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Staff/Bio Stalker


StriderIV

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It's an OK combo. Staff isn't the fastest-animating set (tho it feels like it because the animations themselves tend to be frantic). Doesn't feel crazy OP but that's entirely likely to be operator error. Guarded Spin helps shore up def holes. Bio is Bio.

 

I don't have an endgame version, but currently at 40 with this (not hyper-purpled) plan. Maybe some nuggets in there for you to build off. Certainly not claiming end-all be-all here!

Spoiler

Villain Plan by Mids' Reborn : Hero Designer 3.0.1.9
https://github.com/Reborn-Team/Hero-Designer

Click this DataLink to open the build!

Dindu Nuffin: Level 50 Natural Stalker
Primary Power Set: Staff Fighting
Secondary Power Set: Bio Armor
Power Pool: Leaping
Power Pool: Teleportation
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery

Villain Profile:
Level 1: Precise Strike -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(3), KntCmb-Dmg/Rchg(15), KntCmb-Dmg/EndRdx/Rchg(17)
Level 1: Hide -- Ksm-ToHit+(A)
Level 2: Guarded Spin -- ScrDrv-Acc/Dmg(A), ScrDrv-Acc/Dmg/EndRdx(3), ScrDrv-Dmg/EndRdx(15), ScrDrv-Dmg/Rchg(17), ScrDrv-Acc/Rchg(25), LucoftheG-Def/Rchg+(37)
Level 4: Hardened Carapace -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(5), UnbGrd-ResDam/EndRdx(5), UnbGrd-ResDam(23), UnbGrd-Rchg/ResDam(31), UnbGrd-Max HP%(43)
Level 6: Assassin's Staff -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/Rchg(7), SprStlGl-Acc/Dmg/Rchg(7), SprStlGl-Acc/Dmg/EndRdx/Rchg(9), SprStlGl-Dmg/EndRdx/Rchg(9), SprStlGl-Rchg/Hide%(13)
Level 8: Build Up -- GssSynFr--Build%(A), GssSynFr--ToHit(48), GssSynFr--ToHit/Rchg(48), GssSynFr--ToHit/Rchg/EndRdx(48), GssSynFr--Rchg/EndRdx(50), GssSynFr--ToHit/EndRdx(50)
Level 10: Environmental Modification -- ShlWal-ResDam/Re TP(A), Rct-ResDam%(11), Rct-Def/EndRdx(11), Rct-Def(23), LucoftheG-Def/Rchg+(46)
Level 12: Boundless Energy -- PwrTrns-+Heal(A), NmnCnv-Regen/Rcvry+(13)
Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 16: Adaptation
Level 18: Eye of the Storm -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(19), SprAssMar-Acc/Dmg/Rchg(19), SprAssMar-Rchg/Rchg Build Up(21), SprAssMar-Dmg/EndRdx/Rchg(25), SprAssMar-Acc/Dmg/EndRdx/Rchg(31)
Level 20: Ablative Carapace -- DctWnd-Rchg(A), DctWnd-Heal(21), DctWnd-Heal/EndRdx/Rchg(37), DctWnd-Heal/Rchg(43), DctWnd-Heal/EndRdx(43)
Level 22: Super Jump -- Jump-I(A)
Level 24: Teleport Target -- WntGif-ResSlow(A)
Level 26: Serpent's Reach -- WntBit-Acc/Dmg(A), WntBit-Acc/Dmg/EndRdx(27), WntBit-Acc/Dmg/Rchg(27), WntBit-Dmg/EndRdx/Acc/Rchg(29), WntBit-Rchg/SlowProc(31), WntBit-Dmg/Rchg(34)
Level 28: DNA Siphon -- Prv-Heal/Rchg(A), Prv-Heal/Rchg/EndRdx(29), Prv-Absorb%(37), Prv-Heal(40), Prv-Heal/EndRdx(40), Prv-EndRdx/Rchg(40)
Level 30: Kick -- Empty(A)
Level 32: Sky Splitter -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(33), KntCmb-Dmg/Rchg(33), KntCmb-Dmg/EndRdx/Rchg(33), CrsImp-Acc/Dmg/Rchg(34), CrsImp-Acc/Dmg/EndRdx(34)
Level 35: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/EndRdx/Rchg(36), RctArm-ResDam/Rchg(36), RctArm-ResDam(36)
Level 38: Weave -- RedFrt-Def/EndRdx(A), RedFrt-Def/EndRdx/Rchg(39), RedFrt-Def(39), RedFrt-Def/Rchg(39), RedFrt-EndRdx/Rchg(46), LucoftheG-Def/Rchg+(46)
Level 41: Parasitic Aura -- DctWnd-Rchg(A), DctWnd-Heal/Rchg(42), DctWnd-Heal/EndRdx/Rchg(42), DctWnd-EndRdx/Rchg(42), DctWnd-Heal(50)
Level 44: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(45), LucoftheG-Def/EndRdx/Rchg(45), LucoftheG-Def(45)
Level 47: Superior Conditioning -- PrfShf-End%(A)
Level 49: Physical Perfection -- Pnc-Heal/+End(A)
Level 1: Assassination
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrc-Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
Level 16: Defensive Adaptation
Level 16: Efficient Adaptation
Level 16: Offensive Adaptation
Level 50: Agility Total Radial Revamp
Level 1: Momentum
------------

 


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		|-------------------------------------------------------------------|

 

The actual in-game build atm isn't exactly as per plan; still working on getting some pieces & realized that some slots need to be reallocated a bit on the way up. Been a while since I've paid attention to him so excuse the random low-level IOs.

Spoiler

image.thumb.png.5b9f3452ea26575ed284db87cfc4d2bb.png

 

Edited by Cutter
  • Like 1

@Cutter

 

So many alts, so little time...

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