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Posted
On 11/16/2020 at 1:08 PM, El D said:

Should've included this in my original post (beyond Homecoming's 'Players not playing as NPCs' policy) but a lot of the NPC only/Dev Edit mode costume pieces are in their own overly specific categories, attached to unfitting anchor points, and/or just flat-out broken when used in-conjunction with regular player accessible options. Given that these were the only costumes that the NPCs were ever going to have, the Live Devs basically slapped any custom pieces into whatever open anchor point/section was convenient or unused for that particular NPC. For example, the 'Sybil Robe' is a giant single piece, takes up an unfitting section (Chest Detail), and was made to work only with one equally specific belt option (hence the massive empty space where the Sybil Belt goes). If it had been made for player use in-mind it would have been broken up into multiple individual pieces composing a whole set (likely chest piece, arm piece(s), skirt section, and cape/tassels), formatted to different anchor points for each option of the set, and made without the glaring empty space that requires it to use the Belt option from the same set or look broken/unfinished.

 

The Live Devs never considered these pieces as 'player options' and so didn't make them in a modular fashion that'd work the way everything else in the player-end costume creator does. The effort and work hours that would be required to format them into an effective player option similar to the existing costume sets is the Homecoming quality bar (as @Jimmy posted), rather than just toggling the switch and letting people run around with poorly organized, unfinished, clipping, 'not made for player use' options. Sure, as they are now the NPC pieces can be kludged together into something neat, but - and I say this as someone who'd totally enjoy playing with the NPC pieces as they are now - that would be sloppy, unprofessional, and just look... bad.

The simple solution here is to put the Sybil dress under the "Special" tab with toga and limit it to one belt option, the one it is designed to go with.  Players can then customize their look with head, glove, leg, boot, and aura options as desired...  just like how the Toga does not work with everything but is still a viable option.

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