Jump to content

Is there a way to create unguarded allies or hostages?


Draggynn
 Share

Recommended Posts

I suspect this is an issue that many of you have solutions for.  I'd like the player to encounter several characters before the mission truly "begins" (by having most of the enemy spawns triggered by a later event).  As such I don't want these characters to be guarded since the bad guys haven't arrived yet, but for the player just to be able to walk up to them.  Is there any way to do this?

 

Originally I was hopeful that "none" or "empty" would have this effect, but it appears that option just defaults to the base enemy group.

Thanks for your suggestions!

Draggynn, Storm Summoning/Psychic Defender, formerly a resident of Virtue

My collection of commissioned art: https://www.deviantart.com/drag-gynn

Link to comment
Share on other sites

If I set the base enemy group to none, then I can set the enemies surrounding the ally or hostage to empty and there will in fact be no guards.  This has the side effect of auto completing the rescue objectives as soon as you enter the map, so you can't really trigger things off of interacting with one of them.  I assume there isn't really any way around this?  I can make this work, just wanted to make sure there wasn't a trick I was missing.

Draggynn, Storm Summoning/Psychic Defender, formerly a resident of Virtue

My collection of commissioned art: https://www.deviantart.com/drag-gynn

Link to comment
Share on other sites

For allies set to Empty and Single. That seems to work for me.

Looking for SFMA content over multiple arcs? Search for the following under "cranebump." LONG FORM: Ordinary People [3 parts] Investigation of a series of thefts leads you deep into a vengeful plot that threatens all of Paragon City. Will you and Kings Row's "ordinary" heroes be able to stop it? Leviathan [5 parts] The  assassination of a local politician with national aspirations sets off a media frenzy among everyone's favorite reactionary network, NewsAnon. Among their targets? You. Mobius [5 Parts]:  Visions of past, present, and possibility collide, as you and the Autumn Wards unravel the mystery of the 7-year time gap. The Cage Series [3 parts]: The Iron Widow is back! Or...is she? Your vigilante philosophy is put to the test in this tale of shifting loyalties and outright deceit.  The Bleed [3 parts]: Your investigation of arcane fissures in IP leads you to uncover a 100-year old secret shrouded in magic, blood, and betrayal. LF feedback: Noble Mettle [2 parts]: A Sky Raider raid on the Paragon Commodities Commission turns from simple kidnapping to a complicated scheme involving mercenaries, "Communists," economics, and chemistry. One Shots:  Of Guns and Asa Ronan; The Tenuous State of Grace; Garden of the Will; Gravity; The Book of Bond's; The Lost Girls; Injustice Systems; Wednesday’s Wyverns; Of ‘Dine and Men; Dark Legacy; Shadow and Silver, The Re-education of Westin Phipps

Link to comment
Share on other sites

I have done this setting the mission to empty, the ally to empty and populating the mission through bosses. I used to worry about so many bosses, but now that you can choose to just set them all to LTs as a player, I am less concerned. 

 

However you are right about them all auto-completing. One trick I have used here is to use mission text or the entrance pop up to say "I'm contact A. Meet me in the front room" and then have contact A be an escort that leads to contact B. Once reaching contact B, contact A says something and leaves and contact B is an escort to a glowie or contact C etc. 

 

If you want to see some examples in mine try missions 3 and 4 in Rularularian and missions 1 & 2 in Policemen vs Aliens in my sig. 

Edited by Ankylosaur

Try my AE Arcs: Search for @Ankylosaur for the below and more...

  • Dev's Choice:   Adventures in Wonderland - 25-54  Rularularian - 41-54 | The Serpent Beyond the Horizon - 46-52  | Robolution - 25-34  | The Genesis & Geneticists of The Coming Hamiggedon -  41-54 | All That Glows 4.1: Nictus Evictus - 40-54 
  • Post-Praetoria Campaign:  Explores the effects on Prime Earth of The Fall of Praetoria. Intro 1-20, Others fork off it in the 20's-ish to 54

All That Glitters: Intro (3 Arcs) 

Glitters: Gold Brickers (9 Arcs)Glimmers: First Warders (9 Arcs) |  Glints: The Awakened (3 Arcs) | Glows: Nictus (3 Arcs)

All That Gleams: Finale (1 Arc)

Link to comment
Share on other sites

 Share

×
×
  • Create New...