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Version 2: Broad Sword / Shield Defense (BS/SD) - Feedback


BLourenco

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I deleted the old build thread because I accidentally built it with a Chance for +Recharge proc enabled, so my recharge numbers were way higher than they should have been. Ugh.

 

Anyways, the old build had plenty of Def. as suggested so I was able to remove some of it and get back most of the recharge I thought I had. The goals of this build are:

 

1. ~50% Positional Defenses (relying on Parry for Melee Def.)

2. Perma-Hasten

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Emerald Knight: Level 50 Natural Scrapper

Primary Power Set: Broad Sword

Secondary Power Set: Shield Defense

Power Pool: Fighting

Power Pool: Leaping

Power Pool: Leadership

Power Pool: Speed

Ancillary Pool: Body Mastery

 

Hero Profile:

Level 1: Hack

  • (A) Superior Critical Strikes - Accuracy/Damage
  • (3) Superior Critical Strikes - Damage/RechargeTime
  • (3) Superior Critical Strikes - Accuracy/Damage/RechargeTime
  • (5) Superior Critical Strikes - Damage/Endurance/RechargeTime
  • (5) Superior Critical Strikes - Accuracy/Damage/Endurance/RechargeTime
  • (7) Superior Critical Strikes - RechargeTime/+50% Crit Proc

Level 1: Deflection

  • (A) Red Fortune - Defense/Endurance
  • (7) Red Fortune - Defense/Recharge
  • (9) Red Fortune - Defense/Endurance/Recharge
  • (9) Red Fortune - Defense
  • (11) Red Fortune - Endurance
  • (11) Luck of the Gambler - Recharge Speed

Level 2: Battle Agility

  • (A) Red Fortune - Defense/Endurance
  • (13) Red Fortune - Defense/Recharge
  • (13) Red Fortune - Defense/Endurance/Recharge
  • (15) Red Fortune - Defense
  • (15) Red Fortune - Endurance
  • (17) Luck of the Gambler - Recharge Speed

Level 4: Slice

  • (A) Cleaving Blow - Accuracy/Damage
  • (21) Cleaving Blow - Damage/Endurance
  • (21) Cleaving Blow - Accuracy/Recharge
  • (23) Eradication - Accuracy/Recharge
  • (23) Eradication - Accuracy/Damage/Recharge
  • (25) Eradication - Accuracy/Damage/Endurance/Recharge

Level 6: Build Up

  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (27) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (29) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 8: True Grit

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (31) Gladiator's Armor - TP Protection +3% Def (All)
  • (31) Numina's Convalesence - Heal
  • (31) Numina's Convalesence - +Regeneration/+Recovery
  • (33) Panacea - Heal
  • (33) Panacea - +Hit Points/Endurance

Level 10: Parry

  • (A) Accuracy IO
  • (33) Accuracy IO

Level 12: Kick

  • (A) Force Feedback - Chance for +Recharge

Level 14: Tough

  • (A) Unbreakable Guard - +Max HP
  • (34) Aegis - Psionic/Status Resistance
  • (34) Impervium Armor - Psionic Resistance

Level 16: Weave

  • (A) Luck of the Gambler - Defense/Endurance
  • (34) Luck of the Gambler - Defense
  • (36) Luck of the Gambler - Recharge Speed
  • (36) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (40) Reactive Defenses - Scaling Resist Damage

Level 18: Whirling Sword

  • (A) Cleaving Blow - Accuracy/Damage
  • (37) Cleaving Blow - Damage/Endurance
  • (37) Cleaving Blow - Accuracy/Recharge
  • (37) Eradication - Accuracy/Recharge
  • (39) Eradication - Accuracy/Damage/Recharge
  • (39) Eradication - Accuracy/Damage/Endurance/Recharge

Level 20: Super Jump

  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (39) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (40) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 22: Maneuvers

  • (A) Luck of the Gambler - Defense/Endurance
  • (40) Luck of the Gambler - Defense

Level 24: Active Defense

  • (A) Recharge Reduction IO

Level 26: Disembowel

  • (A) Hecatomb - Damage
  • (42) Hecatomb - Damage/Recharge
  • (42) Hecatomb - Accuracy/Damage/Recharge
  • (42) Hecatomb - Accuracy/Recharge
  • (43) Hecatomb - Damage/Endurance
  • (43) Achilles' Heel - Chance for Res Debuff

Level 28: Against All Odds

  • (A) Endurance Reduction IO

Level 30: Combat Jumping

  • (A) Luck of the Gambler - Defense
  • (36) Luck of the Gambler - Defense/Endurance
  • (43) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (45) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (45) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 32: Head Splitter

  • (A) Superior Scrapper's Strike - Accuracy/Damage
  • (45) Superior Scrapper's Strike - Recharge/Critical Hit Bonus
  • (46) Superior Scrapper's Strike - Accuracy/Damage/Recharge
  • (46) Superior Scrapper's Strike - Damage/Endurance/Recharge
  • (46) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge
  • (48) Achilles' Heel - Chance for Res Debuff

Level 35: Shield Charge

  • (A) Armageddon - Damage
  • (48) Armageddon - Damage/Recharge
  • (48) Armageddon - Accuracy/Damage/Recharge
  • (50) Armageddon - Accuracy/Recharge
  • (50) Armageddon - Damage/Endurance

Level 38: Phalanx Fighting

  • (A) Luck of the Gambler - Recharge Speed

Level 41: Grant Cover

  • (A) Luck of the Gambler - Recharge Speed

Level 44: Hasten

  • (A) Recharge Reduction IO
  • (50) Recharge Reduction IO

Level 47: Conserve Power

  • (A) Recharge Reduction IO

Level 49: Physical Perfection

  • (A) Performance Shifter - Chance for +End

Level 1: Brawl

  • (A) Accuracy IO

Level 1: Critical Hit

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Sprint

  • (A) Celerity - +Stealth

Level 2: Rest

  • (A) Recharge Reduction IO

Level 4: Ninja Run

Level 2: Swift

  • (A) Run Speed IO

Level 2: Health

  • (A) Miracle - +Recovery
  • (17) Preventive Medicine - Chance for +Absorb
  • (19) Regenerative Tissue - +Regeneration

Level 2: Hurdle

  • (A) Jumping IO

Level 2: Stamina

  • (A) Performance Shifter - EndMod
  • (19) Performance Shifter - Chance for +End

Level 0: Freedom Phalanx Reserve

Level 0: Portal Jockey

Level 0: Task Force Commander

Level 0: The Atlas Medallion

Level 50: Agility Core Paragon

Level 50: Mighty Radial Final Judgement

Level 50: Reactive Core Flawless Interface

Level 50: Cimeroran Core Superior Ally

Level 50: Ageless Core Epiphany

Level 50: Melee Core Embodiment

------------

 

 

 

 

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  • 4 months later

Looking for ideas on slotting my bs/sd scrapper and read through this build. Questions:

1. Why splash so many IO sets rather than getting the set bonuses?

2. Why grab leadership pool and fighting pool when the endurance cost is so high to run the excess toggles?

3. Why short slot health and stamina?

4. Why LotG recharge IOs in toggle powers?

5. 6 slot CJ?

Ok... Too many questions to continue. It has been a while since I have played, but this build seems thoughtless and plain old bad to me. 

 

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  • 2 weeks later

I run a similar build on my stalker. 

 

My thoughts:

  • You don't need perma-Hasten on BS/Shield. I know this is scrapper blasphemy, but your attack chain has a lot of filler so you've always got something you can use. Do you really have that much downtime? The only thing that really benefits from it is OWTS as Active Defence can be made perma with one recharge enhancement. 
  • I know stalkers are lower down the aggro table than scrappers, but I almost never need to use my panic button powers. I've tanked with my stalker (you just need to do a ridiculously overwhelming amount of damage and the aggro is all yours) with Shield Defence without using the T9. I'd hazard that you can drop the Fighting pool altogether with SD because it's got a strong base to build off.
  • Stick some damage in Parry. You're using it anyway to maintain melee defence. 
  • You use a lot or slots in Build Up. The bonuses from the set are OK, but I'd look at whether you needed that many. If you hit it, without fail, every time it comes up then keep it, but otherwise it's probably overloaded. 
  • Maybe a few damage procs in Shield Charge - it's slow enough to recharge that it's a good proc monster. Also, it's worth maybe setting up a macro to make it fire off on your target rather than aim-click.  
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This is how I would slot it

 

http://www.cohplanner.com/mids/download.php?uc=1586&c=725&a=1450&f=HEX&dc=78DA65944B6F12511886CFC054E40EA5945EE46E81D2961675E12D9AD45613DB9A1AA23B8353E6B490602143B556572EFC036EFA07B4EAC61FE0CEADF1B234D1DF50357167D4F1EB7C2F30099390E7CC7BCE7BBE773ECECCDAC325DF9B6B4F2E0B2570A5A9753AD54ACDD0DA6D69B86E683BF70DAD29E80A2CDF9334D4532BDB8DADFA8E8BA489EEBAEA9A6C4A595A345A9A5EADECB60C3DD99B5A929B72BB234B957A4336F5EEADF0AFB75ACDD2D5A3AD1ADB5B3EEB6E556A6DBA09766F746974EA8DB6C7BAAFB4A5D4C3CBED46ADB4D8D2F7AA6B5A67471A7B6394639E7ED5A340D6650E89BBAA10655538347083A9D6409D794C323D7EB229F07A149EF3328FFBC100D31304A34C2F79157815787DF0FAE00DC01B803704AF46999D9C5975FE7158DAC85FF01F73D4048F561237C83384E71C7ACE73632F981307E04BE68957E06B07F208E14256578C067155244EF1BE895B9C297193994AB19E4A336B54D76D35C954DC1382E74007CD793993F03EE55A4ED2FC5CCBE94FD020AF8A74124C33F359A64A6B83BC560D86B87E7A849945AFB22B9C23FF8B29C91346EFC20F38C7C95D700F7C24AC67CC3D66C6C813618F12F9CA3973DF98619A8B720647141972C89047063FF52F067F6C866B8C819BE41FC7FF329EE33DA7F360019C66168BE03B6284CE05ED3B691D22534CA679BF51DA2F8EFEC5BBBD40AE22B2CF22FB16AD4DA276F23DF767F63373EE03F811FCC49C47ED30D5CEA08F99B3BCDFFC39F03CB37C01BCC80C92678AB38929F426445A015A01CF90A15C33AC2933E85319AC508C12CE4C09DA01EDB1803D16F67176D5DE7B4D1F1C5E97547BEFAB59B4CF9B74898501A53CA09C1E50CE0C28AB76C5CD69D65514264D416A77A8F7169B879EDED74028733CFFA3AF3995EB7CE24387FC2F0C5FE2B770F63677F1BBDD5F60FFCFBEA628CF38C730BAB3EEB1D259B5EFD8C69A6DBC611BFF1E251BC6F5691AA38B5F227DDD1DEDEBFB36FD6DA63FFE0F0BE1E885

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