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Posted (edited)

http://www.cohplanner.com/mids/download.php?uc=1460&c=672&a=1344&f=HEX&dc=78DA6594C94F136118C6BFE9B4625BF682140A96A26C056A0B783601D4836008F1DE343094264DA7694B2247FF052F5E5C1363C0EDA06CEA5F6144D1C49B28A06C6A3C78D0F16D9FC742D249A6BFF679F777BECED8D591F2A717AF9D535AE5703296CD46478C69233565645C578CC999949934E3732A7F95C95DF7DF181D9A9D9E0E8D9B89AC99F217C589582A6E4C8526625389582E61A6A2439231A7DCE3A6990C5D4826E233B90A7CCF7F4DA4E255855FA3464CA2B33389B4F29D4F272643C36626339BCE9999E8586CD2908F6CCEC8CC79A5810EB9AD0EC5CB52AA4910B1ABD7B6A2E650CFF482667B4E2E82F62572193CB602AA4EA534C4EADA86246A11DB27F0F826B905BE11E8ACA3F7DB0BF1AE08583E40EEC0B77297DC03FF4ADF0EC63AB650BB7A9BFC0AD67E2377C0BA5DD029DB2F2B34696965F51A6C7F5421EF9AA47732AF338C1E4E0C926741EF32F6E45D059B36B91B99DDCDBC6EAF56C8D7D400DAA46605F75CC13DBF955A55AC55B581DCCD9FC92FE0C94D728BDC0675C957C35A35BF51BFF5179F89D83CB0E99E6ACCD7EA21EBC000E7AE11DF7AF83AEAF7101FD8270FC053DFC91FE44FD023B10DACD3F0C056D04ECF93F7C9055097DD3472FEC67EC4AF8BC9C7F97DF398AB63817C483E023B1F934F4087E46BE1396B59C399E85C07BBDF931F78FEC4D7CF3EFD2BE8A77B150CBE245F816969AD8DBE6DDC5D90BBEBE5EE7AB9BB7C9976F6DFBE88BE7A97C0BE6572855C05CFBC00F3AD7531B6EB266DB7C8DB60E40E7997BC07BE93D81EEEB2A70767C92DCF22442DF411B3D48A16C62C2A1C805FB3BDF4FF1E3CAA5972A97089122951064A94C1126534AFB003E54457970F356BDC5E7C5B28CD876E9CD5C5B782B5EB123BE3B53ED8F78F6A019CA4BDA35A17FC0E0E354DBB81DAAEEBE0A560B153EB1FCCC3E425

 

So, I think I probably need to do something better with the snipe, but so far it is my best attack, and I like getting the bonus range from the 2 part marksman.  And I'm not sure what fast snipe even does now.  And Neutrino Bolt is probably overslotted given how mediocre it is as an attack.  But I'm not sure where all the changes go.  And is there any reason to take Paralytic Poison?  A single target hold with no damage at 18 seems suspect.  If I took it, I have a feeling it would be a 4 slot mule for Basilisk that I seldom use.

Edited by ApesAmongUs
Posted (edited)

I love poison, and I think /rad is a pretty decent combo with it.

 

My first impressions here:

  • Electron haze is super awkward and slow, and does not work well with Venomous Gas. I would drop it.
  • Paralytic poison is a pretty strong pickup here in its place. It's not actually an amazing hold, but giving it an acc and filling the rest with procs makes it very strong ST damage.
  • The experienced marksman set is not needed. This is a set that is only perhaps marginally useful in pvp. Sting of the manticore is a stronger snipe set.
    • To expound upon this, fast snipes happen automatically when you are in combat. You don't need the IO for it. You don't need extra tohit to make this happen like before, though additional tohit improves your fast snipe damage even further. 
  • Poison Trap is only sort of useful all by itself. It really shines as a proc bomb power, as it takes so many different procs. It can be a nice quick-cast mini nuke.
  • The winter set in atomic blast isn't really doing anything for you here. Your defense focus is on S/L and ranged. The big melee bump and bit of aoe def aren't very helpful. Consider consolidating slotting on this power a bit and putting a couple extra in to weaken's cloud senses to achieve closer to ranged softcap. The same applies to your winter set in Neutron bomb, and even cosmic burst. I think you are being too broad in your pursuit of different types of defense. You could probably achieve ranged softcap if you focused on it more, and be stronger for it.
  • This would take further digging into the build and a big rehaul to do, but I would focus more on the procability of rad powers. The biggest benefit of rad blast is its ability to fit many extra damage procs and achilles as well.

 

Here is my poison/dual pistols build for comparison. It is not 1:1, but many of the blasts would translate to similar slotting opportunities.

 - Note that my build focuses on "just enough" S/L defense, with Venomous Gas making up the difference. With this focus, I can have much stronger resists.

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Cowboy Baby MK2: Level 50 Technology Defender
Primary Power Set: Poison
Secondary Power Set: Dual Pistols
Power Pool: Leaping
Power Pool: Experimentation
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Dark Mastery

Hero Profile:
Level 1: Envenom -- AchHee-ResDeb%(A), HO:Lyso(48)
Level 1: Pistols -- SprVglAss-Dmg/EndRdx/Rchg(A), SprVglAss-Dmg/Rchg(5), SprVglAss-Acc/Dmg/EndRdx/Rchg(5)
Level 2: Weaken -- SphIns-ToHitDeb(A), SphIns-Acc/ToHitDeb(3), SphIns-Acc/Rchg(7), SphIns-ToHitDeb/EndRdx/Rchg(9), SphIns-Acc/EndRdx/Rchg(9)
Level 4: Empty Clips -- FrcFdb-Rechg%(A), Bmbdmt-+FireDmg(11), PstBls-Dam%(11), TchofLadG-%Dam(13), ImpSwf-Dam%(17), PstBls-Acc/Dmg(50)
Level 6: Combat Jumping -- ShlWal-ResDam/Re TP(A), LucoftheG-Def/Rchg+(7)
Level 8: Speed of Sound -- BlsoftheZ-ResKB(A)
Level 10: Swap Ammo 
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13)
Level 14: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(15), KntCmb-Dmg/Rchg(15), KntCmb-Dmg/EndRdx/Rchg(17)
Level 16: Bullet Rain -- FrcFdb-Rechg%(A), Bmbdmt-+FireDmg(45), PstBls-Dam%(45), ExpStr-Dam%(46), ImpSwf-Dam%(46), PstBls-Acc/Dmg(50)
Level 18: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam(19), UnbGrd-ResDam/EndRdx(19), UnbGrd-Rchg/ResDam(37)
Level 20: Suppressive Fire -- Apc-Acc/Rchg(A), Dcm-Build%(21), NrnSht-Dam%(21), GhsWdwEmb-Dam%(33), Apc-Dam%(33), GldJvl-Dam%(33)
Level 22: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(23), LucoftheG-Def/EndRdx(23), LucoftheG-Def/EndRdx/Rchg(25)
Level 24: Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(25), KntCmb-Dmg/Rchg(27), KntCmb-Dmg/EndRdx/Rchg(27)
Level 26: Poison Trap -- Arm-Acc/Rchg(A), Obl-%Dam(29), GhsWdwEmb-Dam%(29), Erd-%Dam(31), Arm-Dam%(31), UnbCns-Dam%(31)
Level 28: Executioner's Shot -- SprVglAss-Rchg/+Absorb(A), GldJvl-Dam%(36), SprVglAss-Acc/Dmg(37), SprVglAss-Acc/Dmg/EndRdx(37), SprDfnBst-Rchg/Heal%(40), TchofLadG-%Dam(43)
Level 30: Jump Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(34), KntCmb-Dmg/Rchg(34), KntCmb-Dmg/EndRdx/Rchg(34)
Level 32: Venomous Gas -- HY:AntiP(A)
Level 35: Dark Consumption -- SprAvl-Acc/Dmg/Rchg(A), SprAvl-Acc/Dmg/EndRdx/Rchg(43)
Level 38: Hail of Bullets -- FuroftheG-ResDeb%(A), Obl-%Dam(39), Obl-Acc/Dmg/Rchg(39), Arm-Dmg(39), Arm-Acc/Dmg/Rchg(40), Erd-%Dam(40)
Level 41: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(42), UnbGrd-Rchg/ResDam(42), UnbGrd-ResDam/EndRdx/Rchg(42)
Level 44: Soul Drain -- Obl-Acc/Dmg/EndRdx/Rchg(A), Obl-%Dam(45), Obl-Dmg(46), Obl-Acc/Rchg(48), Obl-Dmg/Rchg(48), Obl-Acc/Dmg/Rchg(50)
Level 47: Antidote -- GldArm-3defTpProc(A)
Level 49: Elixir of Life -- StdPrt-ResDam/Def+(A)
Level 1: Brawl -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(3), KntCmb-Dmg/Rchg(36), KntCmb-Dmg/EndRdx/Rchg(36)
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Vigilance 
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Prv-Absorb%(43)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 10: Chemical Ammunition 
Level 10: Cryo Ammunition 
Level 10: Incendiary Ammunition 
Level 50: Clarion Partial Core Invocation 
Level 50: Support Radial Embodiment 
Level 50: Musculature Radial Paragon 
Level 10: Shadow Recall -- Empty(A)
------------

 

 

Edited by Onlyasandwich
Posted (edited)

Like the previous poster mentioned:

1. Envenom: Throw Achilles' Heel -Res Proc in, maybe a Hami-O and call it a day.

2. Poison Trap:  Make it a Proc Monster instead. Mine is practically a Doomsday device.

3. Venomous Gas: Similar to Envenom, throw in a Hami-O, maybe an Achilles' Heel -Res Proc.

4. Consider adding a Fury of the Gladiator -Res Proc to Irradiate.

 

Just trying to help you commit to your Debuff Potential! 🙂

 

Edited by Nayeh
adj
Posted

For Poison/Rad, Dark mastery really shines with access to Oppressive Gloom. OG synergizes well with Venomous Gas+Irradiate melee playstyle, and you can drop Mag 5 stuns on bosses every few seconds with Cosmic Burst while stunning all the minions. Soul Drain (AoE knockdown with proc), Atomic Blast (AoE Hold), and Poison Trap (AoE Hold/Vomit) adds to your nearly always available crowd control making for very safe gameplay. On top of all the CC, my build features 45% ranged defense and 30% melee defense (bolstered by venomous gas), while retaining a resistance based ancillary shield. 

 

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Magic Defender
Primary Power Set: Poison
Secondary Power Set: Radiation Blast
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Dark Mastery

Hero Profile:
Level 1: Alkaloid -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(5), NmnCnv-Regen/Rcvry+(5), NmnCnv-Heal/Rchg(21), NmnCnv-Heal/EndRdx/Rchg(21), NmnCnv-Heal(23)
Level 1: Neutrino Bolt -- SprVglAss-Rchg/+Absorb(A), SprVglAss-Acc/Dmg(3), SprVglAss-Acc/Dmg/EndRdx(3)
Level 2: Envenom -- Acc-I(A)
Level 4: Weaken -- CldSns-ToHitDeb(A), CldSns-Acc/Rchg(11), CldSns-Acc/ToHitDeb(13), CldSns-Acc/EndRdx/Rchg(13), CldSns-ToHitDeb/EndRdx/Rchg(39), CldSns-%Dam(40)
Level 6: Irradiate -- AchHee-ResDeb%(A), FuroftheG-ResDeb%(7), Arm-Dam%(43), Arm-Dmg(46), Arm-Dmg/EndRdx(48)
Level 8: Elixir of Life -- GldArm-3defTpProc(A)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11)
Level 12: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(25)
Level 14: Super Speed -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(15)
Level 16: Proton Volley -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(17), StnoftheM-Acc/ActRdx/Rng(17), StnoftheM-Dam%(19), StnoftheM-Dmg/EndRdx/Rchg(19), Apc-Dam%(23)
Level 18: Combat Jumping -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(40)
Level 20: Aim -- GssSynFr--Build%(A)
Level 22: Boxing -- Stp-Acc/Rchg(A), Stp-EndRdx/Stun(25), Stp-KB%(40), Stp-Acc/EndRdx(48), Stp-Stun/Rng(48), Stp-Acc/Stun/Rchg(50)
Level 24: Tough -- StdPrt-ResDam/Def+(A)
Level 26: Poison Trap -- UnbCns-Dam%(A), NrnSht-Dam%(27), GhsWdwEmb-Dam%(27), Lck-%Hold(31), ScrDrv-Dam%(34), Obl-%Dam(34)
Level 28: Cosmic Burst -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(29), SprDfnBst-Dmg/EndRdx/Rchg(29), SprDfnBst-Acc/Dmg/EndRdx(31), SprDfnBst-Acc/Dmg/EndRdx/Rchg(31), SprDfnBst-Rchg/Heal%(34)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(37), ShlWal-Def(37), ShlWal-Def/EndRdx(43)
Level 32: Venomous Gas -- HO:Enzym(A)
Level 35: Oppressive Gloom -- AbsAmz-Stun(A), AbsAmz-EndRdx/Stun(36), AbsAmz-Stun/Rchg(36), AbsAmz-Acc/Stun/Rchg(36), AbsAmz-Acc/Rchg(37)
Level 38: Atomic Blast -- SprVglAss-Dmg/Rchg(A), SprVglAss-Dmg/EndRdx/Rchg(39), SprVglAss-Acc/Dmg/EndRdx/Rchg(39)
Level 41: Dark Embrace -- UnbGrd-Max HP%(A), UnbGrd-ResDam(42), UnbGrd-ResDam/EndRdx(42), UnbGrd-Rchg/ResDam(43)
Level 44: Soul Drain -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(45), SprAvl-Acc/Dmg/Rchg(45), SprAvl-Acc/Dmg/EndRdx(45), SprAvl-Dmg/EndRdx(50)
Level 47: Assault -- EndRdx-I(A)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Hct-Dmg(A), Hct-Dmg/Rchg(33), Hct-Acc/Dmg/Rchg(33), Hct-Acc/Rchg(33), Hct-Dmg/EndRdx(42)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 1: Vigilance 
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(15), Prv-Absorb%(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(7), PreOptmz-EndMod/Rech(9), PreOptmz-EndMod/Acc/End(9), PreOptmz-EndMod/Acc/Rech(46), PreOptmz-EndMod/End/Rech(46)
Level 0: Portal Jockey 
Level 0: Freedom Phalanx Reserve 
Level 0: Task Force Commander 
Level 0: The Atlas Medallion 
Level 50: Vigor Core Paragon 
Level 1: Quick Form 
------------

  • Like 1

Currently on fire.

Posted

My brain must be stuck in Controller mode, but yea, slotting for hold on a defender doesn't make much sense.  And same for damage, really.  At least when compared to procs.  I'll see what I can do with some of these

Posted
6 hours ago, DreadShinobi said:

Poison/Rad, Dark mastery

A second for this! DM works really well for the melee-centric nature of poison, and the stacking stuns are useful as well.

 

DreadShinobi's build here gives you an easy life throwing aoe/pbaoes right in melee, buffing yourself to the gills in relative safety.

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