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Posted (edited)

Continuing my recent fascination with blasters, here's a fire/atomic blapper build pulled together from some older posts on the board incluing @Nemu as well as the feedback on the fire/elec and elec/ninja posts I've recently done.

 

It manages to soft-cap S/L/R (with a little added margin from +5s if you spend the $$$).  It's not too gimped on damage and I tried to work in mitigation where I could, the KD proc in Fireball.  One hopes between that and the disorient in Atom Smasher (plus the KD proc) and the fact that Radioactive Cloud should be up a lot with Beta Decay hitting mobs in melee, it's enough.  Sadly had to slot Cloud for hold set bonuses instead of a proc bomb. And yes the build has no holds, but at the end of the day, I figure focus on blapping and leave the holds to the other ATs.

 

I tried some versions to softcap Melee (couldn't get there, had to give up a lot of ranged def), and a version with Rune of Protection (assuming beta decay would keep it up a decent amount), but they both sacrificed a lot without too much gain.  I think we're locked into Clarion for Destiny for mezz protect (and maybe an alt like Barrier for farming w/o mezz).  Assume Musc Core and Degenerative.

 

Anyway, feedback always graciously solicited.

 

PS can anyone explain the positive / negative particle mechanic in Atomic and what it does (and if it's worth striving for when fighting).

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Technology Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Atomic Manipulation
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Flares -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/EndRdx(5), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(5), SprDfnBrr-Rchg/+Status Protect(11)
Level 1: Electron Shackles -- TraoftheH-Immob/Acc(A)
Level 2: Fire Ball -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(7), OvrFrc-Acc/Dmg/End(7), OvrFrc-Dmg/End/Rech(9), OvrFrc-Dam/KB(9)
Level 4: Super Speed -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(11)
Level 6: Negatron Slam -- Mk'Bit-Dam%(A), Mk'Bit-Acc/Dmg/EndRdx/Rchg(13), Mk'Bit-Acc/Dmg(13), Mk'Bit-Dmg/EndRdx(15), Mk'Bit-Dmg/Rchg(15), Mk'Bit-Acc/EndRdx/Rchg(17)
Level 8: Rain of Fire -- Artl-End/Rech/Rng(A), Artl-Dam/End(17), Artl-Acc/Dam(19), Artl-Acc/Rech/Rng(19), Artl-Acc/Dam/Rech(21), Artl-Dam/Rech(21)
Level 10: Ionize -- HO:Membr(A)
Level 12: Aim -- GssSynFr--Build%(A), RctRtc-ToHit/Rchg(23), RctRtc-Pcptn(23)
Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(25), WntGif-ResSlow(25)
Level 16: Beta Decay -- AchHee-ResDeb%(A)
Level 18: Blaze -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(27), SprWntBit-Acc/Dmg/Rchg(27), SprWntBit-Dmg/EndRdx/Acc/Rchg(29), SprWntBit-Rchg/SlowProc(29)
Level 20: Metabolic Acceleration -- PreOptmz-EndMod/End/Rech(A), PreOptmz-EndMod/End(31), PreOptmz-EndMod/Acc/Rech(31), PreOptmz-Acc/Rech(31), PreOptmz-EndMod/Rech(33), PreOptmz-EndMod/Acc/End(33)
Level 22: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(33), KntCmb-Dmg/Rchg(34), KntCmb-Dmg/EndRdx/Rchg(34)
Level 24: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(34)
Level 26: Blazing Bolt -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(36), StnoftheM-Acc/ActRdx/Rng(36), StnoftheM-Dmg/EndRdx/Rchg(36), StnoftheM-Dam%(37)
Level 28: Atom Smasher -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx(37), SprAvl-Acc/Dmg/EndRdx/Rchg(37), SprAvl-Acc/Dmg(39), SprAvl-Acc/Dmg/Rchg(39), SprAvl-Dmg/EndRdx(39)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(40), ShlWal-Def/EndRdx(40), ShlWal-Def(40)
Level 32: Inferno -- SprBlsWrt-Rchg/Dmg%(A), SprBlsWrt-Acc/Dmg(42), SprBlsWrt-Acc/Dmg/Rchg(42), SprBlsWrt-Dmg/Rchg(42), SprBlsWrt-Acc/Dmg/EndRdx(43), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(43)
Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(43), Rct-Def/EndRdx/Rchg(45), Rct-Def(45)
Level 38: Radioactive Cloud -- SprEnt-Acc/Hold(A), SprEnt-Acc/Hold/End/Rchg(45), SprEnt-Hold/Rchg(46), SprEnt-End/Rchg(46), SprEnt-Rchg/AbsorbProc(46)
Level 41: Positronic Fist -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Acc/Dmg(48), SprBlsCol-Dmg/EndRdx/Acc/Rchg(48), SprBlsCol-Acc/Dmg/EndRdx(48), SprBlsCol-Acc/Dmg/Rchg(50)
Level 44: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(50)
Level 49: Assault -- EndRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Quick Form
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A)
------------

 

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Edited by brasilgringo
  • 3 weeks later
Posted (edited)

figured you deserved a reply cant really pimp that allready pimped but here is my take on it for what it is worth allmost forgot thx for giving me the idea this blaster is great

 

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Radical Solutions: Level 50 Magic Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Atomic Manipulation
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Flares -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/EndRdx(5), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(5), SprDfnBrr-Rchg/+Status Protect(11)
Level 1: Electron Shackles -- Acc-I(A)
Level 2: Fire Ball -- Artl-Acc/Dam(A), Artl-Acc/Dam/Rech(7), Artl-Dam/End(7), PstBls-Dam%(9), Bmbdmt-+FireDmg(9), JvlVll-Dam%(43)
Level 4: Hasten -- RechRdx-I(A), RechRdx-I(11)
Level 6: Super Speed -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(13)
Level 8: Rain of Fire -- Artl-Acc/Dam(A), Artl-Dam/Rech(13), Artl-Acc/Dam/Rech(15), Artl-Acc/Rech/Rng(15), Artl-Dam/End(17), Artl-End/Rech/Rng(19)
Level 10: Ionize -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(17)
Level 12: Aim -- GssSynFr--Build%(A), RctRtc-Pcptn(23), RctRtc-ToHit/Rchg(42)
Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(25), BlsoftheZ-Travel(27), BlsoftheZ-ResKB(27)
Level 16: Beta Decay -- AchHee-ResDeb%(A)
Level 18: Blaze -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/EndRdx(19), Thn-Dmg/EndRdx(21), Apc-Dam%(21), GldJvl-Dam%(23)
Level 20: Metabolic Acceleration -- PreOptmz-EndMod/End/Rech(A), PreOptmz-EndMod/End(31), PreOptmz-EndMod/Acc/Rech(31), PreOptmz-Acc/Rech(31), PreOptmz-EndMod/Rech(33), PreOptmz-EndMod/Acc/End(33)
Level 22: Kick -- ExpStr-Dmg/KB(A), ExpStr-Acc/KB(48), ExpStr-Dam%(50)
Level 24: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(25), UnbGrd-Max HP%(43)
Level 26: Blazing Bolt -- StnoftheM-Acc/Dmg(A), GldJvl-Dam%(29), StnoftheM-Dmg/EndRdx(36), StnoftheM-Acc/ActRdx/Rng(36), StnoftheM-Dmg/EndRdx/Rchg(36), StnoftheM-Dam%(37)
Level 28: Atom Smasher -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(29), SprAvl-Acc/Dmg(33), SprAvl-Dmg/EndRdx(34), SprAvl-Acc/Dmg/EndRdx(34), Arm-Dam%(34)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(40), ShlWal-Def(40), ShlWal-ResDam/Re TP(45)
Level 32: Inferno -- SprBlsWrt-Rchg/Dmg%(A), SprBlsWrt-Dmg/Rchg(37), SprBlsWrt-Acc/Dmg/Rchg(39), SprBlsWrt-Acc/Dmg/EndRdx(39), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(39), SprBlsWrt-Acc/Dmg(42)
Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), Rct-Def(37), Rct-Def/EndRdx(43), Rct-ResDam%(50)
Level 38: Positronic Fist -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(40), SprBlsCol-Rchg/HoldProc(42), SprBlsCol-Dmg/EndRdx(45), SprBlsCol-Acc/Dmg/EndRdx(45)
Level 41: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48)
Level 44: Negatron Slam -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(46), Mk'Bit-Dmg/Rchg(46), Mk'Bit-Dam%(46), Mk'Bit-Acc/EndRdx/Rchg(48), Mk'Bit-Acc/Dmg/EndRdx/Rchg(50)
Level 47: Tactics -- HO:Cyto(A)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Quick Form
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 0: Portal Jockey
Level 0: Freedom Phalanx Reserve
Level 50: Musculature Core Paragon
------------

 

 

 

 

Edited by PainX
  • Like 1
  • 3 years later
Posted (edited)

I got rid of fighting on mine and just took the fire epic stuff in it's place, it was way, way, way, vastly more fun. These builds with fighting and leadership on them at the same time are so boring to play. To the point of a real life job being more satisfying.  It's like taking a thing that is about fun (gaming) and making it a job on purpose. Other than those powers this build is fun!

Edited by ShimmerDoll

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