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Water Blaster


Guardian Rhykon

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You're AoE heavy, don't have a snipe. Single target is not your forte but you've got some knockdown and can twin-fire your Water Jet (it's a bit on the weak side otherwise but it's good for finishing a pair of slivered Lts or bosses real fast). On the other hand your cone's one of the strongest available. So, you're not building for purples, you're building for big fat packs of +0s or later on +1s.

 

Water Burst: Has -speed, so it's not a bad idea if you've got a spare slot to stick a Pacing of the Turtle's -recharge chance in there to help your defenses and/or group. Don't turn the KD into KB, but it's otherwise a "standard" targeted "ball" type. Make it hurt more.

 

Whirlpool: Has immense total damage (think Rain of Fire) and -speed for an area attack. You want to keep things in here (water burst's knockdown can help there) to make them suffer as much as possible. -Recharge can be nice to stack on ther etoo but that Frozen set's immobilize proc - and other procs - can help keep things in there and suffering.

 

Tidal Forces: It's your Aim but also reloads your 3 tidal charges so you take this obviously.

 

Dehydrate: This is basically a slower-casting Tier 2 blast that heals you a bit. Not much, and not enough IMO to slot heavily for more healing or use its 3-tidal version most of the time, but some ticks is some ticks and does help make a difference especially with the support of your Sustain.

 

Water Jet: Tier 1.5 blast. It's really a middle-ground between Aqua Bolt and Hydro Blast, but a bit slower charging and higher end cost. If at 3 tidal however it refreshes immediately after the animation finishes as well as having cast a little faster. Gives it a bit of versatility though it's not cheap. Slot it as any other straightforward murder blast.

 

Steam Spray: A better stronger Fire Breath. Give it some extra range because it's got a base 40, so consider sets like Positron and Detonation to extend it and make it hammer things like you deserve. Better than Hydro-blasting the whole damn group in one package.

 

Geyser: Your nuke. Not one of the strongest since it's ranged, but it's ranged and supplements its chance of Stun with knock-up and the usual -def that so many of your water powers get.  One of those things where you can stick Superior Blaster's Wrath or other goodies in. As any other long recharge it's well suited to procs and a powerful opener to max the damage on.

 

Sorry if that's a bit general, but there's no secondary listed to know what you're matching in there.

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  • 2 weeks later

I've never built one either.  But I gave it a try. 

 

Comments welcome for build improvement.  (I don't want to mislead the OP).

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Water-Atomic: Level 50 Magic Blaster

Primary Power Set: Water Blast

Secondary Power Set: Atomic Manipulation

Power Pool: Flight

Power Pool: Speed

Power Pool: Fighting

Ancillary Pool: Force Mastery

 

Hero Profile:

Level 1: Aqua Bolt -- Acc-I(A), Acc-I(3), Dmg-I(9), Dmg-I(17), Dmg-I(36), Dcm-Build%(46)

Level 1: Electron Shackles -- Acc-I(A)

Level 2: Hydro Blast -- Acc-I(A), Acc-I(3), Dmg-I(5), Dmg-I(9), Dmg-I(34), RechRdx-I(43)

Level 4: Positron Cell -- Acc-I(A), Hold-I(5)

Level 6: Water Burst -- Acc-I(A), Acc-I(7), Dmg-I(7), Dmg-I(11), Dmg-I(31), RechRdx-I(42)

Level 8: Fly -- Flight-I(A)

Level 10: Ionize -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(46)

Level 12: Whirlpool -- Dmg-I(A), Dmg-I(13), Dmg-I(13), RechRdx-I(45)

Level 14: Dehydrate -- Acc-I(A), Acc-I(15), Dmg-I(15), Dmg-I(17), Dmg-I(31), Heal-I(42)

Level 16: Beta Decay -- EndRdx-I(A)

Level 18: Water Jet -- Acc-I(A), Acc-I(19), Dmg-I(19), Dmg-I(23), Dmg-I(37), RechRdx-I(43)

Level 20: Metabolic Acceleration -- Heal-I(A), Heal-I(21), EndMod-I(21)

Level 22: Tidal Forces -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(46)

Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)

Level 26: Steam Spray -- Acc-I(A), Dmg-I(27), Dmg-I(27), Dmg-I(31), Range-I(37), Range-I(43)

Level 28: Atom Smasher -- Acc-I(A), Acc-I(29), Dmg-I(29), Dmg-I(34), Dmg-I(37), RechRdx-I(42)

Level 30: Boxing -- Empty(A)

Level 32: Geyser -- Acc-I(A), Dmg-I(33), Dmg-I(33), Dmg-I(33), RechRdx-I(34), RechRdx-I(40)

Level 35: Radioactive Cloud -- RechRdx-I(A), Hold-I(36), Hold-I(36)

Level 38: Positronic Fist -- Acc-I(A), Dmg-I(39), Dmg-I(39), Dmg-I(39), RechRdx-I(40), EndRdx-I(40)

Level 41: Personal Force Field -- Krm-ResKB(A)

Level 44: Temp Invulnerability -- ResDam-I(A), ResDam-I(45), ResDam-I(45)

Level 47: Force of Nature -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48), ResDam-I(48), ResDam-I(50)

Level 49: Tough -- ResDam-I(A), ResDam-I(50), ResDam-I(50)

 

Level 1: Sprint -- UnbLea-Stlth(A)

Level 2: Rest -- Empty(A)

Level 4: Ninja Run

Level 2: Swift -- Run-I(A)

Level 2: Health -- Heal-I(A)

Level 2: Hurdle -- Jump-I(A)

Level 2: Stamina -- EndMod-I(A)

------------

 

 

 

 

Formerly Negative_Man on the CoH forums (I'm more positive nowadays)

 

"I don't want it to appear that I'm willing to settle for anything. No-one likes a zombie without standards." -UnknownSubject

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I've never built a Water Blaster before...can anyone help me with this?

 

Are you into Blapping or Distance?  Are you into Soft Control or Straight damage?

 

Distance and straight damage.

 

Is this build expensive?  Yes! 

Is this build flawed?  Most definitely

Is this build over tuned?  Yes lol

 

I'm not the best at builds but I do love to play around on MIDS.  I can make a cheaper IO set version if you like or a non IO set version.  I also play my Blasters weird and I never take Tough or Weave.  I also Take my Travel power later than most.  Making this build was a challenge since I tried to make it look somewhat normal but in the end my eccentric nature got the best of me.

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Water.Tactical Arrow Forums: Level 50 Magic Blaster

Primary Power Set: Water Blast

Secondary Power Set: Tactical Arrow

Power Pool: Speed

Power Pool: Leaping

Power Pool: Leadership

Power Pool: Fighting

Ancillary Pool: Flame Mastery

 

Hero Profile:

Level 1: Aqua Bolt -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(43), Dcm-Acc/EndRdx/Rchg(45), Dcm-Dmg/Rchg(45), Dcm-Acc/Dmg/Rchg(45)

Level 1: Electrified Net Arrow -- GrvAnc-Immob/Rchg(A), GrvAnc-Acc/Immob/Rchg(48), GrvAnc-Immob/EndRdx(48), GrvAnc-Acc/Rchg(50), GrvAnc-Hold%(50)

Level 2: Water Burst -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(39), SprBlsWrt-Acc/Dmg/Rchg(40), SprBlsWrt-Acc/Dmg/EndRdx(40), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(40), FrcFdb-Rechg%(43)

Level 4: Glue Arrow -- PstBls-Dmg/EndRdx(A), PstBls-Dmg/Rchg(37), PstBls-Acc/Dmg/EndRdx(39), PstBls-Dmg/Rng(46), PstBls-Dam%(46)

Level 6: Whirlpool -- Dtn-Dmg/Rchg(A), PstBls-Dmg/Rchg(7), Ann-Dmg/Rchg(7), Ann-ResDeb%(9), AchHee-ResDeb%(11), Rgn-Knock%(37)

Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9)

Level 10: Upshot -- AdjTrg-ToHit/Rchg(A), GssSynFr--ToHit/Rchg(11)

Level 12: Dehydrate -- EntChs-Dmg/EndRdx(A), EntChs-Acc/Dmg(13), EntChs-Dmg/Rchg(13), EntChs-Dmg/EndRdx/Rchg(15), EntChs-Heal%(34), Heal-I(43)

Level 14: Tidal Forces -- GssSynFr--ToHit/Rchg(A), GssSynFr--Build%(15)

Level 16: Hydro Blast -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(17), Dcm-Dmg/Rchg(17), Dcm-Acc/EndRdx/Rchg(31), Dcm-Acc/Dmg/Rchg(31), FrcFdb-Rechg%(34)

Level 18: Water Jet -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(19), Apc-Acc/Rchg(19), Apc-Dmg/EndRdx(23), Apc-Dam%(25), Dcm-Build%(25)

Level 20: Eagle Eye -- Heal-I(A), EndMod-I(21), Heal-I(21), EndMod-I(23)

Level 22: Super Jump -- Jump-I(A)

Level 24: Flash Arrow -- Acc-I(A)

Level 26: Steam Spray -- PstBls-Acc/Dmg(A), PstBls-Dmg/Rchg(27), PstBls-Acc/Dmg/EndRdx(27), PstBls-Dmg/Rng(29), PstBls-Dam%(29), AchHee-ResDeb%(31)

Level 28: Agility -- Run-I(A)

Level 30: Assault -- EndRdx-I(A)

Level 32: Geyser -- Rgn-Dmg(A), Rgn-Dmg/Rchg(33), Rgn-Acc/Dmg/Rchg(33), Rgn-Acc/Rchg(33), Rgn-Dmg/EndRdx(34), SprBlsWrt-Rchg/Dmg%(46)

Level 35: ESD Arrow -- UnbCns-Hold(A), UnbCns-Hold/Rchg(36), UnbCns-EndRdx/Hold(36), UnbCns-Acc/Hold/Rchg(36), UnbCns-Acc/Rchg(37)

Level 38: Gymnastics -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(39)

Level 41: Bonfire -- Dtn-Dmg/Rchg(A), PstBls-Dmg/Rchg(42), OvrFrc-Dmg/End/Rech(42), OvrFrc-Dam/KB(42)

Level 44: Boxing -- Empty(A)

Level 47: Tough -- StdPrt-ResDam/Def+(A), StdPrt-ResKB(48)

Level 49: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(50)

Level 1: Brawl -- Empty(A)

Level 1: Defiance

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Sprint -- Empty(A)

Level 2: Rest -- Empty(A)

Level 4: Ninja Run

Level 2: Swift -- Empty(A)

Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(5), Heal-I(5)

Level 2: Hurdle -- Empty(A)

Level 2: Stamina -- PrfShf-End%(A), EndMod-I(3), EndMod-I(3)

Level 1: Combo Level 1

Level 1: Combo Level 2

Level 1: Combo Level 3

------------

 

 

 

 

 

 

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I'm not the best at builds but I do love to play around on MIDS. 

 

What do you think of my build, Tater? 

 

The weaknesses I'm realizing it has are:

 

[*]I probably should have taken Tidal Forces at 16 and delayed Beta Decay until 22  (debating the use of a respec)

[*]I neglected to slot Stamina

[*]It takes forever to obtain any sort of knock-back protection  (This one I was aware of, but there were no defense or resistance powers to slot into

Formerly Negative_Man on the CoH forums (I'm more positive nowadays)

 

"I don't want it to appear that I'm willing to settle for anything. No-one likes a zombie without standards." -UnknownSubject

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I will say, with my Water/Atomic at 38, it is very light on endurance usage. With your atomic toggles granting recovery and recharge I can say I have not needed to slot stamina. I’ve been really impressed thus far.

A bunch of toons. Global DocRanger

All on Excelsior. 

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I'm not the best at builds but I do love to play around on MIDS. 

 

What do you think of my build, Tater? 

 

The weaknesses I'm realizing it has are:

 

[*]I probably should have taken Tidal Forces at 16 and delayed Beta Decay until 22  (debating the use of a respec)

[*]I neglected to slot Stamina

[*]It takes forever to obtain any sort of knock-back protection  (This one I was aware of, but there were no defense or resistance powers to slot into

 

This is a non IO Set build no? Sorry for the late reply.  For some reason I wasn't able to open your build for quite some time until last night.

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This is a non IO Set build no?

 

As of right now it is, yes. 

 

I tend to post them this way for the sake of clarity and to ensure the powers are slotted appropriately.  The goal of course would be to eventually add Invention Sets (hopefully without using a respec to move slots.)  The sets are a bit aspirational for me presently due to extreme poverty and chronic alt-itis.  :o

Formerly Negative_Man on the CoH forums (I'm more positive nowadays)

 

"I don't want it to appear that I'm willing to settle for anything. No-one likes a zombie without standards." -UnknownSubject

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This is a non IO Set build no?

 

As of right now it is, yes. 

 

I tend to post them this way for the sake of clarity and to ensure the powers are slotted appropriately.  The goal of course would be to eventually add Invention Sets (hopefully without using a respec to move slots.)  The sets are a bit aspirational for me presently due to extreme poverty and chronic alt-itis.  :o

 

I understand fully.  I finally have slowed down with making Alts and I have been hard at work trying to make money before my next wave of Alt-itis takes hold lol. 

 

In regard to when you took Tidal Wave.  It's really up to you and it depends on how you play.  I think taking your travel power early is good but personally I could never do it.  I just like to take 3 hours to get across town I guess :P.  In regards to slotting Health, Stamina and Metabolic Acceleration...that is totally up to you and since I don't Blapp I don't know what would be decent slotting.  I guess it all comes down to if your current slotting is meeting the demands of your Stamina strain and if you are able to build your toon in a way that meets your build goals.  Overall though your build looks pretty solid to me.  I also need to get back into Incarnate stuff so I tend to build my toons the old school way before incarnate stuff was a thing.  Time to relearn how it works I guess.

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  • 2 weeks later

What was the verdict on Radioactive Cloud?  I can't tell if it needs accuracy or how much.  Also, is it Mag 1?

 

I thought maybe it was a Port of Radiation Emission/Choking Cloud, but that one is a toggle.  ???

 

 

 

Formerly Negative_Man on the CoH forums (I'm more positive nowadays)

 

"I don't want it to appear that I'm willing to settle for anything. No-one likes a zombie without standards." -UnknownSubject

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