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Posted

I'm still learning how to do builds in general. This is what I came up with for a staff/elec stalker. I got nearly all of the resists maxed, but I want to try and shift away from it and get her defenses up. Not sure how to go about doing that.

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Ms Jolt WIP: Level 50 Mutation Stalker
Primary Power Set: Staff Fighting
Secondary Power Set: Electric Armor
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Body Mastery

Villain Profile:
Level 1: Precise Strike -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(3), SprAssMar-Acc/Dmg/Rchg(3), SprAssMar-Dmg/EndRdx/Rchg(5), SprAssMar-Acc/Dmg/EndRdx/Rchg(5), SprAssMar-Rchg/Rchg Build Up(7)
Level 1: Hide -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(17), Ksm-ToHit+(19)
Level 2: Guarded Spin -- ClvBlo-Acc/Dmg(A), ClvBlo-Dmg/Rchg(7), ClvBlo-Dmg/EndRdx(9), Erd-Acc/Rchg(9), Erd-Acc/Dmg/EndRdx/Rchg(11), Erd-Acc/Dmg/Rchg(11)
Level 4: Charged Armor -- RctArm-ResDam/EndRdx(A), RctArm-ResDam(19), RctArm-ResDam/EndRdx/Rchg(21), RctArm-ResDam/Rchg(21), ImpArm-ResPsi(23)
Level 6: Assassin's Staff -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/Rchg(13), SprStlGl-Acc/Dmg/Rchg(13), SprStlGl-Dmg/EndRdx/Rchg(15), SprStlGl-Acc/Dmg/EndRdx/Rchg(15), SprStlGl-Rchg/Hide%(17)
Level 8: Build Up -- GssSynFr--Build%(A)
Level 10: Conductive Shield -- Ags-Psi/Status(A), Ags-ResDam(25), Ags-ResDam/EndRdx(36), StdPrt-ResDam/Def+(37), ImpArm-ResPsi(37)
Level 12: Static Shield -- ImpArm-ResPsi(A), TtnCtn-ResDam/EndRdx(23), TtnCtn-ResDam(25)
Level 14: Super Speed -- BlsoftheZ-ResKB(A)
Level 16: Grounded -- ImpArm-ResPsi(A)
Level 18: Kick -- Empty(A)
Level 20: Lightning Reflexes -- Run-I(A)
Level 22: Tough -- UnbGrd-Max HP%(A), RctArm-ResDam(40), RctArm-ResDam/EndRdx(40), RctArm-ResDam/Rchg(42), RctArm-ResDam/EndRdx/Rchg(42), ImpArm-ResPsi(42)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-Def(43), RedFrt-Def/EndRdx(43), RedFrt-Def/EndRdx/Rchg(45)
Level 26: Serpent's Reach -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(27), SprWntBit-Acc/Dmg/EndRdx(27), SprWntBit-Acc/Dmg/Rchg(29), SprWntBit-Dmg/EndRdx/Acc/Rchg(29), SprWntBit-Rchg/SlowProc(31)
Level 28: Energize -- Prv-Heal(A), Prv-Heal/EndRdx(37), Prv-EndRdx/Rchg(39), Prv-Heal/Rchg(39), Prv-Heal/Rchg/EndRdx(39), Prv-Absorb%(40)
Level 30: Eye of the Storm -- Arm-Dmg(A), Arm-Dmg/Rchg(31), Arm-Acc/Dmg/Rchg(31), Arm-Acc/Rchg(33), Arm-Dam%(33), Arm-Dmg/EndRdx(33)
Level 32: Sky Splitter -- Hct-Dmg(A), Hct-Dmg/Rchg(34), Hct-Acc/Dmg/Rchg(34), Hct-Acc/Rchg(34), Hct-Dmg/EndRdx(36), Hct-Dam%(36)
Level 35: Power Sink -- PrfShf-End%(A), PrfShf-EndMod/Acc(45), PrfShf-EndMod/Acc/Rchg(46)
Level 38: Combat Jumping -- LucoftheG-Def/Rchg+(A), RedFrt-Def(46), RedFrt-Def/EndRdx(46)
Level 41: Superior Conditioning -- PrfShf-EndMod(A)
Level 44: Physical Perfection -- NmnCnv-Regen/Rcvry+(A)
Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A), RedFrt-EndRdx(48), RedFrt-Def(48), RedFrt-Def/EndRdx(48), RedFrt-Def/EndRdx/Rchg(50), RedFrt-Def/Rchg(50)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 1: Assassination 
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(43)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(45)
Level 1: Combo Level 1 
Level 1: Combo Level 2 
Level 1: Combo Level 3 
Level 50: Musculature Core Paragon 
------------

 

http://www.cohplanner.com/mids/download.php?uc=1508&c=695&a=1390&f=HEX&dc=78DA65945B4F1A4114C76797A50888682DA85551F08280AC90DAA4DE6A2FDAA62A898949FB48880E4ABA02816DA2BD3CF42B344DFB156A6F9FA5D7B7BE7B29D8BEF6A1A1A77BFE28C96E427E33FF3DFF3367CECC92D95B6AFF78F7F9A2507CB78D5CB59ADD3073C6435969CB3C327366A154740821BC99EAF04AC930871FDC5B77D17C0041D98C34A4D46996CF67EF14B677CC42713BD47CB924F3B25895FAB22137CD4A61337BB3B25BAA08CF7AA964E81B6529B77CD6B0696CB7666B3257A689BF39D99295EA4EA1DCB75C2E6CEAB74A5BFBD94CAE6ACACA7EB3D25E2A2846BFC3B0C0D3708A3D4D88B426D47DF031537B023E655E78C69C71934DB1BCAA082896D6B9EAB078F12FC9839A380A2384F22B86607F91D9B60B9EA856ACA70ED698B394DFC1F93547880651CA1B615E0A8343CC608C794CEB39D9E3747EE25ADA3F835F981D5FC16FCCCEEFCC13F2BAB856E13A502D6D8E6A70A306F755DE63EF347324C51CED51AC7A4751C33C79BCE88B175A300EAF0E2F2DE4C35ABE1FBCD602F9FCEC137EF8548AEB425C57831E719DA2BA11D59DE40E3A282A805D07FEF06EA2E854149D8BA15331742E861534F2F6B0D7D183538C77801EE6A48F59A70EF5E134FBDEF02DB87C00BE650EBC03DF33431F988B54773FBCFD475CE3E83173FC04FC09D6B0873AB346EB0EC23B788DBB159A016799C373E00238CF3C25EF10BC43E3AC85A3E00418638EC4C104F306D51CB1EE6F438DBC666DF21533F99219A4FE8D717E750CFD4BA27F49F44FA3239CC0994DBC609F8BB404B4C47D8EEBA25C3ACE5147AE293F889C53C899C699A4BDCC0879535C87924AF0BD4883FDDAD957DE18381FFF9FD28D8ADB94944D49DB942B3665DAA6ACD99475EDECFF402896E2EEA4AF1CB5D53DF456697DFBEB5C519415BEB1F130DF8A535BF4EFD6E8E679A1DF87C1F31E1CB58C8F5BC6ABDD14CAFEC63F6452F4DF

Posted

I think I'd do something like this instead:

 

Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Mutation Stalker
Primary Power Set: Staff Fighting
Secondary Power Set: Electric Armor
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Precise Strike -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(25), SprAssMar-Acc/Dmg/Rchg(25), SprAssMar-Dmg/EndRdx/Rchg(27), SprAssMar-Acc/Dmg/EndRdx/Rchg(27), SprAssMar-Rchg/Rchg Build Up(33)
Level 1: Hide -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(3), Rct-ResDam%(3)
Level 2: Guarded Spin -- SprStlGl-Dmg/Rchg(A), SprStlGl-Acc/Dmg/Rchg(39), SprStlGl-Dmg/EndRdx/Rchg(39), LucoftheG-Def/Rchg+(40)
Level 4: Charged Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(5), UnbGrd-ResDam/EndRdx/Rchg(5), UnbGrd-Max HP%(7), GldArm-3defTpProc(9), StdPrt-ResDam/Def+(42)
Level 6: Assassin's Staff -- SprStlGl-Acc/Dmg(A), SprStlGl-Acc/Dmg/EndRdx/Rchg(7), SprStlGl-Rchg/Hide%(9), Mk'Bit-Dmg/EndRdx(21), Mk'Bit-Dam%(23), TchofDth-Dam%(23)
Level 8: Build Up -- GssSynFr--Build%(A)
Level 10: Conductive Shield -- ResDam-I(A)
Level 12: Static Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(13), UnbGrd-Rchg/ResDam(15), UnbGrd-ResDam/EndRdx/Rchg(19)
Level 14: Maneuvers -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(15)
Level 16: Grounded -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-Rchg/ResDam(17), UnbGrd-ResDam/EndRdx/Rchg(19)
Level 18: Eye of the Storm -- Arm-Dmg(A), Arm-Dmg/Rchg(21), Arm-Acc/Dmg/Rchg(36), Arm-Dmg/EndRdx(37), Arm-Dam%(37), FrcFdb-Rechg%(37)
Level 20: Lightning Reflexes -- Run-I(A)
Level 22: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(36), KntCmb-Dmg/Rchg(39), KntCmb-Dmg/EndRdx/Rchg(40)
Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(33), UnbGrd-Rchg/ResDam(33), UnbGrd-ResDam/EndRdx/Rchg(34)
Level 26: Serpent's Reach -- Apc-Dmg(A), Apc-Dmg/Rchg(34), Apc-Acc/Dmg/Rchg(40), Apc-Dmg/EndRdx(42), Apc-Dam%(42)
Level 28: Energize -- Prv-Heal(A), Prv-Heal/EndRdx(29), Prv-EndRdx/Rchg(29), Prv-Heal/Rchg(31), Prv-Heal/Rchg/EndRdx(31), Prv-Absorb%(31)
Level 30: Weave -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(34)
Level 32: Sky Splitter -- Hct-Dmg(A), Hct-Dmg/Rchg(43), Hct-Acc/Dmg/Rchg(43), Hct-Dmg/EndRdx(43), Hct-Dam%(45), FrcFdb-Rechg%(45)
Level 35: Hasten -- RechRdx-I(A), RechRdx-I(36)
Level 38: Power Sink -- PrfShf-EndMod/Acc(A)
Level 41: Zapp -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(48), StnoftheM-Dmg/ActRdx/Rchg(48), StnoftheM-Dmg/EndRdx/Rchg(50), StnoftheM-Dam%(50), Dcm-Build%(50)
Level 44: Ball Lightning -- Rgn-Dmg(A), Rgn-Dmg/Rchg(45), Rgn-Acc/Dmg/Rchg(46), Rgn-Acc/Rchg(46), Rgn-Dmg/EndRdx(48)
Level 47: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 49: Super Speed -- BlsoftheZ-Travel/EndRdx(A)
Level 1: Assassination 
Level 1: Brawl -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(11), SprBlsCol-Acc/Dmg/EndRdx(11), SprBlsCol-Acc/Dmg/Rchg(13), SprBlsCol-Dmg/EndRdx/Acc/Rchg(46)
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 1: Combo Level 1 
Level 1: Combo Level 2 
Level 1: Combo Level 3 
Level 50: Musculature Core Paragon 
Level 0: Marshal 
Level 0: Invader 
Level 0: High Pain Threshold 
Level 0: Born In Battle 
------------

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