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Radiation/Energy Melee Tanker


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I found this build on an old post, but am having issues picking up energy transfer at level 35, forcing me spend a number of enhancement slots elsewhere.   

Guess it must be out of date or screwed up somehow.

It would also be nice to have some kind of travel power, either flight or super speed.   Anyone have a more up to date build that I can follow?  Thanks.


Hero Plan by Mids' Reborn : Hero Designer

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Level 50 Magic Tanker
Primary Power Set: Radiation Armor
Secondary Power Set: Energy Melee
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Force of Will

Hero Profile:
Level 1: Alpha Barrier -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-ResDam/EndRdx/Rchg(3), UnbGrd-Rchg/ResDam(5), StdPrt-ResDam/Def+(45)
Level 1: Barrage -- SprMghoft-Acc/Dmg(A), SprMghoft-Acc/Dmg/Rchg(5), SprMghoft-Dmg/EndRdx/Rchg(7), SprMghoft-Acc/Dmg/EndRdx/Rchg(7), SprMghoft-Rchg/Res%(9), SprGntFis-Rchg/+Absorb(9)
Level 2: Proton Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(11), UnbGrd-ResDam/EndRdx/Rchg(11), UnbGrd-Rchg/ResDam(13), GldArm-3defTpProc(46)
Level 4: Bone Smasher -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Acc/Dmg/EndRdx(17), SprBlsCol-Acc/Dmg/Rchg(19), SprBlsCol-Dmg/EndRdx/Acc/Rchg(19), SprBlsCol-Rchg/HoldProc(21), SprBlsCol-Dmg/EndRdx(45)
Level 6: Fallout Shelter -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(13), UnbGrd-ResDam/EndRdx/Rchg(15), UnbGrd-Rchg/ResDam(17), ImpArm-ResPsi(46)
Level 8: Radiation Therapy -- Heal-I(A)
Level 10: Taunt -- Empty(A)
Level 12: Beta Decay -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx(34), DarWtcDsp-Rchg/EndRdx(34), DarWtcDsp-ToHitDeb/EndRdx(34)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15)
Level 16: Whirling Hands -- SprAvl-Acc/Dmg(A), SprAvl-Acc/Dmg/EndRdx(21), SprAvl-Acc/Dmg/Rchg(25), SprAvl-Acc/Dmg/EndRdx/Rchg(25), SprAvl-Rchg/KDProc(33), SprAvl-Dmg/EndRdx(33)
Level 18: Particle Shielding -- NmnCnv-Heal(A), NmnCnv-Heal/Rchg(43), NmnCnv-Heal/EndRdx/Rchg(45)
Level 20: Gamma Boost -- Prv-Absorb%(A)
Level 22: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(23), Rct-ResDam%(23), Empty(36)
Level 24: Boxing -- Empty(A)
Level 26: Ground Zero -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(27), Arm-Acc/Rchg(27), Arm-Dmg/EndRdx(29), Arm-Dam%(29), AchHee-ResDeb%(33)
Level 28: Build Up -- GssSynFr--Build%(A), RechRdx-I(37)
Level 30: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(31), UnbGrd-ResDam/EndRdx/Rchg(31), UnbGrd-Max HP%(31), ImpArm-ResPsi(46)
Level 32: Meltdown -- UnbGrd-ResDam(A), UnbGrd-Rchg/ResDam(42), UnbGrd-ResDam/EndRdx/Rchg(43), UnbGrd-EndRdx/Rchg(43)
Level 35: Energy Transfer -- Hct-Dmg(A), Hct-Dmg/Rchg(37), Hct-Acc/Dmg/Rchg(39), Hct-Acc/Rchg(39), Hct-Dmg/EndRdx(39), Hct-Dam%(40)
Level 38: Total Focus -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(40), SprGntFis-Acc/Dmg/Rchg(40), SprGntFis-Dmg/EndRdx/Rchg(42), SprGntFis-Acc/Dmg/EndRdx/Rchg(42)
Level 41: Weaken Resolve -- AchHee-ResDeb%(A)
Level 44: Mighty Leap -- WntGif-ResSlow(A)
Level 47: Unleash Potential -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/Rchg(48), LucoftheG-Def/EndRdx/Rchg(48), Prv-Heal(48), Prv-Heal/Rchg(50)
Level 49: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50), LucoftheG-Def/EndRdx(50)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(36), Mrc-Rcvry+(37)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(36)
Level 0: Freedom Phalanx Reserve 
Level 0: Portal Jockey 
Level 0: Task Force Commander 
Level 0: The Atlas Medallion 
Level 50: Spiritual Core Paragon 
Level 50: Ion Core Final Judgement 
Level 50: Degenerative Core Flawless Interface 
Level 50: Barrier Core Epiphany 
Level 50: Melee Radial Embodiment 



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Power pick orders in builds like these are highly subjective. You can just pick your powers at whatever level you want when they are first available and it will change absolutely nothing in the end. Looking at this build for example, if I were to follow it I would pick Weave WAY earlier so that I can actually use it while leveling up.
Looking at Energy Transfer specifically in this build and... well ET is the T9 power for Tanker Energy Melee and you can only pick it at level 38 at earliest. It was changed from T8 to T9 in the last patch.

It also has a Travel power with Mighty Leap

Edited by Seigmoraig
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