Cutter Posted January 18, 2021 Share Posted January 18, 2021 Pretty much the title. Grounded says, in part, "Additionally, Grounded provides Immobilize and Knockback protection, but only applies when you are near the ground." Has anyone ever measured how high up "near" actually is? I've got an up & coming Kin/Elec broot for whom Hover fits his character/costume concept. But I'd rather not get myself into a situation where I'm doing a spooky float and get knocked/immob'd because I'm a foot too far off the ground. Even something imprecise like "waist-high to the average mob" would be helpful and provide a rough eyeball measure. Thanks in advance for any insight into this! @Cutter So many alts, so little time... Link to comment Share on other sites More sharing options...
Uun Posted January 18, 2021 Share Posted January 18, 2021 If you jump or are otherwise not touching the ground, you can be knocked down. If you're running Hover you can be knocked, however, you'll just do a midair summersault. Immobilize is less of an issue when you're jumping, as it will be broken as soon as you land. You might need to turn off Hover. 1 Uuniverse Link to comment Share on other sites More sharing options...
Cutter Posted January 18, 2021 Author Share Posted January 18, 2021 Sounds like I'll have to give it a try and see how annoying it is in practice. @Cutter So many alts, so little time... Link to comment Share on other sites More sharing options...
SeraphimKensai Posted January 19, 2021 Share Posted January 19, 2021 About knee high. 1 Link to comment Share on other sites More sharing options...
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