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Posted (edited)

I've been testing out new TA on Issue 27 beta servers and I'm liking the changes so i wanted to see if i can make Elec/TA combo that i wanted to try out for a while work and it is working better than I've expected well... kind of. It can control and clear out big groups of enemies with ease with only bosses left at 60-70% ish health but then i run out of end while fighting them. 

There's also survivability problems. If an enemy sneaks up to me and i get mezzed I'm dead. Getting Clarion would help with mez but END problems are still here while getting Ageless would be the opposite. If anyone see a way to improve what I've got so far would be appreciated!

 

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Edited by robobl4de
Posted

TA is a busier secondary than most, so endurance is always a problem; I tend to 3-slot Stamina on TA, and I 4-slotted it on my Fire/TA controller... that's on top of a stack of Miracle/Numina/Panacea in health.  You at least have *some* mitigation with Conductive Aura, but to take advantage of that you're giving up some of the benefit of TAs all-ranged approach.  Maybe you spend more time in Melee on this than I think?  If not, you might be able to slap a PerfShift in that single slot instead of an EndMod?

 

I also think you can safely move a slot out of Tesla Cage by 4-slotting it with Basilisk Gaze and put a Devastation %Hold in the 5th slot, then drop the extra down to Stamina and fill it with a standard EndMod IO.  You're picking up damage with the procs in your AoEs so not as much need to do so out of your ST hold.

 

Also, it is very easy to get the Atlas Medallion, and that improves every EndMod proc that acts off a percentage.  

I killed them.... Con Carne

Posted (edited)
  On 11/3/2020 at 4:48 PM, roleki said:

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Thanks for suggestions! Yes after mobs are cc'd i go into melee range but it seems like Conductive Aura does not give any end if enemies are already drained (at zero). Also I need Tesla Cage fully procc'd out because without the procs, killing boss and up ranks becomes very slow, that thing deals so much ST dmg. I dropped a slot from PGA(Removed Energy Font) and dropped one dmg proc from Chain Fences since i have a lot of AOE dmg already and 4 slot Stamina with 4 perfshifter for end recovery set bonus which gives me an extra 0.25 per sec.. Could also drop Static Field slots to get more from Conductive Aura but if it doesn't get me any end while enemies are at zero which happens very fast then I don't see a point. I think CA would fix all end problems if it worked even if enemies were at zero(Maybe that's a bug? But it feels weird for it to work like that on a set that can drain end of enemies very fast).

 

EDIT: Made some changes in slotting(Removed dmg proc and one -recharge from Static Field. Changed Gremlins slotting to lvl 30 version for more end recovery and added slots to OSA and EMP for max end/end recovery as well.  I gained 0.42 more END and with Atlas Medalion that would be 0.57 more end than previously. 

 

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For Incarnate slotting i guess Clarion is a must or maybe Barrier? Since I don't see a way to get more defense/resist without sacrificing dmg potential from proc slotting.

Edited by robobl4de
Posted

Limiting my comments to /TA

  • Unless you're PVPing, Flash Arrow is autohit so accuracy is wasted. Slot with tohit debuff. The pending changes will increase the debuff, so I would add slots to this if possible. 
  • Not sure I would invest 5 slots in PGA, even for the purple set bonuses. I usually slot it with 1 recharge IO. The -damage is autohit. The sleep is only mag 2, so not really worth enhancing.
  • Recommend 6-slotting OSA. It does a lot of damage and you want to enhance that and have it up as often as possible.
Posted
  On 11/4/2020 at 5:47 PM, Uun said:

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Wow never knew that those have autohit. wish it would say in the tooltip. I slotted PGA just for set bonuses giving me enough for +Recharge procs to help with Hasten. Guess i could fully slot OSA and instead then. Thanks!

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