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Shield/Strength Tank looking for critique


Lamb Chop

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Got this Tank to 50 and she's tons of fun. First time playing both of these sets to 50 and im not sure how to slot everything. I have more defense than necessary so I might wanna change some stuff. I have Grant Cover mostly because it fits the character. Wasn't sure how to slot Shield Charge.

 

Oh! And the empty slot in Hand Clap is the Knockback to Knockdown IO. My version of pines doesn't have that apparently.

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Captain Mask: Level 50 Mutation Tanker

Primary Power Set: Shield Defense

Secondary Power Set: Super Strength

Power Pool: Leaping

Power Pool: Fighting

Power Pool: Medicine

Ancillary Pool: Energy Mastery

 

Hero Profile:

Level 1: Deflection

  • (A) Red Fortune - Defense/Endurance
  • (3) Red Fortune - Defense
  • (3) Red Fortune - Defense/Recharge
  • (5) Unbreakable Guard - Resistance
  • (5) Unbreakable Guard - +Max HP
  • (7) Unbreakable Guard - Resistance/Endurance

Level 1: Jab

  • (A) Kinetic Combat - Knockdown Bonus
  • (13) Kinetic Combat - Accuracy/Damage
  • (13) Kinetic Combat - Damage/Recharge
  • (15) Kinetic Combat - Damage/Endurance/Recharge
  • (15) Mako's Bite - Accuracy/Damage
  • (17) Mako's Bite - Damage/Recharge

Level 2: Battle Agility

  • (A) Luck of the Gambler - Defense/Endurance
  • (7) Luck of the Gambler - Defense/Recharge
  • (9) Luck of the Gambler - Endurance/Recharge
  • (9) Luck of the Gambler - Defense/Endurance/Recharge
  • (11) Luck of the Gambler - Defense
  • (11) Luck of the Gambler - Recharge Speed

Level 4: Super Jump

  • (A) Endurance Reduction IO

Level 6: Active Defense

  • (A) Recharge Reduction IO
  • (19) Recharge Reduction IO

Level 8: True Grit

  • (A) Numina's Convalesence - Heal
  • (17) Numina's Convalesence - Heal/Endurance
  • (31) Resist Damage IO
  • (31) Resist Damage IO
  • (50) Steadfast Protection - Resistance/+Def 3%

Level 10: Against All Odds

  • (A) Endurance Reduction IO
  • (19) Taunt Duration IO

Level 12: Taunt

  • (A) Mocking Beratement - Taunt/Recharge
  • (21) Mocking Beratement - Taunt/Recharge/Range
  • (21) Mocking Beratement - Accuracy/Recharge
  • (23) Mocking Beratement - Taunt
  • (23) Mocking Beratement - Recharge
  • (25) Mocking Beratement - Taunt/Range

Level 14: Phalanx Fighting

  • (A) Luck of the Gambler - Defense/Endurance
  • (33) Luck of the Gambler - Defense
  • (33) Luck of the Gambler - Recharge Speed

Level 16: Hand Clap

  • (A) Perfect Zinger - Taunt/Recharge
  • (25) Perfect Zinger - Accuracy/Recharge
  • (31) Perfect Zinger - Taunt/Recharge/Range
  • (36) Empty

Level 18: Boxing

  • (A) Crushing Impact - Accuracy/Damage/Recharge

Level 20: Tough

  • (A) Reactive Armor - Resistance/Endurance
  • (33) Reactive Armor - Resistance
  • (37) Reactive Armor - Endurance
  • (37) Reactive Armor - Resistance/Endurance/Recharge
  • (40) Reactive Armor - Endurance/Recharge
  • (42) Gladiator's Armor - TP Protection +3% Def (All)

Level 22: Knockout Blow

  • (A) Touch of Death - Accuracy/Damage
  • (34) Touch of Death - Damage/Endurance
  • (36) Touch of Death - Damage/Recharge
  • (36) Touch of Death - Accuracy/Damage/Endurance
  • (37) Touch of Death - Damage/Endurance/Recharge
  • (46) Recharge Reduction IO

Level 24: Weave

  • (A) Shield Wall - Defense
  • (42) Shield Wall - Defense/Endurance/Recharge
  • (42) Shield Wall - Defense/Endurance
  • (43) Shield Wall - +Res (Teleportation), +5% Res (All)

Level 26: Shield Charge

  • (A) Triumphant Insult - Chance to Disorient
  • (27) Scirocco's Dervish - Damage/Recharge
  • (27) Scirocco's Dervish - Accuracy/Recharge
  • (46) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (46) Obliteration - Accuracy/Damage/Recharge

Level 28: Rage

  • (A) Recharge Reduction IO
  • (29) Recharge Reduction IO
  • (29) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 30: Injection

  • (A) Siphon Insight - ToHit Debuff

Level 32: Aid Self

  • (A) Doctored Wounds - Heal/Recharge
  • (34) Doctored Wounds - Heal/Endurance/Recharge
  • (34) Doctored Wounds - Heal

Level 35: Field Medic

  • (A) Recharge Reduction IO

Level 38: Foot Stomp

  • (A) Overwhelming Force - Endurance/Recharge
  • (39) Overwhelming Force - Accuracy/Damage/Endurance
  • (39) Overwhelming Force - Accuracy/Damage
  • (39) Overwhelming Force - Damage/Endurance/Recharge
  • (40) Overwhelming Force - Accuracy/Damage/Endurance/Recharge
  • (40) Force Feedback - Recharge/Knockback

Level 41: One with the Shield

  • (A) Resist Damage IO
  • (48) Healing IO

Level 44: Conserve Power

  • (A) Recharge Reduction IO
  • (45) Recharge Reduction IO

Level 47: Physical Perfection

  • (A) Doctored Wounds - Heal
  • (48) Doctored Wounds - Heal/Recharge
  • (48) Doctored Wounds - Heal/Endurance
  • (50) Endurance Modification IO

Level 49: Grant Cover

  • (A) Red Fortune - Defense/Endurance
  • (50) Red Fortune - Defense/Endurance/Recharge

Level 1: Brawl

  • (A) Empty

Level 1: Gauntlet

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Sprint

  • (A) Empty

Level 2: Rest

  • (A) Empty

Level 4: Ninja Run

Level 2: Swift

  • (A) Flight Speed IO

Level 2: Health

  • (A) Healing IO
  • (45) Numina's Convalesence - +Regeneration/+Recovery

Level 2: Hurdle

  • (A) Jumping IO

Level 2: Stamina

  • (A) Efficacy Adaptor - EndMod
  • (43) Performance Shifter - EndMod/Recharge
  • (43) Performance Shifter - Chance for +End
  • (45) Performance Shifter - EndMod

Level 50: Resilient Core Boost

------------

 

 

 

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To compare you can contrast with this, which takes a bit different approach

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Level 50 Magic Tanker

Primary Power Set: Shield Defense

Secondary Power Set: Super Strength

Power Pool: Speed

Power Pool: Leaping

Power Pool: Fighting

Power Pool: Medicine

Ancillary Pool: Soul Mastery

 

Hero Profile:

Level 1: Deflection -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-EndRdx/Rchg(3), UnbGrd-Rchg/ResDam(5), UnbGrd-ResDam/EndRdx/Rchg(5), UnbGrd-Max HP%(7)

Level 1: Jab -- HO:Nucle(A)

Level 2: Battle Agility -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(9), LucoftheG-Def/EndRdx/Rchg(11), HO:Cyto(11), ShlWal-ResDam/Re TP(13)

Level 4: True Grit -- Pnc-Heal/EndRedux(A), Pnc-Heal/+End(15), Pnc-Heal/Rchg(15), Pnc-Heal/EndRedux/Rchg(17), Pnc-Heal(17), ResDam-I(19)

Level 6: Active Defense -- RechRdx-I(A)

Level 8: Against All Odds -- EndRdx-I(A)

Level 10: Haymaker -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(37), SprMghoft-Acc/Dmg/Rchg(37), SprMghoft-Dmg/EndRdx/Rchg(40), SprMghoft-Acc/Dmg/EndRdx/Rchg(42), SprMghoft-Rchg/Res%(42)

Level 12: Phalanx Fighting -- LucoftheG-Rchg+(A)

Level 14: Hasten -- RechRdx-I(A), RechRdx-I(19)

Level 16: Combat Jumping -- LucoftheG-Rchg+(A)

Level 18: Grant Cover -- LucoftheG-Rchg+(A), EndRdx-I(37)

Level 20: Knockout Blow -- Hct-Acc/Dmg/Rchg(A), Hct-Dmg/Rchg(21), Hct-Acc/Rchg(21), Hct-Dmg/EndRdx(23), Hct-Dam%(23), Hct-Dmg(25)

Level 22: Boxing -- Acc-I(A)

Level 24: Tough -- StdPrt-ResDam/Def+(A), Ags-ResDam/EndRdx(25), Ags-ResDam/EndRdx/Rchg(27), Ags-ResDam(50)

Level 26: Shield Charge -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(27), SprGntFis-Acc/Dmg/Rchg(29), SprGntFis-Dmg/EndRdx/Rchg(29), SprGntFis-Acc/Dmg/EndRdx/Rchg(33), SprGntFis-Rchg/+Absorb(34)

Level 28: Rage -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(34), GssSynFr--ToHit/Rchg/EndRdx(34), GssSynFr--Rchg/EndRdx(36), GssSynFr--ToHit/EndRdx(36), GssSynFr--Build%(36)

Level 30: Weave -- LucoftheG-Rchg+(A), RedFrt-EndRdx(31), RedFrt-Def/EndRdx(31), RedFrt-Def/EndRdx/Rchg(31), RedFrt-Def(33), RedFrt-EndRdx/Rchg(33)

Level 32: Injection -- Acc-I(A)

Level 35: Aid Self -- IntRdx-I(A), Pnc-Heal/EndRedux(42), Pnc-EndRdx/Rchg(43), Pnc-Heal/Rchg(43), Pnc-Heal/EndRedux/Rchg(43), Pnc-Heal(45)

Level 38: Foot Stomp -- Arm-Dmg(A), Arm-Dmg/Rchg(39), Arm-Acc/Dmg/Rchg(39), Arm-Acc/Rchg(39), Arm-Dmg/EndRdx(40), Arm-Dam%(40)

Level 41: Gloom -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(46), Apc-Acc/Rchg(46), Apc-Dmg/EndRdx(48), Apc-Dam%(48)

Level 44: Darkest Night -- DarWtcDsp-Slow%(A), DarWtcDsp-ToHitDeb/EndRdx(45), DarWtcDsp-Rchg/EndRdx(45), DarWtcDsp-ToHitdeb/Rchg/EndRdx(46)

Level 47: Taunt -- PrfZng-Dam%(A), PrfZng-Acc/Rchg(50)

Level 49: One with the Shield -- GldArm-3defTpProc(A)

Level 1: Brawl -- Empty(A)

Level 1: Gauntlet

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Sprint -- EndRdx-I(A)

Level 2: Rest -- Empty(A)

Level 4: Ninja Run

Level 2: Swift -- Run-I(A)

Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(7), NmnCnv-Heal(48), NmnCnv-Heal/EndRdx(50)

Level 2: Hurdle -- Jump-I(A)

Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(9), PrfShf-EndMod/Acc(13)

Level 50: Melee Core Embodiment

Level 50: Agility Core Paragon

------------

 

 

 

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I have been looking for a SD/SS tank build.  Thanks for this thread LC!  Your setup looks excellent FUBAR, but Soul Mastery doesn't really fit the hero concept I'm looking to make.  If I had to, I could find a way to "mindtweak" a justification but is there anything else you could potentially use in those slots?

 

A bit off topic, but a question about the Soul Mastery pool.  That's a villain epic pool isn't it?  Would that mean you'd have to switch alignment, do a villain quest chain to unlock the villain pools, then switch back?  Or is there a way to unlock them w/out the hassle?

 

Either way, thx again all.

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