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Capping Pet Defense


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Hiya gang,


Trying to squeeze more damage out of my pets with procs, which means my Beasts/FF needs to cut two aura IOs from the six possible.


In Mids my T3 wolves are supposedly rocking 44.75 or so when near me, but I don’t think it’s factoring -2 levels or Alpha +1.


Anyone have actual numbers that I need to hit softcap or hardcap?

Edited by SableShrike
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Defense is not affected by levels, except that +6 mobs and higher start to get a base +ToHit bonus that cuts into Defense. With the pets at -2 to you, and a +1 from the Alpha, you wouldn't see this if you're at level 50. Maybe if exemplaring.


Resistance is not affected by level (I mention this because you mentioned "hardcap", which applies to Resists... Defenses are soft-capped since there is almost always room to increase a Defense value more, thus they're "soft-capped").


So... if you get the softcap or hardcap numbers in a pet, then you don't have to worry about level differences.

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Do you mean they are at 44.75% using 2 of the def IOs, and you are now planning on taking them out (reducing the def to 34.75%), or were they at that without them, and you were thinking about adding them on top, but have now chosen not to as they are already close enough to the softcap?


If the former I'm not sure it's a great idea as 10.25% off the softcap doesn't sound much, but it makes a huge difference in survivability compared to 0.25% off it. Procs aren't adding to their damage if they are dead after all. You could potentially make up the difference with power boosting your shields though, if you are high enough level and were planning on taking the scorpion shield for your MMs own defence anyway, but then you lose out on things like bonfire. Just something to bear in mind.

Bopper: "resistance resists resistible resistance debuffs"

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That's without em!


With maxed bubbles, Maneuvers, and zero Defense IOs, you can be .25% off softcap for T3 Wolves.  Force Field's one of those sets that lets you have a bit more flexibility with pet IOs, as you don't seem to "need" the Defense aura IOs as much.  I still use one as I had room, but yeah.


With FF, Maneuvers, and one single Defense aura IO my T3 are at 49.75% to all, and the T2 and T1 are about 51% to all.  This is not counting the Lion Roars giving even more Defense, mind you.  I got a lot more mileage out of the Resist aura IOs and damage procs.  Didn't bother with an ancillary as I'm softcap to Range with a single Luck or Support Hybrid going.


Sorcery's proved really useful for FF.  Spirit Ward is great for saving a pet or teammate from Defense RNG.  Arcane Bolt procs well and the Energy damage is useful.  Enflame is a great debuff when set up like this; it's an almost guaranteed Knockdown, -Resistance, and MAG2 Immobilize on your primary target.  The subsequent burn patches can all fire the procs again in AoE.


Edit:  Just soloed Arbiter Sands as an AV in Faultline without capped Defense yet, so this is pretty damn strong.


Hero Plan by Mids' Reborn : Hero Designer

Click this DataLink to open the build!

Sable Shrike: Level 50 Magic Mastermind
Primary Power Set: Beast Mastery
Secondary Power Set: Force Field
Power Pool: Sorcery
Power Pool: Leadership
Power Pool: Concealment

Hero Profile:
Level 1: Summon Wolves -- HO:Nucle(A), HO:Nucle(25), HO:Nucle(25), AchHee-ResDeb%:20(27), TchofLadG-%Dam:50(27), ShlBrk-%Dam:30(29)
Level 1: Force Bolt -- Acc-I:50(A), EndRdx-I:50(46), SuddAcc--KB/+KD:50(50)
Level 2: Deflection Shield -- RedFrt-Def/EndRdx:50(A), RedFrt-Def/EndRdx/Rchg:50(3), RedFrt-Def:50(3), RedFrt-Def/Rchg:50(5), RedFrt-EndRdx:50(5), RedFrt-EndRdx/Rchg:50(7)
Level 4: Insulation Shield -- RedFrt-Def/EndRdx:50(A), RedFrt-Def/EndRdx/Rchg:50(7), RedFrt-Def:50(9), RedFrt-Def/Rchg:50(9), RedFrt-EndRdx:50(11), RedFrt-EndRdx/Rchg:50(11)
Level 6: Train Beasts -- EndRdx-I:50(A)
Level 8: Arcane Bolt -- SprWntBit-Acc/Dmg/EndRdx:50(A), SprWntBit-Acc/Dmg:50(13), Apc-Dmg/EndRdx:50(13), Apc-Dam%:50(15), GldJvl-Dam%:50(15), ExpStr-Dam%:20(17)
Level 10: Spirit Ward -- Prv-Heal:50(A), Prv-Heal/EndRdx:50(33), Prv-EndRdx/Rchg:50(33), Prv-Heal/Rchg:50(34), Prv-Heal/Rchg/EndRdx:50(34), Prv-Absorb%:50(34)
Level 12: Summon Lions -- HO:Nucle(A), HO:Nucle(29), OvrFrc-Dam/KB:50(31), EdcoftheM-PetDef:40(31), SvrRgh-PetResDam:50(31), ExpRnf-+Res(Pets):50(33)
Level 14: Enflame -- Rgn-Dmg/Rchg:50(A), Rgn-Dmg:50(21), Rgn-Knock%:50(21), SprFrzBls-Rchg/ImmobProc:50(23), Ann-ResDeb%:50(23), RechRdx-I:50(50)
Level 16: Mystic Flight -- BlsoftheZ-Travel:50(A), BlsoftheZ-Travel/EndRdx:50(17), BlsoftheZ-ResKB:50(19), EndRdx-I:50(19)
Level 18: Maneuvers -- RedFrt-Def/EndRdx:50(A), RedFrt-Def/EndRdx/Rchg:50(36), RedFrt-Def:50(36), RedFrt-Def/Rchg:50(36), RedFrt-EndRdx:50(37), RedFrt-EndRdx/Rchg:50(37)
Level 20: Dispersion Bubble -- RedFrt-Def/EndRdx:50(A), RedFrt-Def/Rchg:50(37), RedFrt-EndRdx/Rchg:50(39), RedFrt-Def/EndRdx/Rchg:50(39), RedFrt-Def:50(39), RedFrt-EndRdx:50(40)
Level 22: Rune of Protection -- GldArm-3defTpProc:50(A), StdPrt-ResDam/Def+:30(50)
Level 24: Fortify Pack -- LucoftheG-Def/Rchg+:50(A)
Level 26: Summon Dire Wolf -- SprMarofS-Acc/Dmg/EndRdx:50(A), SprMarofS-Acc/Dmg:50(40), SprMarofS-Dmg:50(40), SprMarofS-EndRdx/+Resist/+Regen:50(42), ImpSwf-Dam%:30(42), SlbAll-Build%:50(42)
Level 28: Assault -- EndRdx-I:50(A), EndRdx-I:50(43)
Level 30: Personal Force Field -- LucoftheG-Def/Rchg+:50(A)
Level 32: Tame Beasts -- EndRdx-I:50(A)
Level 35: Repulsion Bomb -- SprFrzBls-Acc/Dmg/EndRdx:50(A), SprFrzBls-Acc/Dmg:50(46), Rgn-Dmg/EndRdx:50(46), PstBls-Dam%:50(48), Bmbdmt-+FireDmg:50(48), JvlVll-Dam%:50(48)
Level 38: Force Bubble -- EndRdx-I:50(A), EndRdx-I:50(45)
Level 41: Grant Invisibility -- LucoftheG-Def/Rchg+:50(A)
Level 44: Invisibility -- LucoftheG-Def/Rchg+:50(A)
Level 47: Vengeance -- LucoftheG-Def/Rchg+:50(A)
Level 49: Tactics -- RctRtc-Pcptn:20(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- UnbLea-Stlth:50(A)
Level 1: Supremacy 
Level 2: Rest -- RechRdx-I:50(A)
Level 4: Ninja Run 
Level 2: Swift -- Flight-I:50(A)
Level 2: Health -- Pnc-Heal/+End:50(A), Mrc-Rcvry+:40(45), NmnCnv-Regen/Rcvry+:50(45)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- PrfShf-EndMod:50(A), PrfShf-End%:50(43), EndMod-I:50(43)
Level 1: Alpha Howler Wolf 
Level 1: Howler Wolf 
Level 1: Pack Mentality 
Level 12: Lioness 
Level 26: Dire Wolf 
Level 50: Cryonic Radial Final Judgement 
Level 50: Talons of Vengeance Radial Superior Ally 
Level 50: Degenerative Core Flawless Interface 
Level 50: Ageless Radial Epiphany 
Level 0: Freedom Phalanx Reserve 
Level 0: Portal Jockey 
Level 0: Task Force Commander 
Level 0: The Atlas Medallion 
Level 50: Vigor Core Paragon 
Level 50: Support Core Embodiment 

Edited by SableShrike
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