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Posted

Not sure if it's the build or I'm just unlucky but it's like my fire farmer brute is squishy and dies easily also the endurance drain is pretty bad well at least from my point of view.

 

I'm guessing Ageless will be important to help this endurance drain but anyways here is the build.

 

Spoiler

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Spines
Secondary Power Set: Fiery Aura
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Barb Swipe -- SprBlsCol-Dmg/EndRdx(A), SprBlsCol-Acc/Dmg/EndRdx(36), SprBlsCol-Acc/Dmg/Rchg(37), SprBlsCol-Acc/Dmg(37), SprBlsCol-Dmg/EndRdx/Acc/Rchg(37), SprBlsCol-Rchg/HoldProc(48)
Level 1: Fire Shield -- Ags-ResDam(A), Ags-ResDam/EndRdx(13), Ags-ResDam/Rchg(34), GldArm-3defTpProc(50)
Level 2: Blazing Aura -- SprAvl-Acc/Dmg/EndRdx/Rchg(A), SprAvl-Rchg/KDProc(3), SprAvl-Acc/Dmg(3), SprAvl-Dmg/EndRdx(5), SprAvl-Acc/Dmg/EndRdx(5), SprAvl-Acc/Dmg/Rchg(7)
Level 4: Spine Burst -- Arm-Dam%(A), Arm-Dmg/EndRdx(7), Arm-Dmg/Rchg(9), Arm-Acc/Dmg/Rchg(9), Arm-Acc/Rchg(11), FuroftheG-ResDeb%(13)
Level 6: Build Up -- RechRdx-I(A), GssSynFr--Build%(34)
Level 8: Healing Flames -- Prv-Heal/Rchg(A), Prv-EndRdx/Rchg(15), Prv-Heal/EndRdx(15), Prv-Heal(17), Prv-Absorb%(33), Prv-Heal/Rchg/EndRdx(33)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11)
Level 12: Boxing -- AbsAmz-Stun(A), AbsAmz-Stun/Rchg(21), AbsAmz-Acc/Stun/Rchg(23), AbsAmz-Acc/Rchg(46), AbsAmz-EndRdx/Stun(50)
Level 14: Tough -- StdPrt-ResDam/Def+(A)
Level 16: Plasma Shield -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(17), Ags-ResDam(48)
Level 18: Quills -- SprBrtFur-Rech/Fury(A), SprBrtFur-Dmg/EndRdx/Rchg(19), SprBrtFur-Acc/Dmg(19), SprBrtFur-Dmg/Rchg(21), SprBrtFur-Acc/Dmg/Rchg(23)
Level 20: Consume -- MckBrt-Taunt/Rchg/Rng(A), MckBrt-Acc/Rchg(25), MckBrt-Taunt/Rchg(25), MckBrt-Taunt(27), MckBrt-Rchg(27), MckBrt-Taunt/Rng(33)
Level 22: Weave -- LucoftheG-Def/Rchg+(A)
Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 26: Taunt -- MckBrt-Taunt/Rchg/Rng(A), MckBrt-Acc/Rchg(31), MckBrt-Taunt/Rchg(34), MckBrt-Taunt(43), MckBrt-Rchg(46), MckBrt-Taunt/Rng(50)
Level 28: Burn -- Obl-%Dam(A), ScrDrv-Dam%(29), PrfZng-Dam%(29), OvrFrc-Dam/KB(31), Erd-%Dam(31)
Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 32: Throw Spines -- PstBls-Dam%(A), PstBls-Acc/Dmg(36), PstBls-Dmg/Rchg(40), PstBls-Dmg/Rng(43), PstBls-Acc/Dmg/EndRdx(46)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(36)
Level 38: Electrifying Fences -- SprFrzBls-Acc/Dmg/Rchg(A), SprFrzBls-Acc/Dmg/EndRdx(39), SprFrzBls-Dmg/EndRdx(39), SprFrzBls-Acc/Dmg(39), SprFrzBls-Rchg/ImmobProc(40), SprFrzBls-Dmg/EndRdx/Acc/Rchg(40)
Level 41: Ball Lightning -- Rgn-Dmg(A), Rgn-Dmg/EndRdx(42), Rgn-Acc/Rchg(42), Rgn-Acc/Dmg/Rchg(42), Rgn-Dmg/Rchg(43), Ann-ResDeb%(48)
Level 44: Summon Striker -- ExpRnf-Acc/Dmg(A), ExpRnf-Dmg/EndRdx(45), ExpRnf-Acc/Rchg(45), ExpRnf-Acc/Dmg/Rchg(45)
Level 47: Assault -- EndRdx-I(A)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A)
Level 50: Musculature Core Paragon
Level 50: Ageless Core Epiphany
Level 50: Assault Core Embodiment
Level 50: Pyronic Core Final Judgement
Level 50: Reactive Radial Flawless Interface
Level 50: Banished Pantheon Radial Superior Ally
------------

 

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Posted

If you have enough bonuses you don't need to run both Fire armor toggles.  Also if you have Weave or Maneuvers you probably want some Endurance Reduction slotted in them. 

 

This is an older build I used but Consume slotted for recharge was enough to solve of endurance issues.  Ageless makes it even better but was mostly used to help Perma Hasten. 

 

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Posted

I'm not sure what you would be squishy to on a standard fire farm. But slotting for End reduc will help keep you attacking. 

 

If you move slots into Weave and Maneuvers you can keep the LotG recharge.  But you really only need enough recharge for an attack chain.  I prefer more damage or procs in the AoE attacks I use. 

 

And check your math before dropping a fire shield so you keep 90% fire resistance. 

Posted

Ok, so I tweaked the build abit and I won't be dropping fire shield in favor of something else and lose my 90% fire resistance.

 

I removed all the slots from boxing & Fiery Embrace and added them to Weave and Maneuvers and added Lotg Defense/Endurance with Lotg Global Recharge Speeds still in them. Also added slots to Burn, Quills and Throw Spines. Result was an increase in damage in AOEs and defense totals.

 

I also think I figured out that squishy problem, it's the incarnate trials and regular content possibly, AVs hit hard. End is no longer a problem now that I have ageless.

Spoiler

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Spines
Secondary Power Set: Fiery Aura
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Barb Swipe -- SprBlsCol-Dmg/EndRdx(A), SprBlsCol-Acc/Dmg/EndRdx(36), SprBlsCol-Acc/Dmg/Rchg(37), SprBlsCol-Acc/Dmg(37), SprBlsCol-Dmg/EndRdx/Acc/Rchg(37), SprBlsCol-Rchg/HoldProc(48)
Level 1: Fire Shield -- GldArm-3defTpProc(A), StdPrt-ResKB(13)
Level 2: Blazing Aura -- SprAvl-Acc/Dmg/EndRdx/Rchg(A), SprAvl-Rchg/KDProc(3), SprAvl-Acc/Dmg(3), SprAvl-Dmg/EndRdx(5), SprAvl-Acc/Dmg/EndRdx(5), SprAvl-Acc/Dmg/Rchg(7)
Level 4: Spine Burst -- Arm-Dam%(A), Arm-Dmg/EndRdx(7), Arm-Dmg/Rchg(9), Arm-Acc/Dmg/Rchg(9), Arm-Acc/Rchg(11), FuroftheG-ResDeb%(13)
Level 6: Build Up -- RechRdx-I(A), GssSynFr--Build%(34)
Level 8: Healing Flames -- Prv-Heal/Rchg(A), Prv-EndRdx/Rchg(15), Prv-Heal/EndRdx(15), Prv-Heal(17), Prv-Absorb%(33), Prv-Heal/Rchg/EndRdx(33)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11)
Level 12: Boxing -- Empty(A)
Level 14: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(34), Ags-ResDam(50)
Level 16: Plasma Shield -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(17), Ags-ResDam(48)
Level 18: Quills -- SprBrtFur-Rech/Fury(A), SprBrtFur-Dmg/EndRdx/Rchg(19), SprBrtFur-Acc/Dmg(19), SprBrtFur-Dmg/Rchg(21), SprBrtFur-Acc/Dmg/Rchg(21), Obl-%Dam(23)
Level 20: Consume -- MckBrt-Taunt/Rchg/Rng(A), MckBrt-Acc/Rchg(25), MckBrt-Taunt/Rchg(25), MckBrt-Taunt(27), MckBrt-Rchg(27), MckBrt-Taunt/Rng(33)
Level 22: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(23)
Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 26: Taunt -- MckBrt-Taunt/Rchg/Rng(A), MckBrt-Acc/Rchg(31), MckBrt-Taunt/Rchg(34), MckBrt-Taunt(43), MckBrt-Rchg(46), MckBrt-Taunt/Rng(50)
Level 28: Burn -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(29), OvrFrc-Acc/Dmg/End(29), OvrFrc-Dmg/End/Rech(31), OvrFrc-Dam/KB(31), ScrDrv-Dam%(46)
Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(50)
Level 32: Throw Spines -- PstBls-Dam%(A), PstBls-Acc/Dmg(36), JvlVll-Dam%(46), PstBls-Dmg/Rchg(36), PstBls-Dmg/Rng(43), PstBls-Acc/Dmg/EndRdx(40)
Level 35: Fiery Embrace -- RechRdx-I(A)
Level 38: Electrifying Fences -- SprFrzBls-Acc/Dmg/Rchg(A), SprFrzBls-Acc/Dmg/EndRdx(39), SprFrzBls-Dmg/EndRdx(39), SprFrzBls-Acc/Dmg(39), SprFrzBls-Rchg/ImmobProc(40), SprFrzBls-Dmg/EndRdx/Acc/Rchg(40)
Level 41: Ball Lightning -- Rgn-Dmg(A), Rgn-Dmg/EndRdx(42), Rgn-Acc/Rchg(42), Rgn-Acc/Dmg/Rchg(42), Rgn-Dmg/Rchg(43), Ann-ResDeb%(48)
Level 44: Summon Striker -- ExpRnf-Acc/Dmg(A), ExpRnf-Dmg/EndRdx(45), ExpRnf-Acc/Rchg(45), ExpRnf-Acc/Dmg/Rchg(45)
Level 47: Assault -- EndRdx-I(A)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A)
Level 50: Musculature Core Paragon
Level 50: Ageless Core Epiphany
Level 50: Assault Core Embodiment
Level 50: Pyronic Core Final Judgement
Level 50: Reactive Radial Flawless Interface
Level 50: Banished Pantheon Radial Superior Ally
------------

 

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