DocMidknight Posted December 25, 2020 Posted December 25, 2020 I've currently been running a high recharge dm/regen build that has soul drain, hasten and dull pain in the perma range. While I like the build I was thinking about tweaking it to something a little different and was looking for some advice.......here's the current build Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! DM_Regen_Perma Updated: Level 50 Magic ScrapperPrimary Power Set: Dark MeleeSecondary Power Set: RegenerationPower Pool: FlightPower Pool: SpeedPower Pool: FightingPower Pool: LeadershipAncillary Pool: Soul Mastery Hero Profile:Level 1: Smite -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(3), SprCrtStr-Acc/Dmg/Rchg(5), SprCrtStr-Dmg/EndRdx/Rchg(5), SprCrtStr-Acc/Dmg/EndRdx/Rchg(7), SprCrtStr-Rchg/+50% Crit(7)Level 1: Fast Healing -- RgnTss-Regen+(A)Level 2: Reconstruction -- DctWnd-Rchg(A), DctWnd-Heal(9), DctWnd-Heal/EndRdx(9), DctWnd-Heal/Rchg(11), DctWnd-Heal/EndRdx/Rchg(11)Level 4: Quick Recovery -- PrfShf-End%(A), EndMod-I(13)Level 6: Shadow Maul -- Arm-Dam%(A), Arm-Dmg/Rchg(13), Arm-Acc/Dmg/Rchg(15), Arm-Acc/Rchg(15), Arm-Dmg/EndRdx(17)Level 8: Siphon Life -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(17), SprScrStr-Acc/Dmg/Rchg(19), SprScrStr-Dmg/EndRdx/Rchg(19), SprScrStr-Acc/Dmg/EndRdx/Rchg(21), SprScrStr-Rchg/+Crit(21)Level 10: Dull Pain -- Prv-Absorb%(A), Prv-Heal(23), Prv-Heal/Rchg/EndRdx(23), Prv-Heal/EndRdx(25), Prv-EndRdx/Rchg(25), Prv-Heal/Rchg(27)Level 12: Fly -- WntGif-ResSlow(A)Level 14: Hover -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(27), BlsoftheZ-Travel(29), BlsoftheZ-Travel/EndRdx(29)Level 16: Integration -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(31)Level 18: Dark Consumption -- SynSck-EndMod(A), SynSck-Dam/Rech(31), SynSck-EndMod/Rech(31), SynSck-Dam/Rech/Acc(33), SynSck-Dam/Acc/End(33), PwrTrns-+Heal(33)Level 20: Resilience -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx/Rchg(34), UnbGrd-ResDam(34), UnbGrd-ResDam/EndRdx(34), UnbGrd-EndRdx/Rchg(36), UnbGrd-Rchg/ResDam(36)Level 22: Hasten -- RechRdx-I(A), RechRdx-I(36)Level 24: Boxing -- Empty(A)Level 26: Soul Drain -- Obl-Dmg(A), Obl-Acc/Rchg(37), Obl-Dmg/Rchg(37), Obl-Acc/Dmg/Rchg(37), Obl-Acc/Dmg/EndRdx/Rchg(39)Level 28: Instant Healing -- DctWnd-Rchg(A), DctWnd-Heal(39), DctWnd-Heal/EndRdx(39), DctWnd-Heal/Rchg(40), DctWnd-Heal/EndRdx/Rchg(40)Level 30: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(43), GldArm-ResDam(43), TtnCtn-ResDam(43), TtnCtn-ResDam/EndRdx(45)Level 32: Midnight Grasp -- Hct-Dam%(A), Hct-Dmg/EndRdx(40), Hct-Dmg/Rchg(42), Hct-Acc/Dmg/Rchg(42), Hct-Acc/Rchg(42)Level 35: Dark Blast -- Apc-Dam%(A), Apc-Dmg/Rchg(45), Apc-Acc/Dmg/Rchg(45), Apc-Acc/Rchg(46), Apc-Dmg/EndRdx(46)Level 38: Moment of Glory -- LucoftheG-Def/Rchg+(A), RechRdx-I(46), RechRdx-I(48)Level 41: Shadow Meld -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/Rchg(48), RechRdx-I(48)Level 44: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50), Rct-ResDam%(50)Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(50)Level 49: Revive -- RechRdx-I(A)Level 1: Brawl -- Empty(A)Level 1: Critical Hit Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 4: Ninja Run Level 2: Swift -- Empty(A)Level 2: Health -- Pnc-Heal/+End(A)Level 2: Hurdle -- Empty(A)Level 2: Stamina -- PrfShf-End%(A), EndMod-I(3)Level 50: Spiritual Core Paragon Level 35: Experimental Injection Level 50: Barrier Core Epiphany Level 1: Quick Form ------------
DocMidknight Posted December 25, 2020 Author Posted December 25, 2020 This modified build has given up the recharge in order to soft cap s/l/melee defenses with only losing a few ticks maybe 5-10 seconds from perma on soul drain and hasten. Any thoughts on which build on the builds or which one looks more.....well just more. Thanks for any insight Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! DM_Regen_Perma Updated: Level 50 Magic ScrapperPrimary Power Set: Dark MeleeSecondary Power Set: RegenerationPower Pool: FlightPower Pool: SpeedPower Pool: FightingPower Pool: LeapingAncillary Pool: Soul Mastery Hero Profile:Level 1: Smite -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(3), KntCmb-Dmg/Rchg(5), KntCmb-Dmg/EndRdx/Rchg(5), SprCrtStr-Rchg/+50% Crit(7)Level 1: Fast Healing -- RgnTss-Regen+(A)Level 2: Reconstruction -- UnbGrd-Max HP%(A), UnbGrd-ResDam(9), UnbGrd-ResDam/EndRdx(9), UnbGrd-Rchg/ResDam(11), NmnCnv-Heal(11), NmnCnv-Heal/Rchg(45)Level 4: Quick Recovery -- PrfShf-End%(A), PrfShf-EndMod(7)Level 6: Shadow Maul -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/EndRdx/Rchg(13), SprScrStr-Dmg/Rchg(15), Arm-Acc/Dmg/Rchg(15), Arm-Dam%(17)Level 8: Siphon Life -- SprScrStr-Rchg/+Crit(A), SprScrStr-Acc/Dmg/Rchg(17), SprScrStr-Acc/Dmg/EndRdx/Rchg(19), Hct-Dam%(19), Hct-Acc/Dmg/Rchg(21)Level 10: Dull Pain -- DctWnd-Rchg(A), DctWnd-Heal/EndRdx/Rchg(13), DctWnd-Heal/EndRdx(23), DctWnd-Heal(23), DctWnd-Heal/Rchg(25)Level 12: Fly -- WntGif-ResSlow(A)Level 14: Hover -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(27), Ksm-ToHit+(29)Level 16: Integration -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(31)Level 18: Dark Consumption -- Obl-Dmg(A), Obl-%Dam(31), Obl-Acc/Rchg(31), Obl-Dmg/Rchg(33), Obl-Acc/Dmg/Rchg(33), Obl-Acc/Dmg/EndRdx/Rchg(33)Level 20: Resilience -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(34), UnbGrd-ResDam(34), UnbGrd-ResDam/EndRdx(34), UnbGrd-ResDam/EndRdx/Rchg(36), UnbGrd-Rchg/ResDam(36)Level 22: Hasten -- RechRdx-I(A), RechRdx-I(25)Level 24: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx/Rchg(29), KntCmb-Dmg/EndRdx(46), KntCmb-Dmg/Rchg(50)Level 26: Soul Drain -- SprAvl-Acc/Dmg(A), SprAvl-Rchg/KDProc(27), SprAvl-Dmg/EndRdx(37), SprAvl-Acc/Dmg/Rchg(37), SprAvl-Acc/Dmg/EndRdx/Rchg(37)Level 28: Instant Healing -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(36), Prv-Heal(39), Prv-Heal/EndRdx(39), Prv-EndRdx/Rchg(40), Prv-Heal/Rchg(40)Level 30: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(43), UnbGrd-Rchg/ResDam(43), UnbGrd-ResDam/EndRdx/Rchg(43)Level 32: Midnight Grasp -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(40), SprBlsCol-Acc/Dmg/EndRdx(42), SprBlsCol-Acc/Dmg/Rchg(42), SprBlsCol-Dmg/EndRdx/Acc/Rchg(42)Level 35: Dark Blast -- Apc-Dmg(A), Apc-Dmg/Rchg(45), Apc-Acc/Dmg/Rchg(45), Apc-Acc/Rchg(46), Apc-Dmg/EndRdx(46)Level 38: Moment of Glory -- LucoftheG-Def/Rchg+(A), RechRdx-I(39)Level 41: Shadow Meld -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/Rchg(48), RechRdx-I(48)Level 44: Weave -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(50), Rct-Def(50)Level 47: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48)Level 49: Revive -- RechRdx-I(A)Level 1: Brawl -- Empty(A)Level 1: Critical Hit Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 4: Ninja Run Level 2: Swift -- Empty(A)Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(21)Level 2: Hurdle -- Empty(A)Level 2: Stamina -- PrfShf-End%(A), EndMod-I(3)Level 50: Spiritual Core Paragon Level 35: Experimental Injection Level 50: Barrier Core Epiphany Level 1: Quick Form ------------
BrandX Posted December 26, 2020 Posted December 26, 2020 Moonbeam would be more damage than Dark Blast.
DocMidknight Posted December 26, 2020 Author Posted December 26, 2020 @BrandX, true but I went with dark blast for a quick attack as I always hated the snipe delay and even with the quick shot changes to it.......I still prefer dark blast.
Fomsie Posted December 27, 2020 Posted December 27, 2020 (edited) I would get rid of Revive... so cheap to get the Renewal of Light or Return to Battle, there really isn't any point. I would either add in Moonbeam with just a Nucleos Acc/Dmg, or Pick up Afterburner and use it as a mule slot for a LotG 7.5, and rework MoG to 2x Recharge Redux+5, which will cut your time down to 65 seconds, plus you would cross zones faster. I would also replace the Apocalypse: Damage IO in Dark Blast with the Chance for Negative Damage, and Boost the Damage/Endurance to +5, you will get more damage out of it for about .3 or so Endurance a shot less. I would also swap out the Doctored Wounds in Dull Pain for a 5 piece Panacea set, which would bring your regen to 604%, give you a bit more global recharge bringing Hasten down to 122.6, and give you a bit more recovery as well. Edited December 27, 2020 by Fomsie Forgot Panacea 2
DocMidknight Posted December 27, 2020 Author Posted December 27, 2020 @Fomsie, I actually implemented a few of the changes you suggested prior to seeing your post on my latest build but unfortunately there's no way to fit afterburner in with my current build. I did add moonbeam and put the apoc set there with the proc in place and with the current build MoG is kinda an after thought but there just in case stuff gets crazy. I never really looked at all the set bonuses for the Panacea set so that could be my next option to get it a bit better.......thanks for the feedback it's very much appreciated 1
Cryoterm Posted February 14, 2021 Posted February 14, 2021 You may find it useful: https://forums.homecomingservers.com/topic/18599-dark-melee-regeneration-build/?tab=comments#comment-207207 1
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now