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Posted

Could someone help me out in mids? I Love blaster and tanks/Brutes, so why not mix the two?! I know sentinels can survive really well, but I could never get bio to be good unlike others. Could someone give me a build for a Fire/Bio/Fire with lots of AoEs and high DPS?

Posted

I can post the build I use, but it uses Psi mastery instead of fiery mastery, which has a ST hold on a shorter cooldown, and team def all buff. The psi damage also helps you to ignore enemy godmodes and hit them for full damage, such as minotaur/cyclops on ITF, marauder in Lambda, or Bobcat in Tinmage. The build focuses on recharge, hitting 125% from set bonuses, and does not build for S/L defense, because Bio armor offers so much in the way of healing, absorb, and regeneration that I haven't found it needed at all in practice. The build does have nearly capped Energy/Negative defense though. The greatness of Sentinel Bio armor really comes in with the unsuppressed movement speed which makes for a unique play experience compared to anything else.

 

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Magic Sentinel
Primary Power Set: Fire Blast
Secondary Power Set: Bio Armor
Power Pool: Speed
Power Pool: Leaping
Power Pool: Concealment
Power Pool: Leadership
Ancillary Pool: Psionic Mastery

Hero Profile:
Level 1: Flares -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(11), SprWntBit-Acc/Dmg/EndRdx(23), SprWntBit-Acc/Dmg/Rchg(23), SprWntBit-Dmg/EndRdx/Acc/Rchg(25), SprWntBit-Rchg/SlowProc(25)
Level 1: Hardened Carapace -- StdPrt-ResDam/Def+(A), UnbGrd-Max HP%(31)
Level 2: Fire Ball -- SprOppStr-Rchg/+Opportunity(A), SprOppStr-Acc/Dmg(3), SprOppStr-Dmg/Rchg(3), SprOppStr-Acc/Dmg/Rchg(5), SprOppStr-Acc/Dmg/EndRdx(5), SprOppStr-Acc/Dmg/EndRdx/Rchg(11)
Level 4: Environmental Adaptation -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48)
Level 6: Blaze -- Apc-Dam%(A), Apc-Dmg/EndRdx(7), Apc-Acc/Rchg(7), Apc-Acc/Dmg/Rchg(9), Apc-Dmg(9)
Level 8: Aim -- GssSynFr--Build%(A), GssSynFr--ToHit/Rchg(50)
Level 10: Adaptation 
Level 12: Fire Breath -- PstBls-Dmg/Rng(A), PstBls-Acc/Dmg(13), PstBls-Dmg/EndRdx(13), PstBls-Dam%(15), PstBls-Acc/Dmg/EndRdx(15)
Level 14: Inexhaustible -- Pnc-Heal/+End(A), Pnc-Heal(27), Pnc-Heal/EndRedux(29), Pnc-Heal/Rchg(29), Pnc-Heal/EndRedux/Rchg(31)
Level 16: Ablative Carapace -- Prv-Absorb%(A), Prv-Heal/EndRdx(17), Prv-EndRdx/Rchg(17), Prv-Heal/Rchg(19), Prv-Heal(19), Prv-Heal/Rchg/EndRdx(21)
Level 18: Hasten -- RechRdx-I(A)
Level 20: Rebuild DNA -- Pnc-Heal/EndRedux(A), Pnc-Heal(21), Pnc-Heal/Rchg(31), Pnc-Heal/EndRedux/Rchg(34), Pnc-EndRdx/Rchg(37), EndMod-I(46)
Level 22: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(27), Rct-ResDam%(48)
Level 24: Blazing Blast -- SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(40), SprSntWar-Acc/Dmg/Rchg(40), SprSntWar-Acc/Dmg/EndRdx(43), SprSntWar-Acc/Dmg/EndRdx/Rchg(46), SprSntWar-Rchg/+Absorb(46)
Level 26: Stealth -- LucoftheG-Def/Rchg+(A)
Level 28: Athletic Regulation -- Run-I(A)
Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 32: Inferno -- Arm-Dam%(A), Arm-Dmg/EndRdx(33), Arm-Acc/Rchg(33), Arm-Dmg/Rchg(33), Arm-Acc/Dmg/Rchg(34), FuroftheG-ResDeb%(34)
Level 35: Mind Probe -- Hct-Dam%(A), Hct-Dmg/EndRdx(36), Hct-Dmg(36), Hct-Dmg/Rchg(36), Hct-Acc/Dmg/Rchg(37), TchofDth-Dam%(37)
Level 38: Parasitic Leech -- Pnc-Heal(A), Pnc-Heal/EndRedux(39), Pnc-EndRdx/Rchg(39), Pnc-Heal/Rchg(39), Pnc-Heal/EndRedux/Rchg(40)
Level 41: Dominate -- UnbCns-Dam%(A), GldNet-Dam%(42), NrnSht-Dam%(42), GhsWdwEmb-Dam%(42), GldJvl-Dam%(43), Dcm-Build%(43)
Level 44: Psychic Shockwave -- Erd-Dmg(A), Erd-Acc/Dmg/EndRdx/Rchg(45), Erd-%Dam(45)
Level 47: Link Minds -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/Rchg(50)
Level 49: Genomic Evolution -- GldArm-3defTpProc(A)
Level 1: Brawl -- Empty(A)
Level 1: Opportunity 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(45), NmnCnv-Heal(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-EndMod/Rchg(48)
Level 10: Defensive Adaptation 
Level 10: Efficient Adaptation 
Level 10: Offensive Adaptation 
Level 50: Ageless Core Epiphany 
Level 0: The Atlas Medallion 
Level 0: Task Force Commander 
Level 0: Portal Jockey 
Level 0: Freedom Phalanx Reserve 
Level 50: Musculature Radial Paragon 
Level 10: Shadow Recall -- Empty(A)
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Currently on fire.

Posted
5 minutes ago, underfyre said:

If you want the Fire epic for thematic reasons, you can swap them out of that build 1 for 1 and get the same results stat wise.

Close, except for Link Minds, which will drop your all defense by 4.5% and 7.5% global recharge, but they're very similar. Fire Cages is very appealing in that pool though, as it expands your role and capabilities quite a bit all by itself. Keep in mind while it keeps the 30 ft radius, it has a 10 target cap compared to controllers' 16.

5 minutes ago, underfyre said:

The damage will be less, but you don't come to Sentinels looking for damage.

The nice thing about senti is you never really have to worry about your character being nerfed, unless they break them by touching the current iteration of PPMs, which has been said is something they plan to look at. Hopefully a buff will be coming to them at some point, either when they look at PPMs or by itself.

Currently on fire.

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