Solarverse Posted November 7, 2020 Posted November 7, 2020 Is it just me or has the Collision Mechanics actually gotten bigger? I am finding it more difficult to maneuver in mobs than I used to and I am currently playing on a smaller framed character. I thought it was because I was playing on a larger framed Tank, but when I rolled a smaller framed Tank I noticed I was still having issues moving around in mobs; not to mention I have also noticed that I am being shoved around a lot more than I used to. For an example, there can be a clear opening in the center of a mob and I will go to jump in the center of that mob and instead of landing in the center of the obvious clear opening, I will instead ride the top of the mobs (almost like there is an invisible force fields surrounding the mob) until the collision finally places me on the outside of the mob. On top of that, I can be stationary and the mobs that I taunt will come to me, but then I get shoved all over the place. It just really seems to me that the collision mechanics have grown lately. It was bad enough before, I always felt that they needed adjustment to begin with, but it seems a lot worse now. Anyone else noticing this by chance who plays Tanks or some other form of melee characters? SFX and Music Mods by Solarverse (Consolidated) WP/EM God Mode Tank Guide and Build Help Support the Return of Missing Code for Sound Files!
LiquidBandage Posted November 7, 2020 Posted November 7, 2020 I have noticed this recently on my SR/EM tank when we did Manticore & Yin the other night. He uses the non-Huge male body with default settings. I wasn't sure if it was a problem with low ceilings or a x8 spawn size setting. He doesn't have Combat Jumping and Practiced Brawler is a click power (so not always on) and I had problems repositioning or jumping around. I don't remember if I've had problems on my other tanks. I usually chalk up maneuvering problems to getting pushed around by MM pets. 1
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