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Shield Defense/Street Justice


Nalerenn

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One of the big problems I'm finding with this setup is endurance. I tend to gas out quite quick when using finishers, so I find myself wondering on how best to improve...

 

First thought is going for 3-IO slotted Stamina, but I'm not sure how much the diminishing returns will hit it. MIDS says two at 50 will just hit the ED dropoff, but I don't know how that's changed for i25...

Second is slotting endurance reduction into powers. Self-explanatory really, but I always feel they're better spent snagging set bonuses. Relatedly, I'm not sure which sets to go for here, so advice would be appreciated.

 

How would you guys build this sort of toon? I'm a rank novice at this (Plus it has been seven years), but I'm curious to see your builds, or just hear tips from people.

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  • 2 weeks later

Hmm, I had a Scrapper version of this back in the day.  He wasn't IO'ed out, I might not have even gotten him to 50 (might have been "only" the 40s) but I remember him as being very capable.  No real problem with end.

 

If I remember later, I'll try and dig up his Mids build.  If I've still got it, I'll post it.

 

EDIT: Hey, I've still got it!  I think most of this was just "wish listing" for this guy, so take the IOs with a grain of salt.

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

AEGIS-8: Level 50 Technology Scrapper

Primary Power Set: Street Justice

Secondary Power Set: Shield Defense

Power Pool: Leaping

Power Pool: Fighting

Ancillary Pool: Body Mastery

 

Hero Profile:

------------

Level 1: Initial Strike KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(3), KntCmb-Dmg/Rchg(3), KntCmb-Dmg/EndRdx/Rchg(5), Mk'Bit-Acc/Dmg/EndRdx/Rchg(5)

Level 1: Deflection LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(7), LucoftheG-Def(7), Ags-ResDam/EndRdx(9), Ags-ResDam/EndRdx/Rchg(9), Ags-ResDam(45)

Level 2: Heavy Blow TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(13), TchofDth-Dmg/Rchg(21), TchofDth-Acc/Dmg/EndRdx(25), TchofDth-Dmg/EndRdx/Rchg(31), TchofDth-Dam%(37)

Level 4: Sweeping Cross Mlt-Acc/Dmg(A), Mlt-Dmg/EndRdx(13), Mlt-Dmg/Rchg(19), Mlt-Acc/EndRdx(27), Mlt-Acc/Dmg/EndRdx(31), Mlt-Dmg/EndRdx/Rchg(39)

Level 6: Battle Agility RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(15), RedFrt-EndRdx/Rchg(19), RedFrt-Def/EndRdx/Rchg(21), RedFrt-Def(43), RedFrt-EndRdx(45)

Level 8: Rib Cracker Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(17), Mk'Bit-Dmg/Rchg(17), Mk'Bit-Acc/EndRdx/Rchg(23), Mk'Bit-Acc/Dmg/EndRdx/Rchg(31), Mk'Bit-Dam%(40)

Level 10: Active Defense RechRdx-I(A), RechRdx-I(11)

Level 12: Super Jump Jump-I(A)

Level 14: True Grit StdPrt-ResDam/Def+(A), Ags-ResDam/EndRdx(34), Ags-ResDam/Rchg(34), Ags-ResDam/EndRdx/Rchg(37), Ags-ResDam(40), Ags-Psi/Status(46)

Level 16: Against All Odds EndRdx-I(A)

Level 18: Combat Jumping LucoftheG-Rchg+(A)

Level 20: Phalanx Fighting LucoftheG-Rchg+(A)

Level 22: Spinning Strike PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(23), PstBls-Dmg/Rchg(25), PstBls-Acc/Dmg/EndRdx(29), PstBls-Dam%(29), RechRdx-I(40)

Level 24: Boxing Acc-I(A)

Level 26: Tough ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/EndRdx/Rchg(46)

Level 28: Grant Cover EndRdx-I(A)

Level 30: Weave LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(46), LucoftheG-Rchg+(50)

Level 32: Crushing Uppercut Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(33), Mk'Bit-Dmg/Rchg(33), Mk'Bit-Acc/EndRdx/Rchg(33), Mk'Bit-Acc/Dmg/EndRdx/Rchg(34), Mk'Bit-Dam%(42)

Level 35: Shield Charge Obl-Dmg(A), Obl-Acc/Rchg(36), Obl-Dmg/Rchg(36), Obl-Acc/Dmg/Rchg(36), Obl-Acc/Dmg/EndRdx/Rchg(37), Obl-%Dam(42)

Level 38: One with the Shield Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(39), Ags-ResDam(39)

Level 41: Focused Accuracy GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(42), GssSynFr--ToHit/Rchg/EndRdx(43), GssSynFr--Rchg/EndRdx(43), GssSynFr--ToHit/EndRdx(50), GssSynFr--Build%(50)

Level 44: Physical Perfection PrfShf-EndMod(A), PrfShf-End%(45)

Level 47: Laser Beam Eyes Thn-Acc/Dmg(A), Thn-Acc/Dmg/Rchg(48), Thn-Acc/Dmg/EndRdx(48), Thn-Dmg/EndRdx/Rchg(48)

Level 49: Combat Readiness RechRdx-I(A)

Level 1: Brawl Empty(A)

Level 1: Sprint Empty(A)

Level 2: Rest Empty(A)

Level 1: Critical Hit

Level 1: Prestige Power Dash Empty(A)

Level 1: Prestige Power Slide Empty(A)

Level 1: Prestige Power Quick Empty(A)

Level 1: Prestige Power Rush Empty(A)

Level 1: Prestige Power Surge Empty(A)

Level 4: Ninja Run

Level 2: Swift Run-I(A)

Level 2: Health Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(27)

Level 2: Hurdle Jump-I(A)

Level 2: Stamina EffAdp-EndMod(A), EffAdp-EndMod/Rchg(11), EffAdp-EndMod/Acc(15)

Level 1: Combo Level 1

Level 1: Combo Level 2

Level 1: Combo Level 3

Level 50: Agility Partial Core Revamp

------------

 

 

 

 

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That looks like a good build, but I'm not exactly an expert on these kinds of things. That said, it does seem to lack a Taunt, so something would have to be swapped out for it. Someone, I forget who, posted a build I took a note of and was working towards, but their post seems to have disappeared. Here's the build they shared, though, what do you think?

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

JohnDoe: Level 50 Science Tanker

Primary Power Set: Shield Defense

Secondary Power Set: Street Justice

Power Pool: Leaping

Power Pool: Speed

Power Pool: Fighting

Ancillary Pool: Energy Mastery

 

Hero Profile:

Level 1: Deflection

 

    (A) Luck of the Gambler - Defense

    (3) Luck of the Gambler - Defense/Endurance

    (7) Luck of the Gambler - Recharge Speed

    (37) Resist Damage IO

    (50) Resist Damage IO

 

Level 1: Initial Strike

 

    (A) Mako's Bite - Chance of Damage(Lethal)

    (5) Mako's Bite - Accuracy/Damage/Endurance/Recharge

    (13) Mako's Bite - Accuracy/Endurance/Recharge

    (17) Mako's Bite - Damage/Recharge

    (34) Mako's Bite - Damage/Endurance

    (42) Mako's Bite - Accuracy/Damage

 

Level 2: Battle Agility

 

    (A) Luck of the Gambler - Defense

    (3) Luck of the Gambler - Recharge Speed

    (9) Luck of the Gambler - Defense/Endurance

 

Level 4: True Grit

 

    (A) Numina's Convalesence - +Regeneration/+Recovery

    (5) Numina's Convalesence - Heal

    (7) Numina's Convalesence - Heal/Endurance

    (13) Resist Damage IO

    (45) Steadfast Protection - Resistance/+Def 3%

 

Level 6: Active Defense

 

    (A) Recharge Reduction IO

 

Level 8: Heavy Blow

 

    (A) Mako's Bite - Accuracy/Damage

    (9) Mako's Bite - Damage/Endurance

    (15) Mako's Bite - Damage/Recharge

    (19) Mako's Bite - Accuracy/Endurance/Recharge

    (36) Mako's Bite - Accuracy/Damage/Endurance/Recharge

    (37) Mako's Bite - Chance of Damage(Lethal)

 

Level 10: Sweeping Cross

 

    (A) Obliteration - Chance for Smashing Damage

    (11) Obliteration - Accuracy/Damage/Endurance/Recharge

    (11) Obliteration - Accuracy/Damage/Recharge

    (17) Obliteration - Damage/Recharge

    (36) Obliteration - Accuracy/Recharge

    (45) Obliteration - Damage

 

Level 12: Against All Odds

 

    (A) Endurance Reduction IO

 

Level 14: Super Jump

 

    (A) Blessing of the Zephyr - Knockback Reduction (4 points)

    (21) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance

 

Level 16: Taunt

 

    (A) Taunt Duration IO

 

Level 18: Hasten

 

    (A) Recharge Reduction IO

    (19) Recharge Reduction IO

 

Level 20: Phalanx Fighting

 

    (A) Luck of the Gambler - Recharge Speed

 

Level 22: Rib Cracker

 

    (A) Mako's Bite - Chance of Damage(Lethal)

    (23) Mako's Bite - Accuracy/Damage/Endurance/Recharge

    (23) Mako's Bite - Accuracy/Endurance/Recharge

    (25) Mako's Bite - Damage/Recharge

    (25) Mako's Bite - Damage/Endurance

    (40) Mako's Bite - Accuracy/Damage

 

Level 24: Kick

 

    (A) Explosive Strike - Accuracy/Knockback

    (46) Explosive Strike - Damage/Knockback

    (46) Explosive Strike - Chance for Smashing Damage

 

Level 26: Tough

 

    (A) Aegis - Resistance

    (27) Aegis - Resistance/Endurance

    (27) Aegis - Resistance/Recharge

 

Level 28: Weave

 

    (A) Luck of the Gambler - Defense

    (29) Luck of the Gambler - Defense/Endurance

    (29) Luck of the Gambler - Recharge Speed

 

Level 30: Shield Charge

 

    (A) Obliteration - Damage

    (31) Obliteration - Accuracy/Recharge

    (31) Obliteration - Damage/Recharge

    (31) Obliteration - Accuracy/Damage/Recharge

    (34) Obliteration - Accuracy/Damage/Endurance/Recharge

    (37) Obliteration - Chance for Smashing Damage

 

Level 32: Spinning Strike

 

    (A) Superior Might of the Tanker - Recharge/Chance for +Res(All)

    (33) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge

    (33) Superior Might of the Tanker - Damage/Endurance/Recharge

    (33) Superior Might of the Tanker - Accuracy/Damage/Recharge

    (34) Superior Might of the Tanker - Damage/Recharge

    (43) Superior Might of the Tanker - Accuracy/Damage

 

Level 35: Combat Readiness

 

    (A) Gaussian's Synchronized Fire-Control - Chance for Build Up

    (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance

    (42) Gaussian's Synchronized Fire-Control - To Hit Buff

    (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance

    (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge

    (45) Gaussian's Synchronized Fire-Control - Recharge/Endurance

 

Level 38: Crushing Uppercut

 

    (A) Touch of Death - Chance of Damage(Negative)

    (39) Touch of Death - Damage/Endurance/Recharge

    (39) Touch of Death - Accuracy/Damage/Endurance

    (39) Touch of Death - Damage/Recharge

    (40) Touch of Death - Damage/Endurance

    (42) Touch of Death - Accuracy/Damage

 

Level 41: Combat Jumping

 

    (A) Luck of the Gambler - Recharge Speed

    (46) Luck of the Gambler - Defense

 

Level 44: Spring Attack

 

    (A) Obliteration - Chance for Smashing Damage

    (48) Obliteration - Accuracy/Damage/Endurance/Recharge

    (48) Obliteration - Accuracy/Damage/Recharge

    (48) Obliteration - Damage/Recharge

    (50) Obliteration - Damage

    (50) Obliteration - Accuracy/Recharge

 

Level 47: One with the Shield

 

    (A) Resist Damage IO

 

Level 49: Conserve Power

 

    (A) Recharge Reduction IO

 

Level 1: Brawl

 

    (A) Empty

 

Level 1: Gauntlet

Level 1: Prestige Power Dash

 

    (A) Empty

 

Level 1: Prestige Power Slide

 

    (A) Empty

 

Level 1: Prestige Power Quick

 

    (A) Empty

 

Level 1: Prestige Power Rush

 

    (A) Empty

 

Level 1: Prestige Power Surge

 

    (A) Empty

 

Level 1: Sprint

 

    (A) Run Speed IO

 

Level 2: Rest

 

    (A) Recharge Reduction IO

 

Level 4: Ninja Run

Level 2: Swift

 

    (A) Run Speed IO

 

Level 2: Health

 

    (A) Miracle - +Recovery

    (36) Regenerative Tissue - +Regeneration

 

Level 2: Hurdle

 

    (A) Jumping IO

 

Level 2: Stamina

 

    (A) Performance Shifter - EndMod

    (15) Performance Shifter - EndMod/Recharge

    (21) Performance Shifter - Chance for +End

 

Level 1: Combo Level 1

Level 1: Combo Level 2

Level 1: Combo Level 3

Level 0: Freedom Phalanx Reserve

Level 0: Portal Jockey

Level 0: Task Force Commander

Level 0: The Atlas Medallion

Level 50: Spiritual Core Paragon

------------

 

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Hmm, you're absolutely right about AEGIS's lack of a taunt, that's one obvious difference between playing as a Scrapper vs as a Tanker.  I'm not sure what I'd take out to make the choice of Taunt, but I'm sure it could be done.

 

The other thing is, if you took all of those powers, and all of those sets, and put them on a Tanker version of my build, it would probably be some ridiculous amount over the softcap value. So don't overbuild.

 

As for your own build, I'd have to open it in Mids/Pine proper to really get a feel for it.  The post shows it having a datalink, I'll check it out tonight.

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Just have to say as a level 22 SD/SJ tank, endurance is definitely a problem. So much so, that toggle-juggling is becoming a norm.

 

I have Stamina slotted with two Level 25 EndMod IOs, and fighting with more than three toggles (generally run DEF/BA/Cover in groups, and sub out AAO instead of cover when running solo, plus Combat jumping) has me popping blues as if I were an SS tank.

 

I'm not driving toward max level with this character, but I cannot imagine running tough/weave with this build as it stands, even with fully slotted IOs in Stamina.

 

Edit: I've slotted a third EndMod as well as one EndRed in each of the toggles, and the stamina drain is a bit more manageable.

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