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Fire Control/Nature


WillParkinson
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Lifevigiving Spores is a funny power. The combat stats in Mids don't let you easily see but its possible to track the stats down in the JSON files:

 

On Controllers:

  • Triggers every 4 seconds
    • Scale 0.275 Heal (29.45 HP)
    • Restores 1% endurance

 

Since most players have 100 endurance, unmodified Lifegiving Spores provides 1 point of endurance back for every 4 seconds, and when enhanced, provides around 2 points of endurance.

 

I believe the power costs 0.26 endurance every second (assuming the power drains your endurance every auto_cast_interval). Over 4 seconds, that averages out to close to 1 endurance drain. In other words, the power almost breaks even on endurance before enhancements, and actually provides endurance back to you if the power is enhanced for end mod or you slot end redux.

 

[Note, my version of Mids lists an endurance cost for Lifegiving Spores of .07 end, but in game and in the JSON its .26.]

 

To make things even more complicated, the T9 power Overgrowth contains global Endurance Reduction (93%). While that's running, the cost of Lifegiving Spores drops, leaving you with a net gain.

 

I usually do take Spores while leveling up, because its basically free endurance. I don't always keep it in the build.

 

One thing to remember about Spores by the way is enemies ignore it. So you totally can and should drop it into position before launch your alpha strike, since it will stay there til you release it.

Edited by oedipus_tex
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I rolled a fire/nature about a month ago and dinged 50 yesterday. This is the build I leveled with as it currently stands. I know the defense numbers are low, but it's very durable if you can keep mobs within Entangling Aura and Spore Cloud (and avoid getting mezzed).

  • Hot Feet + Entangling Aura is a great combo. I've got procs slotted in each but not sure how much they're really doing.
  • Spore Cloud + Smoke gives you about 30% -tohit, although I wish Spore Cloud had a larger radius.
  • Bonfire provides good mitigation (don't forget the KB>KD) and decent damage. Not sure what combination of procs and damage enhancements is optimal. You could slot for set bonuses, but the accuracy is wasted (power is autohit). 

 

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Uunflammable: Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Nature Affinity
Power Pool: Sorcery
Ancillary Pool: Fire Mastery

Hero Profile:
Level 1: Ring of Fire -- Dvs-Acc/Dmg(A), Dvs-Dmg/EndRdx(3), Dvs-Dmg/Rchg(3), Dvs-Acc/Dmg/Rchg(5), Dvs-Acc/Dmg/EndRdx/Rchg(5)
Level 1: Corrosive Enzymes -- Acc-I(A), RechRdx-I(7)
Level 2: Char -- BslGaz-Acc/Rchg(A), BslGaz-Rchg/Hold(7), BslGaz-EndRdx/Rchg/Hold(9), BslGaz-Acc/EndRdx/Rchg/Hold(9), BslGaz-Acc/Hold(11)
Level 4: Regrowth -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(11), NmnCnv-Heal/Rchg(13), NmnCnv-Heal/EndRdx/Rchg(13), NmnCnv-Heal(15), NmnCnv-Regen/Rcvry+(15)
Level 6: Wild Growth -- StdPrt-ResDam/Def+(A), UnbGrd-ResDam(17), UnbGrd-EndRdx/Rchg(17), UnbGrd-Rchg/ResDam(19), UnbGrd-ResDam/EndRdx/Rchg(19), Mrc-Heal/Rchg(21)
Level 8: Hot Feet -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(21), ScrDrv-Acc/Dmg/EndRdx(23), ScrDrv-Dam%(23), ScrDrv-Dmg/Rchg(25), Erd-%Dam(50)
Level 10: Spore Cloud -- DarWtcDsp-ToHitDeb/EndRdx(A), DarWtcDsp-ToHitDeb(25), DarWtcDsp-Rchg/EndRdx(27), DarWtcDsp-ToHitDeb/Rchg(27)
Level 12: Mystic Flight -- EndRdx-I(A)
Level 14: Flashfire -- Stp-Acc/Rchg(A), Stp-Acc/Stun/Rchg(29), Stp-Acc/EndRdx(29), Stp-EndRdx/Stun(31), Stp-Stun/Rng(31)
Level 16: Lifegiving Spores -- EffAdp-EndMod(A), EffAdp-EndMod/EndRdx(31), PreOptmz-EndMod/End(33)
Level 18: Fire Cages -- TraoftheH-Acc/Rchg(A), TraoftheH-EndRdx/Immob(33), TraoftheH-Acc/EndRdx(33), TraoftheH-Immob/Acc(34), TraoftheH-Acc/Immob/Rchg(34), TraoftheH-Dam%(34)
Level 20: Wild Bastion -- Prv-Heal(A), Prv-Heal/EndRdx(36), Prv-EndRdx/Rchg(36), Prv-Heal/Rchg(36), Prv-Heal/Rchg/EndRdx(50), Prv-Absorb%(50)
Level 22: Smoke -- ToHitDeb-I(A)
Level 24: Arcane Bolt -- Acc-I(A)
Level 26: Bonfire -- PstBls-Dam%(A), Bmbdmt-+FireDmg(37), ExpStr-Dam%(37), SuddAcc--KB/+KD(37), Ann-ResDeb%(39), Bmbdmt-Dam(48)
Level 28: Rebirth -- RechRdx-I(A)
Level 30: Rune of Protection -- RechRdx-I(A), RechRdx-I(39)
Level 32: Fire Imps -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(39), ExpRnf-Dmg/EndRdx(40), ExpRnf-Acc/Dmg/Rchg(40), ExpRnf-EndRdx/Dmg/Rchg(40), ExpRnf-+Res(Pets)(42)
Level 35: Entangling Aura -- GhsWdwEmb-EndRdx/Hold(A), EssofCrr-EndRdx/Hold(42), GhsWdwEmb-Dam%(42), Lck-EndRdx/Rchg/Hold(43)
Level 38: Overgrowth -- RechRdx-I(A), RechRdx-I(43)
Level 41: Fire Blast -- EntChs-Acc/Dmg(A), EntChs-Dmg/EndRdx(43), EntChs-Dmg/Rchg(45), EntChs-Dmg/EndRdx/Rchg(45), EntChs-Heal%(45)
Level 44: Fire Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(46), UnbGrd-ResDam/EndRdx/Rchg(46), UnbGrd-Max HP%(46)
Level 47: Consume -- PrfShf-Acc/Rchg(A), PrfShf-EndMod/Acc/Rchg(48), PrfShf-EndMod/Acc(48)
Level 49: Rise of the Phoenix -- RechRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Containment 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Heal-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A)
------------

| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
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On 12/17/2020 at 10:48 AM, Uun said:

I rolled a fire/nature about a month ago and dinged 50 yesterday. This is the build I leveled with as it currently stands. I know the defense numbers are low, but it's very durable if you can keep mobs within Entangling Aura and Spore Cloud (and avoid getting mezzed).

  • Hot Feet + Entangling Aura is a great combo. I've got procs slotted in each but not sure how much they're really doing.
  • Spore Cloud + Smoke gives you about 30% -tohit, although I wish Spore Cloud had a larger radius.
  • Bonfire provides good mitigation (don't forget the KB>KD) and decent damage. Not sure what combination of procs and damage enhancements is optimal. You could slot for set bonuses, but the accuracy is wasted (power is autohit). 

 

  Reveal hidden contents

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Uunflammable: Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Nature Affinity
Power Pool: Sorcery
Ancillary Pool: Fire Mastery

Hero Profile:
Level 1: Ring of Fire -- Dvs-Acc/Dmg(A), Dvs-Dmg/EndRdx(3), Dvs-Dmg/Rchg(3), Dvs-Acc/Dmg/Rchg(5), Dvs-Acc/Dmg/EndRdx/Rchg(5)
Level 1: Corrosive Enzymes -- Acc-I(A), RechRdx-I(7)
Level 2: Char -- BslGaz-Acc/Rchg(A), BslGaz-Rchg/Hold(7), BslGaz-EndRdx/Rchg/Hold(9), BslGaz-Acc/EndRdx/Rchg/Hold(9), BslGaz-Acc/Hold(11)
Level 4: Regrowth -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(11), NmnCnv-Heal/Rchg(13), NmnCnv-Heal/EndRdx/Rchg(13), NmnCnv-Heal(15), NmnCnv-Regen/Rcvry+(15)
Level 6: Wild Growth -- StdPrt-ResDam/Def+(A), UnbGrd-ResDam(17), UnbGrd-EndRdx/Rchg(17), UnbGrd-Rchg/ResDam(19), UnbGrd-ResDam/EndRdx/Rchg(19), Mrc-Heal/Rchg(21)
Level 8: Hot Feet -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(21), ScrDrv-Acc/Dmg/EndRdx(23), ScrDrv-Dam%(23), ScrDrv-Dmg/Rchg(25), Erd-%Dam(50)
Level 10: Spore Cloud -- DarWtcDsp-ToHitDeb/EndRdx(A), DarWtcDsp-ToHitDeb(25), DarWtcDsp-Rchg/EndRdx(27), DarWtcDsp-ToHitDeb/Rchg(27)
Level 12: Mystic Flight -- EndRdx-I(A)
Level 14: Flashfire -- Stp-Acc/Rchg(A), Stp-Acc/Stun/Rchg(29), Stp-Acc/EndRdx(29), Stp-EndRdx/Stun(31), Stp-Stun/Rng(31)
Level 16: Lifegiving Spores -- EffAdp-EndMod(A), EffAdp-EndMod/EndRdx(31), PreOptmz-EndMod/End(33)
Level 18: Fire Cages -- TraoftheH-Acc/Rchg(A), TraoftheH-EndRdx/Immob(33), TraoftheH-Acc/EndRdx(33), TraoftheH-Immob/Acc(34), TraoftheH-Acc/Immob/Rchg(34), TraoftheH-Dam%(34)
Level 20: Wild Bastion -- Prv-Heal(A), Prv-Heal/EndRdx(36), Prv-EndRdx/Rchg(36), Prv-Heal/Rchg(36), Prv-Heal/Rchg/EndRdx(50), Prv-Absorb%(50)
Level 22: Smoke -- ToHitDeb-I(A)
Level 24: Arcane Bolt -- Acc-I(A)
Level 26: Bonfire -- PstBls-Dam%(A), Bmbdmt-+FireDmg(37), ExpStr-Dam%(37), SuddAcc--KB/+KD(37), Ann-ResDeb%(39), Bmbdmt-Dam(48)
Level 28: Rebirth -- RechRdx-I(A)
Level 30: Rune of Protection -- RechRdx-I(A), RechRdx-I(39)
Level 32: Fire Imps -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(39), ExpRnf-Dmg/EndRdx(40), ExpRnf-Acc/Dmg/Rchg(40), ExpRnf-EndRdx/Dmg/Rchg(40), ExpRnf-+Res(Pets)(42)
Level 35: Entangling Aura -- GhsWdwEmb-EndRdx/Hold(A), EssofCrr-EndRdx/Hold(42), GhsWdwEmb-Dam%(42), Lck-EndRdx/Rchg/Hold(43)
Level 38: Overgrowth -- RechRdx-I(A), RechRdx-I(43)
Level 41: Fire Blast -- EntChs-Acc/Dmg(A), EntChs-Dmg/EndRdx(43), EntChs-Dmg/Rchg(45), EntChs-Dmg/EndRdx/Rchg(45), EntChs-Heal%(45)
Level 44: Fire Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(46), UnbGrd-ResDam/EndRdx/Rchg(46), UnbGrd-Max HP%(46)
Level 47: Consume -- PrfShf-Acc/Rchg(A), PrfShf-EndMod/Acc/Rchg(48), PrfShf-EndMod/Acc(48)
Level 49: Rise of the Phoenix -- RechRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Containment 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Heal-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A)
------------

 


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Thank you so very much!

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