Meknomancer Posted October 18, 2020 Share Posted October 18, 2020 Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10https://github.com/Crytilis/mids-reborn-hero-designer CRAB PERMA PETS: Level 50 Magic Arachnos Soldier Primary Power Set: Crab Spider Soldier Secondary Power Set: Crab Spider Training Power Pool: Speed Power Pool: Leaping Power Pool: Flight Power Pool: Leadership Ancillary Pool: Mace Mastery Villain Profile: ------------ Level 1: Channelgun SprSpdBit-Rchg/Global Toxic:50(A), SprSpdBit-Acc/Dmg:50(5), SprSpdBit-Dmg/EndRdx/Rchg:50(5), SprSpdBit-Acc/Dmg/EndRdx/Rchg:50(7), AchHee-ResDeb%:20(7) Level 1: Crab Spider Armor Upgrade StdPrt-ResDam/Def+:30(A), StdPrt-ResKB:30(9), GldArm-3defTpProc:50(9) Level 2: Longfang Apc-Dam%:50(A), Apc-Dmg/EndRdx:50(11), Apc-Acc/Rchg:50(11), Apc-Acc/Dmg/Rchg:50(13), Apc-Dmg:50(13), TchofLadG-%Dam:30(15) Level 4: Combat Training: Defensive LucoftheG-Def/Rchg+:50(A), ShlWal-ResDam/Re TP:50(15), Rct-ResDam%:50(17) Level 6: Super Speed BlsoftheZ-ResKB:50(A) Level 8: Suppression AchHee-ResDeb%:20(A), PstBls-Dam%:50(19), PstBls-Dmg/Rng:50(19), PstBls-Acc/Dmg/EndRdx:50(21), PstBls-Dmg/EndRdx:50(21), PstBls-Acc/Dmg:50(23) Level 10: Tactical Training: Maneuvers LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(23), LucoftheG-Def/EndRdx:50(25) Level 12: Venom Grenade SprDmnofA-Rchg/DmgFear%:50(A), SprDmnofA-Acc/Dmg:50(27), SprDmnofA-Dmg/Rchg:50(27), SprDmnofA-Acc/Dmg/Rchg:50(29), SprDmnofA-Dmg/EndRdx/Rchg:50(29) Level 14: Combat Jumping LucoftheG-Def/Rchg+:50(A), Ksm-ToHit+:30(17) Level 16: Hover LucoftheG-Def/Rchg+:50(A) Level 18: Frag Grenade FrcFdb-Rechg%:50(A), OvrFrc-Dam/KB:50(33), Bmbdmt-+FireDmg:50(33), Bmbdmt-Acc/Dam/Rech/End:50(34), Bmbdmt-Acc/Rech/End:50(34), Bmbdmt-Acc/Dam/Rech:50(34) Level 20: Hasten RechRdx-I:50(A), RechRdx-I:50(25) Level 22: Tactical Training: Assault EndRdx-I:50(A) Level 24: Fortification Ags-Psi/Status:50(A), Ags-ResDam/EndRdx:50(31), Ags-ResDam:50(36) Level 26: Mental Training Run-I:50(A) Level 28: Serum Prv-Absorb%:50(A), Prv-Heal/Rchg/EndRdx:50(33), Prv-Heal/Rchg:50(36), Prv-EndRdx/Rchg:50(37), Prv-Heal/EndRdx:50(39), Prv-Heal:50(39) Level 30: Maneuvers LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(31), LucoftheG-Def/EndRdx:50(31) Level 32: Tactical Training: Leadership HO:Cyto(A) Level 35: Summon Spiderlings ExpRnf-Acc/Dmg:50(A), ExpRnf-+Res(Pets):50(36), ExpRnf-Dmg/EndRdx:50(40), ExpRnf-Acc/Dmg/Rchg:50(42), ExpRnf-Acc/Rchg:50(43), ExpRnf-EndRdx/Dmg/Rchg:50(43) Level 38: Call Reinforcements ExpRnf-Acc/Dmg:50(A), ExpRnf-Dmg/EndRdx:50(39), ExpRnf-Acc/Dmg/Rchg:50(40), ExpRnf-EndRdx/Dmg/Rchg:50(40), CaltoArm-+Def(Pets):30(45), EdcoftheM-PetDef:40(45) Level 41: Web Envelope GrvAnc-Hold%:50(A), GrvAnc-Immob/EndRdx:50(42), GrvAnc-Acc/Rchg:50(42), GrvAnc-Acc/Immob/Rchg:50(43), GrvAnc-Immob/Rchg:50(45) Level 44: Shatter Armor Hct-Dam%:50(A), Hct-Dmg/EndRdx:50(46), Hct-Acc/Rchg:50(46), Hct-Acc/Dmg/Rchg:50(46), Hct-Dmg:50(50) Level 47: Summon Blaster ExpRnf-Acc/Dmg:50(A), ExpRnf-Dmg/EndRdx:50(48), ExpRnf-Acc/Dmg/Rchg:50(48), ExpRnf-EndRdx/Dmg/Rchg:50(48), SvrRgh-PetResDam:50(50), SlbAll-Build%:50(50) Level 49: Assault EndRdx-I:50(A) Level 1: Brawl Empty(A) Level 1: Prestige Power Dash Empty(A) Level 1: Prestige Power Slide Empty(A) Level 1: Prestige Power Quick Empty(A) Level 1: Prestige Power Rush Empty(A) Level 1: Prestige Power Surge Empty(A) Level 1: Conditioning Level 1: Sprint Empty(A) Level 2: Rest Empty(A) Level 4: Ninja Run Level 2: Swift Run-I:50(A) Level 2: Health Mrc-Rcvry+:40(A), Pnc-Heal/+End:50(3), NmnCnv-Regen/Rcvry+:50(3) Level 2: Hurdle Jump-I:50(A) Level 2: Stamina PrfShf-End%:50(A), PrfShf-EndMod:50(37), EndMod-I:50(37) Level 50: Agility Core Paragon ------------ ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1499;707;1414;HEX;| |78DA6594CB4E136114C7CF4CA76229D852A014B9B5402F50E845616D6A4512A109D| 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Two Dollar Bill Posted October 18, 2020 Share Posted October 18, 2020 I think I would soft-cap my defenses and then see how close to perma-pets I could come. Still, with your current emphasis on recharge, you could get a bit more AoE defense (and some damage resist) if you 5-slotted Fortification with Aegis. But where to come up with 2 more slots? - Does the Kismet +6% To-Hit IO really make a big difference on top of your already-substantial Accuracy bonuses? Especially given that it doesn't make your pet any more accurate? - Is 8 points of knockback protection really hugely better than 4 points, especially when your pets are doing a lot of your DPS? Perhaps you could lose that Steadfast Protection: Knockback Protection? Link to comment Share on other sites More sharing options...
tidge Posted October 19, 2020 Share Posted October 19, 2020 (edited) I'm curious to read if anyone has tried alternating the Soulbound Allegiance %Build Up proc between the 3 Lil' pets and the 1 Big pet? I have always included in the lower level pets, with the assumption being that they "need it more". I often see more than one of them with the %Build Up icon in their buffs. EDIT: we had some discussion about this a while back. You can see in the linked thread that I also put the Overwhelming Force KB->KD piece in the Lil' pets, so to increase their contribution to the madness. Edited October 19, 2020 by tidge Link to comment Share on other sites More sharing options...
Meknomancer Posted October 20, 2020 Author Share Posted October 20, 2020 Your right about the kb protection thats supposed to be a winters gift in superspeed. The kismet is essential i run a lot of low lvl stuff and ourob missions when i dont have any pets and all my damage has to come from me. I could bump the aoe defence by dropping the pet resist pieces i'm not sure they are necessary and i'm considering switching back to musculature alpha although it would mean losing the defence the ff+rech fires off often enough to keep pets perma. Most of the time i'm running about dropping venom nade, frag nade, suppression and that takes care of all the mobs minions in low lvl content. Without agility i have to run hover to get close to 45% ranged and with nothing but a lotg in the speed of it is painfully slow i only took it as a mule. Theres so many options for a soldier/crab/bane i respec regularly to try new stuff but i haven't yet tested soulbound proc in any other pets i just threw it in there, the slot was originally intended for a standard rech io or an acc/rech piece from expedite. All feedback is appreciated i'm always looking to make it a little better its easily 1 of my top 5 most played alts running 3 builds depending on what playstyle i feel like. I've tried tanky melee no pets, hover fly pet blaster, 1 build is pure soldier. No matter how many time i look at mids i always seem to find something new to try on this AT. Link to comment Share on other sites More sharing options...
Two Dollar Bill Posted October 23, 2020 Share Posted October 23, 2020 My own crab is designed to exemplar, though I do it by having all my IOs attuned so that I still have more-or-less full set bonuses down to level 17. Back on live when my Crab had pets, I only had the Disruptors and the Blaster, and they were not perma. The Spiderlings were often killed so quickly that I didn't feel I was getting my money's worth. Link to comment Share on other sites More sharing options...
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