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"No Redraw" option for all Epic Mace Mastery powers


Purrfekshawn

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Seriously, what level of stupidity must one had having, so Attack Activation times are attached to Character Amination times? It's the same dumbness as if they attached these times to Sound Effect play times! That leads on practice so one attack that has 1.33 activation period is on practice has 7.33 activation period, because the character redraws the "nullifier mace" extra 6 seconds.

 

Thus l think all attacks those involve Weapons in game should have "No Redraw" option. Maybe with exception of some temporary powers, like Void Rifles or Dimensional Grounding Ray. But Epic Mace Mastery's powers must have that option, nuff said!

Edited by Purrfekshawn

To keep this game safe, We have to give it to the world.

Arc ID #13097 - Archvillain Beatdown, try it out!

Arc ID #21066 - Archvillain Beatdown - Past Edition!

Letz now talk about existing Incarnate Lore Pets:

https://forums.homecomingservers.com/topic/50351-incarnate-lore-pets-look-through-fix-and-improve/

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