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Posted
30 minutes ago, captainstar said:

How about if on the Hamidon map we all got temporary flying power?

That way the characters that jump, run and teleport would not need to be buying P2W powers.

Hmmm.  A more in keeping with the Hamidon lore thing might be a variation on the Buoyant Membrane temp power you get in the Seed of Hamidon raids when you take out a seedling.

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AE SFMA Arcs: The Meteors (Arc id 42079) Dark Deeds in Galaxy City: Part One. (Arc id 26756) X | Dark Deeds in Galaxy City: Part Two. (Arc id 26952) | Dark Deeds in Galaxy City: Part Three. (Arc id 27233) Darker Deeds: Part One (Arc id 28374) | Darker Deeds: Part Two. (Arc id 28536) | Darker Deeds: Part Three. (Arc id 29252) | Darkest Before Dawn: Part One (Arc id 29891) |

Darkest Before Dawn: Part Two (Arc id 30210) | Darkest Before Dawn: Part Three (Arc id 30560) |

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