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Night Widow Build - Cone of Evisceration

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The more I play on the beta server the more I learn.


I was never a big fan of eviscerate, because I suck at hitting more than 1-2 mobs per attack.


Due to all useful comments from @kiramon about range enhancement. I had an epiphany.


If you stick three Hami dam/range pieces in eviscerate, then cone goes from 7 to almost 11. It goes to 11!


For me, the effect has been to hit 2-3 mobs consistently. And not uncommonly 3-4 mobs.


Note, cardiac as no effect, it does not appear to work on Hami's.


Also, I took smoke grenade to solo large group. It makes it easier to thin out the group or avoid aggroing two groups.


TT: Offensive was taken for two reason, proc'ed out attack have less accuracy and TT:O gives a 33% -tohit resistance.


Very useful when fighting carnies with their -acc debuffs.



Villain Plan by Mids' Reborn : Hero Designer

Click this DataLink to open the build!

Soul Smoke: Level 50 Natural Arachnos Widow
Primary Power Set: Night Widow Training
Secondary Power Set: Widow Teamwork
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Poison Dart -- SprSpdBit-Acc/Dmg(A), SprSpdBit-Dmg/Rchg(46), SprSpdBit-Acc/Dmg/Rchg(46), SprSpdBit-Dmg/EndRdx/Rchg(48), SprSpdBit-Acc/Dmg/EndRdx/Rchg(48), SprSpdBit-Rchg/Global Toxic(50)
Level 1: Combat Training: Defensive -- LucoftheG-Def/Rchg+(A)
Level 2: Strike -- Mk'Bit-Dam%(A), Mk'Bit-Acc/Dmg(11), TchofDth-Dam%(13), TchofDth-Acc/Dmg(13), GldStr-%Dam(15), KntCmb-Knock%(15)
Level 4: Tactical Training: Maneuvers -- Rct-ResDam%(A), Rct-Def(9), Rct-Def/EndRdx(11)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(9)
Level 8: Follow Up -- Mk'Bit-Dam%(A), Mk'Bit-Acc/Dmg(17), GssSynFr--Build%(17), TchofDth-Dam%(19), TchofDth-Acc/Dmg(19), GldStr-%Dam(21)
Level 10: Indomitable Will -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx(42)
Level 12: Spin -- SprDmnofA-Rchg/DmgFear%(A), SprDmnofA-Acc/Dmg(21), SprDmnofA-Dmg/Rchg(23), SprDmnofA-Acc/Dmg/Rchg(23), SprDmnofA-Dmg/EndRdx/Rchg(27), SprDmnofA-Acc/Dmg/EndRdx/Rchg(29)
Level 14: Lunge -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Acc/Dmg(29), SprBlsCol-Dmg/EndRdx/Acc/Rchg(31), SprBlsCol-Dmg/EndRdx(31), SprBlsCol-Acc/Dmg/EndRdx(31), SprBlsCol-Acc/Dmg/Rchg(33)
Level 16: Boxing -- Acc-I(A)
Level 18: Slash -- Hct-Dam%(A), Hct-Dmg/EndRdx(33), Hct-Dmg(33), Hct-Dmg/Rchg(34), Hct-Acc/Dmg/Rchg(34), Hct-Acc/Rchg(34)
Level 20: Mask Presence -- LucoftheG-Def/Rchg+(A)
Level 22: Foresight -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(40), LucoftheG-Def/EndRdx(40), StdPrt-ResDam/Def+(42)
Level 24: Mind Link -- AdjTrg-Rchg(A), LucoftheG-Def/Rchg+(25), LucoftheG-Def(25), LucoftheG-Def/Rchg(27)
Level 26: Eviscerate -- HO:Centri(A), HO:Centri(36), HO:Centri(36), SprAvl-Acc/Dmg(36), FuroftheG-ResDeb%(37), SprAvl-Dmg/EndRdx(37)
Level 28: Mental Training -- Run-I(A)
Level 30: Placate -- RechRdx-I(A)
Level 32: Tough -- GldArm-3defTpProc(A), GldArm-ResDam(37), GldArm-End/Res(39), GldArm-RechRes(39), GldArm-RechEnd(39), GldArm-Res/Rech/End(40)
Level 35: Gloom -- Apc-Dam%(A), Apc-Dmg/EndRdx(43), Apc-Dmg(43), Apc-Dmg/Rchg(43), Apc-Acc/Dmg/Rchg(50), Apc-Acc/Rchg(50)
Level 38: Elude -- ShlWal-ResDam/Re TP(A)
Level 41: Weave -- ShlWal-Def(A), ShlWal-EndRdx/Rchg(42), ShlWal-Def/EndRdx(45), ShlWal-Def/Rchg(45), ShlWal-Def/EndRdx/Rchg(46)
Level 44: Tactical Training: Leadership -- GssSynFr--ToHit/EndRdx(A), GssSynFr--ToHit(45)
Level 47: Smoke Grenade -- DmpSpr-Rchg(A), DmpSpr-ToHitDeb(48)
Level 49: Tactical Training: Assault -- EndRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 1: Conditioning
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Prv-Absorb%(A), Pnc-Heal/+End(3), NmnCnv-Regen/Rcvry+(3), Mrc-Rcvry+(5)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(5), SynSck-EndMod/+RunSpeed(7), SynSck-EndMod(7)




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Note that, for all intents and purposes, Eviscerate is probably supposed to be flagged with an unenhanceable range attribute, like all other melee cones in the game.  The fact that it is impacted by Centrioles is probably not intentional.  


Then again, who knows if it will ever be addressed.  It survived through live and 1.5 years of HC, but it could always be "fixed" at some point.

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