sindyr Posted December 24, 2020 Posted December 24, 2020 Has anyone compiled a list of where to find each zone's Long Range Teleport Beacons to unlock it? And are the LRT unlocks account wide I hope, or do we have to do all of them over and over on each new character?
EmmySky Posted December 24, 2020 Posted December 24, 2020 Not account wide. To initially get the power you have to collect all the explore badges in any zone or buy it from P2W. To open more zones, just collect any 1 explore badge in the zone and poof, it will be available.
Vulpoid Posted December 24, 2020 Posted December 24, 2020 Or sit yourself in an SG base or Pocket D until you get the day job badge. I think that unlocks it too.
Umagon 23 Posted December 24, 2020 Posted December 24, 2020 oh i would kill for them to be account wide. i would pay the p2w vendor a handsome fee to copy my teleporter unlocks to the alts on the same account. 2
ZekeStenzland Posted December 24, 2020 Posted December 24, 2020 Close. Hang out in Pocket D for an hour. That unlocks LRT if you haven’t unlocked it already. It also unlocks Pocket D as an LRT destination. The Pocket D day job badge (for 100hrs logged out in Pocket D) is not required.
sindyr Posted December 24, 2020 Author Posted December 24, 2020 41 minutes ago, Umagon 23 said: oh i would kill for them to be account wide. i would pay the p2w vendor a handsome fee to copy my teleporter unlocks to the alts on the same account. Me too!!
LiquidBandage Posted December 24, 2020 Posted December 24, 2020 4 hours ago, sindyr said: Has anyone compiled a list of where to find each zone's Long Range Teleport Beacons to unlock it? Collect all eight Explore badges in _ANY_ zone to unlock the LRT. It takes maybe 5-10 minutes max. Zone Overview - Unofficial Homecoming Wiki (cityofheroes.dev) Then collect just _ONE_ exploration badge in each of the other zones to enable that zone in the LRT. It isn't hard to do. I have unlocked all zones (including shadow shard) on a sub level 10 character with just the 5,000 inf P2W jetpack and the use of my SG base teleporters. A good percentage of the time there is a badge close to the base "door" in the zone. It isn't a massive hardship to spend the time to do this. If it is a hardship, how likely do you think it is that the character will want/need to teleport to that zone then evaluate your cost/benefit ratio. Also, for Pocket D, exit the club via the ski slope door and fly over to the box truck floating outside the window to get one of the explore badges in that zone. Waiting around for 1 hour is tedious. 2
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