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Trick Arrow updates on the beta server


KaizenSoze

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I am trying to test out Trick Arrow on different ATs. This is my ninja/TA.

 

I am not a mastermind expert, but I was at 51 able to solo 4x8 council and cots. And I only lost one minion over both missions.

 

Pretty low stress, Flash Arrow, move in, start debuffing and AOEing. The pets did the rest.

 

FA: -18% tohit

PSA: -30% damage, effective 30% resists

Acid Arrow, -20? to defense. Pets had no issues hitting at 4x8

 

Here's the build, it's probably got a dozen things wrong with it, but it worked pretty well.

 

Of course, this build doesn't reflect the beta server changes, but the slotting is the same regardless.

 

Spoiler

Villain Plan by Mids' Reborn : Hero Designer 2.6.1.25
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Magic Mastermind
Primary Power Set: Ninjas
Secondary Power Set: Trick Arrow
Power Pool: Speed
Power Pool: Fighting
Power Pool: Concealment
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Call Genin -- OvrFrc-Dam/KB(A), OvrFrc-Acc/Dmg(3), SprMarofS-Acc/Dmg(3), SprMarofS-Acc/Dmg/EndRdx(5), CaltoArm-+Def(Pets)(5), SlbAll-Build%(7)
Level 1: Entangling Arrow -- GrvAnc-Acc/Immob/Rchg(A)
Level 2: Flash Arrow -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/Rchg(7), DarWtcDsp-ToHitDeb/EndRdx(9), DarWtcDsp-ToHitdeb/Rchg/EndRdx(9)
Level 4: Glue Arrow -- TmpRdn-EndRdx/Rchg/Slow(A), TmpRdn-Acc/Slow(40), TmpRdn-Dmg/Slow(40), TmpRdn-Rng/Slow(40)
Level 6: Train Ninjas -- EndRdx-I(A)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(46)
Level 10: Ice Arrow -- UnbCns-Dam%(A), GhsWdwEmb-Dam%(15), NrnSht-Dam%(17), Lck-%Hold(17), GldNet-Dam%(19), GhsWdwEmb-Hold/Rng(19)
Level 12: Call Jounin -- SprCmmoft-Acc/Dmg/Rchg(A), SprCmmoft-Dmg/EndRdx/Rchg(21), SprMarofS-Dmg/EndRdx(21), SprMarofS-Acc/EndRdx(23), EdcoftheM-Dmg(23), EdcoftheM-PetDef(25)
Level 14: Boxing -- Acc-I(A)
Level 16: Poison Gas Arrow -- Acc-I(A)
Level 18: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(25), Ags-ResDam(27), Ags-Psi/Status(27), Ags-ResDam/EndRdx(29), StdPrt-ResKB(29)
Level 20: Acid Arrow -- PstBls-Dam%(A), Ann-ResDeb%(31), Bmbdmt-+FireDmg(31), ShlBrk-%Dam(31), TchofLadG-%Dam(33), AchHee-ResDeb%(33)
Level 22: Weave -- RedFrt-Def(A), RedFrt-Def/EndRdx(33), RedFrt-Def/Rchg(34)
Level 24: Stealth -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(39)
Level 26: Oni -- SprCmmoft-Acc/Dmg(A), SprCmmoft-Dmg/EndRdx(34), SprCmmoft-Acc/Dmg/EndRdx/Rchg(34), SprCmmoft-Rchg/PetAoEDef(36), SprMarofS-Dmg(36), SprMarofS-EndRdx/+Resist/+Regen(36)
Level 28: Disruption Arrow -- RechRdx-I(A)
Level 30: Invisibility -- LucoftheG-Def/Rchg+(A)
Level 32: Kuji In Zen -- EndRdx-I(A)
Level 35: Oil Slick Arrow -- Rgn-Dmg(A), Rgn-Dmg/Rchg(37), Rgn-Acc/Dmg/Rchg(37), Rgn-Acc/Rchg(37), Rgn-Dmg/EndRdx(39), Rgn-Knock%(39)
Level 38: EMP Arrow -- SprEnt-Rchg/AbsorbProc(A), SprEnt-Acc/Hold/End/Rchg(42), SprEnt-Acc/Hold(43), SprEnt-Hold/Rchg(43), SprEnt-End/Rchg(43), SprEnt-Acc/Hold/End(46)
Level 41: Maneuvers -- Rct-ResDam%(A), Rct-Def(42), Rct-Def/EndRdx(42)
Level 44: Web Envelope -- TraoftheH-Acc/Rchg(A), TraoftheH-EndRdx/Immob(45), TraoftheH-Acc/EndRdx(45), TraoftheH-Immob/Acc(45)
Level 47: Mace Beam Volley -- SuddAcc--KB/+KD(A), FrcFdb-Rechg%(48), ExpStr-Dam%(48), PstBls-Dam%(48), Bmbdmt-+FireDmg(50), Bmbdmt-Dam(50)
Level 49: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(50)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 1: Supremacy
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(11), Mrc-Rcvry+(11), Prv-Absorb%(46)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- SynSck-EndMod/+RunSpeed(A), SynSck-EndMod(13), PrfShf-End%(13)
Level 1: Genin
Level 12: Jounin
Level 26: Oni
------------

 

 

 

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How did you get -18% tohit debuff with Flash Arrow? I tossed together a build on beta and FA's base is -6.75% tohit. Slotted aggressively, it would probably have around -10%. Was that including Jounin's Blinding Powder?

 

Edit: Nevermind, I see where I made a mistake. It's -6.75% resistable + -6.75% unresistable.  So a total of -13.5% to most enemies, unenhanced. That change alone will improve TA by a lot.

Edited by StrikerFox
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7 hours ago, StrikerFox said:

How did you get -18% tohit debuff with Flash Arrow? I tossed together a build on beta and FA's base is -6.75% tohit. Slotted aggressively, it would probably have around -10%. Was that including Jounin's Blinding Powder?

 

Edit: Nevermind, I see where I made a mistake. It's -6.75% resistable + -6.75% unresistable.  So a total of -13.5% to most enemies, unenhanced. That change alone will improve TA by a lot.

I used Intuition Radial to up my -tohit plus my slotting.

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I took my long-since-retired Demons/TA into beta and then respecc’ed.  It’s actually playable now, not as much a powerhouse like my Thugs or Bots/Time or Demon or Thugs/Storm.  But definitely can notice the buffs to /TA.

 

Still doubt I’ll be playing it though.  I just don’t think these buffs go far enough on MM’s to make it now a must-play secondary.  

 

YMMV of course.

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