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Beam/Atomic build advice.


Krajeek

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Hello fellow heroes, villains, and praetorians,

 

I've been playing and tweaking a build for some time now, and finally dinged 50. I think I've finally got it to where I'm pretty happy with the result, but now I find that I've got 10 slots that I don't know where to put them. I was considering changing Speed or my epic, but I don't know which to take.

 

If you guys could look over this build and let me know any changes you'd recommend, I'd be greatly appreciative. I mostly play as a solo ST specialized character, and usually run at +4/x1 without a problem (which is fine for me, as I don't use AoE).

 

Spoiler

Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 49 Science Blaster
Primary Power Set: Beam Rifle
Secondary Power Set: Atomic Manipulation
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Force Mastery

Hero Profile:
Level 1: Single Shot -- BlsWrt-Acc/Dmg(A), BlsWrt-Dmg/Rchg(3), BlsWrt-Acc/Dmg/Rchg(3), BlsWrt-Acc/Dmg/EndRdx(5), BlsWrt-Acc/Dmg/EndRdx/Rchg(5), BlsWrt-Rchg/Dam%(7)
Level 1: Electron Shackles -- Empty(A)
Level 2: Charged Shot -- DfnBrr-Acc/Dmg(A), DfnBrr-Dmg/Rchg(7), DfnBrr-Acc/Dmg/Rchg(9), DfnBrr-Acc/Dmg/EndRdx(9), DfnBrr-Acc/Dmg/EndRdx/Rchg(11), DfnBrr-Rchg/+Status Protect(11)
Level 4: Super Jump -- Jump-I(A)
Level 6: Disintegrate -- Acc-I(A), Acc-I(40)
Level 8: Positron Cell -- Lck-Acc/Hold(A), Lck-Acc/Rchg(13), Lck-Rchg/Hold(13), Lck-EndRdx/Rchg/Hold(15), Lck-Acc/EndRdx/Rchg/Hold(15), Lck-%Hold(17)
Level 10: Combat Jumping -- LucoftheG-Rchg+(A)
Level 12: Lancer Shot -- Dvs-Acc/Dmg(A), Dvs-Dmg/EndRdx(17), Dvs-Dmg/Rchg(19), Dvs-Acc/Dmg/Rchg(19), Dvs-Acc/Dmg/EndRdx/Rchg(21), Dvs-Hold%(21)
Level 14: Acrobatics -- EndRdx-I(A)
Level 16: Maneuvers -- Rct-Def(A), Rct-Def/EndRdx(23), Rct-Def/Rchg(23), Rct-Def/EndRdx/Rchg(25), LucoftheG-Rchg+(25)
Level 18: Tactics -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(27), AdjTrg-ToHit/EndRdx/Rchg(27), AdjTrg-ToHit/EndRdx(29), GssSynFr--Build%(29)
Level 20: Metabolic Acceleration -- DctWnd-Heal/EndRdx(A), DctWnd-Heal/Rchg(31), DctWnd-Heal/EndRdx/Rchg(31), DctWnd-Heal(31)
Level 22: Assault -- EndRdx-I(A)
Level 24: Kick -- Empty(A)
Level 26: Tough -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/Rchg(33), TtnCtn-ResDam/EndRdx/Rchg(33), TtnCtn-ResDam(33), TtnCtn-EndRdx(40)
Level 28: Weave -- Rct-Def(A), Rct-Def/EndRdx(34), Rct-Def/Rchg(34), Rct-Def/EndRdx/Rchg(34), Rct-ResDam%(36), LucoftheG-Rchg+(43)
Level 30: Beta Decay -- DmpSpr-ToHitDeb(A), DmpSpr-ToHitDeb/Rchg(36), DmpSpr-ToHitDeb/Rchg/EndRdx(36), DmpSpr-Rchg/EndRdx(37), DmpSpr-ToHitDeb/EndRdx(40)
Level 32: Super Speed -- Run-I(A)
Level 35: Personal Force Field -- Rct-Def(A), Rct-Def/EndRdx(37), Rct-Def/Rchg(37), Rct-Def/EndRdx/Rchg(39), LucoftheG-Rchg+(43)
Level 38: Hasten -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39)
Level 41: Temp Invulnerability -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/Rchg(42), TtnCtn-ResDam/EndRdx/Rchg(42), TtnCtn-ResDam(42), TtnCtn-EndRdx(43)
Level 44: Whirlwind -- FrcFdb-Acc/KB(A), FrcFdb-Rechg%(45), SudAcc-KBtoKD(45)
Level 47: Aim -- RechRdx-I(A)
Level 49: Ionize -- RechRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Defiance 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EffAdp-EndMod(A)
------------

 

I appreciate any constructive criticism you guys can offer. My style isn't the most powerful, but it's fun for me, and gives me great RP capability.

 

- Kraz

Edited by Krajeek
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Since I haven't gotten any responses, I decided to do a lot of work on theorycraft and came up with a solid build that I'm enjoying. The only issue is that the end is a little bit tetchy, but it's not a major problem. I just have to turn off Tough and Beta Decay to balance it, including all the Incarnate abilities I've gained.

 

Spoiler

Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Science Blaster
Primary Power Set: Beam Rifle
Secondary Power Set: Atomic Manipulation
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Sorcery
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Single Shot -- BlsWrt-Acc/Dmg(A), BlsWrt-Dmg/Rchg(3), BlsWrt-Acc/Dmg/Rchg(3), BlsWrt-Acc/Dmg/EndRdx(5), BlsWrt-Acc/Dmg/EndRdx/Rchg(5), BlsWrt-Rchg/Dam%(7)
Level 1: Electron Shackles -- Empty(A)
Level 2: Charged Shot -- DfnBrr-Acc/Dmg(A), DfnBrr-Dmg/Rchg(7), DfnBrr-Acc/Dmg/Rchg(9), DfnBrr-Acc/Dmg/EndRdx(9), DfnBrr-Acc/Dmg/EndRdx/Rchg(11), DfnBrr-Rchg/+Status Protect(11)
Level 4: Super Jump -- Jump-I(A)
Level 6: Disintegrate -- Acc-I(A), Acc-I(40)
Level 8: Positron Cell -- Lck-Acc/Hold(A), Lck-Acc/Rchg(13), Lck-Rchg/Hold(13), Lck-EndRdx/Rchg/Hold(15), Lck-Acc/EndRdx/Rchg/Hold(15), Lck-%Hold(17)
Level 10: Combat Jumping -- LucoftheG-Rchg+(A)
Level 12: Lancer Shot -- Dvs-Acc/Dmg(A), Dvs-Dmg/EndRdx(17), Dvs-Dmg/Rchg(19), Dvs-Acc/Dmg/Rchg(19), Dvs-Acc/Dmg/EndRdx/Rchg(21), EntChs-Heal%(21)
Level 14: Acrobatics -- EndRdx-I(A)
Level 16: Maneuvers -- Rct-Def(A), Rct-Def/EndRdx(23), Rct-Def/Rchg(23), Rct-Def/EndRdx/Rchg(25), LucoftheG-Rchg+(25)
Level 18: Tactics -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(27), AdjTrg-ToHit/EndRdx/Rchg(27), AdjTrg-ToHit/EndRdx(29), GssSynFr--Build%(29), GssSynFr--ToHit(50)
Level 20: Metabolic Acceleration -- DctWnd-Heal/EndRdx(A), DctWnd-Heal/Rchg(31), DctWnd-Heal/EndRdx/Rchg(31), DctWnd-Heal(31), Pnc-Heal/+End(48)
Level 22: Assault -- EndRdx-I(A)
Level 24: Kick -- Empty(A)
Level 26: Tough -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/Rchg(33), TtnCtn-ResDam/EndRdx/Rchg(33), TtnCtn-ResDam(33), TtnCtn-EndRdx(40)
Level 28: Weave -- Rct-Def(A), Rct-Def/EndRdx(34), Rct-Def/Rchg(34), Rct-Def/EndRdx/Rchg(34), Rct-ResDam%(36), LucoftheG-Rchg+(43)
Level 30: Beta Decay -- DmpSpr-ToHitDeb(A), DmpSpr-ToHitDeb/Rchg(36), DmpSpr-ToHitDeb/Rchg/EndRdx(36), DmpSpr-Rchg/EndRdx(37), DmpSpr-ToHitDeb/EndRdx(40)
Level 32: Mystic Flight -- Flight-I(A)
Level 35: Charged Armor -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/Rchg(37), TtnCtn-ResDam/EndRdx/Rchg(37), TtnCtn-ResDam(39), TtnCtn-EndRdx(43)
Level 38: Spirit Ward -- DctWnd-Heal/EndRdx(A), DctWnd-Heal/Rchg(39), DctWnd-Heal(39), DctWnd-Heal/EndRdx/Rchg(50)
Level 41: Summon Adept -- SvrRgh-Acc/Dmg(A), SvrRgh-Dmg/EndRdx(42), SvrRgh-Acc/EndRdx(42), SvrRgh-Acc/Dmg/EndRdx(42), SvrRgh-Acc(43), SvrRgh-PetResDam(45)
Level 44: Electrifying Fences -- EnfOpr-Acc/Rchg(A), EnfOpr-EndRdx/Immob(45), EnfOpr-Immob/Rng(45), EnfOpr-Acc/Immob/Rchg(46), EnfOpr-Acc/Immob(46), TraoftheH-Dam%(46)
Level 47: Rune of Protection -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/Rchg(48), TtnCtn-ResDam/EndRdx/Rchg(48), TtnCtn-ResDam(50)
Level 49: Ionize -- RechRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Defiance 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EffAdp-EndMod(A)
------------

 

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