - Accuracy/Recharge (17) Ghost Widow's Embrace - Accuracy/Endurance (19) Ghost Widow's Embrace - Chance of Damage(Psionic) Level 1: Corrosive Enzymes (A) Accuracy IO Level 2: Regrowth (A) Preventive Medicine - Heal/RechargeTime/Endurance (5) Preventive Medicine - Heal/RechargeTime (7) Preventive Medicine - Heal/Endurance (7) Preventive Medicine - Chance for +Absorb Level 4: Wild Growth (A) Preventive Medicine - Heal/RechargeTime (9) Preventive Medicine - Heal/RechargeTime/Endurance (9) Preventive Medicine - Heal/Endurance (11) Preventive Medicine - Endurance/RechargeTime (11) Gladiator's Armor - TP Protection +3% Def (All) (17) Steadfast Protection - Resistance/+Def 3% Level 6: Roots (A) Superior Overpowering Presence - Accuracy/Control Duration (13) Superior Overpowering Presence - Control Duration/RechargeTime (13) Superior Overpowering Presence - Endurance/RechargeTime (15) Superior Overpowering Presence - Accuracy/Control Duration/Endurance (15) Superior Overpowering Presence - Accuracy/Control Duration/Endurance/RechargeTime (37) Superior Overpowering Presence - RechargeTime/Energy Font Level 8: Seeds of Confusion (A) Malaise's Illusions - Confused/Range (19) Malaise's Illusions - Endurance/Confused (21) Malaise's Illusions - Accuracy/Confused/Recharge (21) Malaise's Illusions - Chance of Damage(Psionic) (23) Coercive Persuasion - Contagious Confusion Level 10: Spore Cloud (A) Discouraging Words - To Hit Debuff (27) Discouraging Words - To Hit Debuff/Recharge (27) Discouraging Words - To Hit Debuff/Recharge/Endurance Level 12: Spirit Tree (A) Panacea - +Hit Points/Endurance (23) Panacea - Heal/Endurance (25) Regenerative Tissue - +Regeneration (25) Regenerative Tissue - Heal/Endurance Level 14: Mystic Flight (A) Winter's Gift - Run Speed, Jump, Flight Speed, Range Level 16: Lifegiving Spores (A) Performance Shifter - EndMod (31) Performance Shifter - Chance for +End (31) Energy Manipulator - EndMod (31) Energy Manipulator - EndMod/Recharge Level 18: Vines (A) Superior Will of the Controller - Accuracy/Control Duration (33) Superior Will of the Controller - Control Duration/Recharge (33) Superior Will of the Controller - Endurance/Recharge (34) Superior Will of the Controller - Accuracy/Control Duration/Endurance (34) Superior Will of the Controller - Accuracy/Control Duration/Endurance/Recharge (34) Superior Will of the Controller - Recharge/Chance for Psionic Damage Level 20: Wild Bastion (A) Doctored Wounds - Heal/Endurance (36) Doctored Wounds - Endurance/Recharge (40) Doctored Wounds - Heal/Recharge (43) Doctored Wounds - Heal/Endurance/Recharge Level 22: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (29) Luck of the Gambler - Defense/Endurance (36) Kismet - Defense/Endurance (37) Kismet - Accuracy +6% (48) Reactive Defenses - Defense (48) Reactive Defenses - Scaling Resist Damage Level 24: Hasten (A) Recharge Reduction IO (40) Recharge Reduction IO Level 26: Carrion Creepers (A) Positron's Blast - Accuracy/Damage (39) Positron's Blast - Damage/Endurance (39) Positron's Blast - Damage/Recharge (39) Positron's Blast - Accuracy/Damage/Endurance (40) Positron's Blast - Chance of Damage(Energy) Level 28: Rebirth (A) Doctored Wounds - Heal/Recharge (29) Doctored Wounds - Heal/Endurance/Recharge (48) Doctored Wounds - Endurance/Recharge Level 30: Tactics (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance Level 32: Fly Trap (A) Brilliant Leadership - Accuracy/Damage (42) Brilliant Leadership - Damage (42) Brilliant Leadership - Accuracy (42) Brilliant Leadership - Accuracy/Damage/Endurance Level 35: Entangling Aura (A) Basilisk's Gaze - Accuracy/Hold (37) Basilisk's Gaze - Chance for Recharge Slow (43) Gladiator's Net - Chance of Damage(Lethal) (43) Gladiator's Net - Accuracy/Hold (45) Lockdown - Chance for +2 Mag Hold Level 38: Overgrowth (A) Adjusted Targeting - Recharge (45) Adjusted Targeting - Endurance/Recharge (46) Adjusted Targeting - To Hit Buff/Endurance/Recharge (46) Adjusted Targeting - To Hit Buff/Recharge (46) Adjusted Targeting - To Hit Buff/Endurance (50) Recharge Reduction IO Level 41: Hurl Boulder (A) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown Level 44: Rock Armor (A) Shield Wall - Defense (45) Shield Wall - +Res (Teleportation), +5% Res (All) (50) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 47: Earth's Embrace (A) Impervious Skin - Resistance/Endurance (50) Impervious Skin - Status Resistance Level 49: Stealth (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 1: Brawl (A) Empty Level 1: Containment Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Celerity - +Stealth Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Flight Speed IO Level 2: Health (A) Miracle - +Recovery (33) Numina's Convalesence - +Regeneration/+Recovery Level 2: Hurdle (A) Jumping IO Level 2: Stamina (A) Performance Shifter - Chance for +End (36) Performance Shifter - EndMod Level 50: Spiritual Core Paragon Level 50: Control Core Embodiment ------------ Controller-Plant_Nature-Test.mxd Edited October 9, 2020 by Furiant
Meknomancer Posted October 15, 2020 Posted October 15, 2020 I haven't played this combo in a while so not sure how much help i can be. First thing i noticed was wild growth slotted with heals instead of resists and 0 end red in entangling aura. I threw this together i still think carrion creepers should be procced out to the max but you do want as much recharge as possible for overgrowth which i still couldn't get perma even with agillity. And creepers can use so many different great pieces i just popped in a bunch at random. 45% s/l perma hasten, spirit tree is there but its the first thing i'd drop if i were you. And i'd take superspeed over mystic flight every time. I don't like not having tactics in a build but its really hard when taking so many powers from primary and secondary. I'm not a fan of stone mastery even though i love seismic and fissure but i can see how it fits so easily into character themed toons. Means having almost no energy defence which hurts when your taking a defence epic but you should be playing in melee anyway with plant for the lifegiving spores and entangling aura: Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10https://github.com/Crytilis/mids-reborn-hero-designer PLANT NATURE STONE: Level 50 Magic Controller Primary Power Set: Plant Control Secondary Power Set: Nature Affinity Power Pool: Fighting Power Pool: Speed Power Pool: Leaping Power Pool: Sorcery Ancillary Pool: Stone Mastery Hero Profile: ------------ Level 1: Strangler Apc-Dmg:50(A), Apc-Acc/Dmg/Rchg:50(5), Apc-Acc/Rchg:50(7), Apc-Dmg/EndRdx:50(7), Apc-Dam%:50(9), UnbCns-Dam%:50(9) Level 1: Corrosive Enzymes Acc-I:50(A) Level 2: Roots SprWiloft-Rchg/Dmg%:50(A), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg:50(11), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx:50(15), SprWiloft-EndRdx/Rchg:50(15), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg:50(39), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear:50(39) Level 4: Regrowth Prv-Absorb%:50(A), Prv-Heal/Rchg/EndRdx:50(40), Prv-Heal/Rchg:50(40), Prv-EndRdx/Rchg:50(40), Prv-Heal/EndRdx:50(43), Prv-Heal:50(43) Level 6: Wild Growth UnbGrd-Max HP%:50(A), UnbGrd-Rchg/ResDam:50(46), UnbGrd-ResDam/EndRdx/Rchg:50(46), UnbGrd-ResDam:50(50) Level 8: Seeds of Confusion CrcPrs-Conf%:50(A), CrcPrs-Conf/EndRdx:50(11), CrcPrs-Conf:50(13), CrcPrs-Conf/Rchg:50(13), CrcPrs-Acc/Conf/Rchg:50(50), CrcPrs-Acc/Rchg:50(50) Level 10: Spore Cloud EndRdx-I:50(A) Level 12: Spirit Tree DctWnd-Heal/Rchg:50(A) Level 14: Kick Empty(A) Level 16: Lifegiving Spores PrfShf-End%:50(A), NmnCnv-Regen/Rcvry+:50(17), NmnCnv-Heal/EndRdx:50(17) Level 18: Vines BslGaz-Acc/Hold:30(A), BslGaz-Acc/Rchg:30(19), BslGaz-EndRdx/Rchg/Hold:30(19), BslGaz-Acc/EndRdx/Rchg/Hold:30(37) Level 20: Wild Bastion Pnc-Heal/EndRedux:50(A), Pnc-EndRdx/Rchg:50(21), Pnc-Heal/Rchg:50(21), Pnc-Heal/EndRedux/Rchg:50(34), Pnc-Heal:50(37) Level 22: Tough StdPrt-ResDam/Def+:30(A), GldArm-3defTpProc:50(23), GldArm-End/Res:50(23), GldArm-Res/Rech/End:50(34) Level 24: Weave LucoftheG-Def/Rchg+:50(A), Rct-ResDam%:50(25), Rct-Def/EndRdx:50(25), Rct-Def/EndRdx/Rchg:50(34) Level 26: Carrion Creepers SprFrzBls-Rchg/ImmobProc:50(A), FrcFdb-Rechg%:50(27), PstBls-Dmg/Rchg:50(27), PstBls-Dam%:50(29), Bmbdmt-+FireDmg:50(31), Bmbdmt-Dam/Rech:50(31) Level 28: Hasten RechRdx-I:50(A), RechRdx-I:50(29) Level 30: Combat Jumping LucoftheG-Def/Rchg+:50(A), Ksm-ToHit+:30(31) Level 32: Fly Trap ExpRnf-Acc/Dmg:50(A), ExpRnf-Dmg/EndRdx:50(33), ExpRnf-Acc/Dmg/Rchg:50(33), ExpRnf-EndRdx/Dmg/Rchg:50(33) Level 35: Entangling Aura SprEnt-Rchg/AbsorbProc:50(A), SprEnt-Acc/Hold/End/Rchg:50(36), SprEnt-Acc/Hold:50(36), SprEnt-End/Rchg:50(36), SprEnt-Acc/Hold/End:50(37) Level 38: Overgrowth RechRdx-I:50(A), RechRdx-I:50(39) Level 41: Fissure Rgn-Dmg:50(A), Rgn-Dmg/Rchg:50(42), Rgn-Acc/Dmg/Rchg:50(42), Rgn-Acc/Rchg:50(42), Rgn-Dmg/EndRdx:50(43) Level 44: Seismic Smash SprBlsCol-Rchg/HoldProc:50(A), SprBlsCol-Acc/Dmg:50(45), SprBlsCol-Dmg/EndRdx:50(45), SprBlsCol-Acc/Dmg/EndRdx:50(45), SprBlsCol-Acc/Dmg/Rchg:50(46) Level 47: Rock Armor LucoftheG-Def/Rchg+:50(A), ShlWal-ResDam/Re TP:50(48), ShlWal-Def/EndRdx:50(48), ShlWal-Def/EndRdx/Rchg:50(48) Level 49: Mystic Flight BlsoftheZ-ResKB:50(A) Level 1: Brawl Empty(A) Level 1: Containment Level 1: Prestige Power Dash Empty(A) Level 1: Prestige Power Slide Empty(A) Level 1: Prestige Power Quick Empty(A) Level 1: Prestige Power Rush Empty(A) Level 1: Prestige Power Surge Empty(A) Level 1: Sprint Empty(A) Level 2: Rest Empty(A) Level 4: Ninja Run Level 2: Swift Run-I:50(A) Level 2: Health Mrc-Rcvry+:40(A), Pnc-Heal/+End:50(5) Level 2: Hurdle Jump-I:50(A) Level 2: Stamina PrfShf-End%:50(A), PrfShf-EndMod:50(3), EndMod-I:50(3) Level 50: Agility Core Paragon ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | 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Furiant Posted October 15, 2020 Author Posted October 15, 2020 Thanks for the reply; I'd given up on getting one and wasn't notified on yours. I've heavily modified the build already with an eye toward the points you mention (though Stone Mastery is indeed "necessary" thematically). I'll check out your build tonight after work. 🙂
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