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Elec / Temporal


Snarky

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About once a year I go searching for a pure ranged character.  Never satisfied I go back to Bruting.  Stares at feet.  Okay so here I go again.

 

This time I chose Electric.  I have never fully dived into Electric for various reasons.  These are mostly artistic, so will mean little to most other people.  

 

I just ran an Elec/Invul Sentinel up to 50 and was not as unhappy as I thought I would be.  So, off to real blasting.

 

I do have one question.  Is the Voltaic Sentinel worth it to keep throwing out for the damage buff?  I am guessing it is, even though I hate pets.

 

The build came togethr remarkably well.  At least...I think so....I never build Blasters and most of my Brute designs I steal from Hyperstrike!

 

Anyways, here is the build.  Softcap Def to Ranged, AoE were the goals.  Somehow it managed softcap to Energy, Negative, Fire, and Cold with me literally paying no attention to those numbers.

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Elec Time Defense: Level 50 Magic Blaster
Primary Power Set: Electrical Blast
Secondary Power Set: Temporal Manipulation
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Charged Bolts -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(3), SprWntBit-Acc/Dmg/EndRdx(3), SprWntBit-Acc/Dmg/Rchg(5), SprWntBit-Dmg/EndRdx/Acc/Rchg(5), SprWntBit-Rchg/SlowProc(7)
Level 1: Time Wall -- PcnoftheT-Acc/Slow(A), PcnoftheT-Dmg/Slow(7), PcnoftheT-Acc/EndRdx(9), PcnoftheT-Rng/Slow(9), PcnoftheT-EndRdx/Rchg/Slow(11), PcnoftheT--Rchg%(11)
Level 2: Lightning Bolt -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(13), SprDfnBrr-Acc/Dmg/Rchg(13), SprDfnBrr-Acc/Dmg/EndRdx(15), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(15), SprDfnBrr-Rchg/+Status Protect(17)
Level 4: Ball Lightning -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(17), SprBlsWrt-Acc/Dmg/Rchg(19), SprBlsWrt-Acc/Dmg/EndRdx(19), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(21), SprBlsWrt-Rchg/Dmg%(21)
Level 6: Time Stop -- Lck-Acc/Hold(A), Lck-Acc/Rchg(23), Lck-Rchg/Hold(23), Lck-EndRdx/Rchg/Hold(25), Lck-Acc/EndRdx/Rchg/Hold(25), Lck-%Hold(27)
Level 8: Aim -- RechRdx-I(A), RechRdx-I(27)
Level 10: Chronos -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(29), GssSynFr--ToHit/Rchg/EndRdx(29), GssSynFr--Rchg/EndRdx(31), GssSynFr--ToHit/EndRdx(31), GssSynFr--Build%(31)
Level 12: Zapp -- Thn-Acc/Dmg(A), Thn-Dmg/Rchg(33), Thn-Acc/Dmg/Rchg(33), MlsFur-Acc/Dmg(33), MlsFur-Dmg/Rchg(34), MlsFur-Dmg/EndRdx/Rchg(34)
Level 14: Fly -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(34), BlsoftheZ-ResKB(36)
Level 16: Hover -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36), Ksm-ToHit+(36)
Level 18: Tesla Cage -- SprEnt-Acc/Hold(A), SprEnt-Hold/Rchg(37), SprEnt-End/Rchg(37), SprEnt-Acc/Hold/End(37), SprEnt-Acc/Hold/End/Rchg(39), SprEnt-Rchg/AbsorbProc(39)
Level 20: Temporal Healing -- Prv-Absorb%(A)
Level 22: Kick -- FrcFdb-Rechg%(A)
Level 24: Tough -- Ags-Psi/Status(A), Ags-ResDam/EndRdx(39), Ags-ResDam/Rchg(40), Ags-ResDam/EndRdx/Rchg(40), Ags-ResDam(40)
Level 26: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42)
Level 28: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42)
Level 30: Tactics -- RctRtc-Pcptn(A)
Level 32: Thunderous Blast -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(42), SprFrzBls-Acc/Dmg/EndRdx(43), SprFrzBls-Acc/Dmg/Rchg(43), SprFrzBls-Dmg/EndRdx/Acc/Rchg(43), SprFrzBls-Rchg/ImmobProc(45)
Level 35: Time Shift -- SphIns-ToHitDeb(A), SphIns-Acc/ToHitDeb(45), SphIns-Acc/Rchg(45), SphIns-ToHitDeb/EndRdx/Rchg(46), SphIns-Acc/EndRdx/Rchg(46), SphIns-%ToHit(46)
Level 38: Time Lord -- GldArm-3defTpProc(A)
Level 41: Hasten -- RechRdx-I(A), RechRdx-I(48)
Level 44: Charged Armor -- StdPrt-ResDam/Def+(A)
Level 47: Electrifying Fences -- Artl-Acc/Dam(A), Artl-Dam/End(48), Artl-Dam/Rech(48), Artl-Acc/Dam/Rech(50), Artl-Acc/Rech/Rng(50), Artl-End/Rech/Rng(50)
Level 49: Voltaic Sentinel -- SlbAll-Dmg(A)
Level 1: Brawl -- Empty(A)
Level 1: Defiance 
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A)
------------

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